I had a fort running on fruit and literally no other food besides incidental gains from trade and beast-murdering.
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# ? Dec 21, 2014 01:03 |
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# ? Jun 9, 2024 00:13 |
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cheesetriangles posted:Anyone know why I can't get the workflow front end to pop up in the latest LNP? It says the hotkey is alt+w but it doesn't seem to do anything. I think you have to use the hotkey from the Z menu.
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# ? Dec 21, 2014 04:51 |
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steinrokkan posted:The last version I've played was before fruit collection was implemented. In the past, my main issue with DF was that any fortress I made would just overflow with food and booze. Has fruit made my bane even worse, or is it just a marginal addition to the economy? You can use dfhack plugins to set levels of food and booze and it'll autoqeue them when you run low. That way you're not wasting time making ***Hot Pocket Roasts***
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# ? Dec 21, 2014 05:17 |
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Spanish Matlock posted:***Hot Pocket Roasts*** Of course it exists. https://www.youtube.com/watch?v=r4zxzQbzvkk Would wouldn't it exist?
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# ? Dec 21, 2014 05:23 |
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i mean, a hot pocket is just a tube of bread with (theoretically) really benign poo poo stuffed into it, food-wise. it's not too surprising that someone would make a horrendous casserole out of it given that you can make a casserole out of anything.
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# ? Dec 21, 2014 09:19 |
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edit: wrong thread dumb
PTSDeedly Do fucked around with this message at 10:03 on Dec 21, 2014 |
# ? Dec 21, 2014 09:59 |
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bensnotacat posted:
Oh, word?
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# ? Dec 21, 2014 10:02 |
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as someone who plays dota i can attest to this
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# ? Dec 21, 2014 10:04 |
Lowen posted:I've had one mood work but it only needed a few items. You can sort of get around this for moods by forbidding the stuff in the workshop once he brings it so he fetches more, then reallowing them all (I also had to forbid/unforbid the workshop). I saved two dwarfs that way.
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# ? Dec 21, 2014 12:04 |
Outcast Spy posted:I think you have to use the hotkey from the Z menu. Thank you this was it and I am dumb.
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# ? Dec 21, 2014 13:03 |
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0.40.22 quote:Download (Click refresh on your browser if it doesn't show up)
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# ? Dec 21, 2014 21:28 |
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Toady is really impressing me with how quickly he is putting out bug fixes these days. How did he go from no releases in two years to a release every couple of days or weeks?
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# ? Dec 22, 2014 00:52 |
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Nietzschean posted:Toady is really impressing me with how quickly he is putting out bug fixes these days. How did he go from no releases in two years to a release every couple of days or weeks? He does this. It's a cycle of one long development with big, sweeping underlying changes where he tries to tackle everything remotely connected to what he's doing, then once that's done he does a bunch of tweak updates with bug fixes and the occasional major gameplay overhaul that turned out to be relatively simple.
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# ? Dec 22, 2014 00:57 |
Yeah, he just has lots of interesting low-hanging fruit to pluck right now. When he runs out of those and the steam to do essential-but-boring refurbishment work in between them, he'll go back to sharpening the big scythe again.
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# ? Dec 22, 2014 01:01 |
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Yeah the fact that he could just spit out a job priority patch in a couple of weeks, which is a thing modders have been trying to independently do for years, just floors me. I suppose on the one hand I have to begrudgingly respect him for focusing on doing the game his way without compromising his vision of what Dwarf Fortress should be just to appease the players, but goddamn it sometimes feels like he read a passage from The Fountainhead and decided to just never do anything that makes sense on principle.
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# ? Dec 22, 2014 01:02 |
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I have an easy explanation for Toady's work. He started doing crack.
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# ? Dec 22, 2014 01:06 |
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Nietzschean posted:Yeah the fact that he could just spit out a job priority patch in a couple of weeks, which is a thing modders have been trying to independently do for years, just floors me. I suppose on the one hand I have to begrudgingly respect him for focusing on doing the game his way without compromising his vision of what Dwarf Fortress should be just to appease the players, but goddamn it sometimes feels like he read a passage from The Fountainhead and decided to just never do anything that makes sense on principle. Nah it makes perfect sense. Programming are like an iceberg. The visible part is tiny compared to the foundation. He spent months chipping away at the foundation without much to show for it, except he can now slam out a shitton of major changes because the underlying support is there.
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# ? Dec 22, 2014 01:26 |
While that'd make sense in the real world, in Toady's elemental plane of beard it really is more like "hey guys I got around to doing this neat thing today."
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# ? Dec 22, 2014 01:30 |
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scamtank posted:While that'd make sense in the real world, in Toady's elemental plane of beard it really is more like "hey guys I got around to doing this neat thing today." Ah yes, the Elemental Plane of Beard, where rivers flow with Mountain Dew and the trees spontaneously combust into clouds of Doritos. e: I almost missed this gem, Agent Kool-Aid posted:A hot pocket is just a tube of bread with (theoretically [citation needed]) really benign poo poo stuffed into it.
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# ? Dec 22, 2014 01:32 |
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Kyte posted:Nah it makes perfect sense. Programming are like an iceberg. The visible part is tiny compared to the foundation. He spent months chipping away at the foundation without much to show for it, except he can now slam out a shitton of major changes because the underlying support is there. Especially with a game as complex, enormous, and long-running as DF, taking the long route and doing things properly is definitely the correct approach.
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# ? Dec 22, 2014 01:57 |
What if he's had all this poo poo working for a year and he's just flipping it on feature by feature just for fun
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# ? Dec 22, 2014 02:03 |
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ghetto wormhole posted:What if he's had all this poo poo working for a year and he's just flipping it on feature by feature just for fun DF has been finished since 2004 and he's just been slowly commenting in lines of code to drive grognards crazy.
