Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Judge Tesla
Oct 29, 2011

:frogsiren:

John Murdoch posted:

But why would you want him to? :v:

Oh I am very aware that he's responsible for a lot of bad poo poo in the Sierra Madre's history, I just find it interesting to meet a guy you can't just hit the magic speech check button to defeat him with.

Adbot
ADBOT LOVES YOU

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Judge Tesla posted:

Oh I am very aware that he's responsible for a lot of bad poo poo in the Sierra Madre's history, I just find it interesting to meet a guy you can't just hit the magic speech check button to defeat him with.

I think that's the case with at least a couple of people in New Vegas. Like, you can ALMOST magic speech check your way through Legate Lanius but you can still gently caress it up after that and have him get pissed and fight you anyway.

Alhazred
Feb 16, 2011




The loading times in Dreamfall: Chapters is horrendous. Especially the last episode where there's a lot of cutscenes and every one of them need to be loaded.

John Murdoch
May 19, 2009

I can tune a fish.
Lonesome Road...is...good? LONESOME ROAD FUCKIN' RULES! :woop: :toot: With some caveats...but...it's like almost all of my previous complaints with the other DLCs were avoided or fixed???

I still dunno if I really entirely get Ulysses but he talks to you throughout the DLC and has audio logs, which means you get at least some sense of him before your confrontation. And while I feared he would be utterly pompous and insufferable, nah he's okay. Said confrontation is a bit too brief, though. Maybe I failed to philosophize at him properly, but oh well. He tried to block my super sledge which meant 4x damage and he Bloody Messed nigh instantly. :feelsgood: Apparently I built my character really well because there was zero sponginess to the combat and it didn't feel like the Marked Men could blow my head off too easily or anything.

On the other hand...creatures. Blegh. More Deathclaws that are either hell on earth or complete pushovers entirely by random chance - I get a knockdown proc, they lose. I don't, I lose. More than one? Hahahah good luck. Meanwhile the Tunnelers are just some goofy bullshit that feel more like something Bethesda would cook up and throw into one of their DLCs. Needing to build them up by punking a Deathclaw in a scripted sequence? Lame. They're also not exactly subtle reskins of a previous enemy...which was itself a reskin of something from Fallout 3 to begin with. And of course, just like the other DLCs, they're one last faceless horde enemy that only gets a loose explanation and are then quickly forgotten about.

The map design though....holy poo poo. Easily some of the best in the game. Literally every single time I nosed around for hidden loot, there was hidden loot. Lots of tricky, out of the way spots to discover. And a ton of atmosphere as you wind your way through the open areas and the collapsed/cave areas alike. It's pretty linear overall, but so dense and detailed. And without just spamming the same container type a thousand times and calling it a day, either. I think it's pretty obvious by now that I value exploration a ton and while it's not freeform and open like the Big Empty, the Divide is varied and rewarding without getting repetitive.

I'd say my only meager complaints there are that the map design increasingly simplifies down the closer you get to Ulysses, which is probably good for pacing (it does have pretty drat good pacing) but it felt a little weird at times. And the "bonus" nuked areas you can visit (If you're some kind of psycho who goes around dropping nukes on people who would ever do that certainly not me :ninja:) feel much more thrown together and not particularly interesting while also showering you in an embarrassment of loot. Also managed to find one really nasty little geometry bug that got me stuck in the terrain a few times, thankfully always right after I had quick saved, but eesh.

So final DLC rating...not too surprisingly: Lonesome Road >>> Old World Blues >>>> Honest Hearts >> Dead Money. I wanted an Obsidian-developed Bethesda-style DLC and Lonesome Road is as close as I'm gonna get. (Also I was right, you could totally merge Dead Money and LR together and make it work.)

Now to finally see about that main quest...

John Murdoch has a new favorite as of 11:28 on Jun 6, 2022

Hedgehog Pie
May 19, 2012

Total fuckin' silence.
I agree with your thoughts about the outside areas of Dead Money completely. The actual casino is great, with lots of little art deco touches, but the outside parts are just confusing for the sake of it and they rob the gimmicks of any potential charm or challenge they might have had. This also means that you're just tired of it by the time you get into the casino.

