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I did manage to squeak out a win the other day. I first-picked Axe and then the other team last-picked Phantom Assassin? And they were a very bad PA. Die in lane, return, blink into the creep wave that I'm standing in the middle of. Call, Spin, Dead. But it was still one of those not-even-fun stompy wins.
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# ? May 14, 2024 16:44 |
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# ? Jun 4, 2024 01:23 |
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Not to keep complaining, but my loss streak continues. I just had a game with a mid Lina (that lost her tower by minute 10) and an AM that couldn't spellshield block Oracle root (the easiest block in the world). Lina came to our lane, and proceeded to take the farm all the while calling me a noob for refusing to man fight with her against a rotate of: 1) Oracle 2) Lifestealer 3) Drow Ranger 4) Sniper I said to go back, but instead she went in, fed, pinged my bushwack for the rest of the game. Then later she complained that "I don't know how to stun" when she attempted to fight at melee range against a 5 lvl advantage Lifestealer with an Oracle right behind him. Like the three of them just in a triangle, lina right clicking him, LS right clicking her, and Oracle just healing him over and over. She all chatted that I don't know how to stun, and then she just went to jungle for the rest of the game until we lost 20 min later. I need a break.
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# ? May 14, 2024 20:16 |
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There are unfortunately plenty of Dota situations where you can make the objectively correct call to retreat but your team ignores you which then changes the calculus to 'you must actually do the stupid play with them because they are committed and they have NO chance without you (presumably smarter, more beautiful, correct items, and more farm, because you're heading to higher MMR.) at least as a support. When the game is going wrong, I play mostly support, I will follow whoever the initiator is. I ignore if they are crying about this that and the other thing, I still just shove mana or healing into them and generally they shut their traps (or get muted by everyone muting them)
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# ? May 14, 2024 20:20 |
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Spiking posted:There are unfortunately plenty of Dota situations where you can make the objectively correct call to retreat but your team ignores you which then changes the calculus to 'you must actually do the stupid play with them because they are committed and they have NO chance without you (presumably smarter, more beautiful, correct items, and more farm, because you're heading to higher MMR.) at least as a support. When the game is going wrong, I play mostly support, I will follow whoever the initiator is. I ignore if they are crying about this that and the other thing, I still just shove mana or healing into them and generally they shut their traps (or get muted by everyone muting them) Makes sense, this is what I was doing in this situation, literally following around Lina since she was intent on initiating. It's just incredible frustrating. I went from a 20 game win to a 20 game loss, and now I'm down sub 1k MMR. It's demoralizing. I'm going to load up a couple single player games and take a couple weeks off. I think that maybe everyone is trying to get tokens or something so I keep seeing players with their first game on a hero or something, and I just need a break.
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# ? May 14, 2024 21:00 |
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Mortimer Knag posted:I do NOT like that Zeus seems to have become a right clicker Ban this sick filth.
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# ? May 14, 2024 21:09 |
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Zeus is hilariously broken this patch. Think i'm at 70 or 75% slam picking zeus 4 (as long as AM is banned) in 30ish games and building whatever item my team needs since he does so much brainless damage and can deward for free. Kind of surprised they dont make the true sight at like level 3 or something but i'm not complaining.
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# ? May 14, 2024 21:13 |
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I was really surprised by how much of a power spike Zeus shard feels like even if you rush it at 15 minutes, I thought for sure it would require at least a Manta to feel strong but it just adds so much damage.
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# ? May 14, 2024 21:24 |
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Every night I ask god why IceFrog added the Zues Mario jump, and god never responds.
