|
Ye Mighty posted:Also, Naky is there any special trick to installing the Armory? I installed the latest one by adding the data files to my NV folder and then opening the 7z file with FOMM, activating the Armory mod and the cabinet add-on and I'm still getting big red arrows over some folks. Easy Pete somehow ended up with what I think is a four-barrel shotgun and as much as I like him, I might need it... I don't quite understand what you mean by the 7z installation you described. Either use the FOMOD via the package manager in FOMM, or extract the textures/meshes/sounds folders + the esm and any optional esps you want into your data folder from the manual 7z. It should work without issue.
|
# ? Aug 12, 2011 04:50 |
|
|
# ? Jun 7, 2024 17:27 |
|
Omnicarus posted:Oh Nexus, never change. If you're considerably bothered that the default character noises are too manly for the 9 year old boy you're RPing, someone has done some custom VA work for you. He sounds like he just wants to play as a post-apocalyptic Link. But I expected Nexus users to understand that mods don't work on consoles.
|
# ? Aug 12, 2011 04:50 |
|
Jesus. Why is it that I can't seem to get my game to work well. Now my audio issues are gone, but now it fails to close properly when I play. Even if I just pop into the main menu and then exit, it just sits there, mocking me. In other news, I made a new character just to enjoy the DLC, but I can't help but play most of the main story.
|
# ? Aug 12, 2011 04:58 |
|
I'm wondering if the 4GB enabler actually works for me? I have custom launch in FOmod set directly to the exe. Yet I take a look into my task manager and in the processes tab NV never uses more than like 996mb of my RAM and I have 6GB.
|
# ? Aug 12, 2011 05:06 |
|
Horns posted:Stutter Remover hasn't worked since the last patch I'm afraid. It needs to be updated, but appears to have been abandoned. Best bet for capping your framerate now is a 3rd party program like Dxtory (it's basically Fraps with a frame limiting option). It's a shame that stutter remover had been abandoned. For what it's worth I do use the 4GB enabler and it has solved quite a few stutter problems. The problem with the camera is if I turn too fast, the game stutters a bit, especially in third person and when transitioning. It also happens when the game loads a large area, such as the Nellis Hangars. I guess I'll just try and ride it out.
|
# ? Aug 12, 2011 05:09 |
Ye Mighty posted:Unfortunately that's not working for me either. So far, I've completely de-activated every mod, deleted both the Fallout.ini and the Fallout_defaults.ini, then verified the game cache and the problem persists. I can't come up with anything that might help short of a full uninstall and reinstall, but I just spent the last two days downloading and installing all the mods I wanted and I'm not sure if I can bring myself to do it again. I just want to know the odds of whether I'm going to be able to pop some dude in the head. Is that so much to ask? Hey, so what would happen if you went into your Fallout New Vegas \ Data \ Textures folder and deleted the interface files? Then you went and deleted your Menus folder. Then you verified cache integrity and forced Steam to download whatever files it considered critical? I'm curious. Seems like you have nothing to lose at this point. Cubemario posted:I'm wondering if the 4GB enabler actually works for me? I have custom launch in FOmod set directly to the exe. Yet I take a look into my task manager and in the processes tab NV never uses more than like 996mb of my RAM and I have 6GB. Do you use a number of resource-intensive mods? It's possible that your game just doesn't need the extra RAM, even if it's allowed to use it.
|
|
# ? Aug 12, 2011 05:38 |
|
Cream-of-Plenty posted:Hey, so what would happen if you went into your Fallout New Vegas \ Data \ Textures folder and deleted the interface files? Then you went and deleted your Menus folder. Then you verified cache integrity and forced Steam to download whatever files it considered critical? I'm curious. Seems like you have nothing to lose at this point.
|
# ? Aug 12, 2011 05:47 |
|
I'm using NMCs medium texture pack, cosmetic fixes, flora overhaul, the armory, interior light overhaul, enhanced blood textures, and imaginator. I think that's fairly resource intensive and my game stutters quite a bit, but that could be due to my HDD.
