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Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?



Cool beans, maybe we should add this to the OP. I'll be around during the week after 9PM PST and probably playing a bit during the weekend afternoons.

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Salt Fish
Sep 11, 2003

Cybernetic Crumb
I never played a COH and got 3 and this game has not just no new player onboarding, it has like no tools to even try to onboard. I think i'm 0-15 right now and its just absolutely miserable. No replays, no matchmaking, you can't even leave the stats screen open to read it without it closing automatically.

CuddleCryptid
Jan 11, 2013

Things could be going better

Salt Fish posted:

I never played a COH and got 3 and this game has not just no new player onboarding, it has like no tools to even try to onboard. I think i'm 0-15 right now and its just absolutely miserable. No replays, no matchmaking, you can't even leave the stats screen open to read it without it closing automatically.

Have you played the campaign? That basically is the onboarding, aside from the actual tutorial.

Salt Fish
Sep 11, 2003

Cybernetic Crumb
Well first what I did is play 30,000 hours of Broodwar. Then I played COH3 skirmish against the normal bot until I could beat it consistently, and then I started spamming 2v2 games with a friend who can yell at me what to do.

Objectively this is a strategy that should work for any RTS game.

MikeC
Jul 19, 2004
BITCH ASS NARC

Salt Fish posted:

I never played a COH and got 3 and this game has not just no new player onboarding, it has like no tools to even try to onboard. I think i'm 0-15 right now and its just absolutely miserable. No replays, no matchmaking, you can't even leave the stats screen open to read it without it closing automatically.

CoH unfortunately has always been very opaque on a lot of its mechanics making it insanely hard to get new players caught up to speed. If you can beat the bot at the highest difficulty level, you can probably beat around 40% of the player base. Dunno how to help. If you don't mind broken english from a German dude, this guy is alright.

https://www.youtube.com/@HerrBlautierCoH

Det_no
Oct 24, 2003

Salt Fish posted:

Well first what I did is play 30,000 hours of Broodwar. Then I played COH3 skirmish against the normal bot until I could beat it consistently, and then I started spamming 2v2 games with a friend who can yell at me what to do.

Objectively this is a strategy that should work for any RTS game.

Nah that's just kind of stupid tbh.


quote:

WTF why is Gran Turismo so hard? I have a million hours in Mario Kart???

CuddleCryptid
Jan 11, 2013

Things could be going better

Salt Fish posted:

Well first what I did is play 30,000 hours of Broodwar. Then I played COH3 skirmish against the normal bot until I could beat it consistently, and then I started spamming 2v2 games with a friend who can yell at me what to do.

Objectively this is a strategy that should work for any RTS game.

Yeah, I mean, you might have noticed that this isn't Starcraft by the fact that there's cover mechanics.

You're going to get your rear end kicked by people who've been playing for a decade for a while. It might be worthwhile to skip on the 2v2s and just do 1v1s for a while to get your bearings for how the flow of the game works and how to win at encounters involving only one or two squads, then move up to the team fights. The AI in this game is pretty passive so unfortunately they don't make for good punching bags. And it's worthwhile to play against the army you want to play as to see how your opponents handle them and how you could do the same.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


These are patch notes...?

OPERATION SAPPHIRE JACKAL - MISSION BRIEFING

Is there like something that shows me exactly what certain affects or buffs do?

CuddleCryptid
Jan 11, 2013

Things could be going better

Oh God, I cannot wait to see teammates dragging AT guns all over the map to try and fulfill their weekly challenges. Why, god, why?

Cognac McCarthy
Oct 5, 2008

It's a man's game, but boys will play


quote:

We will be releasing the full patch notes along with the update on March 28th.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


I can't read :smith:

Dull Fork
Mar 22, 2009
I hope their nerfing of loiters isn't too harsh. They should really just bring every AA that is underperforming up to snuff, so that each faction has viable options to counter it instead. Then again, maybe that would just kill any kind of plane centric strats. This is why I am not a game developer.

UP AND ADAM
Jan 24, 2007

by Pragmatica
Too hard! That youtube posted 4 weeks ago about how the one AA truck performs 1500% better than any others is too dense and difficult to parse, so changing what is obviously a misplaced decimal place or something will have to wait until the Season 1 Fight for Florence update.

