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Your Computer
Oct 3, 2008




Grimey Drawer
Do I understand it correctly that sending a trader is the only way to share food and production between your cities even if they're neighbors?

And are trade routes only one-way in this game, so only the sender benefits? In that case if one of my cities urgently need food for instance, would I first send my trader to that city and then make it travel back? :raise:

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Roland Jones
Aug 18, 2011

by Nyc_Tattoo

CharlieFoxtrot posted:

People were talking up Galileo on mountains but this is pretty good too:



Charles Darwin's activated ability gives 500 science per natural wonder tile he's on or adjacent to, so this is 2000 science

Janaki Ammal is great too; +400 Science for every rainforest she's on or adjacent to.

Zotix
Aug 14, 2011



Why isn't my Civ 6 actually doing full screen? It's set to full screen but it's operating as borderless window and I can't scroll when I move my mouse to the edge of the screen.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Zotix posted:

Why isn't my Civ 6 actually doing full screen? It's set to full screen but it's operating as borderless window and I can't scroll when I move my mouse to the edge of the screen.

Go into Options, there's toggles for lock mouse to screen and mouse scroll that you need to turn on.

cams
Mar 28, 2003


...can i not stop it from automatically snapping to my next unit with remaining moves?

turboraton
Aug 28, 2011
Finally got a win on Emperor with 8 players. My capital had 200 Production and the other cities had 100 to 150. I'm getting a grip at this game and I love it... now I need to get back to work.

Your Computer posted:

Do I understand it correctly that sending a trader is the only way to share food and production between your cities even if they're neighbors?

And are trade routes only one-way in this game, so only the sender benefits? In that case if one of my cities urgently need food for instance, would I first send my trader to that city and then make it travel back? :raise:

Yep, I actually got my win that way. Communism + Internal Trade Routes Policies + Germany sure is fun.

turboraton fucked around with this message at 02:12 on Oct 24, 2016

emdash
Oct 19, 2003

and?

cams posted:

...can i not stop it from automatically snapping to my next unit with remaining moves?

quote:

;Does the selection auto cycle to the next available unit? (0 = no, 1 = yes)
AutoUnitCycle 1

look in My Documents\My Games\Civ VI\UserOptions.txt

Inverness
Feb 4, 2009

Fully configurable personal assistant.
I really lucked out with my spawn location. I'm in the northern half of the continent, separated from the rest by a long mountain range where the only passable points are chokepoints with hill tiles everywhere. I'm just waiting for Tomyris to start splashing her horses up against my defenses. She's got a bunch of units parked right outside my border.

Rirse
May 7, 2006

by R. Guyovich
Wow Sumaria was dumb as gently caress in my game. Gilgamesh declared on me, having Egypt meet me one turn and immediately declare war the next, pumping units constantly to take me out. Had trouble at first, but after getting my miltary going and taking down his capital...and immediately dies. He never made a second city, just did nothing but made units.

CAPTAIN CAPSLOCK
Sep 11, 2001



Your Computer posted:

Do I understand it correctly that sending a trader is the only way to share food and production between your cities even if they're neighbors?

And are trade routes only one-way in this game, so only the sender benefits? In that case if one of my cities urgently need food for instance, would I first send my trader to that city and then make it travel back? :raise:

Yea only the sender benefits. I mean there is a slot that says what the target city could receive, but it's always blank for me so :shrug:

Jay Rust
Sep 27, 2011

Cleopatra gets stuff when someone sends traders her way, I think

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Strange, I have not cared about food at all in the three games I've played. I've only built farms when I needed housing.

Zotix
Aug 14, 2011



I just started a game, and found some natural wonder in the world. Is it worth settling there? Or is it just a thing that I get a bonus to something just when I discover it.

Ruggan
Feb 20, 2007
WHAT THAT SMELL LIKE?!


Perestroika posted:

I've gone with Egypt for my first game, and it works really well if you want to build up but also stay flexible. You get mad money from international trade*, extra production for anything next to a river, and have the option for a decent bit of faith production with sphinxes. And if you do get drawn into war early on, their chariots are really drat good and should help you through antiquity.

*Case in point:


Last game I was taking in 750/turn at the same point in time with Greece. 8 cities, econ center in every city, harbors in every city, and econ focused traits.

At turn 90 I started to snowball with this strategy and at the end I was rush buying all my troops directly to fund a war I was having for fun. With that sort of income, I was able to buy out every great person I was interested in. Space victory took me one turn after the moon landing: sent off a few nukes and insta-rushed the 3 mars components with great people. Seemed broken.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Zotix posted:

I just started a game, and found some natural wonder in the world. Is it worth settling there? Or is it just a thing that I get a bonus to something just when I discover it.

