|
I mean, that's cool and frankly I'd rather play it there assuming I can easily transfer my account but yeah, that's a little...questionable.
|
# ? Oct 18, 2016 16:00 |
|
|
# ? May 25, 2024 12:24 |
|
I'm curious. I was interested in it but my phone is too lovely to play it so at least I can give it a shot now.
|
# ? Oct 18, 2016 16:06 |
|
I mean the best news is probably that you can loving coordinate the multiplayer with steam chat instead of praying to god that the breaker knows to just break.
|
# ? Oct 18, 2016 16:07 |
|
Which one is Mobius again?
|
# ? Oct 18, 2016 16:35 |
|
The one that destroys phone batteries https://www.youtube.com/watch?v=epn7jAXXOTY&feature=youtu.be
|
# ? Oct 18, 2016 16:36 |
|
Sakurazuka posted:WoFF hype deflated, that was some boring one note combat jeez. Didn't help that the demo explained nothing about how anything worked, was it even possible to do more than attack, imprism, defend unless you switch to classic mode? Doesn't matter anyway just keep hitting attack and win. I know it's from a little while ago, but I finally got a chance to try the demo, and yeah, you can absolutely do more than that. you select which character in the stack you want to use by choosing down, right, or up with the analog stick, or you can use a skill/combined ability by choosing left. you also choose who to target with the d-pad. the demo doesn't give you a lot of info about it, though.
|
# ? Oct 18, 2016 17:01 |
|
Playing the FF4 mobile port and man is it rough going from Bravely Default/Second to this. I absolutely hate floating joysticks and wish I could just set a virtual pad like on an emulator. Also encounters are so frequent and I already miss not being able to turn them off to explore. Octomammoth was barely a fight by the time I 100% explored the cave. Also it feels like the camera is zoomed in to far and I don't have a lot of range of sight, which means I end up staring at the map a lot. I've only played FF: Dimensions as far as mobile FF games go, do they all have this cheap feeling touch interface?
|
# ? Oct 18, 2016 17:10 |
|
Fingers McLongDong posted:Playing the FF4 mobile port and man is it rough going from Bravely Default/Second to this. I absolutely hate floating joysticks and wish I could just set a virtual pad like on an emulator. Also encounters are so frequent and I already miss not being able to turn them off to explore. Octomammoth was barely a fight by the time I 100% explored the cave. Also it feels like the camera is zoomed in to far and I don't have a lot of range of sight, which means I end up staring at the map a lot. Every mobile FF port I've seen has that cheap and nasty-looking interface, and many of them look awful in general or have 15FPS battles or some other debilitating flaw as well. FF4DS or FFIV: Complete on PSP are the best ways to play that game IMHO. I haven't played FF4DS in awhile but I seem to remember it being the toughest of the ports, if you're looking for more challenge? And yeah both ports have random encounters, just like all old FFs. I really wouldn't have it any other way, personally.
|
# ? Oct 18, 2016 17:29 |
|
thorsilver posted:Every mobile FF port I've seen has that cheap and nasty-looking interface, and many of them look awful in general or have 15FPS battles or some other debilitating flaw as well. I was under the impression that the android FF4 port was the DS one ported over. I only have a 3ds and a phone as mobile game sources currently and hadn't played ff4 in over 10 years so I figured I'd try it. I certainly don't mind random battles, I've played jrpgs for a long time and they're a part of that. The Bravely games are just a super well done accumulation of conveniences and they absolutely spoil the player. Just finished the second one and now I'm sad there isn't another to start on. They're really amazing games for anyone that loved ff5 and older jrpgs but also like the modern updates.
|
# ? Oct 18, 2016 18:24 |
|
I want the Dragon Quest games ported over to Steam. Square-Enix please. Please.
|
# ? Oct 18, 2016 18:31 |
|
Woo. My World of Final Fantasy collectors edition shipped.
|
# ? Oct 18, 2016 20:25 |
|
Mr. Fortitude posted:I want the Dragon Quest games ported over to Steam. No you fool don't you see how the FF games turned out FFVI looks like someone had to draw the sprites with their tongue
|
# ? Oct 18, 2016 20:32 |
|
That was a problem with the mobile port, which was in turn ported to Steam. The mobile ports were developed by a garbage fire on the banks of an open sewer flow.
|
# ? Oct 18, 2016 20:50 |
|
I don't understand how the guys that made the good, cool 4 Heroes of Light could also crank out such nasty ports.
|
# ? Oct 18, 2016 21:16 |
|
Fingers McLongDong posted:I was under the impression that the android FF4 port was the DS one ported over. I only have a 3ds and a phone as mobile game sources currently and hadn't played ff4 in over 10 years so I figured I'd try it. I think you're right and the Android one is a DS port, but it follows the Square-Enix phone-port tradition of taking the raw ingredients and making them absolutely hideous. Anyway you have a 3DS, just put the DS cart in there! It's worth the $20 or so for the button controls and less-ugly menus alone IMO. quote:I certainly don't mind random battles, I've played jrpgs for a long time and they're a part of that. The Bravely games are just a super well done accumulation of conveniences and they absolutely spoil the player. Just finished the second one and now I'm sad there isn't another to start on. They're really amazing games for anyone that loved ff5 and older jrpgs but also like the modern updates. Yeah I loved those games too, I just never messed with the random battle slider. I like random battles anyway, and especially loved battles in BD, never felt the urge to skip them
|
# ? Oct 18, 2016 21:26 |
|
How is the port of The World Ends With You?