I was less high on Lonesome Road but that was mostly because I never liked Ulysses as a character. As a high level dungeon run I thought it was pretty good.

John Murdoch
May 19, 2009

I can tune a fish.
Oh yeah one other small complaint I forgot, while all the little secret stashes and loot caches were :discourse: I did not like how a number of them have scripted ambushes attached so when you touch them enemies spawn out of thin air to come attack you. A few times it's okay or semi-understandable in context but most of the time it just felt kinda cheap.

graybook
Oct 10, 2011

pinya~
PC Building Simulator: after getting one of the upgrades to automatically attach cables during assembly, if you insert a new power supply into a case that has a psu bracket, you'll need to pull the power cable and attach the bracket or the case won't be considered finished. Bit of a shame, that snag.

A HUNGRY MOUTH
Nov 3, 2006

date of birth: 02/05/88
manufacturer: mazda
model/year: 2008 mazda6
sexuality: straight, bi-curious
peircings: pusspuss



Nap Ghost

Fil5000 posted:

I think that's the case with at least a couple of people in New Vegas. Like, you can ALMOST magic speech check your way through Legate Lanius but you can still gently caress it up after that and have him get pissed and fight you anyway.

PRO TIP: If you pass a series of increasingly difficult skill checks to persuade the terrifying, undefeated war ogre that both sides are overextended and the Hoover Dam is a huge white elephant, don't then call his decision to walk away from a fight a "retreat"

e: spoilered because someone's going through the main quest fresh

Philippe
Aug 9, 2013

(she/her)
It's not a retreat! I'm simply advancing in a rearward direction.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

A HUNGRY MOUTH posted:

PRO TIP: If you pass a series of increasingly difficult skill checks to persuade the terrifying, undefeated war ogre that both sides are overextended and the Hoover Dam is a huge white elephant, don't then call his decision to walk away from a fight a "retreat"

e: spoilered because someone's going through the main quest fresh

It's great because you go through all that and that dialogue option is literally "so you'll retreat?" And he realises instantly that you're just trying to get out of fighting him

The options to talk down Ulysses are pretty plentiful, I believe you get two from finding all his logs, one from hearing all of ED-E's backstory, and a generic speech 95. They really want you to talk him down! He's one part of the game that really needs to be modded to work, because he infers what faction you're supporting based on Reputation, but that means if you have a high Strip Reputation he assumes you're supporting House... even if you brained House with a golf club months ago

John Murdoch
May 19, 2009

I can tune a fish.

2house2fly posted:

The options to talk down Ulysses are pretty plentiful, I believe you get two from finding all his logs, one from hearing all of ED-E's backstory, and a generic speech 95. They really want you to talk him down! He's one part of the game that really needs to be modded to work, because he infers what faction you're supporting based on Reputation, but that means if you have a high Strip Reputation he assumes you're supporting House... even if you brained House with a golf club months ago

Maybe that was part of the problem. I've been playing loosely pro-NCR by merit of not being a dickhead to them and playing very, very anti-Legion so he clocked me as NCR the whole time. There was also a hiccup in one of his dialogue exchanges where it was either take a high speech check OR talk about his audio logs (which I found all of, FWIW) but not both. I did also miss one of the triggers for the "learn about your past" challenge because I tried to refuse to conclusively admit to having anything to do with the Divide, but who knows if that factors in.

On the other hand, maybe I just got him all aggro because when a dude is monologing at me in front of a doomsday weapon, I will in fact clock him as a supervillain and tell him that to his face. :v:

Honestly probably another case where the dialogue options as written didn't match 1:1 with what I wanted to say so I skipped past something integral. Not that I was all that invested in letting him live regardless.

Edit: Ah, uh, yeah, prrrrrobably this dialogue choice right here. Option 1 is all noble and self-sacrificing (and 3 is the more traditional "enough loving around let's fight" route) but I took Option 2 instead and he didn't like that so much.