MikeC
Jul 19, 2004
BITCH ASS NARC

Dull Fork posted:

I hope their nerfing of loiters isn't too harsh. They should really just bring every AA that is underperforming up to snuff, so that each faction has viable options to counter it instead. Then again, maybe that would just kill any kind of plane centric strats. This is why I am not a game developer.

This is the difficulty of balancing a game across 1v1 to 4v4. In a team game, it is almost a certainty someone has AA. In a 1 v 1 game, the pressure on resources is so tight that every unit is often forced to fight and even if your build path got you an AA unit it might have been destroyed and you simply never have the resources to replace it. Loiters in 1 v 1 games are exceptionally oppressive and basically amount to a giant circle of gently caress you for 30 seconds where you have to evac everything. If you gently caress up and lose a tank (1 strafe) that could be the game right there. So bare minimum you managed to zone out someone's entire army for 30 seconds and more since they probably had to mash retreat on their infantry so your tanks don't just roll over them, and force them to either reset their entire attack all over again. An attack that you might have no been prepared to take on.

Mordja
Apr 26, 2014

Hell Gem
I can tell you that loiters can be pretty opressive in team games also!

Cognac McCarthy
Oct 5, 2008

It's a man's game, but boys will play

Balance AA so that it's highly dependent on range. An AA truck should reliably protect anything it's near to, shutting down attack planes over a third or so of a 1v1 map and a fifth or so of a 4v4 map.

Outside of this range, a single strafe or recon flight should still be effective, but loiters should only get a partial attack off before they get whittled down, making them less cost effective if the enemy AA is even remotely nearby. As it is I literally never get AA, since it's not effective enough to be worthwhile, and since Brits only have one option for it outside of a doctrinal call in that's somehow more useless than the regular one. It should be effective enough that I at least consider getting it and think about where I should park it.

Cognac McCarthy fucked around with this message at 01:17 on Mar 28, 2023

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Loiter: supersonic instakilling precision strike that covers a fifth of the map that you maybe can dodge if you react just as the plane spawns by using movement tricks on a fast enough vehicle.

Any other airstrike: let's make it take half a minute to arrive, to make sure the opponent is sound asleep.

Lichtenstein fucked around with this message at 13:31 on Mar 28, 2023

AttitudeAdjuster
May 2, 2010
Yeah, seeing heavy Tanks get deleted by machine gun fire from above just isn't fun. At least it's apparently being addressed in today's update.

Dull Fork
Mar 22, 2009
Heres the patch notes:

https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/47-operation-sapphire-jackal-update-1-1-0-patch-notes

Nothing really jumped out to me that I was all 'yess finally they fixed this' about. Tons of bugfixes that should have been found by a QA team (if one were properly funded) before the game released.

The actual multiplayer changes boil down to this:

Nerf Loiters from all factions.

US Engineer squad can now use light it up without a flamethower for 30 munitions.

Pathfinders had an array of nerfs.

Scouts take 8 seconds longer to build.

Sherman 76mm version nerfed vs infantry.

Carro Armato M13/40 Light tank Nerfed. Less AP, more fuel cost, less buff from its aura, slower shooting.

Thats it. So this was a glorified 'patch' that added a real money store. Really disappointing after having enough fanfare to release a 'hey heres a huuuuge patch coming, check out the previews!' video.

RunawayPantleg
Jul 2, 2007

hhhehehe
I'm interested to see if this is enough to completely dismantle pathfinder opening or just shift the meta into 3 path > 3 rifle + ISC for the 7 infantry open. I'm planning on playing around with SSF+weasel builds tonight but I'm kinda intrigued by hybrid path/rifle

CuddleCryptid
Jan 11, 2013

Things could be going better

US engineers issued a single use bottle of hairspray and a lighter for 50 munitions.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Did they fix the quad AA instantly shooting planes down? Doesn't appear to be in the notes...

UP AND ADAM
Jan 24, 2007

by Pragmatica

UP AND ADAM posted:

Too hard! That youtube posted 4 weeks ago about how the one AA truck performs 1500% better than any others is too dense and difficult to parse, so changing what is obviously a misplaced decimal place or something will have to wait until the Season 1 Fight for Florence update.

MikeC
Jul 19, 2004
BITCH ASS NARC
Relic is getting raked over the coals as they should be for releasing a cash shop for skins. The player base is either unsettled or outright unhappy at the state of broken features.....and yet you feel now is the time to ask for more money. LoL.

