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Boogaleeboo posted:The British lack the resources to invade a gecko pit, and we put rockets on the Constitution. Nobody is invading poo poo. Ever hear of the Once and Future King? Oh yeah; you're not the only one coming out of "suspended animation," baby. King Arthur is going to gently caress everyone's poo poo up, and he's got a head start.
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# ? Jun 27, 2015 05:10 |
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# ? May 24, 2024 19:31 |
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frajaq posted:Which other company do people want the Fallout IP to go? 505 games
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# ? Jun 27, 2015 05:12 |
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MAKE WAY NEW STARS posted:38 Studios
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# ? Jun 27, 2015 05:14 |
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frajaq posted:Which other company do people want the Fallout IP to go? cd projekt red
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# ? Jun 27, 2015 05:24 |
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Sharkopath posted:Why? If you keep having sequels which don't progress things from cannibals in loincloths eating babies in a ruined town hall the player stops giving a gently caress because there's no positive impact for a hero character and it's no fun to play a villain because things are already as bad as they can be. On the other hand, if you keep having sequels where things get better because society is rebuilding you lose the fun of exploring ruins and shooting raiders and the game turns into something like The Sims where you just walk around a pleasant place and chat with people. If there are two possibilities for the future of the franchise and both of them are boring, then... *the goon's brain, unable to imagine the possibility of not having sequels, tears itself apart*
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# ? Jun 27, 2015 05:24 |
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I Am A Robot posted:This is exactly why I like Fallout. Over 200 years after the apocalypse we should be seeing widespread reconstruction and the games should be examining the conflicts that arise from different groups meeting on their frontiers. I've never considered Fallout to be all that implausible. Most people couldn't build a pulley, much less a power generator or a factory to build lightbulbs or figure out a way to make tires. If the specialists with that knowledge are abruptly snuffed, humanity's technology base gets hosed. Even if we "only" lost 2/3rds of humanity, enough of our engineers and scientists would be among the dead to set us back by decades, and I think Fallout was more like >90% of humanity wiped out. Here and there you'll have some people trying to reconstruct from books or other records, but by and large you'll see people scavenging whatever lovely living they can among the ruins, and it could easily be centuries to get back to where we were, if ever. Given Fallout's timeline, I've never played one of the games and been thinking, 'Wow, they should totally have rebuilt it all by now.' Just look at the fall of Rome and the damage Genghis Khan did by murdering every smart person he found, we only just this decade managed to figure out how the Romans were making their concrete outperform the hell out of ours and the middle east has arguably never recovered from the damage the Mongols inflicted on what had been the most advanced culture in the world.
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# ? Jun 27, 2015 05:25 |
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The people who can't do any of that poo poo are the city dwellers, who would be entirely annihilated in a Fallout scenario. Some suburbanites would survive, and they're mostly useless too but some of them would have some useful specialist knowledge. The farmers and other people in ultra low density areas would be almost untouched and unaffected by it, already having all the skills necessary to not just survive but prosper. In practical terms the places that would get nuked are not very valuable to the people who would survive. I think the biggest thing that would be affected would be that ocean-based commerce would be largely shut down for a long time, since every good port has a city and they'd all get nuked to hell. Communications and tech industries would also eat it hard, but most other industries would have more than enough infrastructure intact to service the survivors.
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# ? Jun 27, 2015 05:57 |
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Rutibex posted:I would play the hell out of The Road: The Game. It could be a rogue-like, the only objective is to survive as long as you can, there is no winning: You wouldn't be able to pause the game* and there would be precisely one Nuka Cola in the entire game. Plenty of people to eat, and real baby back ribs. *There was no punctuation or chapters in the book.
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# ? Jun 27, 2015 06:02 |
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frajaq posted:Which other company do people want the Fallout IP to go? Platinumgames
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# ? Jun 27, 2015 06:07 |
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frajaq posted:Which other company do people want the Fallout IP to go? Koei Tecmo. All of their games are superb and technical masterpieces.
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# ? Jun 27, 2015 06:12 |
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Actually 3000AD
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# ? Jun 27, 2015 06:15 |
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Yaos posted:Koei Tecmo. All of their games are superb and technical masterpieces. https://www.youtube.com/watch?v=6pD0S2ux6go
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# ? Jun 27, 2015 06:26 |
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frajaq posted:Which other company do people want the Fallout IP to go? I don't know who I'd want to make it, maybe Obsidian, but I would really like a side story which returns to the isometric style of 1&2. Don't get me wrong, I love the Bethesda Fallouts a lot, and I intend on playing the hell out of 4, but I think it might be nice to get a full return to the original fallout style. I don't see why we couldn't get one, given the resurgence of isometric games lately there is obviously a market for that type of game, and while I really enjoyed Wasteland 2, it just didn't scratch that old-school Fallout itch for me. m3monster fucked around with this message at 06:38 on Jun 27, 2015 |
# ? Jun 27, 2015 06:35 |
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I meant to say technical pieces of poo poo.
