Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Jack Trades
Nov 30, 2010
Probation
Can't post for 11 years!

skeleton warrior posted:

Yeah, I guess I need to give the context that I have 1300+ hours in Stellaris and have won the game as the crisis n Admiral difficulty but haven’t played since they implemented Leaders like 2 years ago.

So difficulty ratings are real now? Okay, maybe that’s a big part of my issue.

The AI got a couple of big passes a while ago that made it actually manage it's economy well enough to build fleets comparable to the player's, to the point where the End-Game Crises were (are still?) completely ineffective because AI would just crush them easily without player's involvement.

Adbot
ADBOT LOVES YOU

Poil
Mar 17, 2007

Ghost Leviathan posted:

Does the automatic ship builder still make the dumbest possible choices assigning weapons on starbases?
You bet! And it randomly doesn't bother to update guns as well.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Ghost Leviathan posted:

Does the automatic ship builder still make the dumbest possible choices
Yes.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Every time I start a new game I have to check which one is the anti shields gun and which is the anti armour gun. I cannot retain this information between playthroughs because I only care about it for the 30 seconds it takes me to design my first corvette.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
One real tip about surviving high difficulties is managing your scouting and expansion. Most AIs won’t invade you if their territory isn’t fairly close to yours, and they certainly won’t attack if they don’t contact you. So if you can find a nice defensible pocket of space and restrain your territorial growth, then they’ll find someone else to tangle with. Also, increasing or decreasing the number of factions being spawned can significantly impact the difficulty of the game. A lot of the power builds revolve around picking a tall faction that only needs a handful of planets, using your initial science ships to explore (not survey) your starting area and identify a defensible chokepoint with only one or two entrances, producing a Bastion and a small fleet to defend it (which also deters enemies from declaring war in the first place), and then teching up.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

silentsnack posted:

They aren't religions but they're ideas that fill the "what do you believe/think/feel about all this metaphysical bullshit?" slot

I've thought about this, and I will still don't think I can really agree, I do realize that we're talking about abstract game mechanics symbolizing things, not the actual things themselves. I guess it would be neat if you could mix things up, like having "animist" as a religion and a god-emperor heading up the religion, but you could also argue that at the level of abstraction the game is operating, an animist society ceases to be animist if they start worshiping a god-emperor, for example.



quote:

Isn't that just a particular way to interpret a god-emperor? Agnostic or atheist toward magical intangible entities that never answer prayers so whether they truly exist is impossible to determine and irrelevant either way; but hey there's this physical being and you can write him a letter and he'll actually helicopter over and eat a cheeseburger and bang your wife, or take whatever other offerings you give, which proves that he definitely exists.

The world's history is filled with that kind of thing, basically any monarch ever derived their authority directly from Big G, and the difference between god-emperor and normal monarch becomes even more flimsy if you look at e.g. Pharaohs of Ancient Egypt.

The question then becomes, would Stellaris model ancient Egyptian religion as polytheist, since they had multiple gods, or as god-emperorist, since they had their Pharaohs? :v:

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Even on GA I rarely die to the initial rush unless I spawn right next to an advanced start exterminator of some sort. My early-to-midgame strategy can be summed up as "stall as long as possible."

Most clusters have two chokepoints, including your starting one. Clusters with more than 2 are rare, and are usually caused by some kind of special spawn (marauders, fallen empires, leviathans, etc) cutting into a cluster. Most of the time, this is a blessing, because that special spawn situation will guard that border well into the midgame.

Your first objective is to find the checkpoints to your starting cluster, expand to them, and upgrade them to be bastion starbases. I tend to use two science vessels for this purpose. Once I secure my initial chokepoints I build a third science vessel to explore the rest of my local cluster (and colony planets) while the other two continue to push outwards into the two adjacent clusters. If either of those clusters is empty, I go secure its other chokepoint, again with a bastion. This lets me swap modules on an inner starbase to something more production focused.

I typically end up with ~2-3 clusters secured in this fashion unless I'm playing a really crowded map. At this point all the science ships finish surveying what will be my initial territory. When that survey is done, one goes on anomaly/special project duty, one hits up the dig sites, and the third continues off to explore the greater galaxy.

Encountering alien life is always fraught during this process. If they're friendly, I'm set until the midgame. I buy their love, get a defensive pact, and keep my fleet just strong enough that bad guys won't declare war on us. I pour the rest of my resources into production and backfilling my territory.