I'm beginning to get the feeling that I pulled the ole "completed Disco Elysium without doing anything interesting" with New Vegas. :sweatdrop:

John Murdoch has a new favorite as of 02:31 on Jun 7, 2022

muscles like this!
Jan 17, 2005


A problem with Arkham Knight is that its Gotham does not feel like a place that anyone would actually live or work in.

Morpheus
Apr 18, 2008

My favourite little monsters

muscles like this! posted:

A problem with Arkham Knight is that its Gotham does not feel like a place that anyone would actually live or work in.

You could probably say the same of a lot of American cities

muscles like this!
Jan 17, 2005


Probably the weirdest design choice for Arkham Knight is hiding the good version of the Batmobile controls behind an option that you can only access on the main menu. It defaults to having to hold down L2 to turn into the tank with square being reverse while driving. You can change it so that R1 is a toggle into tank mode and then L2 is reverse. You're almost never just popping in and out of tank mode so I don't know who thought having to hold the button down should be the default way of doing it.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


That option isn't even available until half an hour in. They don't tell you at all it exists.

moosecow333
Mar 15, 2007

Super-Duper Supermen!

muscles like this! posted:

A problem with Arkham Knight is that its Gotham does not feel like a place that anyone would actually live or work in.

It felt really over stylized. They really dialed the whole gothic architecture thing to 11 and then threw in a ton of neon.

That plus the map design was just boring. After having played the entire game through there isn’t a single part of the city that is memorable.

Vampire Survivors has boss monsters that have a chance of dropping a chest, some xp, or nothing at all. The game also allows your weapons to evolve once they hit max level but you can only get these evolutions from the boss chests.

It’s really annoying having RNG gently caress me by having three bosses in a row drop nothing while I start to fall behind the damage curve because the game won’t let me upgrade my stuff.

Phigs
Jan 23, 2019

moosecow333 posted:

Vampire Survivors has boss monsters that have a chance of dropping a chest, some xp, or nothing at all. The game also allows your weapons to evolve once they hit max level but you can only get these evolutions from the boss chests.

It’s really annoying having RNG gently caress me by having three bosses in a row drop nothing while I start to fall behind the damage curve because the game won’t let me upgrade my stuff.

Is this a new thing? Because when I played a few weeks ago specific bosses dropped specific things. For example the 10 minute boss dropped the first upgrade chest so that was the earliest you cold upgrade, if available. The relic bosses were also like 5, 15, 25 minute or something like that. Other bosses were experience/chest no upgrade/chest upgrade possible depending on when they spawned.

So if you grabbed an upgrade possible chest before you could upgrade and then there was a gap between the next upgrade chest it could seem like you were really unlucky. Which is what I bet is happening to you, if they have not changed it.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Sounds like it just has to be >10 minutes to get an evolution

https://vampire-survivors.fandom.com/wiki/Treasure_Chest

serefin99
Apr 15, 2016

Mikoooon~
Your lovely shrine maiden fox wife, Tamamo no Mae, is here to help!

Yeah, as a general rule, you just need to wait 10 minutes before you can evolve your weapons. This wait isn't retroactive, though- if you get a chest at 1 minute in, that chest cannot evolve weapons, even if you wait until the 10 minute mark to open it.

I'm... not sure how you're going 3 bosses in a row without getting chests, though. This is going to sound dumb, but are you absolutely certain you're killing them? If you take too long to kill them, sometimes bosses will just despawn, it's something I noticed with the mantises in the first map.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
The larger boss enemies do drop stuff consistently but others, like the bats with the blue outline seem to be random to me.

Maybe I haven’t been paying enough attention or those enemies are coded different but I’m pretty sure I’ve killed multiple of those in a row without a chest dropping.

Last Celebration
Mar 30, 2010
It’s only a little annoying (since the internet exists and all) but something about Bloodstained: Ritual of the Night that kinda sucks is that the game just makes enemy drops ???? - ??% until you’ve gotten them to drop, which feels like dubious design when you also have items with like 1% before luck/item bonuses and also when you have a system where you make food using items that are sometimes exclusively enemy drops.