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# ? Jun 27, 2015 06:39 |
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K8.0 posted:The people who can't do any of that poo poo are the city dwellers, who would be entirely annihilated in a Fallout scenario. Some suburbanites would survive, and they're mostly useless too but some of them would have some useful specialist knowledge. The farmers and other people in ultra low density areas would be almost untouched and unaffected by it, already having all the skills necessary to not just survive but prosper. If the blasts were the only thing you had to worry about, sure, but you seem to be forgetting something. A certain concept that a post-apoctalyptic game might even be named after.
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# ? Jun 27, 2015 06:40 |
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2house2fly posted:If you keep having sequels which don't progress things from cannibals in loincloths eating babies in a ruined town hall the player stops giving a gently caress because there's no positive impact for a hero character and it's no fun to play a villain because things are already as bad as they can be. On the other hand, if you keep having sequels where things get better because society is rebuilding you lose the fun of exploring ruins and shooting raiders and the game turns into something like The Sims where you just walk around a pleasant place and chat with people. If there are two possibilities for the future of the franchise and both of them are boring, then... *the goon's brain, unable to imagine the possibility of not having sequels, tears itself apart* It's not like they're rushing these games out the door, there's a ton of space for exploration for what a fallout role playing game can be in another handful of years.
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# ? Jun 27, 2015 06:43 |
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frajaq posted:Which other company do people want the Fallout IP to go? Spiderweb Software.
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# ? Jun 27, 2015 06:58 |
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Azhais posted:cd projekt red Cd Projekt Red and Obsidian get the IP, Bethesda get Alpha Protocol's IP, it's all good.
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# ? Jun 27, 2015 07:07 |
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Sharkopath posted:It's not like they're rushing these games out the door, there's a ton of space for exploration for what a fallout role playing game can be in another handful of years. Not to mention, there are plenty of places left in the world about which we know nothing at this point. What's going on Texas in the Fallout 1-4 time period, or in Mexico, South America, the UK, mainland Europe, China, Japan, Russia, Australia, etc. Lots of places, lots of opportunity's for unique and different stories which tie into the world, but not the existing story. We want more fallout, but that doesn't have to mean that the games keep jumping forward and end up in a post-post apocalyptic time period. It also dosen't mean we can't have some sense of achievement for "improving the world" because things never get better.
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# ? Jun 27, 2015 07:12 |
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m3monster posted:Not to mention, there are plenty of places left in the world about which we know nothing at this point. What's going on Texas in the Fallout 1-4 time period, or in Mexico, South America, the UK, mainland Europe, China, Japan, Russia, Australia, etc. Lots of places, lots of opportunity's for unique and different stories which tie into the world, but not the existing story. We want more fallout, but that doesn't have to mean that the games keep jumping forward and end up in a post-post apocalyptic time period. It also dosen't mean we can't have some sense of achievement for "improving the world" because things never get better. Even if you only keep it in the contiguous US I can think of 3-4 more games that could be fairly unique and interesting in the Fallout world (Texas like you said, but also the PNW, Louisiana/Florida, the Great Lakes region, etc).
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# ? Jun 27, 2015 07:15 |
m3monster posted:I don't know who I'd want to make it, maybe Obsidian, but I would really like a side story which returns to the isometric style of 1&2. Don't get me wrong, I love the Bethesda Fallouts a lot, and I intend on playing the hell out of 4, but I think it might be nice to get a full return to the original fallout style. I don't see why we couldn't get one, given the resurgence of isometric games lately there is obviously a market for that type of game, and while I really enjoyed Wasteland 2, it just didn't scratch that old-school Fallout itch for me. Most of the isometric games are niche titles and often appealing to existing fans of a franchise. Wasteland 2 and Shadowrun Returns are both aimed specifically at Wasteland and Shadowrun fans. It made $1.5 million in the first 4 days, whereas Grand Theft Auto V (which is very mainstream in its appeal) made $800 million in 24 hours and over $1 billion within the first 3 days. That's I think 0.15% of the profit of a mainstream game. It would likely be a budget Fallout title.
