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They can also be used in Kill Team and (sorta) 30k!
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# ? Nov 27, 2019 17:04 |
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# ? Jun 4, 2024 04:20 |
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Purple and gold is such a freaking good combo.
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# ? Nov 27, 2019 17:07 |
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moths posted:They can also be used in Kill Team and (sorta) 30k! You know I've never even considered Daemons in Kill Team until now, but to me it seems taking a team of 7 Pink Horrors all of which can cause a mortal wound per turn on a roll of 6+ on 2D6 even without line of sight from 18 inches away seems broken as gently caress? Sure they are squishy as gently caress but when you kill one of it creates two blue Horrors who both can also cast Psybolt. Am I missing something here? Edit: Oh you need line of sight. But still, seems very powerful! Kitchner fucked around with this message at 17:24 on Nov 27, 2019 |
# ? Nov 27, 2019 17:21 |
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I think that attack is limited to once per turn.
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# ? Nov 27, 2019 17:28 |
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JIZZ DENOUEMENT posted:Purple and gold is such a freaking good combo. Monarchies used it for centuries for a reason!
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# ? Nov 27, 2019 17:32 |
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moths posted:I think that attack is limited to once per turn. Rulebook states a psyker cannot manifest the same power twice in a phase, but this is seven different psykers manifesting the power. Had a look at the FAQ and doesn't seem to restrict it there. Psybolt is the equivalent of Smite in 40K and smite is the only psychic power you can spam.
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# ? Nov 27, 2019 17:36 |
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JIZZ DENOUEMENT posted:Purple and gold is such a freaking good combo. Goddamn Vikings
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# ? Nov 27, 2019 17:39 |
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Kitchner posted:Rulebook states a psyker cannot manifest the same power twice in a phase, but this is seven different psykers manifesting the power. Had a look at the FAQ and doesn't seem to restrict it there. Psybolt is the equivalent of Smite in 40K and smite is the only psychic power you can spam. From the KT rulebook, Page 26: quote:In the Psychic phase, players take it in turn to choose a single psyker from their kill team with which to attempt to manifest one or more psychic powers, in the order determined in the Initiative phase. Each player can only choose a single psyker in each battle round, and once all players with any psykers have done so (or have decided not to), the Psychic phase ends and the Shooting phase begins. Emphasis mine.
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# ? Nov 27, 2019 17:54 |
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Ahh got it, thanks. Now I see why the fact the grey Knights can pick two models to use psychic powers is pretty good.
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# ? Nov 27, 2019 17:55 |
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Kitchner posted:Rulebook states a psyker cannot manifest the same power twice in a phase, but this is seven different psykers manifesting the power. Had a look at the FAQ and doesn't seem to restrict it there. Psybolt is the equivalent of Smite in 40K and smite is the only psychic power you can spam. From the core book: quote:In the Psychic phase, players take it in turn to choose a single psyker from their kill team with which to attempt to manifest one or more psychic powers, in the order determined in the Initiative phase. Each player can only choose a single psyker in each battle round, and once all players with any psykers have done so (or have decided not to), the Psychic phase ends and the Shooting phase begins. IDK if it changed in Elites or Commanders, but you only get to pick one model to use powers per Psychic phase. There are advantages to multiple psykers, but it's not as broken as it initially looks. E;FB
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# ? Nov 27, 2019 17:57 |
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moths posted:IDK if it changed in Elites or Commanders, but you only get to pick one model to use powers per Psychic phase. They gave Grey Knights and Thousand Sons the ability to use two psykers per turn in Elites, but it's a specific rule for each kill team that overrides the base rules, Brotherhood of Psykers/Sorcerers respectively.
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# ? Nov 27, 2019 18:01 |
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The next Tyranid tidbit is up, including an example of a new psychic power that is... the old version of Dominion.
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# ? Nov 27, 2019 18:09 |
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4+ FNP against overwatch is pretty dope
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# ? Nov 27, 2019 18:12 |
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Yeah those rules aren't exactly inspiring. So unlike marines who get an armywide AP bonus on all units from the start of the game just for being marines, Tyranids get to pay a command point for a -1 AP to one unit if it can first destroy something without the bonus? And Adaptive Physiology means giving up a warlord trait. Oh boy.
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# ? Nov 27, 2019 18:14 |
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Appreciate some of the terrain deals from earlier, but so many of the stores are from UK/EU/AUS - anyone seen and good deals from USA/CAN? That 25EU for that one terrain kit was great but doubling it for shipping is mehhhhh
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# ? Nov 27, 2019 18:22 |
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PierreTheMime posted:The next Tyranid tidbit is up, including an example of a new psychic power that is... the old version of Dominion. These new Tyranid rules kind of suck.
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# ? Nov 27, 2019 18:24 |
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goose willis posted:https://ttcombat.com/collections/industrial-hive/products/iron-labyrinth-death-quadrant-complex I don't think that's originally 175 - they seem to be comparing it to its plastic equivalent. (One image has the "old price" listed as "Why pay more?") E: still looks like a great deal tho. moths fucked around with this message at 18:34 on Nov 27, 2019 |
# ? Nov 27, 2019 18:28 |
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Today's preview is kinda a big oof compared to the BA on monday.
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# ? Nov 27, 2019 18:31 |
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I painted a thing for the first time in entirely too long, only took me a goddamn year to get around to it. I never want to paint anything with so many colours ever again
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# ? Nov 27, 2019 18:36 |
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JIZZ DENOUEMENT posted:Purple and gold is such a freaking good combo. https://www.youtube.com/watch?v=Fq3SfauwzgQ
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# ? Nov 27, 2019 18:50 |
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PierreTheMime posted:The next Tyranid tidbit is up, including an example of a new psychic power that is... the old version of Dominion. I'm trying to be optimistic here, but it's not exactly looking good. Adaptations look to be a literal version of Space Marine Successors, meaning you replace the trait with the two custom ones instead of any kind of additive experience, and the fact that that Adaptive Physiology replaces a Warlord trait is also pretty unfortunate. I was hoping that the new update would be an additive experience, giving Tyranids (who have the worst monofaction win rate on 40KStats at around 30%) a much needed boost in the same way that Space Marines have received in their Supplements and PA2. Instead it seems like PA3 is this weird hybrid of giving BA a major boost and maintaining the mediocrity of Tyranids. Obviously we don't have all the information, but if this article was intended to get Tyranid players hyped the way that Blood Angel players were GW definitely failed.
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# ? Nov 27, 2019 19:05 |
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PierreTheMime posted:The next Tyranid tidbit is up, including an example of a new psychic power that is... the old version of Dominion. I didn't expect anything nearly on the level of Marines, but I'm happy for anything new for my bugs. In some lists I just kind of shrug when picking a warlord trait because it doesn't really matter if it's on something that is going to hide in the back anyway. If my warlord is a Malanthrope and I'm not playing someone who relies on psychic powers, what am I going to take? I'm not entirely happy with the restriction of removing my warlord trait option and Dynamic Camouflage doesn't seem great, but hopefully that's not the best one of them. 4+ FNP against overwatch is pretty okay for swarms, and the +8" on ranged weapons with built-in rerolls is nice.
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# ? Nov 27, 2019 19:11 |
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Sykic posted:
That looks awesome!
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# ? Nov 27, 2019 19:17 |
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Yah at the start of new marines I was optimistic everyone else would get fun high powered stuff. But the PA stuff for everyone else has been pretty meh at best. Sisters of Battle seem well balanced upon first review which is good but that still leaves marines with a stupid high power level. Well I guess we will see with the rest of the PA stuff.
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# ? Nov 27, 2019 19:40 |
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Are there any fluff reasons one could use when two Tyranid armies would fight each other on the tabletop?
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# ? Nov 27, 2019 22:18 |
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Rules of Nature! Or just someone claiming the spot as the Apex Predator.
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# ? Nov 27, 2019 22:20 |
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goose willis posted:Are there any fluff reasons one could use when two Tyranid armies would fight each other on the tabletop? Hive Fleets competing for biomass? Corrupted Hive Mind signal thanks to AdMech fuckery? Lunch?
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# ? Nov 27, 2019 22:24 |
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goose willis posted:Are there any fluff reasons one could use when two Tyranid armies would fight each other on the tabletop? The Hive Mind does it all the time as a method of testing evolutionary variations. Aside from the energy expended as heat, it doesn’t really lose much of anything from either side once they’re drawn back up into ships as a slurry.
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# ? Nov 27, 2019 22:24 |
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goose willis posted:Are there any fluff reasons one could use when two Tyranid armies would fight each other on the tabletop? Honest fluff question, are there multiple hive minds for each hive fleet, or is the hive mind singular for all nids. Do the different fleets have any sort of differences other than presumably how they've evolved based on what they encounter?
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# ? Nov 27, 2019 22:25 |
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Mef989 posted:Honest fluff question, are there multiple hive minds for each hive fleet, or is the hive mind singular for all nids. Do the different fleets have any sort of differences other than presumably how they've evolved based on what they encounter? If there is one singular hive mind, then the hive fleets' connections to it require a living Norn queen - since killing them seems to break their attending fleets and stuff.
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# ? Nov 27, 2019 22:32 |
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Sykic posted:
This looks excellent, great job!
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# ? Nov 27, 2019 23:45 |
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BaronVanAwesome posted:Appreciate some of the terrain deals from earlier, but so many of the stores are from UK/EU/AUS - anyone seen and good deals from USA/CAN? That 25EU for that one terrain kit was great but doubling it for shipping is mehhhhh https://blacksitestudio.com They post their deals on the 29th.
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# ? Nov 28, 2019 00:05 |
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Mef989 posted:Honest fluff question, are there multiple hive minds for each hive fleet, or is the hive mind singular for all nids. Do the different fleets have any sort of differences other than presumably how they've evolved based on what they encounter? Unknown. Nid fluff is pretty light and most of it is written from the perspective of humans trying to guess at it. I think it works best that way.
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# ? Nov 28, 2019 00:18 |
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Mef989 posted:Honest fluff question, are there multiple hive minds for each hive fleet, or is the hive mind singular for all nids. Do the different fleets have any sort of differences other than presumably how they've evolved based on what they encounter? one big mind but it seems to often use different fleets for experiments and all to stay constantly evolving, so fleets can take on 'unique' elements without being actually individual. Or maybe the queens in control of the fleets have more influence and sentience than it seems and the mind is more fractured than it seems. Or maybe the fleets actually ARE unique minds with the same primal urges and desires that happen to sync up into one huge force. Basically RagnarokAngel posted:Unknown. Nid fluff is pretty light and most of it is written from the perspective of humans trying to guess at it. I think it works best that way.
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# ? Nov 28, 2019 00:21 |
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JIZZ DENOUEMENT posted:Yah at the start of new marines I was optimistic everyone else would get fun high powered stuff. But the PA stuff for everyone else has been pretty meh at best. Sisters of Battle seem well balanced upon first review which is good but that still leaves marines with a stupid high power level. It seems like PA must have been written at least 6 months before marines came out and also without realizing just how loving strong doctrines and chapter tactics are
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# ? Nov 28, 2019 00:50 |
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RagnarokAngel posted:Unknown. Nid fluff is pretty light and most of it is written from the perspective of humans trying to guess at it. I think it works best that way. Latest fluff from the hive minds perspective is absolutely explicit that the hive is entirely one singular entity that inhabits and guides every fleet and their actions simultaneously. It will have fleets fight and merge occasionally to combine their genes and biomass and will develop certain fleets for certain roles. One of my favorite fluff bits is that since hive fleet kronos is designed to hunt demons it is always starving for biomass, so instead of hunting imperial outposts out of the way of its mission other hivefleets only half digest planets in its pathway so it can feed off of them. The hivemind is also develiping something of a personality and is making tactical moves based on grudges now. Which to he fair for a multi limbed entity in every location at once is less obsessive than if it was a single actor. Devastation of baal goes into even further detail if you want to know more. Every Lictor is also The Lictor which is fun, as long as the biomass is absorbed , success or failure, all the different organisms that make up the lictor share their knowledge throughout every tyranid hivefleet. I havent read it yet because i didnt get the deluxe edition but supposedly darkness in the blood goes into even more detail about what the hivemind entity is. Sharkopath fucked around with this message at 01:11 on Nov 28, 2019 |
# ? Nov 28, 2019 00:59 |
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Improbable Lobster posted:It seems like PA must have been written at least 6 months before marines came out and also without realizing just how loving strong doctrines and chapter tactics are Maybe, but this book does have the BA getting their doctrines. it just makes them all feel like no one ever even took two seconds to consider just the blatant differences in power.
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# ? Nov 28, 2019 01:08 |
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BaronVanAwesome posted:Appreciate some of the terrain deals from earlier, but so many of the stores are from UK/EU/AUS - anyone seen and good deals from USA/CAN? That 25EU for that one terrain kit was great but doubling it for shipping is mehhhhh Yeah i like that stuff so im thinking im just gonna use next months hobby budget to get enough terrain for the free shipping unless black sites deals are that good, cause it looks like a lotttttt of terrain i can get for about 120 if the shipping is free
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# ? Nov 28, 2019 01:21 |
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R0ckfish posted:Maybe, but this book does have the BA getting their doctrines. it just makes them all feel like no one ever even took two seconds to consider just the blatant differences in power. That's why I think PA was written a while back, GW didn't seem to expect doctrines to be that big of a power shift and only realized it post-marine launch, after it was too late to change anything in PA
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# ? Nov 28, 2019 01:29 |
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# ? Jun 4, 2024 04:20 |
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Had a ton of time to kill today so I drew a buncha Chaos mans.
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# ? Nov 28, 2019 01:45 |