Especially when you tie weapons exclusive to item drops to side quests!

John Murdoch
May 19, 2009

I can tune a fish.

moosecow333 posted:

The larger boss enemies do drop stuff consistently but others, like the bats with the blue outline seem to be random to me.

Maybe I haven’t been paying enough attention or those enemies are coded different but I’m pretty sure I’ve killed multiple of those in a row without a chest dropping.

That's correct, there's minor bosses/elite enemies that have a chance to drop a chest but otherwise will leave a single red gem. Pretty sure Luck can help nudge the odds towards it being a chest, but also the game isn't really balanced around getting every single optional chest drop.To whit, at the high end of the game I'm usually surrounded by useless extra chests well before 30 minutes.

Also wanna say those enemies are much more common on the first map in particular, which still feels weirdly rough. As soon as you can move on to the Library, do so, because then you'll really start popping off.

John Murdoch has a new favorite as of 02:36 on Jun 11, 2022

moosecow333
Mar 15, 2007

Super-Duper Supermen!
Oh, I’ve got 30 hours in the game so I’m definitely not a newbie, but I appreciate all of the advice :gerty:

I will also use this chance to complain about the Pentagram. Its upgrade is good but getting it to that point is so annoying it’s never worth it.

jjack229
Feb 14, 2008
Articulate your needs. I'm here to listen.
I've easily played more Vampire Survivors than any other rougelite (which I usually bounce off of), so I have been enjoying it.

I've had runs where it was really hard to evolve weapons because the RNG gods insisted on maxing out all my passives first.

The evolved weapons are so much better than the regular weapons and some evolved weapons are clearly better than others, that I usually end up with the same main build everytime. I think my favorite part of the game is the 6 to 10 minute range where I am using a mix of normal weapons before the first evolution.

Also, they should really swap levels 1 and 2.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
One word: Aldrich

SubNat
Nov 27, 2008

On the topic of Vampire Survivors: Passive Items on the map. For anyone not familiar with the game, you can have up to 6 weapon-type items and 6 accessory-type items.
But different levels spawn a couple bonus accessory items on the ground, you just have to get to them (pretty far from start). The game lets you have more than 6 accessories if you pick one up from the ground, but they also count towards the cap.
So if you pick one up before you've gotten 6 from levelling up, you've just wasted an accessory slot that run.

In practice this means that you'll likely run over to an accessory, then waste a ton of time waiting for a 6th accessory from levelling up before you can pick it up.
I really wish it'd treat the bonus accessories separately from the cap, so that I could pick them up early without wasting slots.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


SubNat posted:

On the topic of Vampire Survivors: Passive Items on the map. For anyone not familiar with the game, you can have up to 6 weapon-type items and 6 accessory-type items.
But different levels spawn a couple bonus accessory items on the ground, you just have to get to them (pretty far from start). The game lets you have more than 6 accessories if you pick one up from the ground, but they also count towards the cap.
So if you pick one up before you've gotten 6 from levelling up, you've just wasted an accessory slot that run.

In practice this means that you'll likely run over to an accessory, then waste a ton of time waiting for a 6th accessory from levelling up before you can pick it up.
I really wish it'd treat the bonus accessories separately from the cap, so that I could pick them up early without wasting slots.

I was doing a hyper stage 5 run last night that just poo poo itself because i accidentally grabbed a passive from the ground too early

for people that haven't unlocked all the arcanas the new one that brings all floor items to you ever two minutes is OP and a slam first pick. but it does run the risk of you grabbing a passive too early or wasting all the rosaries before the colored deaths show up on stage five :negative:

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy
Also Vapire Survivors
The laurel and clock lancet evolutions requiring 2 separate items that are on opposite sides of the map just ensure I'll never bother upgrading them.
It sucks that the only way to kill Death requires the evolved laurel, because it takes forever to upgrade.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

BiggerBoat posted:

One word: Aldrich

Ok, more words. DS3: gently caress Aldrich

I've died to this boss more than any other in DS1 and 3 by a mile. I've watched the videos and know about the fire/lightening weakness but the instakill arrow hurricane reigns supreme and even if I manage to outrun it, there's a follow up spell that hits me before I can do anything. You can't really lock on because that fucks up your movement but without doing that, I can't keep her in view quick enough to see what she's doing.

