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Shuka posted:It was mentioned earlier that soloing easy and normal mode was not very rewarding, i just wanted to say that the bots are better than 90% of players when i crank out hardmode missions. That is not hyperbole or exaggeration, the bots are much better teamates to have than 9/10 pubbies The bots are actually quite amazing at melee combat, will be able to tank & kill large hordes without taking much damage at all. They mainly need help dealing with some specials, and are really dumb with some events. So think of them as 3 idiot-savant bodyguards that can't do much without your guidance.
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# ? Jan 11, 2016 19:25 |
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# ? May 31, 2024 19:18 |
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Skandranon posted:The bots are actually quite amazing at melee combat, will be able to tank & kill large hordes without taking much damage at all. They mainly need help dealing with some specials, and are really dumb with some events. So think of them as 3 idiot-savant bodyguards that can't do much without your guidance. Wolves hunt in packs, Arisen.
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# ? Jan 11, 2016 19:26 |
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Haha yeah, and thats why they are so good. The number one best tactic is to stay inside the rest of the team. Sticking together isnt good enough because you will drift apart and even being 1 room away from the group can get you split off by the horde. So many times some pubbie in the teens or early 20's joins a group and thinks its ok to split up and explore the map. No. Never.
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# ? Jan 11, 2016 20:12 |
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The bots seem to follow a simple block-then-attack pattern, which is simple but very effective for their longevity. It's a very inefficient way to kill Stormvermin, but that's your job anyway.
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# ? Jan 12, 2016 01:11 |
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On the other hand, if you ever get hooked, the entire mission is done for.
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# ? Jan 12, 2016 05:29 |
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my gawd the bots suck so hard!!! every time i come here to read the new posts theres always some goon talking about how he plays with bots and the bots do this and that bots suck play with real players for fucks sake!!
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# ? Jan 14, 2016 12:50 |
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Weird, when I come in I see people posting about players do this and that and players suck so hard.
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# ? Jan 14, 2016 13:05 |
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You can plan around the specific ways the bots suck. They suck predictably. Other players, though, are so much more inventive about it.
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# ? Jan 14, 2016 14:31 |
Playing solo you have to shut down the entire mission if a Ratling Gunner ever spawns anywhere in the map until it is dead, or the bots will malfunction and you'll turn around to find they are miles away standing behind a bookshelf. Also when you're passing a gate, like a one-way ramp into an event, you have to make sure there are no specials around as sometimes you have to run a certain distance to make the bots pass the ramp - meaning if you get pounced at the wrong time the bots will watch emotionlessly as you die. Basically they're both fine and the worst bots in any game ever, at the same time.
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# ? Jan 14, 2016 14:37 |
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Captain Diarrhoea posted:Also when you're passing a gate, like a one-way ramp into an event, you have to make sure there are no specials around as sometimes you have to run a certain distance to make the bots pass the ramp - meaning if you get pounced at the wrong time the bots will watch emotionlessly as you die. Elf player spotted. Working as intended.
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# ? Jan 14, 2016 17:24 |
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I really like it when someone plays empire soldier using a weapon with extra powerful pushes. Bowling for skaven never felt so real.
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# ? Jan 14, 2016 17:43 |
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The bots are fearless and inspirational. If they're letting you down, it's not because they're not playing enough like you, it's because you're not playing enough like the bots. Get on their level and learn to solo an entire horde in the open with no damage before backtracking across the whole level to look for a gunner that may or may not exist.
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# ? Jan 14, 2016 18:35 |
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Skandranon posted:Elf player spotted. Working as intended. Checks out, only elf players die.
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# ? Jan 14, 2016 18:44 |
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I apologize in advance but I simply have to sperg about numbers in this game. I just got a mace for my soldier that says that it restores 5 health with a 3-10% chance for each hit and I'm wondering what that means exactly. Does that mean that every time I hit, the game first randomly generates a number between 3 and 10 to determine the probability and then randomly generates another number to decide whether I've hit or not? Seems kind of needlessly complicated when they could just roll one number to decide wheter I hit or not. Even if they roll two numbers it would have been simpler and easier to understand if they had just told me I have a 6.5% chance or something like that. Well, that's my for today, now I'm gonna look at some trains to calm myself down.