99pct of germs
Apr 13, 2013

Games crashing constantly now, I can't even get 10 minutes into the campaign or a skirmish before it locks and crashes now.

RunawayPantleg
Jul 2, 2007

hhhehehe
After messing around for a while last night I think pathfinder opening is actually sped up now in exchange for less utility on them, and even then it isn't really THAT bad. The change where they pop out as 4 model pathfinders even if you queued their build as scouts for the discount frees up a lot of manpower early on and as long as you cap a muni point on the way to your first VP, you'll have enough muni for a grenade pack on 1 of them. No opening fight rifle grenade anymore, but players were starting to get better at dodging them anyway.

Path/rifle opening feels very fast and snowballs a lot of map control early until they start rocking hard infantry counters. Forces you into probably picking up a zook squad but you still have paradrop AT gun to fall back on. If you go 3 path>3 rifle>ISC you'll be on a perfect fuel curve to pick up BARs and the ISC muni/ability cooldown ability at the same time. There's a massive power spike as your ISC comes online in that build.

MikeC
Jul 19, 2004
BITCH ASS NARC
The build may or may not be viable all the way up the ladder but it definitely isn't stronger. The old PFs with free smoke threatened to constantly sit in your cutoffs until the Quad 50 came out and there was zero answer to that. PFs now have to actually fight to hold on to points and everyone can deal with that.

While there is an MP saving that wasn't there before, their upkeep is now also higher and their reinforcement cost is significantly higher meaning that you will pay that extra MP back fairly quickly.

Also since Rifles can't just click a button for universal long range AT, this play is very weak to fast vehicles. Patch is 1 day old so USF is still exploring what it can do but compared to what was possible before, new PF is really bad. A good chance USF is now the worst faction if they fix the zook squad exploit which allows them to destroy infantry.

RunawayPantleg
Jul 2, 2007

hhhehehe

MikeC posted:

While there is an MP saving that wasn't there before, their upkeep is now also higher and their reinforcement cost is significantly higher meaning that you will pay that extra MP back fairly quickly.

I think this is a big part of why hybrid path/rifle feels ok to me right now. You're not going all-in on using pathfinders as your mainline, now you're pairing them off with rifles where pathfinders stay in the back so rifles can slug it out at mid/close range where they shine. Minimizes the manpower bleed and by only taking 3 you're not taking as big of an upkeep hit. The build definitely feels like you're susceptible to bullying from vehicles but you'll need to tailor to who you're fighting. Wehr has poo poo light vehicles and there shouldn't be anything you can't handle between bullying with chip damage from BARs / zook squad / invest in parazook. DAK feels worse, I think you have to run from 8rad until you can paradrop an AT gun in. Incidentally an easier thing to count on now that reinforce loiter is worse so you'll probably be picking up paradrop AT at 3CP instead of later. Overall I'm intrigued to try out variations on the basic 7-squad open.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Where do I see the current ladders for CoH 3 or my own rank?

RunawayPantleg
Jul 2, 2007

hhhehehe
coh3stats.com - You'll need to enter your steam name exactly to find yourself on it. Also note there's a "recent matches" tab at the top on your profile so you can see comprehensive info about who you played with and against and their ELO as well.

The Atomic Man-Boy
Jul 23, 2007

Mordja posted:

Are you thinking of COH online? A short-lived, F2P reimagining of that first game aimed at the Asian markets which included "Hero" units like a jeep that could call down mortar strikes.

gently caress, how did I forget about the time CoH became a MOBA?

MikeC
Jul 19, 2004
BITCH ASS NARC



drat Koreans. Too good at video games. At least he could have had to decency to beat me with the shittier Allied faction.

edit: What ChatGPT thinks a CoH team match dialogue looks like vs reality.

https://www.youtube.com/watch?v=Pj1EYMjfV9g&t=34s

MikeC fucked around with this message at 06:31 on Mar 31, 2023

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Fellow amerigoons, give me strength to persevere with SSF (Weasel by nature!) instead of joining the uncouth Airborne hordes. The weird-rear end DAK economy that rushes the 8Rad and then proceeds to only ever care about favorable MP balance of all resources is breaking my mind - it really seems one has to rely on bazookas as primary AT against them and the infantry AT options of SSF, while rather similar, are just too little too late in comparison.