If they're not friendly, then I make sure to keep my fleet maxed out and even buy some defensive platforms once I hit my cap. If they declare war, I try to lure them into my starbase by having my fleet one jump away from the starbase, right on the exit point. When the enemy comes in, I send in the fleet, and fleet plus starbase together can usually win.

If I end up with two angry neighbors I'll usually just propose subjugation to the least bad of the two to buy time to build up my stuff.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

ShadowHawk posted:

Ok I just got 64 years into a new game with the public test version and quit after discovering every AI empire:

1) Has 50+ unemployed pops
2) Has surplusses in every resource
3) Has almost entirely empty building slots on every planet, with most planets having 0 buildings entirely
4) Don't even have industrial districts queued up to use their resources

The AI economy is very busted right now, in an infuriatingly transparent way.

This could be related to a bug caused by a mod, because I encountered something similar while I was testing to update my portrait mods. Turns out that every time I started with an organic testing species, a "script" (as told to me by the console) would run just after I click on "Begin" and delete all buildings and districts from my homeworld. After a month, a fallback would kick in and at least drop an assembled ship shelter on the empty building.

Theoretically, if this happens to an AI-nation, I guess they would then slowly use their AI-bonuses to crawl back to the starting point, but at the time they met you, they'd still be awfully behind.

I finally managed to at least start myself normally by carefully switching my newest mods on and off until I had one of the extended origins mods as the culprit. As soon as the mod was off, I was able to start normally again.

I didn't manage yet to find any AI-empires in my current run, so I'm prepared for the worst. Between this and the devs breaking all my portraits again, I'm already getting sarcastic. But I'm still a bit hopeful that switching Extended Origins (was the name, I think) off dealt with the bug for now.

Other bugs I've encountered after the DLC Age dawned:

-My first Gene clinic didn't deploy it's two jobs until the next district was finished, then all four jobs got dumped on the planet at once.

-After copying templates from another modder to make my portraits run again, I created three new mods, each with one of my favorite portraits. Two work fine, the third, despite using the exact same template, causes a crash at start-up. I spend multiple hours going over the folders and code sequences for that mod, but despite everything, this one mod causes a crash 100% of the time. Weird, but that's Stellaris. At least I've recovered the other two. :shrug:

-Right after the DLC dropped, some of my NPC-empires just stopped showing up. Changing them, deleting and r-creating them, nothing worked. While dealing with this, I also learned that there is a growing list of poo poo that can interfere with forced empire spawning, so it's hard to tell if this is a new bug or an old one showing up again.


ShadowHawk posted:

The beta patch notes said they fixed something about AI building calculations.

The final patch released today had the exact same note.

Sweet! This of course means my weird "deletes everything on start"-bug was a completely different bug then! :suicide:


binge crotching posted:

Well, this galaxy is probably hosed. Gray Tempest are rolling around with 160k fleets, and all of mine put together don't even add up to that. I have the economy to replace losses pretty fast, but it might be better to just shove all the refuges in the lathe and tech up to escorts.

poo poo like this is why I've decided to nowadays just keep L-Gates switched off, permanently. It's not worth it dealing with Gray Tempests.

FurtherReading
Sep 4, 2007

Captain Oblivious posted:

Any general advice for necromancy empires and/or subterranean origin? I was considering combining the two but it’s a little out of the wheelhouse of my usual peaceniks

One of my favourite recent playthroughs was with the megacorp necromancer trait that gives you zombie pops. I was playing a knights of the toxic god origin so I had zombie day traders funding our space knighting.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

Ghost Leviathan posted:

Does the automatic ship builder still make the dumbest possible choices assigning weapons on starbases?

As someone who really doesn't like designing units in these sorts of games, this mod is a lifesaver and also does a good job with starbases.

https://steamcommunity.com/sharedfiles/filedetails/?id=2094420716

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Libluini posted:

I've thought about this, and I will still don't think I can really agree, I do realize that we're talking about abstract game mechanics symbolizing things, not the actual things themselves. I guess it would be neat if you could mix things up, like having "animist" as a religion and a god-emperor heading up the religion, but you could also argue that at the level of abstraction the game is operating, an animist society ceases to be animist if they start worshiping a god-emperor, for example.