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# ? May 14, 2024 21:44 |
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I think it's an overadjustment from when zeus would reach peak usefulness at level 9 then drop off once people had hp and magic resist. Zeus used to be useless against bkb. Now none of those things are true and he has something to keep him going either via trait or item til like level 20 when arc deals 6% max hp additional. My main mid build has been no boots, two null talisman and sobi mask (keep for oblivion staff later), bottle, phylactery, time agh shard for 15 min and get yasha items with spare money, finish yasha, finish manta, hurricane pike or witchblade depending on how much i'm owning, finish parasma and hurricane pike. Get boots of travel and a situational item. Finish crit phylactery and that's so much mixed damage. There's really no time you don't have momentum and you're able to man mode enemies and disengage reliably between manta, jump, and hurricane pike. And deward. Dude does it all right now
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# ? May 14, 2024 22:06 |
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zeus becoming a pretty strong right clicker was one of the more jarring things to me after coming back from a 4 year break
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# ? May 14, 2024 23:17 |
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Bring back Static Field
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# ? May 14, 2024 23:22 |
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Spiking posted:There are unfortunately plenty of Dota situations where you can make the objectively correct call to retreat but your team ignores you which then changes the calculus to 'you must actually do the stupid play with them because they are committed and they have NO chance without you (presumably smarter, more beautiful, correct items, and more farm, because you're heading to higher MMR.) at least as a support. When the game is going wrong, I play mostly support, I will follow whoever the initiator is. I ignore if they are crying about this that and the other thing, I still just shove mana or healing into them and generally they shut their traps (or get muted by everyone muting them) Another thing you can do is pick a support who can clear waves and take towers and try to not play near your team if you can help it. I grinded out of archon picking venomancer and if the game wasn't going our way, I'd jungle the enemy side of the map with wards or cut a wave behind t2 while my team would do whatever they wanted. Sometimes they tilt if you don't tp to go die with them in a bad fight with no vision, but you should try and play in a way that if a bad fight happens, you're in position to take an enemy tower. Sometimes you even get the enemy to tp 1 or 2 to get you and your team ends up winning the bad fight (they still get mad at you for not tping but you know in your heart you made a good play and that's really all you can hope for in dota)
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# ? May 14, 2024 23:39 |
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Spiking posted:Doing extremely well with lion suck build, recommended to all MMR lovers. You do first have to identify the draft before embarking on the journey, if you are the initiator you have to dump the suck plan and get a blink as usual. Just posting to let you know I’ve been causing a lot of anger on my own team with this build. So you’re welcome.
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# ? May 15, 2024 06:34 |
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Dota has been really rough lately for me and my friend group, everyone just a little more easily rattled, not sure if it's the double down token effect or patch fatigue or just my own mental state but yeah it's not been overly positive. On the plus side, 2 of my friends did queue against each other in the same game last night so that was kinda amusing especially because the friend with a 1/16/24 pos5 # lich beat the other friend - a mid riki that finished 30/8/14 - her only kill was the riki, lmao i have never once thought about going offline in steam and playing with everyone muted but when that sounds like the tonic, christ things are bad
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# ? May 16, 2024 10:19 |
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I think it's doubledown causing people to lose their mind. I just had a terrible game where our mid pudge did OK in lane, built eternal shroud -> shard -> aghs, and then spent the last 30 min of the game on the outskirts of fights attempting to hook people. All the while voice chatting about how we were losing the game. Twice he was just sitting on the little high ground near the enemy tormentor while we pushed on t3 bot, with an Aegis. We took a fight 4v5, and pudge just kept fishing but only getting creeps. We lost the fight since we were basically 4v5 with our mid contributing nothing. Afterwards he starting complaining that PL wasn't playing right, but then he did that again and died four times with 0 fight contribution. We had all their towers and were pushing hard, but with him as a dead weight and consuming so much farm we just couldn't close it out. End of game he had only 18k damage, in a 50 minute 40 kill game.
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# ? May 16, 2024 15:09 |
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My games have been good I just hit immortal again. Occasionally get the bad picks and griefers but i think my timings on pos 5 as well as my hero pool being in the meta(Disruptor, clock, Bane) is to thank. Also that no one plays in NA.
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# ? May 16, 2024 15:21 |
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Oodles posted:Just posting to let you know I’ve been causing a lot of anger on my own team with this build. So you’re welcome. 8 win streak here! It's different to play though. One of the real powers is pumping mana back into your team so they can keep re-engaging when appropriate. There are plenty of games where you have to cave and get a more typical item ASAP though. If your team needs force or glimmer for saves it still needs to be prioritized. Probably the big item I "skip" for this build is blink dagger, as it absolutely shouldn't be taken without an initiator on your team, if no initiator, back to blink dagger ASAP. I still will typically get a blink 4 or 5th item for key stuns.
