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BiggerBoat posted:The more I think on it though, I'm kinda buying into it. It's kind of nice knowing exactly where to go when I want to sell poo poo, upgrade my gear or spend some souls and the fast travel from the get go is pretty great and cuts down on the repetitious backtracking. I think I complained prematurely. just wanna say I caught up to this thread over the past couple of days and reading your posts was fun because I'm doing the same thing right now - did DS1 and DS3, will hit bloodborne next before moving onto Elden Ring I also mostly gave up on parrying because I couldn't quite get the timing down. I just parked my rear end behind a greatshield.
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# ? May 9, 2022 12:38 |
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# ? May 31, 2024 22:35 |
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The Wicked ZOGA posted:how can the game be good if the controls and level design are not Sonic Generations can be pretty fun because most of the levels actually work (as long as you keep moving). There are some stinkers though and if you slow down it isn't so fun. Some levels are even designed to be slow which is a real bad idea.
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# ? May 9, 2022 13:22 |
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I know people complain about Sonic games being really short but jeez that Colors level was a drag.
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# ? May 9, 2022 13:22 |
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A general Dark Souls complaint I have is that the stat menu does not actually explain much. True, you can see what stats are raised with what attribute, and there's a little help text to see. But I don't think it actually offers anything I could't see just because of a the stat's name, and what it doesn't say is equally - if not more - important. The most prominent example is ADP and Agility stat from Dark Souls 2, but in the Dark Souls 3 I've no idea what the number for my resistances or Item Discovery actually mean - it seems self evident that the higher they are, the better, but what's the actual relation. I've a 160 Item Discovery with a ring, and can boost it to 260 with the Symbol of Avarice - is that almost doubling my chances? Getting additional percentages? I dunno. Resistances go into hundres, so obviously it's not a percentage value - or is it? The items sometimes boost some things, but don't tell how, exactly. Chloranthy (?spellling?) Ring raises the Stamina Recovery, but it doesn't say how much - from a guide I learned it's 4 points per second, which is not nothing but also not spectacular. Percentage based increase I can gleam from the stat themselves. At least I can tell the damage absorption from the armour seem to be percentage-based, since the circlet that raises the magic attack gives a flat -30 absorption to magic. I know that there are guides available - but the stat menu is kind of a mess that is giving me too much and too little info at the same time.
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# ? May 9, 2022 13:43 |
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LIVE AMMO COSPLAY posted:Sonic Generations can be pretty fun because most of the levels actually work (as long as you keep moving). There are some stinkers though and if you slow down it isn't so fun. The problem with Sonic is that by nature of the game, the good parts are really quick and the bad parts take ages.
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# ? May 9, 2022 13:51 |
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credburn posted:Walking Sonic around feels like he's always on goddamn ice. this is true of every sonic game ever made even Sonic Spinball
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# ? May 9, 2022 14:24 |
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Szurumbur posted:A general Dark Souls complaint I have is that the stat menu does not actually explain much. True, you can see what stats are raised with what attribute, and there's a little help text to see. But I don't think it actually offers anything I could't see just because of a the stat's name, and what it doesn't say is equally - if not more - important. The most prominent example is ADP and Agility stat from Dark Souls 2, but in the Dark Souls 3 I've no idea what the number for my resistances or Item Discovery actually mean - it seems self evident that the higher they are, the better, but what's the actual relation. I've a 160 Item Discovery with a ring, and can boost it to 260 with the Symbol of Avarice - is that almost doubling my chances? Getting additional percentages? I dunno. Resistances go into hundres, so obviously it's not a percentage value - or is it? I have that issue with lots of games, but especially Souls and Soulslike. Some stats are very important, some are important but only to a certain breakpoint and then a waste after that, and some stats should never be touched. It is especially bad when the game doesn't allow respeccing. I like the idea of being able to play a game using only the in-game information, but it seems like a lot of them rely on the community leaning and documenting the mechanics.
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# ? May 9, 2022 15:35 |
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The most fundamental element of FROM games is when you get dropped into a sea of mechanics and being forced to figure it out on your own. It doesn't always work.