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# ? Jan 15, 2016 17:22 |
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you need to unlock the trait, and it gives you a proc chance within the % range
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# ? Jan 15, 2016 17:25 |
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KonvexKonkav posted:I apologize in advance but I simply have to sperg about numbers in this game. I just got a mace for my soldier that says that it restores 5 health with a 3-10% chance for each hit and I'm wondering what that means exactly. Does that mean that every time I hit, the game first randomly generates a number between 3 and 10 to determine the probability and then randomly generates another number to decide whether I've hit or not? Seems kind of needlessly complicated when they could just roll one number to decide wheter I hit or not. Even if they roll two numbers it would have been simpler and easier to understand if they had just told me I have a 6.5% chance or something like that. Well, that's my for today, now I'm gonna look at some trains to calm myself down. Specifically, when you spend some shiny stones to unlock the trait, it will do the first thing you mentioned (roll between 3-10%) and lock in that value. When you use it, it will then use that fixed value to determine if you get that bonus health on each hit.
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# ? Jan 15, 2016 17:39 |
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Ok, that makes sense. Thanks!
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# ? Jan 16, 2016 00:52 |
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As long as we're asking questions about on hit, is that a chance per rat hit, or one chance per swing?
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# ? Jan 16, 2016 04:06 |
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Hats Wouldnt Fly posted:As long as we're asking questions about on hit, is that a chance per rat hit, or one chance per swing? The text says "hit", which makes sense because otherwise you'd have infinite health for pratically no risk: just never not be swinging. e: Oh, I see what you mean. Avenging Dentist fucked around with this message at 07:17 on Jan 16, 2016 |
# ? Jan 16, 2016 07:11 |
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Hats Wouldnt Fly posted:As long as we're asking questions about on hit, is that a chance per rat hit, or one chance per swing? It's chance per rat hit, so for example, 2h weapons with large sweeps can benefit hugely from such traits.
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# ? Jan 16, 2016 07:14 |
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So (advance apologies as I am an elfy bitch) does anyone know how the killing blow and the headshot traits work wrt damage numbers? I ask because I put up like 200% "damage" relative to other dps dudes in a given game, and although I'll generally have more kills, it's not THAT many more. Strictly vanity stats I just don't know how I end up with 3900 when the next (equally good, my buddy) player down has 1900 or so. Does a one hit kill do like a zillion extra damage to hammer it home or something? Also who's playing as BURL IVES MATTERS? haha you are an old bf3 goon I can't keep track of your name changes because they're all hilarious. Hit up Pounds Spergling some time my dude.
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# ? Jan 16, 2016 07:58 |
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damage can get very wonky since you can do more damage than things have health. i run around with an orange blunderbus and often get around 5k damage.
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# ? Jan 16, 2016 08:04 |
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whitey delenda est posted:So (advance apologies as I am an elfy bitch) does anyone know how the killing blow and the headshot traits work wrt damage numbers? I ask because I put up like 200% "damage" relative to other dps dudes in a given game, and although I'll generally have more kills, it's not THAT many more. Strictly vanity stats I just don't know how I end up with 3900 when the next (equally good, my buddy) player down has 1900 or so. I believe Killing Blow does exactly the full health of the target, not the remaining. So if you manage to one shot a tank, yeah, you get a ton of damage points.
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# ? Jan 16, 2016 08:14 |
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Damage seems to be such a useless metric in this. The more granular your damage, the lower on the list you are, even if you lead in kills.
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# ? Jan 16, 2016 17:18 |
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Nehru the Damaja posted:Damage seems to be such a useless metric in this. The more granular your damage, the lower on the list you are, even if you lead in kills. Yeah also if what Skandranon says is true, if you're playing with killing blow (and who wouldn't) in a fast-attack weapon you'll probably get way overblown numbers. Which is why I came to ask, because now I can definitely troll my friends and say that I'm using some secret techniques and combos.
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# ? Jan 16, 2016 17:23 |
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whitey delenda est posted:So (advance apologies as I am an elfy bitch) does anyone know how the killing blow and the headshot traits work wrt damage numbers? I ask because I put up like 200% "damage" relative to other dps dudes in a given game, and although I'll generally have more kills, it's not THAT many more. Strictly vanity stats I just don't know how I end up with 3900 when the next (equally good, my buddy) player down has 1900 or so. xbros representin Robot Randy fucked around with this message at 19:10 on Jan 16, 2016 |
# ? Jan 16, 2016 18:04 |
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The Goonintide steam group is a bit odd. Every time people post in the thread, they just say "Join up!" Every time I join someone's game when they're online, they are just in the Inn (alone), and promptly log off without a response of any sort. Am I just joining the wrong goons or something..? When the hell are goons on to actually play instead of mutely fiddle at the forge before logging on joiners?I want to play more Nightmare+ and get some Exotics, but every pubbie group shits the bed upon getting a second Grimoire. Help!