|
# ? Oct 18, 2016 21:51 |
|
It's not as good as the ds version
|
# ? Oct 18, 2016 22:59 |
|
Not a Children posted:No you fool don't you see how the FF games turned out The mobile ports of the Dragon Quest games generally look a lot better though than the Final Fantasy mobile ports, crappy UI aside.
|
# ? Oct 19, 2016 06:21 |
|
WoFF demo was pretty neat. With speed at 5 and classic menu system and time set to active anyway. I captured a ton of monsters and ended up riding a behemoth to finish the boss by toppling her over and over again.
|
# ? Oct 19, 2016 06:53 |
|
bloodychill posted:WoFF demo was pretty neat. With speed at 5 and classic menu system and time set to active anyway. I captured a ton of monsters and ended up riding a behemoth to finish the boss by toppling her over and over again. It's fun enough but a little too on the easy side.
|
# ? Oct 19, 2016 16:07 |
|
Mokinokaro posted:It's fun enough but a little too on the easy side. Well it IS a demo. I don't know if I've ever met a hard demo- they're usually tuned to be very easy.
|
# ? Oct 19, 2016 17:32 |
|
The Bravely Default demo had some bite to it.
|
# ? Oct 19, 2016 17:37 |
|
Someone post how to check my doomtrain IVs
|
# ? Oct 19, 2016 17:41 |
|
Terper posted:The Bravely Default demo had some bite to it. Not every demo can be so blessed.
|
# ? Oct 19, 2016 18:16 |
|
Mokinokaro posted:It's fun enough but a little too on the easy side. It was but I still almost died because I was screwing around in the menu system during active battle and didn't notice I was close to losing until one of my stacks died. I'm hoping the bosses in the actual game have some bite.
|
# ? Oct 19, 2016 19:48 |
|
I caught a Squall but it was a happy nature so I loving wondertraded that poo poo.
|
# ? Oct 19, 2016 19:51 |
|
bloodychill posted:It was but I still almost died because I was screwing around in the menu system during active battle and didn't notice I was close to losing until one of my stacks died. I'm hoping the bosses in the actual game have some bite. They're not going to be super hardcore mega challenging anything but some of the bosses can hit pretty hard unless you optimize your team for them. It's sort of like SMT in that it depends on your team comp, but there are ways to trivialize a lot of things. There's one specific spell which basically ruins the last boss's day for example.
|
# ? Oct 19, 2016 21:09 |
|
It's Poison isn't it. It's okay, you can just say Poison, Orphan from FF13 already had that gimmick, it isn't new.
|
# ? Oct 19, 2016 21:28 |
|
Gologle posted:It's Poison isn't it. It's okay, you can just say Poison, Orphan from FF13 already had that gimmick, it isn't new. in a twist, it's going to be toad, finally making it relevant again
|
# ? Oct 19, 2016 21:38 |
|
ImpAtom posted:They're not going to be super hardcore mega challenging anything but some of the bosses can hit pretty hard unless you optimize your team for them. It's sort of like SMT in that it depends on your team comp, but there are ways to trivialize a lot of things. There's one specific spell which basically ruins the last boss's day for example. Also holy poo poo Imp you've already gotten to the final boss, I thought WoFF was estimated to take about a 120 hours?
|
# ? Oct 19, 2016 21:41 |
|
morallyobjected posted:in a twist, it's going to be toad, finally making it relevant again If anything it will be pig, the most powerful of FF4 status spells.
|
# ? Oct 19, 2016 21:53 |
|
It will be mini. We will finally have a return to mini dungeons, but it won't be so crippling as it was in FFIII.
|
# ? Oct 19, 2016 22:38 |
|
It's Reflect, Asura from 4 is the final boss.
|
# ? Oct 19, 2016 22:40 |
|
Every deflected attack won't do damage, but it still causes an imbalance that may knock down the stack.
|
# ? Oct 19, 2016 22:45 |
|
it's going to be Lv5 Death
|
# ? Oct 19, 2016 22:57 |
|
It'll be quick-leak. But with no emulator speed up.
|
# ? Oct 20, 2016 02:09 |
|
The final boss is undead and you can just revive it like Soul Cage.
|
# ? Oct 20, 2016 03:24 |
|
It's Regen, healing at max HP causes an overflow and wraps around to very low HP.
|
# ? Oct 20, 2016 10:19 |
|
Wasn't there a mage type boss in one of the games that was susceptible to berserk, thus making the fight trivial that way? That sounds like a thing.
|
# ? Oct 20, 2016 12:09 |
|
|
# ? May 25, 2024 12:24 |
|
I think the mage guy in one of the twin towers in FF5, and that other guy in the other tower that locks off nonmagic commands in FF6. Final Fantasy usually has ways to shut down a lot of its bosses past FF4, but, you know, Final Fantasy and all means outside of self-imposed challenges that it's just helpful and not nessasary.
|
# ? Oct 20, 2016 12:21 |