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I know they made Twin Dragon Lash weaker but it's nerfed more than I thought. If it wasn't easy getting the strongest whip in the game so early, I would easily ignore whips for Jessica. I'd like her spells to be a bit stronger though. Early snakeskin whip still does more damage than Bang, and it's not until Crackle where he spells do above 15 damage. Moltrey posted:I've been trying to break myself off putting points into Boomerangs for the Hero, and actually something that'll be good by the end game but goddamn Boomerangs are so good someone stop me. It's all 'rangs too nothing else it's really bad. Just when I thought Boomerangs were done, I got the recipe for a Reinforced Boomerang and phew boy we're back off. Bows are mostly for mp replenishment. Sword is a better offensive option for Angelo. Falcon slash is still good even though it costs MP and you can make Angelo's best sword sooner than his best bow. Later in the game and for postgame, he wants the evasion boosts from fistcuffs since every dangerous attack are critical hits. You do not want Angelo to die at all.
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# ? Jan 22, 2017 03:43 |
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# ? May 25, 2024 09:55 |
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ROFL Octopus posted:(as well as for grinding) I used Hatchet Man on a metal slime and it did 1 damage, so I'm not sure if this applies any more or not...
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# ? Jan 22, 2017 03:46 |
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Hivac posted:I used Hatchet Man on a metal slime and it did 1 damage, so I'm not sure if this applies any more or not... Hatchet man has a 50% chance to miss, a 25% chance to do a regular attack (which you did) and a 25% chance to crit. You need to upgrade it to Executioner for it to be worthwhile.
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# ? Jan 22, 2017 03:48 |
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ROFL Octopus posted:Hatchet man has a 50% chance to miss, a 25% chance to do a regular attack (which you did) and a 25% chance to crit. Oh, I didn't know that. That's kinda dumb.
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# ? Jan 22, 2017 03:54 |
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25% chance to kill a metal slime is still better than normal attacks at least until you have metal slash. Since you can actually spot metal slimes I was able to get about 3 levels in old Maella Abbey in about 20 minutes.
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# ? Jan 22, 2017 03:57 |
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TDL is still the best you can get for 23 points of investment. It's just no longer dumb levels of broken "strongest skill in the game for 23 points". Its new niche is probably "most damage in 1 turn" since at least without spending a turn on tension/oomph it still surpasses the 100 point skills for damage. Useful for clearing out randoms quickly before they could have damaged you if you spent the time setting up.
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# ? Jan 22, 2017 03:58 |
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Oh huh, I Hatchet Man'd a Metal Slime in the Ruined Abbey and got like 90 damage out of it, no idea it could not crit if it didn't missLord Ephraim posted:Bows are mostly for mp replenishment. Sword is a better offensive option for Angelo. Falcon slash is still good even though it costs MP and you can make Angelo's best sword sooner than his best bow. Later in the game and for postgame, he wants the evasion boosts from fistcuffs since every dangerous attack are critical hits. You do not want Angelo to die at all. that motherfucker can carry the team tho goddamn
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# ? Jan 22, 2017 03:59 |
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ThisIsACoolGuy posted:I remember a post game boss that couldn't be damaged unless I had a certain spear skill or something or another so I'm just cranking that up what I want be damned. Probably Darksteel. There's a couple more ways past him now.
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# ? Jan 22, 2017 04:01 |
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Anyone know where the golden slime in Simpleton is?
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# ? Jan 22, 2017 04:04 |
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Moltrey posted:Oh huh, I Hatchet Man'd a Metal Slime in the Ruined Abbey and got like 90 damage out of it, no idea it could not crit if it didn't miss Angelo's best boss weapon is definitely bow for Multishot fwiw e: Zaggitz posted:Anyone know where the golden slime in Simpleton is? Behind the bar counter, in the corner
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# ? Jan 22, 2017 04:05 |
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Moltrey posted:I've been trying to break myself off putting points into Boomerangs for the Hero, and actually something that'll be good by the end game but goddamn Boomerangs are so good someone stop me. It's all 'rangs too nothing else it's really bad. Just when I thought Boomerangs were done, I got the recipe for a Reinforced Boomerang and phew boy we're back off. Nothing to worry about for putting everything towards Boomerangs for the Hero always. I did that in the original and bosses were still disappointedly easy compared to other DQs. I had to start running from battles and avoiding any metal enemies to try to make it harder.