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# ? Jun 27, 2015 07:20 |
m3monster posted:Australia https://www.youtube.com/watch?v=woHTUsl66BY
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# ? Jun 27, 2015 07:21 |
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Texas was the setting for the Brotherhood of Steel game and is boring as Hell. You know what hasn't been covered? Montana/Wyoming/Dakota.
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# ? Jun 27, 2015 07:27 |
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chitoryu12 posted:Most of the isometric games are niche titles and often appealing to existing fans of a franchise. Wasteland 2 and Shadowrun Returns are both aimed specifically at Wasteland and Shadowrun fans. It made $1.5 million in the first 4 days, whereas Grand Theft Auto V (which is very mainstream in its appeal) made $800 million in 24 hours and over $1 billion within the first 3 days. That's I think 0.15% of the profit of a mainstream game. You can't compare basicly indie pc only rpg's to GTA 5 in terms of profitability or popularity. Even Fallout 3 and 4 can't really be considered "profitable" or popular by that metric. That's like saying no games which aren't COD can ever be made because COD makes more money than other games. Games like that should be considered outliers in a metric not the standard. Most games are considered successful if they sell 3-7 million copies. I think you would be quite surprised at the number of sales for an official isometric Fallout made with the quality of Fallout 1 or 2. Also, asuming a 25 million dollar budget, which I think is more than reasonable for a game of that style with the scope of the orginals and asuming a 50 dollar sale price with approximately 35 of that going to the developer and publisher, you would only need to sell around 715 thousand copies to break even. I would be very surprised if even a pc only game of that style with the Fallout name attached sold less than 2 million copies. Just because it won't make GTA money is not a valid reason for it not to be made.
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# ? Jun 27, 2015 08:44 |
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Father Wendigo posted:Texas was the setting for the Brotherhood of Steel game and is boring as Hell. I never played the Brotherhood of Steel game, is it even still considered canon?
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# ? Jun 27, 2015 08:48 |
m3monster posted:You can't compare basicly indie pc only rpg's to GTA 5 in terms of profitability or popularity. Even Fallout 3 and 4 can't really be considered "profitable" or popular by that metric. That's like saying no games which aren't COD can ever be made because COD makes more money than other games. Games like that should be considered outliers in a metric not the standard. Most games are considered successful if they sell 3-7 million copies. I think you would be quite surprised at the number of sales for an official isometric Fallout made with the quality of Fallout 1 or 2. You misinterpreted it. I didn't say "Never be made". I said that an isometric RPG (especially a turn-based one) is a niche product without the mass appeal of Fallout 3 and New Vegas. If Bethesda even found the idea palatable, it would likely be a budget title aimed at fanboys.
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# ? Jun 27, 2015 08:50 |
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Fallout games can be about both civilisation rebuilding and the untamed wasteland outside their doors. Is this truly us getting back to where we were or will the wastes take back what we claimed from the ashes? Should we try to rebuild the society we once had or try for something new? How are these raiders managing to survive for so long, what are they doing right that we aren't? Should we submit to the brutality and simplicity of nature and reject civilisation? How can I raise the Tunnel Snakes to their rightful place as supreme overlords of the Earth?
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# ? Jun 27, 2015 09:14 |
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chitoryu12 posted:You misinterpreted it. I didn't say "Never be made". I said that an isometric RPG (especially a turn-based one) is a niche product without the mass appeal of Fallout 3 and New Vegas. If Bethesda even found the idea palatable, it would likely be a budget title aimed at fanboys. I didn't misinterpret anything, the implication made by your post was clearly that it would not be considered profitable by this metric therefore it wasn't likely to happen, which shouldn't even matter as the orginal question was who would I like to see make the next game, not what game do I think is most likely to happen based on profitability. Also "budget" is a is a relative term. An original Fallout style game would likely cost much less to make then a Fallout 3 or 4 style game, so "budget" for that would be exhorbitant for this. Also who do game developers make game sequels and spinoffs for if not the fans? Obviously, they hope to attract new players to drive sales higher, but the entire reason we get more games from an existing IP is because people enjoyed it IE: fanboys.
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# ? Jun 27, 2015 09:19 |
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frajaq posted:Which other company do people want the Fallout IP to go? Obsidian or Inxile would be perfect for me. Joke answer: Bioware
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# ? Jun 27, 2015 11:51 |
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Father Wendigo posted:Texas was the setting for the Brotherhood of Steel game and is boring as Hell. I'm no fan of Texas, but I hope you're joking because calling Texas boring then offering up the Dakotas? Devil's Tower and Mount Rushmore are the only things in that part of the country worth putting in a video game like Fallout.