|
# ? Aug 12, 2011 05:48 |
|
I still can't figure out why half the rounds I fire simply just disappear. I'll be aiming dead center at a legionnaire at a pretty close ranged, zoomed in, crouched, and I'll fire half a clip and he'll sit there like my gun was firing blanks.
|
# ? Aug 12, 2011 06:29 |
|
Omnicarus posted:There nothing wrong with liking Underground Hideout. I'm basing a little housing mod that I'm making on its earlier versions. It has a ton of really good ideas and its earlier versions were just about the best houses out at the time. Unfortunately it's also a great example of a modder who just kept piling poo poo rather than polishing what he had. Without sounding too needy (hopefully), how is this coming along? I'm still super excited to try it out, but I do recognize it's quite a daunting task.
|
# ? Aug 12, 2011 07:23 |
|
potaties posted:Without sounding too needy (hopefully), how is this coming along? I'm still super excited to try it out, but I do recognize it's quite a daunting task. It's coming really well. I'm finishing up the last of the living area sorters right now. It took me longer than expected to get my gaming computer up to work on it so I'm a little behind schedule, but all that is left to do really is lighting, NavMesh for companions, making the quest so it actually fits into the game/lore, and bug testing. Listed there it sounds like a lot more than it actually is. I've been testing it as thoroughly as I can as sections get finished so the bug testing won't be more than an afternoon of making sure bizarre little items don't get lost in shuffling and making sure I didn't forget text in a message somewhere. Pictures actually speak way more than words. Everything is more or less placed. I haven't placed any lights yet so its darker than it will be. I'm doing lighting tomorrow. The original entrance. It's in the hills northwest of Goodsprings. The only thing even remotely close is a coyote spawn that is near the road. So you won't aggro anything as soon as you leave or fast travel to it. No more deadly 5 Mantis Ambushes! Also you can't see it but the area was really ugly prior to modding. The cliffs were tilted in a way that they created a straight wall of dirt that looked horrible. I rebuilt the area a little so that it looks better. The black square over my guy's left shoulder is the actual entrance. In an effort to fix the ungodly dirt wall I added some cliffs and accidentally created a great view of the western portion of the map. Here's the main living area. Bookshelves will display skill books, prewar books, and magazines. The medical area is to the right. That door in the center is the front door that leads to a tiny cave corridor that links to the outside. A closeup of the medical area. The Chemistry set allows you to create 5 Stimpaks or 1 jet, 1 psycho, 1 buffout, and 1 Med-X every 24 hours. Considering how plentiful these objects are from the get-go I didn't consider it overpowered. Also the surgical cart will let you heal yourself provided you have a high enough medical skill. As it stands you have to have 30 Medicine to remove addictions, 40 skill to remove radiation, and 50 skill to fully heal your HP and limbs. Your bathroom. It's pretty useless honestly. Some shelves and a container or two. Mostly included for fluff. Your kitchen. The sorters will put food in the refrigerator or a water storage crate off to the left. Also you can stock the shelves to display your booze or nuka cola collection. I figured that most people would want to put stuff where they'd like it so a lot of the counter space is left empty for whatever you want. The living area. You sleep here. Overall I'm really pleased with the way it is turning out. In terms of square footage(32 squares) it is 40% smaller than the Lucky 38 Suite(51 squares) and 30% smaller than Underground Hideout(43 squares), with no loading areas except the initial world to hideout. Most of the functionality of the latter is still there, though I have left a few features out on purposes. Specifically no water purifier to turn dirty water into purified water(There is a purified water faucet), no power management, and no greenhouse. Omnicarus fucked around with this message at 08:13 on Aug 12, 2011 |
# ? Aug 12, 2011 08:10 |
|
Cream-of-Plenty posted:Do you use a number of resource-intensive mods? It's possible that your game just doesn't need the extra RAM, even if it's allowed to use it. It also depends on your .ini settings too. If you've got the cell buffers set to lower amounts then even if you've got the space for it, it's not going to keep things in memory that will exceed those numbers. Brace posted:I still can't figure out why half the rounds I fire simply just disappear. I'll be aiming dead center at a legionnaire at a pretty close ranged, zoomed in, crouched, and I'll fire half a clip and he'll sit there like my gun was firing blanks. Do you have the "auto aim disabler" mod? New Vegas has this really annoying auto-aim system that will do a dice roll to see if you hit or miss based on your weapon skill, independent of whether or not you're aiming directly at your target. Alternatively, if you're using something like the projectiles optional mod with the Armory (the one that makes bullets into projectiles that will use ballistic modelling instead of just hitscan), some of them have REALLY high bullet drop for some reason - the anti-materiel rifle is a big offender in that category. I think the weapon spread also gets a bit fuzzy when you're way out at long range - although the sniper rifles and such have lower weapon spread than other guns, it's not non-existent, and since there's really very little feedback about where your shot actually went when you're that far away, it's hard to tell if you missed because you missed, or if you missed because the bullet just deviated way off to the side. The Cheshire Cat fucked around with this message at 08:16 on Aug 12, 2011 |
# ? Aug 12, 2011 08:11 |
|
Rirse posted:Playing the Requiem for the Captial Wasteland mod, I decided to do the Operation: Anchorage DLC, which works fine...except fact all your companions join you in the computer simulation. Which gave me the smart idea of putting all my items inside ED-E, so I'm running around in the DLC with all my gear and party...and franky it makes this pretty bah DLC fun. Only annoyance when it teleports your character, as it strips all your equipment, requiring a quick trip to ED-E. Can I ask how you got the hair to stay "on" while wearing that helmet? I got one in OWB and I like it, but whenever my character puts it on she instantly becomes bald. She looks really creepy when she's bald. It's freaking me out.
|
# ? Aug 12, 2011 08:25 |
|
The Cheshire Cat posted:Alternatively, if you're using something like the projectiles optional mod with the Armory (the one that makes bullets into projectiles that will use ballistic modelling instead of just hitscan), some of them have REALLY high bullet drop for some reason - the anti-materiel rifle is a big offender in that category. I think the weapon spread also gets a bit fuzzy when you're way out at long range - although the sniper rifles and such have lower weapon spread than other guns, it's not non-existent, and since there's really very little feedback about where your shot actually went when you're that far away, it's hard to tell if you missed because you missed, or if you missed because the bullet just deviated way off to the side. So far, my best fix for that issue has been to use the Bullet Impact Increased LOD mod (http://www.newvegasnexus.com/downloads/file.php?id=35591). Even with the higher recoiling weapons like the Anti-Mat Rifle I'm still able to see a relative impact point a great distance out, so I can adjust if needed or get ready for more follow-up shots.
|
# ? Aug 12, 2011 08:33 |
Gonkish posted:Can I ask how you got the hair to stay "on" while wearing that helmet? I got one in OWB and I like it, but whenever my character puts it on she instantly becomes bald. She looks really creepy when she's bald. It's freaking me out. I believe its part of the OWB tweak package made by a fellow Goon. http://www.newvegasnexus.com/downloads/file.php?id=42901
|
|
# ? Aug 12, 2011 08:36 |
|
This is sort of a reply to myself about a question I asked a while ago, but for anyone else who's interested, I found a conversion between game units and real distance on the GECK wiki: 1 meter = 70 units 1 yard = 64 units So any modders out there trying to figure out what in-game distance/speed settings would be in real-life, there you go.
|
# ? Aug 12, 2011 08:47 |
|
I'm not sure if this is a modding bug or a New Vegas bug, but I'll ask here: Before I did the DLCs (all of them- Dead Money -> Honest Hearts -> Old World Blues) I sent all my companions to the Lucky 38. I also happen to be using a mod that lets me use all companions at once. Now, I am finished with all the DLC, and I go to the Lucky 38 and they all have empty inventories. None of the stuff I gave them- weapons, armor, anything. They're clean. With two exceptions: Cass and Rex. I think maybe they were the last two I sent back. However the thing is- they weren't anywhere to be found. Not in their usual homes or the Lucky 38, and they did not show up on the world map having been dismissed. So I used prid <ref_id> and moveto player to teleport them to me ( Anyone else experience this? I'm glad to have gotten all my companions back, and I wager all of the stuff in my companion inventories are gone (including some unique weapons I should've stored first) but I was wondering if this was more a bug from possibly my companion mod or if this kind of things just happens with the Lucky 38. I gotta go and find them all new armor before I continue- this sucks since I use light armor, and had them using/carrying any medium/heavy armor. Comic fucked around with this message at 11:35 on Aug 12, 2011 |
# ? Aug 12, 2011 11:19 |
|
Comic posted:So I used prid <ref_id> and moveto player to teleport them to me (this doesn't disable achievements I hope) and their inventories are untouched! I don't know about the rest, but using the console does disable achievements. Having used the console doesn't get marked on your savegame though, so you can just use the console to your hearts content, save, then exit and restart the game. It'll forget you used the console and achievements will work as normal.
|
# ? Aug 12, 2011 11:28 |
|
For those using PN, what's a good value to set DT Minimum Damage at. The default is 25%, but I'd guess that 15% might be better to make things more challenging. Thoughts?
|
# ? Aug 12, 2011 12:43 |
|
GertLush posted:For those using PN, what's a good value to set DT Minimum Damage at. The default is 25%, but I'd guess that 15% might be better to make things more challenging. Thoughts? You usually have better guns and armor than your opponents. So the higher the percentage the more challenging.
|
# ? Aug 12, 2011 12:52 |
|
Arrath posted:I believe its part of the OWB tweak package made by a fellow Goon. Exact mod I'm using too.
|
# ? Aug 12, 2011 14:39 |
|
So uhhh yeah!
|
# ? Aug 12, 2011 15:03 |
|
White Legs posted:
I always think the Geckos look like Deep Ones. Where's an Innsmouth mod when you want one?
|
# ? Aug 12, 2011 15:32 |
|
vandalism posted:It's due to where wmx is in your load order I would imagine. It should be closer to the end. You need to install and run BOSS, because all of those mods are on BOSS auto sort list (or most of them). Thanks, that did it for me.
|
# ? Aug 12, 2011 16:53 |
|
Naky posted:I don't quite understand what you mean by the 7z installation you described. Either use the FOMOD via the package manager in FOMM, or extract the textures/meshes/sounds folders + the esm and any optional esps you want into your data folder from the manual 7z. It should work without issue.
|
# ? Aug 12, 2011 18:05 |
|
Try toggling Archive Invalidation off then on again under tools in FOMM.
|
# ? Aug 12, 2011 18:27 |
|
Horns posted:Try toggling Archive Invalidation off then on again under tools in FOMM.
|
# ? Aug 12, 2011 18:56 |
|
I downloaded the GECK from the OP, but it crashes immediately after the splash screen shows up. How do I fix that?
|
# ? Aug 12, 2011 19:10 |
|
What are the big differences between WMX and WME? Do they both have all weapon mods fully modeled?
|
# ? Aug 12, 2011 19:46 |
|
Ye Mighty posted:Success! Thanks so everybody for your help. Finally I can get my second run-through going, this time with DLC, modded quests, new guns, new armors... I could not be more excited.
|
# ? Aug 12, 2011 19:47 |
|
Luminaflare posted:What are the big differences between WMX and WME? Do they both have all weapon mods fully modeled? No, only WME provides visual upgrades to the weapon with EVERY mod. Besides that the differences aren't that huge so just use whatever.
|
# ? Aug 12, 2011 19:47 |
|
The Cheshire Cat posted:It also depends on your .ini settings too. If you've got the cell buffers set to lower amounts then even if you've got the space for it, it's not going to keep things in memory that will exceed those numbers. Well I have project nevada and the auto aim settings set to 5000 yards(max) and 0.0, 0.0 for both of the other settings. No, I'm not currently using the armory. It's not even that it's at a long range, it's mid to close range and the rounds just... don't seem to be doing any damage whatsoever.
|
# ? Aug 12, 2011 20:00 |
|
I saw "Lurker101s Billboard and Poster Pack" in the recently updated files and clicked, thinking I'd find extra posters like some of the ones goons have made in the past. Following some rule of inverse importance, the description page reads like a Wikipedia article. Here's my revision: Lurker101s Billboard and Poster Pack posted:Replaces existing posters and billboards with pictures of women with their titties out and bending over furniture. Then I saw the "update": Lurker101s Billboard and Poster Pack posted:For those of you who have been following and want to know why I pulled this mod for a week, I have to apologize to you all. Not for pulling the file down, no, but for the reason I pulled it. I discovered that one of the women in older versions of the Lurker101 Billboard and Poster pack had artificially enhanced breasticles. I have done my homework and this mistake will not be repeated. The purity of my NV tits mod has been destroyed by some hussy's fake breasts! I must pull it down immediately to preserve my reputation. Modding to-do list: - Find address of each nude model - Obtain social security number from trash - Break into medical records, ensure pureness of breasticles - Kill them and keep their breasticles in labeled jars in closet - Repost poster pack on nexus
|
# ? Aug 12, 2011 20:08 |
|
Brace posted:Well I have project nevada and the auto aim settings set to 5000 yards(max) and 0.0, 0.0 for both of the other settings. No, I'm not currently using the armory. It's not even that it's at a long range, it's mid to close range and the rounds just... don't seem to be doing any damage whatsoever. Try setting the autoaim parameters to just really small numbers instead of actually zero.
|
# ? Aug 12, 2011 20:12 |
|
Male Man posted:Try setting the autoaim parameters to just really small numbers instead of actually zero. Yeah - according to the GECK wiki, it can cause issues if they're set to exactly zero. Using something like 0.000001 is better.
|
# ? Aug 12, 2011 20:16 |
|
Hm, I'll check it out and report back. Seems to be working alright, not missing every other shot now. Where are the AG Supplementary Uniques actually supposed to be? I looked through I think every nipton house and didn't find the weapon that's supposed to be there, and I didn't find the one in Primm Sheriff's Office either. Brace fucked around with this message at 21:18 on Aug 12, 2011 |
# ? Aug 12, 2011 20:18 |
|
They're usually hidden really well. Check behind and on top of every stick of furniture and you should come across one eventually.
|
# ? Aug 12, 2011 22:33 |
|
Horns posted:They're usually hidden really well. Check behind and on top of every stick of furniture and you should come across one eventually. It's also possible to overdo that. Sometimes they're just sitting on a table that you overlook because "Why would it just be sitting on a table, that's TOO easy."
|
# ? Aug 12, 2011 22:34 |
|
NMC Texture Pack 1.3 is out http://www.newvegasnexus.com/downloads/file.php?id=43135 He hasn't been updating the version # on nexus so you have to check the site manually for updates. edit: Uninstalled Poco Bueno instead of having both Poco Bueno with NMC on top of it. NMC Large 1.3 has better framerates for me now. Interesting. Gyoru fucked around with this message at 00:04 on Aug 13, 2011 |
# ? Aug 12, 2011 22:41 |
|
|
# ? Jun 7, 2024 17:27 |
|
Yeah, they can be kind of inconsistent. It doesn't often fit in terms of quality, either. The one Brace is looking for in Nipton took me like 15 solid minutes of searching and ended up being somewhat mediocre compared to the equipment I had when I found it, but the Safari Rifle is just sitting on a shelf in the Gypsum Train Yard office and it's been my go-to gun through all the DLCs (though to be fair I got lucky and the place wasn't swarming with Deathclaws like it normally is).
|
# ? Aug 12, 2011 22:41 |