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# ? Jan 22, 2017 04:18 |
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did dq8 always restore your hp/mp when you leveled up or did the remake add that? i'm finding the early game a lot easier than i remember it being as a teen and i don't remember that mechanic so i'm wondering if that's making it easier or if i was just worse at games back then
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# ? Jan 22, 2017 04:25 |
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Brother Entropy posted:did dq8 always restore your hp/mp when you leveled up or did the remake add that? i'm finding the early game a lot easier than i remember it being as a teen and i don't remember that mechanic so i'm wondering if that's making it easier or if i was just worse at games back then That's new to the remake and definitely makes exploring easier.
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# ? Jan 22, 2017 04:32 |
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If there were a way to patch in "full HP/MP restore on level up" to every other DQ game, especially 2-6, that would beat the poo poo out of constantly hoarding MP and being terrified to ever try using a Prayer Ring. In fact just doing that one thing would rocket up the re/playability like 1000%. Also man, the "MC hits his head on the ceiling!" was funny, once, in like, DQ4, it's time to move on. Don't make me waste MP because I forgot to walk 5 feet and open a door before casting Zoom.
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# ? Jan 22, 2017 04:32 |
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I'm playing the PS2 version right now and yep it fully heals you ROFL Octopus posted:Angelo's best boss weapon is definitely bow for Multishot fwiw . Like he's getting 3 skill points where Yangus is getting 9 and Jessica is getting 8. The Hero is also pretty rough in that sense, getting like 4 or 5, makes me real worried to branch out and maybe finally stop this Boomerang Train.
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# ? Jan 22, 2017 04:33 |
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Yeah Angelo's skill growth is bad. Best to throw any skill seeds you get at him.
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# ? Jan 22, 2017 04:40 |
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The supposed starting levels of the new characters isn't giving me much confidence with where I should be getting them... Edit: Yeah, nope, this is really far into the game. Welp. Reco fucked around with this message at 04:45 on Jan 22, 2017 |
# ? Jan 22, 2017 04:41 |
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Moltrey posted:I'm playing the PS2 version right now and yep it fully heals you The Hero and Angelo skill point situation is fixed in the remake, not that that's any help to you, but it's nice to know that bullshit was fixed.
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# ? Jan 22, 2017 04:43 |
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ROFL Octopus posted:The Hero and Angelo skill point situation is fixed in the remake, not that that's any help to you, but it's nice to know that bullshit was fixed.
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# ? Jan 22, 2017 05:00 |
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precision posted:Also man, the "MC hits his head on the ceiling!" was funny, once, in like, DQ4, it's time to move on. Don't make me waste MP because I forgot to walk 5 feet and open a door before casting Zoom. Hitting your head doesn't spend MP
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# ? Jan 22, 2017 05:05 |
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Moltrey posted:Ah, that's good. It's a bit of a bummer that Angelo will lag a bit, but I'm a huge idiot who's fine with grinding for a while even if I don't need to. One last thing to mention, since you're fine with grinding, is that everyone eventually gets the same number of skill points, it's just Angelo gets his big numbers much later than everyone else.
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# ? Jan 22, 2017 06:17 |
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Brother Entropy posted:did dq8 always restore your hp/mp when you leveled up or did the remake add that? i'm finding the early game a lot easier than i remember it being as a teen and i don't remember that mechanic so i'm wondering if that's making it easier or if i was just worse at games back then wow that is a bad addition
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# ? Jan 22, 2017 06:33 |
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Are the camera quests worth doing? I did the entire first batch as soon as I could but all the rewards I got were pretty lackluster even for starting game rewards.
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# ? Jan 22, 2017 06:37 |
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Unless I'm totally misremembering, you get fully healed on a level up in the PS2 version? I played today and i honestly can't rememberROFL Octopus posted:One last thing to mention, since you're fine with grinding, is that everyone eventually gets the same number of skill points, it's just Angelo gets his big numbers much later than everyone else.
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# ? Jan 22, 2017 06:55 |
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ThisIsACoolGuy posted:Are the camera quests worth doing? I did the entire first batch as soon as I could but all the rewards I got were pretty lackluster even for starting game rewards. Yes, for example you can get a seed of skill and a super seed of skill, which gives ten skill points, really early on.
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# ? Jan 22, 2017 06:59 |
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Bigass Moth posted:Thin air and scorch will get you through mobs easy. Knuckle sandwich and sword dance for bosses until you unlock champion and blade of ultimate power. Kick rear end thanks. Thin air is a huge step up. Any suggestions for where I ultimately build my dudes up to?
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# ? Jan 22, 2017 07:01 |
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ThisIsACoolGuy posted:Are the camera quests worth doing? I did the entire first batch as soon as I could but all the rewards I got were pretty lackluster even for starting game rewards. I got a holy lance super early on from like the third batch
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# ? Jan 22, 2017 08:06 |
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Len posted:Kick rear end thanks. Thin air is a huge step up. Any suggestions for where I ultimately build my dudes up to? Every class is endgame-capable, but Champions get 90% of the Paladin/Gladiator skills/spells and their own neat tricks, same for Druid. Heroes get some of everything and also Omniheal so maybe get one too. Basically Heroes are the ultimate well-rounded vocation, Champion is the ultimate punchmans since it gets passive strength bonuses, and Druids are the ultimate mages since they get MP cost reduction.
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# ? Jan 22, 2017 09:02 |
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Are there metal slimes in DQ8? Do they give tons of XP - been a long time since I fought one of them. I remember they were semi regular appearances in DQ9 and not as much in the other games.
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# ? Jan 22, 2017 11:44 |
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BadAstronaut posted:Are there metal slimes in DQ8? Do they give tons of XP - been a long time since I fought one of them. I remember they were semi regular appearances in DQ9 and not as much in the other games. Yes, they're not uncommon. They have stronger variants too that give several orders of magnitude more xp.
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# ? Jan 22, 2017 12:23 |
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should I sell my stuff before each chapter ends in 4 or buy a poo poo load of crap to sell later on?
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# ? Jan 22, 2017 12:37 |
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Tired Moritz posted:should I sell my stuff before each chapter ends in 4 or buy a poo poo load of crap to sell later on? Buy a shitload, especially in Torneko's chapter.
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# ? Jan 22, 2017 14:09 |
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Re: skills. Should I be minmaxing here or is everything good? Does anyone have a path that's like "yes, absolutely pour all points into swords" or something?
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# ? Jan 22, 2017 16:25 |
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Unmature posted:Re: skills. Should I be minmaxing here or is everything good? Does anyone have a path that's like "yes, absolutely pour all points into swords" or something? Just from general osmosis, it seems you want to go Swords, Spears and Courage
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# ? Jan 22, 2017 16:30 |
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Unmature posted:Re: skills. Should I be minmaxing here or is everything good? Does anyone have a path that's like "yes, absolutely pour all points into swords" or something? They actually limit your minmaxing, to an extent. There's a cap of how many points you can have in one skill at a given level (25 + 2*level), so you'll have to pick a secondary skill at some point. But yes, pour all points into swords as much as you can. Then go for Courage or maybe Boomerangs. Calaveron posted:Just from general osmosis, it seems you want to go Swords, Spears and Courage Actually, of swords and spears, you're generally picking one. If you're picking up a secondary weapon skill, it's probably boomerangs. You can double up with sword and spear if you like, but it's kind of weird. You'll mostly be there just for Lightning Thrust. Supremezero fucked around with this message at 16:38 on Jan 22, 2017 |
# ? Jan 22, 2017 16:35 |
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I ended up picking DQ8 up yesterday. Has the menu always felt this awkward? Also if I decline to some skill points are they gone forever or will they stockpile? Nihilarian fucked around with this message at 17:04 on Jan 22, 2017 |
# ? Jan 22, 2017 16:55 |
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Nihilarian posted:I ended up picking DQ8 up yesterday. Has the menunalways felt this awkward? They stockpile.
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# ? Jan 22, 2017 16:58 |
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There's an option in the Misc submenu to use unspent skill points.
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# ? Jan 22, 2017 17:00 |
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Detective No. 27 posted:Yeah, it was implemented perfectly and it's not even a footnote in the grand scheme of things. Every multiplayer RPG before and after DQ9 has just been MMO style action. It sucks. It's actually kind of ironic that what we took from DQIX was actually Streetpass rather than anything further.
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# ? Jan 22, 2017 17:38 |
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# ? May 25, 2024 09:55 |
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Did they keep the classic DQ magic, stairs, and enemy/ally attack sound effects in this version?
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# ? Jan 22, 2017 19:22 |