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# ? May 9, 2022 16:20 |
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For the most part you don't really need to know more beyond what the menu shows. This stat gives more hp, this stat gives more stamina, this one lets you hit harder, etc. You can always check out the relevant wikis if you want more detailed info, but that alone can get you through the game
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# ? May 9, 2022 16:30 |
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Montague Tigg posted:this is true of every sonic game ever made I love Sonic Spinball. Sonic Spinball gets an undue amount of hate. The Wicked ZOGA posted:how can the game be good if the controls and level design are not Why do you and LIVE AMMO COSPLAY have the same avatar? If you can manage to keep on track and not slow down, the levels feel great and well executed.
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# ? May 9, 2022 16:33 |
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jjack229 posted:I like the idea of being able to play a game using only the in-game information, but it seems like a lot of them rely on the community leaning and documenting the mechanics. Not just Souls, D&D games and the like too.
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# ? May 9, 2022 16:42 |
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Something that's always annoying is when things a character tells you in game doesn't match up with the mechanics. I was playing Cyberpunk and there's a guy who says he sells older special cyberware except it is just the regular stuff that's for sale everywhere else, just higher level. There's a similar thing in the first Dying Light where you go through a longish questline to recruit a gunsmith except when you finish he just gives you a bunch of guns and you never hear from him again.
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# ? May 9, 2022 17:11 |
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credburn posted:Why do you and LIVE AMMO COSPLAY have the same avatar? We don't know!
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# ? May 9, 2022 17:22 |
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Philippe posted:The most fundamental element of FROM games is when you get dropped into a sea of mechanics and being forced to figure it out on your own. It doesn't always work. Dark Souls 1 not explaining weight thresholds for rolls is the best example I can think of of it not explaining core mechanics.
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# ? May 9, 2022 18:13 |
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Doctor Spaceman posted:Dark Souls 1 not explaining weight thresholds for rolls is the best example I can think of of it not explaining core mechanics. Maybe this isn't as self-explanatory to people who picked classes with heavier base equipment, but I picked up pretty quickly when I put on armor and suddenly rolled slower. Heavier rolls even have rumble feedback, which I always got a kick out of.
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# ? May 9, 2022 18:18 |
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I went into DS3 blind and realized pretty quickly that the roll cutoffs are at 30% and 70%. Admittedly I already knew quick rolling and fat rolling existed, but I think I would've pieced together the connection between equip load and lovely rolls on my own fairly easily
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# ? May 9, 2022 18:34 |
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It takes a bit of loving around to work out what the thresholds are and it can be a bummer if you were hoping to use a specific piece of equipment but can't because of your current stats. It's a basic part of the game and could easily be explained in a short tooltip.
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# ? May 9, 2022 19:14 |
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I've beaten every Soulsbourne game without looking up soft caps or community builds or anything with a percentage attached to it and I'm a dingus with arthritis. People will tell you you need to look up wikis and poo poo to get anywhere in a Souls game, but people will tell you a lot of fake things about all sorts of video games. As an aside, I've never gotten any sort of joint pain in my hands from a Fromsoft game, not even Sekiro, but I'm giving AC: Valhalla a second try right now and gently caress. They should never put attack inputs on shoulder buttons in a game where the combat is this button mashy. I had the same problem with the God of War reboot and AC: Odyssey, but both of those games just let you flip a switch to a different controller layout. Valhalla also lets you change inputs, but one at a time and everything is context sensitive so you have to pour over this big dumb menu for like 15 minutes and there's still overlap because you can't seem to change everything. You had the controller layouts in your last several games, what the hell?
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# ? May 9, 2022 20:16 |
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muscles like this! posted:Something that's always annoying is when things a character tells you in game doesn't match up with the mechanics. I was playing Cyberpunk and there's a guy who says he sells older special cyberware except it is just the regular stuff that's for sale everywhere else, just higher level. Oh my god I know I did a mission for that guy where I dug up the oldest tech for him, and he rewards me with a couple regular purple hacks. What the eff blondie, gimme the weird stuff.