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# ? Jan 17, 2016 07:47 |
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Syrnn posted:The Goonintide steam group is a bit odd. Every time people post in the thread, they just say "Join up!" Every time I join someone's game when they're online, they are just in the Inn (alone), and promptly log off without a response of any sort. Am I just joining the wrong goons or something..? When the hell are goons on to actually play instead of mutely fiddle at the forge before logging on joiners?I want to play more Nightmare+ and get some Exotics, but every pubbie group shits the bed upon getting a second Grimoire. Help! Those people alone in the inn are just masturbating over the elf and feel super shameful about the fact you caught them
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# ? Jan 17, 2016 23:48 |
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goontide steam group you say... thats interesting i'll click on that later today
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# ? Jan 18, 2016 11:56 |
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I need goons for a nightmare clear of Supply and Demand. It's the last nightmare I need but hardly anyone plays it and the pubstove is still hot. Got to four of five bags yesterday but our wizard crashed and then a joiner robbed us of even a bot by loading in at a crucial moment. It's not like they could have known but it really hosed us.
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# ? Jan 18, 2016 18:03 |
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Nehru the Damaja posted:I need goons for a nightmare clear of Supply and Demand. It's the last nightmare I need but hardly anyone plays it and the pubstove is still hot. Got to four of five bags yesterday but our wizard crashed and then a joiner robbed us of even a bot by loading in at a crucial moment. It's not like they could have known but it really hosed us. I'd super be in but I'm out most of today.
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# ? Jan 18, 2016 18:07 |
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Two orange handguns for Dorf: Scavenger, Bloodlust, Skirmisher or Skullcracker, Ammunition Holder, Knockback Which would you pick?
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# ? Jan 18, 2016 19:17 |
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Nehru the Damaja posted:Two orange handguns for Dorf: Skullcracker, Ammunition Holder, Knockback Scavenger is almost useless on ranged weapons, really just counts as a crappy version of Ammunition Holder (14% more ammo instead of 30%). Same with Bloodlust, you have maybe 30 shots, at 10% you get 3 procs out of all your ammo, not that great. Skullcracker & Knockback will save your rear end plenty more times. Skandranon fucked around with this message at 19:25 on Jan 18, 2016 |
# ? Jan 18, 2016 19:21 |
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Depending on damage breakpoints, I'd be tempted to take a master crafted green over either, and would nearly always take a master crafted/rupture blue.
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# ? Jan 18, 2016 19:43 |
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I'm mostly using the red Drakefires but I want to keep a handgun around. In other news, beat my last Nightmare just a moment ago. That fourth banner in my hall looks mighty nice. Of course now I need goons for cataclysm. Nehru the Damaja fucked around with this message at 19:48 on Jan 18, 2016 |
# ? Jan 18, 2016 19:46 |
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xthetenth posted:Depending on damage breakpoints, I'd be tempted to take a master crafted green over either, and would nearly always take a master crafted/rupture blue. Agreed, Master Crafted on a handgun really trumps everything else. Ammunition holder is probably 2nd best, and everything else is either 3rd or pure trash.
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# ? Jan 18, 2016 20:33 |
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Skandranon posted:Agreed, Master Crafted on a handgun really trumps everything else. Ammunition holder is probably 2nd best, and everything else is either 3rd or pure trash. Do blues and higher get natural punch through? Because reliably being able to shoot the hook rat through the elf or not have a slave rat catch a stormvermin's bullet is real nice.
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# ? Jan 18, 2016 20:39 |
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Yes, the blue and orange handgun and repeater handgun have unlisted penetration. Probably the biggest advantage the repeater handgun has over the brace of pistols.
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# ? Jan 18, 2016 21:27 |
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Digirat posted:Yes, the blue and orange handgun and repeater handgun have unlisted penetration. Probably the biggest advantage the repeater handgun has over the brace of pistols. I still think armor penetration is far more important than "shoot through guy" penetration.
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# ? Jan 18, 2016 21:29 |
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# ? May 31, 2024 19:18 |
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Good thing the repeater rifle and handgun have that too
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# ? Jan 18, 2016 21:45 |