The world's history is filled with that kind of thing, basically any monarch ever derived their authority directly from Big G, and the difference between god-emperor and normal monarch becomes even more flimsy if you look at e.g. Pharaohs of Ancient Egypt.

The question then becomes, would Stellaris model ancient Egyptian religion as polytheist, since they had multiple gods, or as god-emperorist, since they had their Pharaohs? :v:

I got my Ancient Egypt styled empire with Imperial Cult since it seemed obvious. They were all about that enough that even the Romans took it on after conquering Egypt proper.

ilkhan
Oct 7, 2004

Ok then
Synaptic lathe, uh, burns through pops *very* quickly. The galaxy doesn't like me very much right now. Tough luck for them, I guess.

Lum_
Jun 5, 2006

ilkhan posted:

Synaptic lathe, uh, burns through pops *very* quickly. The galaxy doesn't like me very much right now. Tough luck for them, I guess.

my last game I had 500-600 pops stuffed in the lathe from rampaging through a devouring swarm everyone else hated. 60k research and no real diplo debuffs but surprisingly having 3k energy upkeep on your lathe tends to crash your economy for some reason

"Why can I only build one dyson sphere!!!"

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Lum_ posted:

my last game I had 500-600 pops stuffed in the lathe from rampaging through a devouring swarm everyone else hated. 60k research and no real diplo debuffs but surprisingly having 3k energy upkeep on your lathe tends to crash your economy for some reason

"Why can I only build one dyson sphere!!!"

That's why I like Gigastructures so much - go from minor structures to mega structures to truly absurd bullshit.

Kosume Shezaki
Feb 23, 2006

Dirk the Average posted:

That's why I like Gigastructures so much - go from minor structures to mega structures to truly absurd bullshit.
I am missing gigas. There's nothing quite like finishing a system craft in the middle of only for the other party to go "Now wait..."

skeleton warrior
Nov 12, 2016


Thanks for the advice/news/update on how difficulty levels have changed, all. I'm still playing Admiral, but on Scaling, and it's made my games survivable again.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I just found an early space age shattered ring origin :stare:

A FESTIVE SKELETON
Oct 2, 2011

TIS THE SEASON BITCH
its free real estate

ilkhan
Oct 7, 2004

Ok then

Lum_ posted:

my last game I had 500-600 pops stuffed in the lathe from rampaging through a devouring swarm everyone else hated. 60k research and no real diplo debuffs but surprisingly having 3k energy upkeep on your lathe tends to crash your economy for some reason

"Why can I only build one dyson sphere!!!"
Dyson spheres need several more researchable upgrades beyond 4k energy. But each upgrade should be research locked.

Splicer posted:

I just found an early space age shattered ring origin :stare:
I've seen that before. And a size 30 gaia pre-ftl. Fun times ahead!

My game I've got 200 pops in a lathe and my 7 planets are 2 from a ring worlds origin I stole, my 30 gaia starter, a 30 gaia and 25 Gaia I stole from one of the outside of normal galaxy dudes, sol X which I stole from them after jumping into the system turned them hostile, and a random 25 Gaia I found. The 2 30s are ecus now. I have a Dyson I found ruined 3 jumps from start and a stat center 3 the other way. Very good spawn considering this is completely unmodded. There's another 30 gaia I can steal, but rebuilding the infrastructure just to go from 25 to 30 is pretty meh. I need to finish restoring the Dyson before I can pick galactic wonders and build one (and a matter decomp) from scratch.

ilkhan fucked around with this message at 23:45 on May 21, 2024

All You Can Eat
Aug 27, 2004

Abundance is the dullest desire.

ilkhan posted:

Synaptic lathe, uh, burns through pops *very* quickly. The galaxy doesn't like me very much right now. Tough luck for them, I guess.

Billions forced to create macaroni picture art endlessly. Those who expire become crafting supplies for the living.

ilkhan
Oct 7, 2004

Ok then

All You Can Eat posted:

Billions forced to create macaroni picture art endlessly. Those who expire become crafting supplies for the living.
Crayola green is people!

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Arc furnaces really make all pop-based mining obsolete. I remember Montu was kind of skeptical at first, but systems with a dozen or more deposit sites are not rare at all. If you play with Guilli's planetary feature mod (and you should!), there might be worlds with like +3 minerals per miner and plus 40% minerals per miner that are competitive, but these worlds are rare. In contrast to good arc furnace sites. Not to mention the tons of alloys you can get, all of which becomes even more crazy if you have the cybrex precursor.