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# ? May 9, 2022 20:27 |
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Oh, since there was confusion about DS3 respec-ing: You only need ONE Pale tongue to reallocate your attributes or change your appearance. You can only do this 5 times per NG (which is where the 5 number comes in) unless you glitch it by closing the game. You get 3 free pale tongue drops in the game, the rest is either by doing PVP or farming darkwraiths for a rare drop. What's complicated is that the pale tongue is also offered as the covenant item.
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# ? May 9, 2022 23:13 |
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Lego DC Super-Villains: Flying is over-centralizing as it makes the vehicles unneeded.
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# ? May 10, 2022 01:04 |
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Mamkute posted:Lego DC Super-Villains: Flying is over-centralizing as it makes the vehicles unneeded. Ah the Saints' Row 4 problem.
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# ? May 10, 2022 01:24 |
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Morpheus posted:Ah the Saints' Row 4 problem. The Saints' Row 4 solution. Though I think it was in Just Cause 2, the first time I felt the vehicles to be just a distraction in an open world game.
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# ? May 10, 2022 01:35 |
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Doctor Spaceman posted:Dark Souls 1 not explaining weight thresholds for rolls is the best example I can think of of it not explaining core mechanics. The whole chart/interface is a little dense and hard to parse. Other games have just as big of a stat layout but you can usually tell what the gently caress is going on with what pretty easily. I think it's a fair criticism to say that you kind of need a wiki if you want to take advantage of everything but it's also fair to say that you really don't need all of it since motherfuckers can beat the game playing naked with a set of nail clippers and a tree branch. And I take back my shots at DS3 because it's pretty great, seems to hit the sweet spot between fair and punishing and I really like being able to bail out and know where to go when it's time to go the souls bank. I'm not too far in (Big Tree Guy) but I don't get lost or have to backtrack or rerun as much. I just said gently caress it for this one and went with a strength/tank/gently caress everyone build and it's working out well with only some minor looks at guides and walkthroughs. DS1 kicked the living christ out of me. Maybe I'm just getting the hang of it.
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# ? May 10, 2022 02:06 |
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Szurumbur posted:A general Dark Souls complaint I have is that the stat menu does not actually explain much. True, you can see what stats are raised with what attribute, and there's a little help text to see. But I don't think it actually offers anything I could't see just because of a the stat's name, and what it doesn't say is equally - if not more - important. The most prominent example is ADP and Agility stat from Dark Souls 2, but in the Dark Souls 3 I've no idea what the number for my resistances or Item Discovery actually mean - it seems self evident that the higher they are, the better, but what's the actual relation. I've a 160 Item Discovery with a ring, and can boost it to 260 with the Symbol of Avarice - is that almost doubling my chances? Getting additional percentages? I dunno. Resistances go into hundres, so obviously it's not a percentage value - or is it? Added fun in DS3 is that the damage protection values are presented in...cripes how do I even describe it properly...a mathematically sound but inverted way to what you might assume them to be? It's been a while since I ran afoul of this so I can't really explain the specifics, just that the number you see isn't quite what you might think it is. Sorta THAC0-ish, I guess? Or maybe it was some additive/multiplicative nonsense? My memory is poo poo. John Murdoch has a new favorite as of 02:57 on May 10, 2022 |
# ? May 10, 2022 02:55 |
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credburn posted:The Saints' Row 4 solution. Prototype. Vehicles were ammunition, not transportation.
