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I might restart my newest game without VR and see what I missed. Little touches like that make the character feel so much more.. alive.
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# ? Apr 4, 2018 03:40 |
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# ? Jun 5, 2024 06:56 |
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Drake_263 posted:"Hey so I went to this lifepod and found a seamoth piece, I guess I can turn that beacon off now" I'm instinctively cutting that 3rd one slack from old memories of indeed looking up, but most of the ceiling of the tunnel network being unrendered blackness until I was in arms reach of the entry as I drove my Seamoth around staring upwards. At least PDAs don't get placed so clicking where they are in a locker from 17 angles still won't pick it up anymore, though. Section Z fucked around with this message at 03:53 on Apr 4, 2018 |
# ? Apr 4, 2018 03:51 |
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Drake_263 posted:I was watching somebody play Subnautica on the youtube and I need to test something.. is it me or does the VR version of the game lack some of the polish you normally have? Like, when I started the game my lifepod wasn't actually on fire, I didn't get the little animation where my character gets hit on the head by that piece of debris, and I'm missing a lot of the neat little flourish animations like when you climb out of the pod the first time and shoo a local seagull equivalent off the pod. Actually animating you opening and closing doors, stuff like that - my run through in VR never had those. This isnt the guy that does the amazing frog videos is it (or another guy that does the... Beautiful OB, thats him)? My son watches a fair bit of them and its the same thing. They are so busy talking about what they are doing or going to do that they miss things straight up in front of them. My fav is the thinknoodles guy.... i think. Who has massive well laid out glass base that dwarves anything i came close to building, and then he opens up his crafting screen and doesnt have the cutting tool or some other random item that he probably should have found.
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# ? Apr 4, 2018 10:02 |
Hmmm HMMMM hmmm
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# ? Apr 4, 2018 21:42 |
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I don't understand, those Reapers are still alive and not upside down corpses with a robot suit drill hole in their face???
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# ? Apr 4, 2018 23:19 |
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I don't think I killed a single animal for a reason other than food I should have exterminated those loving warpers though
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# ? Apr 4, 2018 23:21 |
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You can't kill warpers. They just warp away if you hit them or touch them. I've wiped out all of the hostile leviathans I've come across. Though there's supposed to be two Dragons in the inactive lava zone, I've only found one there. I tried to let a Ghost live and watch it from afar, but their aggro radius is absolutely absurd and so it followed me and kept attacking me, so I had to deal with it. If there was a way to push them off without killing them that'd be one thing but even repulsion cannon shots only stun or dissuade them for about 5 seconds before they swing back around to come in for another go.
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# ? Apr 4, 2018 23:52 |
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Turn off your floodlights and turn on the noise reduction and they'll ignore you in the Cyclops
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# ? Apr 4, 2018 23:54 |
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Oh I'm almost exclusively traveling in the prawn lately, the cyclops is basically just a waystation nowadays. And reapers/ghosts will never not attack the prawn I don't think, even standing still they came after me from a distance. edit: gently caress's sake. I never even found the Disease Research Facility apparently, didn't even know it existed until I saw it on the wiki. Captain Invictus fucked around with this message at 00:02 on Apr 5, 2018 |
# ? Apr 5, 2018 00:00 |
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Captain Invictus posted:Oh I'm almost exclusively traveling in the prawn lately, the cyclops is basically just a waystation nowadays. And reapers/ghosts will never not attack the prawn I don't think, even standing still they came after me from a distance. Want some fun facts about the Disease Research Facility? A: Zero help or requirement to beat the game except another 'Go Deeper, I guess' text B: Triggers the advanced stage of infection, setting warper aggro to Max. So don't feel too bad It's the Lava castle being driven past dozens of times because they removed it's beacon that's the bigger concern.
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# ? Apr 5, 2018 00:09 |
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Is there a trick to grapple grinding reapers to death? I gave it a shot and it was flailing around so much, and swinging me so wide, that I wasn't able to make much contact with it, and then after a while it grabbed me and flung me super far away despite being grappled to it. Grapple arm overall has a really anemic pull to it.
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# ? Apr 5, 2018 01:44 |
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You have to use your jumpjets, the physics engine really goes wild when you're grappling to a reaper or ghost and use them, and propels you forward extremely fast despite the leviathan likely also moving very fast. It can be tricky dancing around a ghost or reaper's face so you don't get grabbed or bitten, but it's totally doable, just hold down the drill and you'll wear them down.
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# ? Apr 5, 2018 01:47 |
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Section Z posted:Want some fun facts about the Disease Research Facility? A: Zero help or requirement to beat the game except another 'Go Deeper, I guess' text B: Triggers the advanced stage of infection, setting warper aggro to Max. My understanding of that is that it only triggers after you self scan yourself. I went in, never self scanned and had no additional trouble from warpers. Then once i had the cure i self scanned.
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# ? Apr 5, 2018 07:28 |
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I never really noticed any additional aggro from warpers during the back half of the game. Weird!
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# ? Apr 5, 2018 07:48 |
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It's because they're always just casually aggroed to you at all times so you either get in a spat with them momentarily until they jump away or nothing happens as they fart around off in the distance and bug out on terrain
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# ? Apr 5, 2018 07:50 |
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I tried to rodeo a sea dragon with the prawn. He slung me into a rock outcrop with enough force to kill my prawn. R.I.P. Fishpuncher. Your memory will live on with my seamoth, Fishpunch Jr.
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# ? Apr 5, 2018 11:00 |
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Untrustable posted:I tried to rodeo a sea dragon with the prawn. He slung me into a rock outcrop with enough force to kill my prawn. R.I.P. Fishpuncher. Your memory will live on with my seamoth, Fishpunch Jr. That can happen?
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# ? Apr 5, 2018 11:02 |
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Finally got around to buying/playing this and I'm glad I waited for it to be "finished". great game, definitely worth the 25 bucks. I went into it totally blind and just blundered my way through everything, 5 seamoths, 3 prawn suits, and 2 cyclops later and I got the hell off that mudball. I tried to wave off the sunbeam, but that didn't go so well. I laughed my rear end off at that. Couple of things I noticed: Surprisingly light on jank. The only weirdness I saw was sometimes peepers would like to swim up into my base via the moon pool, and then just kinda.. swim around in the air. Oh, and my prawn suit fell through the world geometry at one point. That was a depressing situation. Got down to about 3km deep before it imploded. Prawn suit is Alterra's gift to mankind as far as I'm concerned. That thing should just play Mastadon's Blood and Thunder whenever you get in it. One thing I noticed about it is that it accelerates diagonally better than it does forwards. So if you alternate A and D while holding W you'll get up to speed much quicker. You can also scoot around super fast using the jump jets and the grapple arm, it feels a lot like Just Cause in that regard. Figuring out I could grapple onto leviathans and go all captain Ahab on them was just the icing on the cake. Doing a hardcore run now. Decided to set up shop in the Lost River, by the big blue tree. No Prawn suit yet, no Cyclops. Just a Seamoth with the level 3 depth upgrade and cargo lockers. We'll see how it goes. I think it should work out fine, there's every kind of resource I need in abundance, no carnivores patrol near the big blue tree and there's tons of 80+ degree thermal vents that I can abuse. Did anyone else name their seamoth Scooty Puff Jr?
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# ? Apr 5, 2018 16:28 |
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don't play hardcore
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# ? Apr 5, 2018 16:30 |
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Kurr de la Cruz posted:Did anyone else name their seamoth Scooty Puff Jr? No because I remembered that Scooty Puff Jr. suuuuuuuucks
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# ? Apr 5, 2018 16:37 |
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Kurr de la Cruz posted:Did anyone else name their seamoth Scooty Puff Jr? Black and yellow color scheme for visibility, themed name Bumblebee Tuna.
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# ? Apr 5, 2018 16:41 |
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The game SEEMS light on jank, but it's fairly consistent once you've put time into the game. Reefbacks catching on terrain and freaking the gently caress out before scooting off in a random direction, other leviathans catching on terrain or just generally flipping out and physicsing around, cuddlefish getting permanently stuck inside your base(which is fine) like the aforementioned inside peepers because you can't recapture them, seamoth getting clipped through walls by fauna and being inaccessible, SEA DRAGON MASHING YOU INTO A WALL YOU CAN'T GET OUT OF WITH HIS loving FACE FFFFFFFFFFFF, prawn limbs getting stuck in awkward often vision-blocking positions due to various circumstances like being attacked, vehicles physicsing the gently caress out in new and interesting ways such as my aforementioned experience with sidestepping into the edge of the cyclops's bulkhead door and being ejected 500 meters through the air at rapid speed while my cyclops got throwing straight up into the air about 100 meters before landing in the water at a 45 degree angle and almost not being accessible due to the entrance hatch being suspended out of the water. Some general issues with spawning things(once in my favor as a stalker spawned 8 Metal Debris as it bugged out) most of these were more-than-once occurrences, some repeatable. A few game-breaking. Still pretty good for 60ish hours worth of time, but definitely still a janky game. edit: my seamoth was colored solid ruby red and named the SEAMOTH X3
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# ? Apr 5, 2018 16:47 |
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LonsomeSon posted:Black and yellow color scheme for visibility, themed name Bumblebee Tuna. lol that's what I named my yellow-with-black-trim Cyclops
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# ? Apr 5, 2018 16:48 |
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boar guy posted:don't play hardcore You're not my real dad I do what I want .. seriously though, is there a reason why you shouldn't? Edit: Other fun question I had for everyone: What did you put in your time capsules? I put my still suit and an ion cell/battery. Also something about getting used to the taste of the reclaimed water Oh, and did you take anything with you in the rocket? I brought as many diamonds and ion cubes as I could, along with all the cuddlefish eggs I could find. Never hatched any, they look weird. Kurr de la Cruz fucked around with this message at 17:07 on Apr 5, 2018 |
# ? Apr 5, 2018 17:02 |
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Kurr de la Cruz posted:You're not my real dad I do what I want if you've read the thread, you've seen all the complaints (mine included) of losing hardcore games after investing dozens of hours because you get glitched into the geometry or something there's literally no reward for it, either
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# ? Apr 5, 2018 17:07 |
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Yes, this. Hardcore is a fun idea if the game is fair and nonbuggy, but when a random physics glitch can invalidate days' worth of progress through no fault of your own.. yeah. This (more specifically, cyberdiscs spawning under level geometry and shooting up at my dudes, who are unable to shoot back) is also why I don't play hardcore X-COM.
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# ? Apr 5, 2018 17:16 |
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The best way is to simply play normal mode by use the honor system and delete your save once you die. But only if it was a fair death, of course.
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# ? Apr 5, 2018 17:42 |
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Personally I played and finished the game on hardcore my first time and had a blast with it. There were definitely moments that were way more intense because of it, and all (2) of my deaths were because of my own stupidity. Other than clipping out of bounds once on the aurora (alt-f4'd to go back to the last save) I didn't have any major bugs or issues. That said, if you do play on HC, you do have to be okay with potentially losing a save with a lot of play time to something beyond your control. It didn't bother me much with this game, because I feel like most of your "progression" in this game is more learning than grinding or gathering. Nothing takes all that long to get once you know roughly where to look and what you need to get it, so starting over isn't all that punitive in my opinion. Though to be honest, I'm not sure how much a hardcore replay would add. Once you've gotten through the game, you aren't really going to be in all that much danger on a replay, and the added tension of being stuck in a situation I may not have the tools to escape was a large part of the thrill for me.
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# ? Apr 5, 2018 17:55 |
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Perpetual posted:Personally I played and finished the game on hardcore my first time and had a blast with it. There were definitely moments that were way more intense because of it, and all (2) of my deaths were because of my own stupidity. Other than clipping out of bounds once on the aurora (alt-f4'd to go back to the last save) I didn't have any major bugs or issues. Hardcore mode is honestly a remnant of the 'original' Subnautica design when the map was supposed to be procedurally generated. With a fixed map like now, after you've cleared the game a couple of times you pretty much know where everything important is and pretty much the only times you're going to die is if you brainfart and do something terminally stupid.