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# ? May 16, 2024 18:33 |
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I won like 30 turbos out of 40 when I was doing the map and now im playing sweaties and losing so I've moved on to recalibration and am smashing ranked while losing turbs so it's a good time
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# ? May 16, 2024 19:24 |
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There are way more smurfs than usual since the introduction of double-down tokens, both on the english-speaking team and the spanish-speaking team. I also found out how you can lose with a smurf on your team...have two other cores hitting jungle creeps on your side of the map instead of grouping with the smurf, or even taking objectives on the opposite side while the enemy team is busy dealing with the smurf. Now it's minute 50 and either the smurf is beyond pissed and just TPs away to splitpush when you need to defend highground, or now the other two's participation is no longer optional, but the fact they're defending high ground at min 50 when their mid went 17/2 in 30min kinda says it all. TOOT BOOT fucked around with this message at 20:22 on May 20, 2024 |
# ? May 20, 2024 01:43 |
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I had probably my favorite game of DOTES yet last night. I had time for one game, we a P5 WD, p4 hoodwink (me), mid NP, safelane Spectre. I forget offlane, but about two minutes in, NP starts accusing WD of map hacking and refusing to play with him. NP just started buying all our consumable, and TPing right into their base over and over. When he wasn't doing that, he was TPing into team fights and and Sprouting us so we couldn't fight. Allied NP just to be clear. I didn't mute him because it was fun to hear him say "I refuse to let this cheater win, I'm not going to support him" etc. It was a wild game playing against him. He bought all of our wards, smokes, etc, and just burned them up in our base all game. Somehow, on the back of an incredible Spectre carry game we managed to win, like it went 75 minutes, but late game farmed Spectre is impossible to deal with. He refused to DC and just kept griefing all game. They had an AM carry, and I think his sprouting WD over and over actually helped since they had all melee cores and couldn't interrupt his Death Ward. I'm not sure, but it was the most fun I've had in DOTA2 in a while. Eventually the game said that NP was muted for the rest of the match. I'm not sure why that happened, maybe if three of his teammates mute him he's automuted? Not sure.
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# ? May 20, 2024 16:48 |
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Well just had my most memorable game of dota ever, one double down away from crusader, went mid OD, I'm not sure why, because i have a 33% winrate lmao, faced a huskar mid, did ok till level 6, one hit way from killing him in lane but he escaped, proceeds to go 18/1/8, kills me like 5 times, and them we rally, take rosh, tear down their base with Luna, he ends up like 20/5/18 and i get the W
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# ? May 20, 2024 21:16 |
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Super-NintendoUser posted:I had probably my favorite game of DOTES yet last night. I had time for one game, we a P5 WD, p4 hoodwink (me), mid NP, safelane Spectre. I forget offlane, but about two minutes in, NP starts accusing WD of map hacking and refusing to play with him. NP just started buying all our consumable, and TPing right into their base over and over. When he wasn't doing that, he was TPing into team fights and and Sprouting us so we couldn't fight. Allied NP just to be clear. I didn't mute him because it was fun to hear him say "I refuse to let this cheater win, I'm not going to support him" etc. Not sure how many reports from your team it takes but seeing that message pop up regarding your toxic teammate is the best feeling dota has to offer. Sprouting the witch doctor (thus putting him in fog for the enemy) is hilarious though. That's some unintentional 200iq playmaking. There's a guy in my bracket (archon au/sea) who often goes prophet mid, and he's so so bad and developed such a reputation that players on both teams openly start talking poo poo him before the horn even goes off. I find it hilarious.
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# ? May 21, 2024 02:46 |
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JollyBoyJohn posted:Well just had my most memorable game of dota ever, one double down away from crusader, went mid OD, I'm not sure why, because i have a 33% winrate lmao, faced a huskar mid, did ok till level 6, one hit way from killing him in lane but he escaped, proceeds to go 18/1/8, kills me like 5 times, and them we rally, take rosh, tear down their base with Luna, he ends up like 20/5/18 and i get the W please don't doxx every huskar game i've ever played
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# ? May 21, 2024 09:42 |
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I just had a miserable game as distuptor vs a Clinkz and Night Stalker. I did my best to put down loads of sentries, but I was just food for the Night Stalker. Harpoon as an item can get in the bin.
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# ? May 21, 2024 11:43 |
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There's no worse dota feeling than dodging their first initiation, then dodging the ns blink by too little distance, just to get harpooned in anyway.
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# ? May 21, 2024 13:24 |
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harpoon needs a rework and that rework should be: the hero that harpoons gets fully dragged towards the harpooned hero. and if that harpooned hero happens to blink into their fountain? well too bad.
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# ? May 21, 2024 13:27 |
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scott zoloft posted:There's no worse dota feeling than dodging their first initiation, then dodging the ns blink by too little distance, just to get harpooned in anyway. Totally makes forcestaff a pointless way to dodge it now. Took me ages to eventually build a euls too. Also didn’t help that I wasn’t playing with audio, so I couldn’t hear his ult either.
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# ? May 21, 2024 13:30 |
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Oodles posted:Harpoon as an item can get in the bin. Would we then have to do the same with Hurricane Pike?
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# ? May 21, 2024 14:06 |
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that post made me curious: pike's been around since 6.87 (more than eight years!) harpoon has only existed since 7.33
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# ? May 21, 2024 14:18 |
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emdash posted:pike's been around since 6.87 (more than eight years!) It's still a new item in my head
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# ? May 21, 2024 14:19 |
It doesn't damage on hit so buy that blink!
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# ? May 22, 2024 03:54 |
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Valve dropped some early hints for tomorrow's patch via Crownfall:quote:
There was also a rumour going around that all heroes are getting an innate ability like Ogre and Treant, which this teaser certainly seems to confirm. Just from the hints it does sound like the patch is pretty loving wild. I'm excited. My guesses on some: Whenever the sun comes out Phoenix reveals the whole map for 5 seconds (synergizes with Supernova turning night to day) Tinker can use items in their backpack as if they were in their inventory (he's got the robot arms, after all, and he's the most likely hero to get 7+ active items) Silencer cannot be silenced (kinda obvious choice but doesn't even seem that great of a trait, though maybe they're counting the Int steal as part of the trait as well) Invoker has 0 ability points at level 1 (seems the likeliest option to me, an Invoker rework where he starts with all three orbs at level 1) Lifestealer permanently gains Health when killing a creep (it's in the name!) Alchemist starts with 250 extra gold (duh)
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# ? May 22, 2024 07:57 |
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I feel like dawnbreaker would work better with the daylight map thing I really hope it's for both teams instead of just your team. really catch people with their pants down. underlord spectre dawnbreaker natures spiritbreaker team global every day cycle
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# ? May 22, 2024 08:14 |
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Enemy attack projectiles within 500 range of _____ are slowed down would make sense if this is faceless void with the whole "time" thing (maybe weaver?) but i'm struggling to see how this is a buff unless it literally stops them dead, it just stacks them up until you get hit by 10 at the same time or what?
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# ? May 22, 2024 08:38 |
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I really hope it's void and it turns targeted projectiles I to skillshots so we get bullet hells in dota 2 now
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# ? May 22, 2024 08:43 |
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NtotheTC posted:Enemy attack projectiles within 500 range of _____ are slowed down You would still get hit by them at the same rate they were launched, not all at once, if it's a passive/permanent effect and not something that runs out. Let's say you're attacked 5 times, once per second. Standard travel time is say, one second. Let's say this slow aura extends that travel time from 1 to 2 seconds. Enemy starts attacking at 0 seconds, then attacks four more times at seconds 1, 2, 3 and 4. A regular target would get hit at seconds 1, 2, 3, 4 and 5. The projectile slowing hero gets hit at seconds 2, 3, 4, 5 and 6. The effect would be more pronounced if the target of the attack is actually running away. Potentially you could outrun attack projectiles (like you can some current slow projectiles such as Necro's Death Pulse, SWM's Arcane Bolt), but hard to say without knowing how strong the slow is. As for usefulness, it would basically mean that hero and everyone around them takes damage from ranged attacks more slowly, which gives extra time to react by doing something like healing, using an item, blinking/disjointing, etc. Slowing down incoming damage does help FV specifically because of Time Walk. It could either give you more time to react to a damage spike by healing with Time Walk, or extra time for Time Walk to come off cooldown before dying. Ojetor fucked around with this message at 09:04 on May 22, 2024 |
# ? May 22, 2024 08:59 |
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running away from 6 drow ult projectiles with void beside you "thank you void! you saved me!" void timewalks off to the side to farm a creep camp "wait n-"
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# ? May 22, 2024 09:03 |
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the projectile poo poo might actually be sniper lol
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# ? May 22, 2024 09:47 |
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thank you Valve for releasing the patch on my wedding anniversary - one of 2 days a year where the wife pulls rank and says "no dota"
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# ? May 22, 2024 10:09 |
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# ? Jun 4, 2024 01:23 |
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Lifestealer permanently gains experience when killing a creep
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# ? May 22, 2024 13:43 |