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Restrained Crown Posse posted:Going to give the first System Shock a spin tonight. Anything I should know going in? Found the difficulty sliders on the main menu a bit obtuse when looking at it before. On each level you should find the resurrection pod asap. There is a cruel troll joke with the resurrection pod on one of the levels.
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# ? Oct 12, 2019 22:40 |
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# ? May 29, 2024 23:01 |
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site posted:just ran through it and yeah its pretty slick. only thing i noticed was a very quick green flash when stepping off the elevator that merges maps 7 and 8 That green flash is you. (If you change your player color, you can change the color of the flash.) Basically, what happens is that when you're partly in the portal without having crossed the line yet, your body gets drawn on the other side of the portal while your viewpoint is still on the first side, and so you see yourself.
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# ? Oct 12, 2019 22:54 |
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# ? Oct 12, 2019 23:01 |
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All this talk of portals, I had to google it. Maybe this was posted before, but this 5 year old video has some interesting stuff in it and I had no idea that you could do this kinda stuff now. Reminds me of that moving room portal in Prey 2006 https://www.youtube.com/watch?v=oYI9LFP0K6U&t=121s HolyKrap fucked around with this message at 23:09 on Oct 12, 2019 |
# ? Oct 12, 2019 23:06 |
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The height differences for portals were shitcanned in the final implementation, unfortunately. No more infinite staircase effects.
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# ? Oct 12, 2019 23:38 |
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You can still do some wild poo poo with portals, mind. I love making buildings that are bigger on the inside than the outside, for example.
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# ? Oct 12, 2019 23:56 |
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Love that impossible geometry stuff, there's some fun usage of that in Duke 3D World Tour's Amsterdam level.
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# ? Oct 13, 2019 00:12 |
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Infinitum posted:Pro unmute
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# ? Oct 13, 2019 00:34 |
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Non euclidean geometry is overrated. It has been possible in FPS engines since forever and basically no games have ever done anything super interesting with it, mostly because our monkey brains have enough problems with virtual euclidean geometry and adding moving portals and poo poo quickly gets absurd.
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# ? Oct 13, 2019 00:34 |
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Also I have a question: Is there now, or has there ever been multiplayer Wolf3D?
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# ? Oct 13, 2019 00:36 |
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Linguica posted:Non euclidean geometry is overrated. It has been possible in FPS engines since forever and basically no games have ever done anything super interesting with it, mostly because our monkey brains have enough problems with virtual euclidean geometry and adding moving portals and poo poo quickly gets absurd. Do the 720 degrees within 360 degrees of duke nukem count?
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# ? Oct 13, 2019 00:39 |
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HolyKrap posted:All this talk of portals, I had to google it. Maybe this was posted before, but this 5 year old video has some interesting stuff in it and I had no idea that you could do this kinda stuff now. Reminds me of that moving room portal in Prey 2006 holy gently caress I REALLY want more games to explore 4D space like this
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# ? Oct 13, 2019 01:38 |
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It’s hard enough to bind 6DOF controls without having to find keys for ana and kata
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# ? Oct 13, 2019 04:36 |
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Out of the big three of the revival shooters, I think I like Amid Evil the most. DUSK is fantastic, but I couldn't get into a second playthrough. I just kind of faded out during the horror/story parts. I didn't get more than a few levels into Ion before I got bored with enemies.
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# ? Oct 13, 2019 04:49 |
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haveblue posted:It’s hard enough to bind 6DOF controls without having to find keys for ana and kata bind Q to strange and E to charm
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# ? Oct 13, 2019 05:39 |
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haveblue posted:It’s hard enough to bind 6DOF controls without having to find keys for ana and kata https://www.youtube.com/watch?v=UtRqgszxZlg
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# ? Oct 13, 2019 06:18 |
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HolyKrap posted:All this talk of portals, I had to google it. Maybe this was posted before, but this 5 year old video has some interesting stuff in it and I had no idea that you could do this kinda stuff now. Reminds me of that moving room portal in Prey 2006 Cat Mattress posted:The height differences for portals were shitcanned in the final implementation, unfortunately. No more infinite staircase effects. Linguica posted:Non euclidean geometry is overrated. It has been possible in FPS engines since forever and basically no games have ever done anything super interesting with it, mostly because our monkey brains have enough problems with virtual euclidean geometry and adding moving portals and poo poo quickly gets absurd.
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# ? Oct 13, 2019 07:16 |
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Shadow Hog posted:Also the portals are purely static, they can't move around wildly like the part you timestamped. You could still put portals on polyobjects and move them around last time I checked I mostly just use em for room over room stuff though
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# ? Oct 13, 2019 07:26 |
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haveblue posted:It’s hard enough to bind 6DOF controls without having to find keys for ana and kata WASD (or WAXD) with QC and ZE for up/down and ana/kata, then mirror it on the numpad for turning/rolling/pitching/whatever it's called.
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# ? Oct 13, 2019 08:25 |
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the cool posts kid posted:You could still put portals on polyobjects and move them around last time I checked Graf's been mooting adding moving sectors you can stand on (as opposed to polyobjects) lately, but if it happens they'll probably be limited to moving in the four cardinal directions without rotation to avoid issues related to actors using boxes instead of cylinders or whatever for collision.