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# ? Apr 5, 2018 18:25 |
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Yeah I'm not scared of losing my save or anything. I already beat the game (and did NOT read the thread, as I was avoiding spoilers/hints) and so hardcore mode is giving me a sense of real urgency and danger. No more "eh gently caress it I'm too lazy to swim/drive back to base I got my blueprints I'll just drown and warp back" shenanigans.
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# ? Apr 5, 2018 18:32 |
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Nah hardcore is dumb, just do an honor system instead because the game is not reliable enough for something as unforgiving as hardcore mode.
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# ? Apr 5, 2018 19:14 |
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Kurr de la Cruz posted:You're not my real dad I do what I want Maybe you will be the second lucky contestant to make it all the way to the end of Hardcore, only to clip through the floor of their rocket and die as it launches. Beating Hardcore Subnautica is more luck than skill for a variety of "As old as Q1 2016" reasons. But you do you. Some people do get lucky and have a relatively smooth experience. Normally though? Paging Internet Kraken to give a story of wide eyed optimism descending into dawning horror. Section Z fucked around with this message at 23:00 on Apr 5, 2018 |
# ? Apr 5, 2018 22:54 |
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I've definitely killed a warped before after stasis gunning it.
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# ? Apr 6, 2018 01:12 |
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I bought this stupid game after watching a partial lets play of it and I put in 20 hours in about 3 days. Things I learned from reading the thread that I never learned ingame: The alien containment can be used to breed fish. Give stalkers metal scrap and they drop teeth. There is a stillsuit. Ramming things with your cyclops is the best way to kill sharks/gastropods. Your first room doesn't need to be a multipurpose room. Some things I have figured out from gameplay: The scanner room only shows stuff you've found/picked up in areas/chunks you have visited since you last loaded your game. Drop diamonds/teeth/stuff into the ocean then pick them up to add them to the things-it-can-search-for list. The only food you need for 90% of the game is watermarbles. The stasis rifle is your best friend, use with knife to kill everything less than levithans, use with the prawn to kill levithans. Your best bet for getting ion powercells when you aren't in lategame is to search time capsules for them. Reaper and Ghost leviathans take a while to kill with the prawn and don't seem to take damage from knife attacks. Save often and before you do something stupid. Do not jump off cliffs with the prawn and not brake before hitting the bottom, your prawn will go though the floor and you with it. Jumpjets, armor upgrade, and the engine efficiency for the prawn are necessary. Things I learned from resorting to read online: Deep Shrooms. Knowing where the lava zone is. The two islands. How drat useful the walking levithans are for getting resources and diamonds (so much diamonds). Put beacons on points of interest and use them as waypoints.
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# ? Apr 6, 2018 04:01 |
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SugarAddict posted:Things I learned from reading the thread that I never learned ingame: You can learn this in game if you read all of the PDAs you find.
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# ? Apr 6, 2018 04:13 |
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watermarbles? reapers/ghosts can be killed by the knife and stasis rifle but it takes literal minutes of constant stabbing
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# ? Apr 6, 2018 04:16 |
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Captain Invictus posted:watermarbles? Marblemelons. Plant 8, slash 2, harvest 6, plant 8, eat the 6. You will never want for food or water.
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# ? Apr 6, 2018 04:21 |
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Rutibex posted:You can learn this in game if you read all of the PDAs you find. PDA also 'teaches' you that you can get stalker teeth by killing them with a knife, unless they finally removed that from the game like they removed the Stasis rifle's data file outright saying "get a conventional weapon to defend yourself over this".
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# ? Apr 6, 2018 04:25 |
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Wow I finished the game and had no clue the still suit existed. Go figure.
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# ? Apr 6, 2018 04:27 |
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# ? Jun 5, 2024 06:56 |
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I used Bulbo trees and had similarly infinite food
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# ? Apr 6, 2018 04:28 |