This means subterranean is even worse than it already was, and mining related pop or leaders traits are also a lot weaker than before.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I like the touch that the mining drone home system has a ruined arc furnace you can rebuild.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Torrannor posted:

Arc furnaces really make all pop-based mining obsolete. I remember Montu was kind of skeptical at first, but systems with a dozen or more deposit sites are not rare at all. If you play with Guilli's planetary feature mod (and you should!), there might be worlds with like +3 minerals per miner and plus 40% minerals per miner that are competitive, but these worlds are rare. In contrast to good arc furnace sites. Not to mention the tons of alloys you can get, all of which becomes even more crazy if you have the cybrex precursor.

This means subterranean is even worse than it already was, and mining related pop or leaders traits are also a lot weaker than before.

I wouldn’t really go that far. Unless you’re Cybrex/Astro Mining Bay robots, arc furnaces are great and all but they aren’t enough. You can and should be consuming way more minerals than the arc furnace cap can provide. And I don’t really see a problem with edge cases like Astro Mining/Cybrex being able to make mining worlds obsolete. You hard specced for a thing, working as intended imo.

I don’t play modded and it’s not uncommon to have a single mining world outputting more minerals than a matter decompressor.

Lum_
Jun 5, 2006
an alloy-devoted ecumenopolis is going to eat a LOT of minerals.

on the other hand, you will have more than enough alloys to turn into fleets to go get minerals from anyone using them improperly (not giving them to you)

DeadlyMuffin
Jul 3, 2007

How do you find the unbidden's dimensional anchors?

This game is completely toast, but it'd be nice to know for next time. I had essentially dominated the galaxy and then they showed up and completely wrecked me, even after I retooled all my fleets to be explosive based. I couldn't handle the 3-5 stacks of 100+ fleet power.

I'm incredibly discouraged, I don't feel like I had a chance at all, and I was supposed to destroy anchors that I couldn't even find on the map.

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



Pretty sure they are in the system where they start. And you should have up to three different coloured unbidden fighting eachother to relieve some pressure.
If you want to look at them, open the console and use the "observe" command.

DeadlyMuffin
Jul 3, 2007

Dunno-Lars posted:

Pretty sure they are in the system where they start. And you should have up to three different coloured unbidden fighting eachother to relieve some pressure.
If you want to look at them, open the console and use the "observe" command.

Somehow the dimensional rift got destroyed even though the situation log said there were 5 dimensional rifts active. I think there's some issue with how that's reported.

It's moot though. In my desperation I joined a federation with an AI who promptly declared war on one of the stagnant empires so they're kicking my teeth in too.

This game went from completely in control to utter poo poo in no time at all.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Ghost Leviathan posted:

I like the touch that the mining drone home system has a ruined arc furnace you can rebuild.

Between that and the scanning relic, this is my new favorite system in the galaxy.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

prefect posted:

Between that and the scanning relic, this is my new favorite system in the galaxy.

I’m Mercedes Romero and I approve this message.

Red Crown
Oct 20, 2008

Pretend my finger's a knife.
Tried this with the new DLC and played against the new Crisis. I think I either missed something or glitched something:

All of the "standard" guardian fleets had 14.7M or 34M fleet power - ALL of them. I assumed advancing the situation would eventually flip a switch to where they were practical to fight, but it never happened. The convoys and outposts were reasonable at 50K/100K and the boss titan was 662K, but combined she had like 200M fleet power. Granted, I only killed 2 of the outposts and researched 2 of the homeworlds - no one wanted to let me in their borders. Something about genocide? Synaptic lathe? Anyways.

All You Can Eat
Aug 27, 2004

Abundance is the dullest desire.
Make like a frog and initiate the croaking device

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Red Crown posted:

Tried this with the new DLC and played against the new Crisis. I think I either missed something or glitched something:

All of the "standard" guardian fleets had 14.7M or 34M fleet power - ALL of them. I assumed advancing the situation would eventually flip a switch to where they were practical to fight, but it never happened. The convoys and outposts were reasonable at 50K/100K and the boss titan was 662K, but combined she had like 200M fleet power. Granted, I only killed 2 of the outposts and researched 2 of the homeworlds - no one wanted to let me in their borders. Something about genocide? Synaptic lathe? Anyways.