The natural wonder will give bonus yields to adjacent tiles. They also will give bonuses to nearby Holy Sites and can be used for national parks in the late game

Your Computer
Oct 3, 2008




Grimey Drawer
Thanks, glad I didn't misunderstand traders at least :downs:

Next question; is the game seriously overestimating unique tile improvements? The game keeps recommending I build Sphinxes everywhere and I'm pretty sure it did the same for Great Walls when I tried China (and other Civs with special improvements).

Speaking of China, I ended up retiring that game because I spent so much time building walls in dumb places.. It seems like it would take a lot of planning to make a good wall and not have it be in the way of stuff you'll want to build a hundred turns later. Is there a trick to it or do I have to git gud if I want to play them effectively?

Asproigerosis
Mar 13, 2013

insufferable

Geight posted:

Yo, this game has more than one quote for a given piece of research. :aaa:

Sean Bean had a lot of free time I guess

Zotix
Aug 14, 2011



How can I list my units so i can select one? I built a builder, but he's MIA and I have a feeling some barbarians crushed him, but I have a slew of roads built, and I'm wondering if he's wandered off somewhere.

BinaryDoubts
Jun 6, 2013

Looking at it now, it really is disgusting. The flesh is transparent. From the start, I had no idea if it would even make a clapping sound. So I diligently reproduced everything about human hands, the bones, joints, and muscles, and then made them slap each other pretty hard.

Bubbacub posted:

Is there a way to see how many nukes you've built?

Shows up with your other resources in the top left. Your silos and submarines also show the total, I think.

BinaryDoubts
Jun 6, 2013

Looking at it now, it really is disgusting. The flesh is transparent. From the start, I had no idea if it would even make a clapping sound. So I diligently reproduced everything about human hands, the bones, joints, and muscles, and then made them slap each other pretty hard.

Zotix posted:

How can I list my units so i can select one? I built a builder, but he's MIA and I have a feeling some barbarians crushed him, but I have a slew of roads built, and I'm wondering if he's wandered off somewhere.

Click on a unit's name. It'll give you a (weirdly tiny) list you can scroll through that'll show every unit you own.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Apologies if this has been asked already but there's a shitton of new posts.

I'm at war in the end game trying to squash a couple bugs and also fend off someone that's vaguely a threat to me, but every time I move to take over a city (deliver the "killing" blow) my game crashes. Was really hoping to finish off my domination victory tonight but not being able to take cities is a slight deterrent to this.

MRC48B
Apr 2, 2012

Zotix posted:

How can I list my units so i can select one? I built a builder, but he's MIA and I have a feeling some barbarians crushed him, but I have a slew of roads built, and I'm wondering if he's wandered off somewhere.

Builders do not build roads. Trade caravans do.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Zotix posted:

How can I list my units so i can select one? I built a builder, but he's MIA and I have a feeling some barbarians crushed him, but I have a slew of roads built, and I'm wondering if he's wandered off somewhere.

you might have just used up all his charges?

Glass of Milk
Dec 22, 2004
to forgive is divine
I wish the spaceport wasnt considered a district, because having one that takes 20+ turns to build near the end of the game sucks.

Impermanent
Apr 1, 2010
IDK I think considering the fact that the spaceport is super useful for 3 of the victory conditions I think it's actually well balanced.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Question; does making improvements everywhere, like mines, farms, etc. destroy unrevealed strategic resources, or if you, say, make a mine on a hill that is later revealed to have uranium does it just become a uranium mine, or you have to make a new improvement to get it or whatever? The "blanket your lands in improvements" strategy makes sense but if it wrecks your chances at strategic resources later that wouldn't be ideal.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Is there a way to auto-renew counterspy missions, because having to click through that poo poo every 4 turns is tedious and if I don't do that all my factories get blown up

Koryk
Jun 5, 2007

IcePhoenix posted:

Apologies if this has been asked already but there's a shitton of new posts.

I'm at war in the end game trying to squash a couple bugs and also fend off someone that's vaguely a threat to me, but every time I move to take over a city (deliver the "killing" blow) my game crashes. Was really hoping to finish off my domination victory tonight but not being able to take cities is a slight deterrent to this.

Sounds like it's crashing when whoever you killed shows up to give their concession speech. I had something similar where I crashed every time I met Victoria under certain circumstances. I was able to work around it by turning off animated leaders.

Precambrian Video Games
Aug 19, 2002



Wow the UI is so, so bad. After spending so much time and effort improving it with Civ V expansions and patches, how could they have gone completely 180 on it?

I just discovered bronze working and the only iron I see so far on the map is in a lovely desert with not much else around. Is there any other way to get access to it besides building a city nearby?

IcePhoenix
Sep 18, 2005

Take me to your Shida

Koryk posted:

Sounds like it's crashing when whoever you killed shows up to give their concession speech. I had something similar where I crashed every time I met Victoria under certain circumstances. I was able to work around it by turning off animated leaders.

I don't think it's a concession speech, it's not their last city, just any city period.

CharlieFoxtrot posted:

Is there a way to auto-renew counterspy missions, because having to click through that poo poo every 4 turns is tedious and if I don't do that all my factories get blown up

Yeah, I need this really bad as well. It's an even bigger pain once you get 3+ spies running.

Your Computer
Oct 3, 2008




Grimey Drawer

IcePhoenix posted:

Yeah, I need this really bad as well. It's an even bigger pain once you get 3+ spies running.

I would also be fine if we could disable espionage when creating a game like in Civ V because I play on babby difficulty and it's just a hassle rather than being interesting in any way :saddowns:

CharlieFoxtrot
Mar 27, 2007

organize digital employees



So not only does this game use the Snopes-level garbage story about the NASA million dollar pen, but they attribute it to a guy named Will Chabot, whose first Google hits are BrainyQuotes and retweets of other quote sites

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

IcePhoenix posted:

Apologies if this has been asked already but there's a shitton of new posts.

I'm at war in the end game trying to squash a couple bugs and also fend off someone that's vaguely a threat to me, but every time I move to take over a city (deliver the "killing" blow) my game crashes. Was really hoping to finish off my domination victory tonight but not being able to take cities is a slight deterrent to this.

Vladimir Putin unique ability lookin good

DEO3
Oct 25, 2005
For those who like me had their game suddenly stop working today by getting stuck on the loading screen, apparently the issue has to do with a Windows Defender update or something. Disabling Windows Defender, or adding the game's folder as an exception, seems to fix the issue.

Arbitrary Coin
Feb 17, 2012

:minnie: Cat Army :minnie:
2nd Battalion
So I decided to bite the bullet and get this. What's a good civ to start as? Rome seems decently generic/beneficial but Scythia's ability seems hilariously amazing. In Civ 5 I tended to turtle towards science/culture/diplomatic victory too much...

quadrophrenic
Feb 4, 2011

WIN MARNIE WIN

Arbitrary Coin posted:

So I decided to bite the bullet and get this. What's a good civ to start as? Rome seems decently generic/beneficial but Scythia's ability seems hilariously amazing. In Civ 5 I tended to turtle towards science/culture/diplomatic victory too much...

Germany is p much easy mode

Other civs are better at specific victories, but Germany is best at production, and production makes you better at every victory

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Germany's great, yeah. Unique unit is ignorable but the Hansa rocks, extra districts rock, and extra military slots aren't bad. Bonuses against city-states are alright too, you can get some extra stuff early that way if you want

Otherwise, hm. Greece, maybe? The extra wildcard is great early on, and Hoplites are probably nice early. Or maybe Russia? I dunno. No one is really "general" for the most part. I guess France is the most general since their bonuses are to midgame wonders and spies, and their unique unit is more powerful on their home continent, so they're sort of capable of whatever. Egypt's sort of general-ish I guess too; just always build on rivers.

Roland Jones fucked around with this message at 03:55 on Oct 24, 2016

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I just built a city on a long narrow sandbar just so I could spam the entire coastline with seaside resorts.

Arbitrary Coin
Feb 17, 2012

:minnie: Cat Army :minnie:
2nd Battalion

Roland Jones posted:

Germany's great, yeah. Unique unit is ignorable but the Hansa rocks, extra districts rock, and extra military slots aren't bad. Bonuses against city-states are alright too, you can get some extra stuff early that way if you want

Otherwise, hm. Greece, maybe? The extra wildcard is great early on, and Hoplites are probably nice early.

Huh, so attacking city states doesn't make you diplomatic poison for the entire game now?

Also, in general how to districts compare to tile improvements? should you be getting districts as fast as possible and razing all your farms and mines?

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emTme3
Nov 7, 2012

by Hand Knit
a

emTme3 fucked around with this message at 03:13 on Mar 31, 2022

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