The fight feels mostly luck based centered around what moves she pulls out. I got her down to a sliver of HP once but can't come close to replicating it

The Moon Monster
Dec 30, 2005

BiggerBoat posted:

Ok, more words. DS3: gently caress Aldrich

I've died to this boss more than any other in DS1 and 3 by a mile. I've watched the videos and know about the fire/lightening weakness but the instakill arrow hurricane reigns supreme and even if I manage to outrun it, there's a follow up spell that hits me before I can do anything. You can't really lock on because that fucks up your movement but without doing that, I can't keep her in view quick enough to see what she's doing.

The fight feels mostly luck based centered around what moves she pulls out. I got her down to a sliver of HP once but can't come close to replicating it

The arrow rain can't turn on a dime so basically you want to sprint away from it, and when it get's close to you change your path and run off at a right angle. I agree that the fight sucks though, it's super binary and once you get the hang of dodging the arrow rain consistently it goes from impossible to trivial.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Your Gay Uncle posted:

Also Vapire Survivors
The laurel and clock lancet evolutions requiring 2 separate items that are on opposite sides of the map just ensure I'll never bother upgrading them.
It sucks that the only way to kill Death requires the evolved laurel, because it takes forever to upgrade.

there's an arcana to fix that

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

The Moon Monster posted:

The arrow rain can't turn on a dime so basically you want to sprint away from it, and when it get's close to you change your path and run off at a right angle. I agree that the fight sucks though, it's super binary and once you get the hang of dodging the arrow rain consistently it goes from impossible to trivial.

Not really. Not for me anyway. It goes from impossible to maybe this time.

I lot of times I go to haul rear end when I anticipate arrow storm but get stuck on her body or a pillar. And I've noticed that in the second phase, once I outrun the half hour of arrows and turn to get my bearings, there's a spell right there waiting for me.

My main issue seems to be not being able to recenter the camera after any successful defensive moves. "oh, there she is. TIme to go and..."

*more damage*

*more damage before I can get up*

Same with her melee moves when I'm in close like I'm supposed to be. Locking on is a no-no but finding her again when there's supposed to be an opening can be a trick and I can't locate her fast enough to see an attack coming when I'm in tight and time a roll. There's a really small window to manage inventory, heal and do buffs too with a couple of exceptions.

I played DS1 and got this far in 3 but this is a new winner for shittiest cheapest boss fight in my breif Dark SOuls career. I think I need to slow down a tad, quit panic rolling, lay off spamming attacks and also pay more attention to the camera but that's hard when there's nothing but shitrain coming my way the entire time walking through a bed of fire.

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

Aldrich is a dude (well okay basically now just a giant pile of slime puppeteering a god, but yeah) and also one of those bosses that people find either really easy or really hard. On the plus side, Aldrich doesn’t have all that much hp. I managed to burst him down pretty easily with my BKGS build in a few tries. Generally, it’s good to keep your distance with Aldrich. Most of his attacks are pretty clearly telegraphed so you have lots of time to react if you’re far enough away. What worked best for me was just waiting until he dived into the ground then smacking him as soon as he popped up. You can sometimes bait out a melee attack when you do that and if you can dodge behind him you can get some more hits in. Then I’d pull back and see what he did next

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Kit Walker posted:

Aldrich is a dude (well okay basically now just a giant pile of slime puppeteering a god, but yeah) and also one of those bosses that people find either really easy or really hard. On the plus side, Aldrich doesn’t have all that much hp. I managed to burst him down pretty easily with my BKGS build in a few tries. Generally, it’s good to keep your distance with Aldrich. Most of his attacks are pretty clearly telegraphed so you have lots of time to react if you’re far enough away. What worked best for me was just waiting until he dived into the ground then smacking him as soon as he popped up. You can sometimes bait out a melee attack when you do that and if you can dodge behind him you can get some more hits in. Then I’d pull back and see what he did next

Oh. Sorry for the mis-gendering.