Do you have some sort of balance mod installed or cranked up the crisis difficulty to absurd levels?

Asking just to be sure because I've seen it so often that people came in here with weird problems or bugs and it turned out it was just mods.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Is there a way to get two fleets to travel together and match speed without merging them, since ya know, fleet caps exist.

Running a fleet of all corvettes and frigates is handy sometimes but their tendency to blow way ahead of everybody can be a nuisance.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Captain Oblivious posted:

Is there a way to get two fleets to travel together and match speed without merging them, since ya know, fleet caps exist.

Running a fleet of all corvettes and frigates is handy sometimes but their tendency to blow way ahead of everybody can be a nuisance.
Select faster fleet right click slower fleet I think.

Poil
Mar 17, 2007

I set two empires to spawn but only one did. Both were just regular, default origin, no special star system and so on. It just refused.


Captain Oblivious posted:

Is there a way to get two fleets to travel together and match speed without merging them, since ya know, fleet caps exist.

Running a fleet of all corvettes and frigates is handy sometimes but their tendency to blow way ahead of everybody can be a nuisance.
Not except by ordering the faster fleet to follow the slower I think.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
got back in after this new robot DLC. I decided to eradicate this obnoxious Fanatical Purifier empire that had conquered the entire bottom third of the galaxy, resulting in their stupid gigantic name being emblazoned across it all. well I declared war and their response was to herniate themselves right out of the galaxy and now they're in this weird long string of systems that extends far outside of the galactic boundary, which I literally cannot physically scroll to. I can sometimes target specific systems which results in the icons for their ships and stuff showing up unmoving on some extra layer of the galactic map while I scroll around.


how do I fix this, I really do not want to have to start a new galaxy, I've spent quite a bit of time on this one already and like the story I've cobbled together for myself in it. I can still get to their systems I believe, I'm currently invading a system I cannot see on the galactic map, but I think I'd have to manually control my fleets system to system in order to fully conquer them all, and I think I'd still be left with this dumb poo poo sticking out there afterwards anyways

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Captain Invictus posted:

got back in after this new robot DLC. I decided to eradicate this obnoxious Fanatical Purifier empire that had conquered the entire bottom third of the galaxy, resulting in their stupid gigantic name being emblazoned across it all. well I declared war and their response was to herniate themselves right out of the galaxy and now they're in this weird long string of systems that extends far outside of the galactic boundary, which I literally cannot physically scroll to. I can sometimes target specific systems which results in the icons for their ships and stuff showing up unmoving on some extra layer of the galactic map while I scroll around.


how do I fix this, I really do not want to have to start a new galaxy, I've spent quite a bit of time on this one already and like the story I've cobbled together for myself in it. I can still get to their systems I believe, I'm currently invading a system I cannot see on the galactic map, but I think I'd have to manually control my fleets system to system in order to fully conquer them all, and I think I'd still be left with this dumb poo poo sticking out there afterwards anyways

The Chosen start in a weird wormhole-connected little fragment of space like the L-Cluster, and then declare war on the first people to find them. Find their wormhole.

The Stellaris wiki isn't displaying right for me, but look for "the Ithome Cluster" on https://stellaris.paradoxwikis.com/Unique_systems.

prefect fucked around with this message at 12:49 on May 23, 2024

ilkhan
Oct 7, 2004

Ok then

prefect posted:

The Chosen start in a weird wormhole-connected little fragment of space like the L-Cluster, and then declare war on the first people to find them. Find their wormhole.

The Stellaris wiki isn't displaying right for me, but look for "the Ithome Cluster" on https://stellaris.paradoxwikis.com/Unique_systems.
Almost certainly it's the chosen. And yeah, the systems are kindve a pain. But they have some really nice worlds if you want a bunch of good size gaias. It would be pretty fallen empire ish to just have their cluster and the helito spawned world and like a single random ring world with gateways between them and nothing else. You'd still have a ton of district space.

Gaia vs ring vs ecu vs machine vs ?, what are best these days?

Adbot
ADBOT LOVES YOU

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Yeah it's the chosen, I went through the wormhole all their fleets were coming out of and arrived in a system with three habitats in it, but it's still hosed up like that on the galaxy map. I'll keep pushing in my next session though and see what happens. Thanks!

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply