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Do I understand it correctly that sending a trader is the only way to share food and production between your cities even if they're neighbors? And are trade routes only one-way in this game, so only the sender benefits? In that case if one of my cities urgently need food for instance, would I first send my trader to that city and then make it travel back?
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# ? Oct 24, 2016 01:51 |
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# ? Jun 10, 2024 01:48 |
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CharlieFoxtrot posted:People were talking up Galileo on mountains but this is pretty good too: Janaki Ammal is great too; +400 Science for every rainforest she's on or adjacent to.
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# ? Oct 24, 2016 01:59 |
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Why isn't my Civ 6 actually doing full screen? It's set to full screen but it's operating as borderless window and I can't scroll when I move my mouse to the edge of the screen.
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# ? Oct 24, 2016 02:02 |
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Zotix posted:Why isn't my Civ 6 actually doing full screen? It's set to full screen but it's operating as borderless window and I can't scroll when I move my mouse to the edge of the screen. Go into Options, there's toggles for lock mouse to screen and mouse scroll that you need to turn on.
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# ? Oct 24, 2016 02:02 |
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...can i not stop it from automatically snapping to my next unit with remaining moves?
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# ? Oct 24, 2016 02:04 |
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Finally got a win on Emperor with 8 players. My capital had 200 Production and the other cities had 100 to 150. I'm getting a grip at this game and I love it... now I need to get back to work.Your Computer posted:Do I understand it correctly that sending a trader is the only way to share food and production between your cities even if they're neighbors? Yep, I actually got my win that way. Communism + Internal Trade Routes Policies + Germany sure is fun. turboraton fucked around with this message at 02:12 on Oct 24, 2016 |
# ? Oct 24, 2016 02:05 |
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cams posted:...can i not stop it from automatically snapping to my next unit with remaining moves? quote:;Does the selection auto cycle to the next available unit? (0 = no, 1 = yes) look in My Documents\My Games\Civ VI\UserOptions.txt
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# ? Oct 24, 2016 02:08 |
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I really lucked out with my spawn location. I'm in the northern half of the continent, separated from the rest by a long mountain range where the only passable points are chokepoints with hill tiles everywhere. I'm just waiting for Tomyris to start splashing her horses up against my defenses. She's got a bunch of units parked right outside my border.
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# ? Oct 24, 2016 02:11 |
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Wow Sumaria was dumb as gently caress in my game. Gilgamesh declared on me, having Egypt meet me one turn and immediately declare war the next, pumping units constantly to take me out. Had trouble at first, but after getting my miltary going and taking down his capital...and immediately dies. He never made a second city, just did nothing but made units.
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# ? Oct 24, 2016 02:13 |
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Your Computer posted:Do I understand it correctly that sending a trader is the only way to share food and production between your cities even if they're neighbors? Yea only the sender benefits. I mean there is a slot that says what the target city could receive, but it's always blank for me so
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# ? Oct 24, 2016 02:32 |
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Cleopatra gets stuff when someone sends traders her way, I think
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# ? Oct 24, 2016 02:33 |
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Strange, I have not cared about food at all in the three games I've played. I've only built farms when I needed housing.
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# ? Oct 24, 2016 02:39 |
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I just started a game, and found some natural wonder in the world. Is it worth settling there? Or is it just a thing that I get a bonus to something just when I discover it.
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# ? Oct 24, 2016 02:41 |
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Perestroika posted:I've gone with Egypt for my first game, and it works really well if you want to build up but also stay flexible. You get mad money from international trade*, extra production for anything next to a river, and have the option for a decent bit of faith production with sphinxes. And if you do get drawn into war early on, their chariots are really drat good and should help you through antiquity. Last game I was taking in 750/turn at the same point in time with Greece. 8 cities, econ center in every city, harbors in every city, and econ focused traits. At turn 90 I started to snowball with this strategy and at the end I was rush buying all my troops directly to fund a war I was having for fun. With that sort of income, I was able to buy out every great person I was interested in. Space victory took me one turn after the moon landing: sent off a few nukes and insta-rushed the 3 mars components with great people. Seemed broken.
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# ? Oct 24, 2016 02:45 |
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Zotix posted:I just started a game, and found some natural wonder in the world. Is it worth settling there? Or is it just a thing that I get a bonus to something just when I discover it. The natural wonder will give bonus yields to adjacent tiles. They also will give bonuses to nearby Holy Sites and can be used for national parks in the late game
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# ? Oct 24, 2016 02:48 |
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Thanks, glad I didn't misunderstand traders at least Next question; is the game seriously overestimating unique tile improvements? The game keeps recommending I build Sphinxes everywhere and I'm pretty sure it did the same for Great Walls when I tried China (and other Civs with special improvements). Speaking of China, I ended up retiring that game because I spent so much time building walls in dumb places.. It seems like it would take a lot of planning to make a good wall and not have it be in the way of stuff you'll want to build a hundred turns later. Is there a trick to it or do I have to git gud if I want to play them effectively?
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# ? Oct 24, 2016 02:50 |
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Geight posted:Yo, this game has more than one quote for a given piece of research. Sean Bean had a lot of free time I guess
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# ? Oct 24, 2016 02:59 |
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How can I list my units so i can select one? I built a builder, but he's MIA and I have a feeling some barbarians crushed him, but I have a slew of roads built, and I'm wondering if he's wandered off somewhere.
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# ? Oct 24, 2016 03:04 |
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Bubbacub posted:Is there a way to see how many nukes you've built? Shows up with your other resources in the top left. Your silos and submarines also show the total, I think.
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# ? Oct 24, 2016 03:04 |
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Zotix posted:How can I list my units so i can select one? I built a builder, but he's MIA and I have a feeling some barbarians crushed him, but I have a slew of roads built, and I'm wondering if he's wandered off somewhere. Click on a unit's name. It'll give you a (weirdly tiny) list you can scroll through that'll show every unit you own.
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# ? Oct 24, 2016 03:05 |
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Apologies if this has been asked already but there's a shitton of new posts. I'm at war in the end game trying to squash a couple bugs and also fend off someone that's vaguely a threat to me, but every time I move to take over a city (deliver the "killing" blow) my game crashes. Was really hoping to finish off my domination victory tonight but not being able to take cities is a slight deterrent to this.
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# ? Oct 24, 2016 03:07 |
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Zotix posted:How can I list my units so i can select one? I built a builder, but he's MIA and I have a feeling some barbarians crushed him, but I have a slew of roads built, and I'm wondering if he's wandered off somewhere. Builders do not build roads. Trade caravans do.
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# ? Oct 24, 2016 03:08 |
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Zotix posted:How can I list my units so i can select one? I built a builder, but he's MIA and I have a feeling some barbarians crushed him, but I have a slew of roads built, and I'm wondering if he's wandered off somewhere. you might have just used up all his charges?
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# ? Oct 24, 2016 03:13 |
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I wish the spaceport wasnt considered a district, because having one that takes 20+ turns to build near the end of the game sucks.
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# ? Oct 24, 2016 03:17 |
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IDK I think considering the fact that the spaceport is super useful for 3 of the victory conditions I think it's actually well balanced.
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# ? Oct 24, 2016 03:17 |
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Question; does making improvements everywhere, like mines, farms, etc. destroy unrevealed strategic resources, or if you, say, make a mine on a hill that is later revealed to have uranium does it just become a uranium mine, or you have to make a new improvement to get it or whatever? The "blanket your lands in improvements" strategy makes sense but if it wrecks your chances at strategic resources later that wouldn't be ideal.
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# ? Oct 24, 2016 03:20 |
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Is there a way to auto-renew counterspy missions, because having to click through that poo poo every 4 turns is tedious and if I don't do that all my factories get blown up
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# ? Oct 24, 2016 03:21 |
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IcePhoenix posted:Apologies if this has been asked already but there's a shitton of new posts. Sounds like it's crashing when whoever you killed shows up to give their concession speech. I had something similar where I crashed every time I met Victoria under certain circumstances. I was able to work around it by turning off animated leaders.