And now I'm really confused because all the strategy I read and watch tells me to get up on his tail and stay close. If I can't kill that fucker by the end of the weekend, I'm gonna go back to my DS1 NG+ run for a while.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


DS3 is so weird because it has a ton of bosses that are just cool and fun but also easy enough that I don’t think I’ve ever died to them, and then bosses that are just big stupid brick walls. I’ve never beaten Sulyvahn without co-op (and I’m dreading getting there on this new character I’ve rolled up since the drat servers are still down) and never managed Aldrich at all.

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

BiggerBoat posted:

Oh. Sorry for the mis-gendering.

And now I'm really confused because all the strategy I read and watch tells me to get up on his tail and stay close. If I can't kill that fucker by the end of the weekend, I'm gonna go back to my DS1 NG+ run for a while.

Try everything I guess! That’s what worked for me, anyway. I agree that his rain of arrows attack is the absolute worst

Suleman
Sep 4, 2011

Your Gay Uncle posted:

It sucks that the only way to kill Death requires the evolved laurel, because it takes forever to upgrade.

Not entirely true. At least in previous patches, you can get it done with just the clock lancet, the laurel and a lot of DPS. Armor, good movement speed and resurrections might also help. Freeze Death with the lancet, blast it with all you've got, survive long enough to freeze it again, rinse and repeat. The way I did it the first time, I ran directly away from Death to make sure Laurel had enough time to recharge before it thawed. If all goes according to plan, you'll take 0 damage.
Granted, I also had bought almost every upgrade by that point.

serefin99
Apr 15, 2016

Mikoooon~
Your lovely shrine maiden fox wife, Tamamo no Mae, is here to help!

Your Gay Uncle posted:

Also Vapire Survivors
The laurel and clock lancet evolutions requiring 2 separate items that are on opposite sides of the map just ensure I'll never bother upgrading them.
It sucks that the only way to kill Death requires the evolved laurel, because it takes forever to upgrade.

Grabbing them honestly isn't that bad. You can use one of the characters that starts with a movespeed bonus, but I don't think you need them? Or, like someone else said, there's a new arcana that drags every item on the map towards you every 2 minutes, including the items needed for lancet and laurel.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


honestly it's not like you're doing much else for 30 minutes, it at least gives you something to go do

Adbot
ADBOT LOVES YOU

John Murdoch
May 19, 2009

I can tune a fish.

SubNat posted:

On the topic of Vampire Survivors: Passive Items on the map. For anyone not familiar with the game, you can have up to 6 weapon-type items and 6 accessory-type items.
But different levels spawn a couple bonus accessory items on the ground, you just have to get to them (pretty far from start). The game lets you have more than 6 accessories if you pick one up from the ground, but they also count towards the cap.
So if you pick one up before you've gotten 6 from levelling up, you've just wasted an accessory slot that run.

In practice this means that you'll likely run over to an accessory, then waste a ton of time waiting for a 6th accessory from levelling up before you can pick it up.
I really wish it'd treat the bonus accessories separately from the cap, so that I could pick them up early without wasting slots.

I'm of two minds about it because sometimes I feel exactly the same and it's really annoying and the game isn't coughing up the six passives I want fast enough, but also I see its value as a bit of...how to put it...optimization friction. Not being able to get the full benefit of map items immediately adds a bit of complexity to things instead of being able to pile on free items without any thought whatsoever.

Rockman Reserve posted:

DS3 is so weird because it has a ton of bosses that are just cool and fun but also easy enough that I don’t think I’ve ever died to them, and then bosses that are just big stupid brick walls. I’ve never beaten Sulyvahn without co-op (and I’m dreading getting there on this new character I’ve rolled up since the drat servers are still down) and never managed Aldrich at all.

You get some NPC summons for Sulyvahn. I think technically which ones you get can vary depending on some side quest stuff, but you always get at least one by default IIRC.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply