In Factorio, there are no bigger men. We are all the same size when zoom level is accounted for. Perfect harmony of sameness. Edit: unless there's a mod for that.
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# ? Jul 19, 2016 02:20 |
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# ? May 25, 2024 06:03 |
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Mr. Powers posted:Edit: unless there's a mod for that. This makes me tempted to make one just because.
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# ? Jul 19, 2016 04:09 |
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Victory at last:
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# ? Jul 19, 2016 13:35 |
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Loren1350 posted:This makes me tempted to make one just because. Make it so you get bigger instead of pollution. So after a while you have to redesign your base to be able access things as you're now 10 tiles wide.
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# ? Jul 19, 2016 20:52 |
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Trabisnikof posted:Make it so you get bigger instead of pollution. So after a while you have to redesign your base to be able access things as you're now 10 tiles wide. I would legit play that mod -- if I could also go hand to hand with biter behemoths.
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# ? Jul 19, 2016 21:08 |
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Foodtorio: a Factorio total conversion. Research progressively larger jumpsuits and scooters to keep up with your crippling obesity
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# ? Jul 19, 2016 21:11 |
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Gadzuko posted:Foodtorio: a Factorio total conversion. Research progressively larger jumpsuits and scooters to keep up with your crippling obesity don't kinkshame
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# ? Jul 19, 2016 21:23 |
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Gadzuko posted:Foodtorio: a Factorio total conversion. Research progressively larger jumpsuits and scooters to keep up with your crippling obesity The ol' Fat Princess mod
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# ? Jul 19, 2016 21:32 |
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That was a close one. Wish I was going for the 15 hour one to begin with.
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# ? Jul 20, 2016 06:06 |
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GotLag posted:Reading comprehension ain't your forte. Literally any time a non-empty rail tanker stops in front of an unfiltered inserter for any length of time, it will pull the dummy items out. The rail tanker will regenerate them up to its fluid level, so if your train stops somewhere unintended it really can completely poo poo up a belted supply chain. Unless i'm reading this wrong, can't you just filter your inserters then? I tend to filter train stations by what they're carrying and then filter out further from there too.
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# ? Jul 20, 2016 11:15 |
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For some reason I wish there was a soylent green mod.
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# ? Jul 20, 2016 16:57 |
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Uncle Spriggly posted:For some reason I wish there was a soylent green mod. Soylent Purple: Turn biters into bite-size snacks!
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# ? Jul 20, 2016 17:18 |
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Kurr de la Cruz posted:Soylent Purple: Turn biters into bite-size snacks! killing non-human non-sentient things in order to eat them isn't all that horrifying
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# ? Jul 20, 2016 17:21 |
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Uncle Spriggly posted:For some reason I wish there was a soylent green mod. You're the only person on the surface. You would first have to create a clone mod so you could then process them.
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# ? Jul 20, 2016 17:26 |
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"Why are you cloning all these people [including me, come to think of it]? Additional labor?" "...yes."
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# ? Jul 20, 2016 17:29 |
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I was thinking that you could reskin the bugs and bug lairs to villagers and huts or something. Rather than have them attack you could just have them flee or something. Maybe there would be a special turret that bags them up...
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# ? Jul 20, 2016 17:46 |
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I would love to see a post-endgame mod that has you running a space colony and keeping all your humans alive. Lazy humans that don't lift a finger to help but keep demanding food and power and tech etc etc.
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# ? Jul 20, 2016 17:46 |
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Whiirrr posted:
Nice. You got there just in the nick of time.
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# ? Jul 20, 2016 18:26 |
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Kurr de la Cruz posted:Soylent Purple: Turn biters into bite-size snacks! I did https://forums.factorio.com/viewtopic.php?f=87&t=7088 back in the day.
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# ? Jul 20, 2016 23:34 |
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The latest FFF - https://www.factorio.com/blog/post/fff-148 It's by their US dev Rseding91 and mostly concerns optimizations he's planning for 0.14. He also reckons 0.13 should be stable by the 1st of August as they have ~60 bugs open and the rate of new ones has slowed right down. One thing he's added for 0.14 - trains have kill counts in MP games. Drone, your shameful train deaths will be recorded
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# ? Jul 22, 2016 19:10 |
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Loren1350 posted:I did https://forums.factorio.com/viewtopic.php?f=87&t=7088 back in the day. Could.. could you port it to 13.0? I suddenly have a mighty need for this!
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# ? Jul 22, 2016 19:20 |
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New patch adds logistic auto-trash slots, like reverse request slots.
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# ? Jul 22, 2016 23:47 |
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Tenebrais posted:New patch adds logistic auto-trash slots, like reverse request slots. It probably shouldn't be called trash at this point though.
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# ? Jul 23, 2016 00:08 |
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zedprime posted:Its funny they call it a minor feature. This is such a huge small change for quality of life trashing for wood, artifacts, and belts that need upgraded. There was a mod for this a while ago. It was amazing, and also let you auto-trash above a certain amount too.
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# ? Jul 23, 2016 00:25 |
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Kurr de la Cruz posted:Could.. could you port it to 13.0? I suddenly have a mighty need for this! It actually only really took adding the "hey I'm 0.13 compatible" flag because there's no (game) scripting, none of the pertinent formats changed, and I wrote it to adapt to new biter types (so behemoths are handled), but now I want to tweak the numbers because Also I'm lazy, so I may never upload it to the mod portal. So here: https://www.dropbox.com/s/rtzfar1bli37j5n/Biter-Bites_1.0.0.zip?dl=0
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# ? Jul 25, 2016 10:13 |
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Can the biters pathfind to me around this huge body of water?
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# ? Jul 25, 2016 23:36 |
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SinineSiil posted:Can the biters pathfind to me around this huge body of water? There may not actually be a path around it, at least before you drive over there and trigger the generation of more chunks.
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# ? Jul 25, 2016 23:42 |
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god drat I wish my map looked like that
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# ? Jul 25, 2016 23:59 |
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SinineSiil can you post the map seed / settings for that?
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# ? Jul 26, 2016 00:05 |
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0.13.11 is outcode:
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# ? Jul 26, 2016 00:10 |
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I bought this game and even though I haven't gotten to blue science yet (keep rerolling maps because the initial rush is so much fun) I did play with a bunch of trains today. It was great. I want to use more trains, they look so goddamn productive.
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# ? Jul 26, 2016 00:27 |
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Loopoo posted:god drat I wish my map looked like that Loopoo posted:god drat I wish my map looked like that Sure thing! >>>AAANAAoABgACAwYAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl AwMDCQAAAGNydWRlLW9pbAMDBQoAAABlbmVteS1iYXNlAgMCCAAAAGl yb24tb3JlAwMDBQAAAHN0b25lAwMDXMvaqICEHgCAhB4AAwCcoyrS<< < But I tested it just in case and it seems like it only worked in one or two patches ago. :/ Platystemon posted:There may not actually be a path around it, at least before you drive over there and trigger the generation of more chunks. So I won't do that, unless I want thousands of biters coming after me. I'll post a update when I have revealed the whole lake. Sininu fucked around with this message at 01:01 on Jul 26, 2016 |
# ? Jul 26, 2016 00:58 |
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a
emTme3 fucked around with this message at 03:02 on Mar 31, 2022 |
# ? Jul 26, 2016 01:28 |
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I think they've improved path finding quite a bit since then, but I had a map like that a version or two ago, and as I ventured around the lake I found huge piles of biter corpses where they tried to get to my base and couldn't so the pathfinder killed them.
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# ? Jul 26, 2016 01:31 |
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a
emTme3 fucked around with this message at 03:03 on Mar 31, 2022 |
# ? Jul 26, 2016 01:34 |
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SinineSiil posted:Sure thing! From patch 0.13.10 - Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation). So yeah, if you're saying that string now generates something different, that will be why.
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# ? Jul 26, 2016 01:37 |
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With 15 whole seconds to spare. Got kinda nervous at the end when the launch animation seemed to go on forever. Can't believe I was something like five minutes under 15h in my last run and now eight hours wasn't a big deal at all. I bet I could do under five hours no problem.
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# ? Jul 26, 2016 01:56 |
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What did you skip and what did you get to make the 8 hours? How much planning did you do? I'm about 40 minutes into my run and only have my iron plates done and am starting on red science / copper. I'm not sure how many things I need, I vaguely remember I'm going to need a TON of steel though. I calc'd it's 26 furnaces to saturate a single yellow belt so I went with that. Bhodi fucked around with this message at 02:07 on Jul 26, 2016 |
# ? Jul 26, 2016 02:04 |
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Just skim through a factorio speedrun video. They're around the 2 hour mark now with a fixed seed but you can adopt a lot of the same strategies for around 4 hours on a random map.
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# ? Jul 26, 2016 02:28 |
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# ? May 25, 2024 06:03 |
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The Upgrade Planner seems to have been refactored slightly, and I can no longer use it to only remove trees and rocks without removing anything else. Anyone know of another mod that add a blue print that just removes trees and rocks?
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# ? Jul 26, 2016 04:57 |