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# ? May 10, 2022 03:37 |
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John Murdoch posted:Added fun in DS3 is that the damage protection values are presented in...cripes how do I even describe it properly...a mathematically sound but inverted way to what you might assume them to be? It's been a while since I ran afoul of this so I can't really explain the specifics, just that the number you see isn't quite what you might think it is. Sorta THAC0-ish, I guess? Or maybe it was some additive/multiplicative nonsense? My memory is poo poo. No, defense in ds3 is a godawful piecewise function and its effect isn't intuitive at all quote:- If DEF >8x ATK, deal damage equal to 0.10 * ATK The basic meaningful result of this stat is "split damage sucks unless both split parts of your split damage are insanely high damage relative to the enemy def, so riposting with a chaos dagger is still cool"
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# ? May 10, 2022 03:50 |
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Can you show how radical the difference between attack and defense is in your Steam guide gotcha
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# ? May 10, 2022 05:18 |
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Mamkute posted:Lego DC Super-Villains: Flying is over-centralizing as it makes the vehicles unneeded. Yeah Lego Marvel Superheroes has the same issues.
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# ? May 10, 2022 06:23 |
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Defense values of armor in Soulsborne games never seemed to matter all that much so I just wore whatever looked cool and it was fine. The only times I picked something specific was in NG++ when some bosses had a specific elemental attack that would oneshot me, so I’d wear protective rings and armor geared against it so it would no longer kill me in one hit
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# ? May 10, 2022 06:55 |
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It absolutely isn't necessary to know the exact numbers to play and even finish the games - even in ADP's case you can just assume you have a worse dodge roll and plan accordingly. However, if the game gives me a value up to the third decimal point, and still does not explain how that value actually impacts the numbers, I would much prefer to just have actual formulas. And I would like it for a heavy armour - typically requiring stat investment and some forward planning - to have a very noticable impact. Diablo III has something similar - the skill can have shortened versions and longer ones, with longer giving you all the relevant numbers, and shorter giving you a general idea. I'd also repeat the evergreen complaint that the grab attacks do not have any kind of a special graphical effect, so I don't know if I can block, dodge (they typically track you a fair bit) or just run away - it's worsened by the fact that most of them seem to be so powerful they are a one-hit kill anyway.
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# ? May 10, 2022 08:27 |
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I'm playing Metal Gear Solid V, and it's reality dragging it down, as Russian soldiers are actually competent in this game.
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# ? May 10, 2022 15:44 |
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Agents are GO! posted:I'm playing Metal Gear Solid V, and it's reality dragging it down, as Russian soldiers are actually competent in this game. You can't use a John Deere to steal Russian tanks
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# ? May 10, 2022 15:48 |
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Leal posted:You can't use a John Deere to steal Russian tanks But you can steal them in MGSV, just gotta upgrade your Fulton devices enough.
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# ? May 10, 2022 15:50 |
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The pistol sound in Resident Evil Umbrella Chronicles sucks - and you're basically hearing it the entire game
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# ? May 10, 2022 18:07 |
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ADP In DS2 sucks, but at least you get tons and tons of levels in the early game. Sucks that you have to waste them getting ADP up to 25, after that you never have to touch it. This is not explained in the game at all, luckily some psychotic Souls fan ran the numbers
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# ? May 10, 2022 20:28 |
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Everything you can buy in Vampire Survivors costs a thousand gold minimum. While I’m sure it adds up, it’s a bit insulting for the game to be dropping money in increments of 1 and 5.
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# ? May 11, 2022 01:36 |
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I started bloodborne on my ps5 it runs in 30 FPS. Awful
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# ? May 11, 2022 01:44 |
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moosecow333 posted:Everything you can buy in Vampire Survivors costs a thousand gold minimum. While I’m sure it adds up, it’s a bit insulting for the game to be dropping money in increments of 1 and 5. That's just gravy tho
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# ? May 11, 2022 01:45 |
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# ? May 31, 2024 22:35 |
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moosecow333 posted:Everything you can buy in Vampire Survivors costs a thousand gold minimum. While I’m sure it adds up, it’s a bit insulting for the game to be dropping money in increments of 1 and 5. Nah this is a legit gripe, the 1 and 5 gold drops are entirely worthless and don't even add up to anyting. You get your money from chests (80g+ each) or leveling after you've maxed out your skills (25g per). In a full run you'll be racking up thousands of gold. I don't know why they even bother with the other gold drops.
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# ? May 11, 2022 03:24 |