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# ? Oct 13, 2019 08:29 |
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Youtube Recommends brought me back to Civve's Pro Doom 2 video and... it has a half a million views now. More than his pro blood video. Wow. Never followed a youtuber who blew up quite as big,
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# ? Oct 13, 2019 09:38 |
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Animal-Mother posted:Also I have a question: There have been dozens of crap "WolfenDoom" attempts from over the years that are basic reskins and shoddy DEHACKED work, but they barely count. But there is at least a TC for ZDoom which is about 95% accurate to Wolf3D's handling and gameplay. You could play that through Zandronum for easy multiplayer stuff.
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# ? Oct 13, 2019 13:10 |
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LORD OF BOOTY posted:You can still do some wild poo poo with portals, mind. I love making buildings that are bigger on the inside than the outside, for example. Someone should make a House of Leaves set of levels. Come for the impossible geometry and 5 1/2 minute hallway, stay for the surreal and existential horror and also because you can't find your way out.
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# ? Oct 13, 2019 13:46 |
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Animal-Mother posted:Also I have a question:
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# ? Oct 13, 2019 14:00 |
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Animal-Mother posted:Also I have a question:
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# ? Oct 13, 2019 14:20 |
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The Kins posted:Not online, but if comfy couch multiplayer is your go, SplitWolf gives you split-screen co-op for up to four players and all sorts of silly alternate modes. This is the greatest mod. My wife and I definitely should play through Wolf3D coop.
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# ? Oct 13, 2019 16:15 |
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Odd Mutant posted:Youtube Recommends brought me back to Civve's Pro Doom 2 video and... it has a half a million views now. More than his pro blood video. Wow. Never followed a youtuber who blew up quite as big, "I don't know I wasn't smelling dude's dicks on the Mayflower" from his Pirates 5 video is great.
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# ? Oct 13, 2019 17:44 |
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Shadow Hog posted:Also the portals are purely static, they can't move around wildly like the part you timestamped. Antichamber was loving great and more people need to play it.
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# ? Oct 13, 2019 19:31 |
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mind the walrus posted:He's got some good one-liners and earned a lot of points for his 1-2 punch of calling out GGMan for being trash as SIGIL and being honest that the Blood HD rerelease was jank on release. He's also had Youtubers trying to promote him, most notably Matt McMuscles (Matt from Super Best Friends) gave him a video cameo and regularly tries to get his viewers to watch Civvie. It's gotta suck these days when you see a Tuber who has a few good videos, then you try to promote him and later have to figure out how you're going to apologize when that person later turns out to be a creep.
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# ? Oct 13, 2019 19:39 |
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Plan Z posted:He's also had Youtubers trying to promote him, most notably Matt McMuscles (Matt from Super Best Friends) gave him a video cameo and regularly tries to get his viewers to watch Civvie. Wait, did civvie turn out to be a creep or are you just making a tangential observation there?
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# ? Oct 13, 2019 20:04 |
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JerryLee posted:Wait, did civvie turn out to be a creep or are you just making a tangential observation there? Tangential observation. So far Civvie has been fine.
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# ? Oct 13, 2019 20:05 |
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Really loving Shodan's design in SS3 (the first pic). https://twitter.com/MattMcMuscles/status/1183452858148118529
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# ? Oct 13, 2019 20:54 |
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Are they ignoring SS2s ending. I really want to see seven-of-nine Shodan. e: thinking of Ex Machina’s ending and how scary it would be having an android in human society people are unaware of. Usually the trope is they’re on the run or defensive but Shodan is now mortal but still has a machine brain. al-azad fucked around with this message at 21:12 on Oct 13, 2019 |
# ? Oct 13, 2019 21:08 |
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al-azad posted:Are they ignoring SS2s ending. I really want to see seven-of-nine Shodan.
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# ? Oct 13, 2019 21:15 |
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90s Cringe Rock posted:nah is a bad ending, signed, a million nerds who are horny for shodan
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# ? Oct 13, 2019 21:26 |
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JerryLee posted:Wait, did civvie turn out to be a creep or are you just making a tangential observation there? Nah, that was off-topic rambling.
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# ? Oct 13, 2019 21:29 |
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…also, doesn't SS2 already offer a sequel hook? The ending is not just “nah”, but also “…do you like my new hairstyle?”
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# ? Oct 13, 2019 21:41 |
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To be frank, the hairstyle was pretty terrible.
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# ? Oct 13, 2019 21:43 |
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RyokoTK posted:Antichamber was loving great and more people need to play it. It is great and a lot of people did play it. I'm pretty sure it's a multi-million seller which is impressive because it's a puzzle game and it's got such a weird aesthetic.
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# ? Oct 13, 2019 22:00 |
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# ? May 29, 2024 23:01 |
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Tippis posted:…also, doesn't SS2 already offer a sequel hook? The ending is not just “nah”, but also “…do you like my new hairstyle?” Yeah, SS2 ends with obvious sequel bait by implying that SHODAN has downloaded a copy of herself to Rebecca, either using implant shenanigans or using the FTL drive. There's also any number of ways they could take SS3 that don't involve SS2 at all -- there's no way SPU-43893 was the only copy of SHODAN floating around, for starters, since Citadel's bridge was recovered intact. But IIRC SS3 is in fact planned to be a direct sequel to SS2.
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# ? Oct 13, 2019 22:12 |