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# ? Oct 24, 2016 03:22 |
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Wow the UI is so, so bad. After spending so much time and effort improving it with Civ V expansions and patches, how could they have gone completely 180 on it? I just discovered bronze working and the only iron I see so far on the map is in a lovely desert with not much else around. Is there any other way to get access to it besides building a city nearby?
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# ? Oct 24, 2016 03:23 |
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Koryk posted:Sounds like it's crashing when whoever you killed shows up to give their concession speech. I had something similar where I crashed every time I met Victoria under certain circumstances. I was able to work around it by turning off animated leaders. I don't think it's a concession speech, it's not their last city, just any city period. CharlieFoxtrot posted:Is there a way to auto-renew counterspy missions, because having to click through that poo poo every 4 turns is tedious and if I don't do that all my factories get blown up Yeah, I need this really bad as well. It's an even bigger pain once you get 3+ spies running.
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# ? Oct 24, 2016 03:29 |
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IcePhoenix posted:Yeah, I need this really bad as well. It's an even bigger pain once you get 3+ spies running. I would also be fine if we could disable espionage when creating a game like in Civ V because I play on babby difficulty and it's just a hassle rather than being interesting in any way
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# ? Oct 24, 2016 03:34 |
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So not only does this game use the Snopes-level garbage story about the NASA million dollar pen, but they attribute it to a guy named Will Chabot, whose first Google hits are BrainyQuotes and retweets of other quote sites
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# ? Oct 24, 2016 03:36 |
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IcePhoenix posted:Apologies if this has been asked already but there's a shitton of new posts. Vladimir Putin unique ability lookin good
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# ? Oct 24, 2016 03:37 |
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For those who like me had their game suddenly stop working today by getting stuck on the loading screen, apparently the issue has to do with a Windows Defender update or something. Disabling Windows Defender, or adding the game's folder as an exception, seems to fix the issue.
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# ? Oct 24, 2016 03:37 |
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So I decided to bite the bullet and get this. What's a good civ to start as? Rome seems decently generic/beneficial but Scythia's ability seems hilariously amazing. In Civ 5 I tended to turtle towards science/culture/diplomatic victory too much...
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# ? Oct 24, 2016 03:40 |
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Arbitrary Coin posted:So I decided to bite the bullet and get this. What's a good civ to start as? Rome seems decently generic/beneficial but Scythia's ability seems hilariously amazing. In Civ 5 I tended to turtle towards science/culture/diplomatic victory too much... Germany is p much easy mode Other civs are better at specific victories, but Germany is best at production, and production makes you better at every victory
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# ? Oct 24, 2016 03:46 |
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Germany's great, yeah. Unique unit is ignorable but the Hansa rocks, extra districts rock, and extra military slots aren't bad. Bonuses against city-states are alright too, you can get some extra stuff early that way if you want Otherwise, hm. Greece, maybe? The extra wildcard is great early on, and Hoplites are probably nice early. Or maybe Russia? I dunno. No one is really "general" for the most part. I guess France is the most general since their bonuses are to midgame wonders and spies, and their unique unit is more powerful on their home continent, so they're sort of capable of whatever. Egypt's sort of general-ish I guess too; just always build on rivers. Roland Jones fucked around with this message at 03:55 on Oct 24, 2016 |
# ? Oct 24, 2016 03:52 |
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I just built a city on a long narrow sandbar just so I could spam the entire coastline with seaside resorts.
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# ? Oct 24, 2016 03:52 |
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Roland Jones posted:Germany's great, yeah. Unique unit is ignorable but the Hansa rocks, extra districts rock, and extra military slots aren't bad. Bonuses against city-states are alright too, you can get some extra stuff early that way if you want Huh, so attacking city states doesn't make you diplomatic poison for the entire game now? Also, in general how to districts compare to tile improvements? should you be getting districts as fast as possible and razing all your farms and mines?
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# ? Oct 24, 2016 03:55 |
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# ? Jun 10, 2024 01:48 |
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a
emTme3 fucked around with this message at 03:13 on Mar 31, 2022 |
# ? Oct 24, 2016 03:56 |