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# ? Jun 27, 2015 14:17 |
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Walrus Pete posted:I'm no fan of Texas, but I hope you're joking because calling Texas boring then offering up the Dakotas? Endless procedurally generated plains. You can try to get to the mountains but you never will.
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# ? Jun 27, 2015 14:27 |
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As long as you include Wall Drug as a sprawling fortress, still offering "Free Ice Water!" as the primary draw. And did you like Festus? Well how about a whole band of creepy animatronic cowboys! And a video: https://www.youtube.com/watch?v=diuIXEkXUHs (6:45 for the Nightmare Cowboys in action)
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# ? Jun 27, 2015 14:32 |
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Walrus Pete posted:I'm no fan of Texas, but I hope you're joking because calling Texas boring then offering up the Dakotas?
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# ? Jun 27, 2015 15:06 |
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If they set a Fallout game in Texas, they should probably set it in one of our major cities, or set it in the triangle between Austin, Houston and San Antonio but heavily truncate the stuff in between. Package D/FW as an expansion. Maybe make a DLC in someplace like Corpus Christi to visit the USS Lexington or whatever it's Fallout-universe equivalent might be. You could have an interesting set piece with something like the Houston Tunnel where the surface is so heavily polluted or populated with rapacious horrors that you have to get from building to building completing objectives through the tunnels that link them together. Then you've got places like the Space Center. San Antonio would have the River Walk and the Natural Bridge Caverns, though of course Lackland would probably be the big military site everyone would gravitate to looking for guns. Can't wait to fight super-coyotes and radioactive wild pigs.
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# ? Jun 27, 2015 15:11 |
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Great, so now while I'm walking in my garage it's not just a scorpion, it's a rad-scorpion.
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# ? Jun 27, 2015 15:16 |
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chitoryu12 posted:Most of the isometric games are niche titles and often appealing to existing fans of a franchise. Wasteland 2 and Shadowrun Returns are both aimed specifically at Wasteland and Shadowrun fans. It made $1.5 million in the first 4 days, whereas Grand Theft Auto V (which is very mainstream in its appeal) made $800 million in 24 hours and over $1 billion within the first 3 days. That's I think 0.15% of the profit of a mainstream game. Give it to the people who made the new XCOM games, they were pretty good.
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# ? Jun 27, 2015 15:17 |
Lotish posted:If they set a Fallout game in Texas, they should probably set it in one of our major cities, or set it in the triangle between Austin, Houston and San Antonio but heavily truncate the stuff in between. Package D/FW as an expansion. Maybe make a DLC in someplace like Corpus Christi to visit the USS Lexington or whatever it's Fallout-universe equivalent might be. Lets not forget the Giant RADel snakes.
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# ? Jun 27, 2015 15:30 |
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Farm Frenzy posted:its possible to enjoy fallout 3 while still acknowledging that the plot has a bunch of holes in it and is generally just sort of thrown together yall I'm playing through it right now (sans DLC), and the terrible writing leads to terrible quest design, which actually DOES make enjoying the base game difficult. In large part the fact that nearly all quest writing is "go to this place and kill super mutants" and nearly all of the encounter design is "kill 20 super mutants". The only reason I'm still interested in a Bethesda open world RPG is that it looks like they did a decent job with the engine and combat system this time around.
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# ? Jun 27, 2015 15:35 |
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Nevets posted:Plus he isn't actually in the vault when the bombs fell. I've got to imagine that the moment Boston gets nuked nobody inside the vault is going to open that door on the off chance that the next bomb will be close enough to irradiate the vault or damage the door so it can't close. It's also possible the intro isn't exactly how things happened and a cryo dream.
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# ? Jun 27, 2015 15:40 |
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# ? May 24, 2024 19:31 |
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It's funny that the most enjoyable quest I played in Fallout 3 was the quest for the Tale of Two Wastelands mod where you have to restart Union Station. I had Union Station up and running, but I gave the game one last chance and decided to track Big Daddy down to the Jefferson Memorial, but as per the Rules of the Daddy MacGuffin I "just missed him" and he went off clear to the other end of the map. So I said "gently caress it" and decided to spend nine years as a Courier out west. I'd rather get shot in the head and left in a shallow grave than deal with Daddy issues. I'll probably return to the Capital Wasteland, but not before I hoard a bunch of awesome poo poo from the Mojave to take with me, and have all the cyber implants from OWB. Also you have to travel to the Mojave to get Conelrad activated, and I just don't think I could bear playing Fallout 3 without Conelrad to keep my interest up.
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# ? Jun 27, 2015 15:42 |