One has to have a proper answer to the 8 Rad (with sticky bombs really being more of a tool to prevent escape from a trap the opponent has already stepped into and do little as desperate, munition inefficient vehicle deterrent), but any sort of vehicle play gets rather easily shut down by just chilling in one's base for a minute to build a roving hunter-killer squad of 360 noscope Marders - while the underperforming AT guns are really more of a support for bazookas, rather than the other way around. They're already not the best tool to deal with the zippy 8 Rads / pizza tanks, but even if you commit to them, with staggered defense and rifleman escort, the second your opponent sees a commitment they can just roll up with a single StuG and simply wipe the crew of the gun that's supposed to be countering it.

I'm ranting and probably just need to git gud, but my spirit was broken, I just can't see a viable path for the post-8 Rad stage of the match that doesn't involve massing bazookas, with everything else being more of a fire support for them.

RunawayPantleg
Jul 2, 2007

hhhehehe
Are you skipping WSC in your SSF build? I know it's a gambit but the 75mm haftracks can actually trade kinda favorably above their weight. It's still a halftrack so it's going to be a micro tax on you and the fixed gun can make aiming a nightmare, but it has incredible penetration for what it is and as long as it's supported, you can bully an 8rad out, especially with the threat of AT grenade on your rifles. Somebody ran the numbers a couple weeks ago and by massing them like Marders, three can actually trade down a tiger while only losing like 1 halftrack due to the insane pen they have.

Caveat: I do not use them because I don't run SSF so I don't have a lot of experience with it, but opinion of better players than me seems to be that 75mm HT is punchy and must be babysat but not such a deep investment that you can't afford to lose one.

MikeC
Jul 19, 2004
BITCH ASS NARC
USF is loving hard mode right now vs DAK. They always were weaker mid and late game vs DAK and the PF spam into Quad 50 hid that fact. SSF is just suspect against DAK as the Weasel gets bullied by the 250 which will always be built when they see you go SSF at minute 0. So you are left with rifles which lose to Pgrens hard when they have their vehicle buff.

Your early game if you choose to do SSF vs DAK would be to get grenades and machine guns early on and fight for your half of the resources. The MG and Sticky Bomb combo will prevent the DAK player from using a flame pio clown car to diving your MG and the MG with active movement will keep Pgrens from swamping you. Zooks are worthless vs 8 rad. You need an M8 or a 57mm to keep it at bay. You can try the 75mm halfback but then it becomes super hard mode because they will counter with Marder and you hit by Maeder and 8rad will finish the job. BARs come in at some point and make sure to use your vet 1 ability to nuke DAK infantry. Keep your interlocking pieces together and pressure VPs. Do not let DAK scale to late game. DAK vehicles with full armory upgrade have warp speed, can cap, have infi health, and will self repair. If they hit all their upgrades, you will lose with SSF.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Yeah, I was going Weasel, 3xRifles, then fast T3 for a Greyhound (... or T4 if I really dominated the early game) and then playing it by the ear, either "backteching" my infantry or souping up on vehicles.

It worked for me pretty well before the patch since the Greyhound could bully Bersaglieris like there's no tomorrow and I preferred building up a Chaffee horde to Shermans since they were fine enough at brawling with anything smaller than a Panzer IV (including those pesky pizza hordes) while being less of a commitment for all the really gnarly AT stuff like pre-nerf loiters, pizza hordes, etc. But ever since everyone wizened up to sticking tightly to 8 Rad / StuG into a roving grand battery of Marders, I've had a really rough time adjusting while exploring various options.


So far I'm thinking my best bet is to go Airborne - with the right skill tree being rather similar to what SSF offers, but better suited to cranking out AT quickly and in numbers - and try leaning on the rather bonkers ISC mines - though I'm a little intimidated about not having a good enough sense o this game's wide open maps to really leverage them.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Pretty bad when the top streamers start pushing back,

https://www.youtube.com/watch?v=bSmw7nMqdGw

Gucci Loafers fucked around with this message at 01:28 on Apr 2, 2023

Det_no
Oct 24, 2003
HelpingHans is a baby rage clickbait man.

Dandywalken
Feb 11, 2014

Det_no posted:

HelpingHans is a baby rage clickbait man.

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Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Maybe? I don't know him that well but is his criticism wrong here?

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