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# ? Dec 22, 2014 02:05 |
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Rip_Van_Winkle posted:DF has been finished since 2004 and he's just been slowly commenting in lines of code to drive grognards crazy. Toady actually has a business degree from the EA School of Dickishness, and determined this was the best way to squeeze money and tears from the neckbeard gaming underclass.
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# ? Dec 22, 2014 03:17 |
Toady is actually Andy Kaufman and Tarn Adams/Dwarf Fortress is his greatest piece.
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# ? Dec 22, 2014 03:54 |
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Methylethylaldehyde posted:Toady actually has a business degree from the EA School of Dickishness, and determined this was the best way to squeeze money and tears from the neckbeard gaming underclass. You know that would be funny if that was remotely accurate. If his degree was from EA every patch would be DLC. And every labor. And the ability to not die of infection. Gibbo fucked around with this message at 04:07 on Dec 22, 2014 |
# ? Dec 22, 2014 03:58 |
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scamtank posted:Yeah, he just has lots of interesting low-hanging fruit to pluck right now. And when the low hanging fruit is not enough, he impliments stepladders.
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# ? Dec 22, 2014 05:03 |
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Is there any reason why a graphics set that works for 40.21 would not work with 40.22? I am looking a Phoebus specifically.
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# ? Dec 22, 2014 09:33 |
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steinrokkan posted:The last version I've played was before fruit collection was implemented. In the past, my main issue with DF was that any fortress I made would just overflow with food and booze. Has fruit made my bane even worse, or is it just a marginal addition to the economy?
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# ? Dec 22, 2014 09:39 |
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And you cannot possibly sell enough of it (unless you just give it away at vastly disproportionate rates).
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# ? Dec 22, 2014 09:44 |
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try modding dwarves to be carnivores, it adds a bit more challenge to not starving to death horribly
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# ? Dec 22, 2014 09:45 |
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EA Dwarf Fortress ships with minecarts Tracks and stops are DLC
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# ? Dec 22, 2014 09:46 |
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Tiler Kiwi posted:try modding dwarves to be carnivores, it adds a bit more challenge to not starving to death horribly Have you tried masterwork kobold fortress?
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# ? Dec 22, 2014 09:53 |
Nietzschean posted:Is there any reason why a graphics set that works for 40.21 would not work with 40.22? I am looking a Phoebus specifically. User error. The only files that got changed were the executable and changelogs. Nothing else.
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# ? Dec 22, 2014 10:09 |
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Spanish Matlock posted:Have you tried masterwork kobold fortress? I played the non-masterwork version of it a long time ago. I have downloaded masterwork but I never really felt compelled to play it, for whatever reason. Probably because I'm a dumb grognard about things and see tilesets and dfhack as tools of the weak.
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# ? Dec 22, 2014 10:15 |
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scamtank posted:User error. The only files that got changed were the executable and changelogs. Nothing else. Cool, didn't want to try it if doing so would mess things up. I just got it installed and it works, though I have the common issue where punctuation marks in text look like ingots and barrels and stuff. I recall there was some mod or modpack that fixed that in DF2012, does such a thing still exist?
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# ? Dec 22, 2014 10:18 |
Nietzschean posted:Cool, didn't want to try it if doing so would mess things up. I just got it installed and it works, though I have the common issue where punctuation marks in text look like ingots and barrels and stuff. I recall there was some mod or modpack that fixed that in DF2012, does such a thing still exist? That's just poor design. The symbols that you use in-game for ingots and stuff still are used as letters and symbols in the text screens that don't support TrueType, with no way to change them. Some try to go half-way with hieroglyphs that you can still sorta recognize as letters in the mix, but some are just sloppy. The punctuation marks in Phoebus being grass tufts or other ground textures is one good example. Text Will Be Text was the DFHack thingy that obsoleted TrueType, letting you use one tileset for the playing field and some other for all the common text.
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# ? Dec 22, 2014 10:38 |
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scamtank posted:Text Will Be Text was the DFHack thingy that obsoleted TrueType, letting you use one tileset for the playing field and some other for all the common text. Was?
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# ? Dec 22, 2014 10:50 |
Neither it or DFHack is wise to version .22 yet.
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# ? Dec 22, 2014 10:54 |
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Welp. It's not off-putting enough to avoid using the graphics set. I can wait. Meanwhile, I just spent the past hour and a half fiddling with my embark profile and still probably mucked it up somehow. What do the cyan and yellow bits in the thoughts and description page do? Are personality traits still relevant to what skills a dwarf can learn? I kind of want to talk peoples' ears off about embark profiles, but I should probably take that discussion to bay12 for all the it would produce.
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# ? Dec 22, 2014 11:41 |
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# ? Jun 9, 2024 00:13 |
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Nietzschean posted:Welp. It's not off-putting enough to avoid using the graphics set. I can wait. I would like to learn about embark profiles. Fisherdwarf survived two goblin sieges, but he had to come inside to do so. Perfect streak is over. Also had a second were-gila monster disappear up into the trees and never return. I also learned that domesticated fowl will now fly up into trees and hide. Archers, however, can still see them, so my trees are littered with avian bones. I am currently mystified by how my dwarves never seem to use stepladders to harvest anything from trees. And I guess walnuts and ginko seeds are not food items? What I'm mostly irritated by is the total lack of almonds in my food stockpiles. I need masterwork almond roasts.
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# ? Dec 22, 2014 15:06 |