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Oh yeah, new!Lara is basically Kassandra from AC Odyssey.
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# ? Nov 12, 2022 12:59 |
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# ? Jun 6, 2024 05:29 |
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Yeah, it was genuinely kinda fun in the first of the new series to see all these hardened mercs going from "what's the big deal, it's just one girl" to "what the gently caress why can't she just die?!"
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# ? Nov 12, 2022 13:59 |
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Philippe posted:Oh yeah, new!Lara is basically Kassandra from AC Odyssey. Nah, Kassandra loves what she's doing and is a bit of an rear end in a top hat, which fits much better with original Core Design Lara Croft, who loved Tomb Raiding so much her family disowned her. Newest!Lara keeps doing stuff because it involved her father/Trinity and her trauma, which TBF does tie into the lovely special bloodline stuff for Kassandra as well. Honestly that and the fetish for the lovely bow is what ruins the modern TR games for me. The previous Crystal Dynamics TR Reboot had to tie it hard to her family line as well, but it also seems to be such a common thing in modern fiction that I can't put the blame solely on them.
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# ? Nov 12, 2022 14:10 |
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The biggest thing bringing Tomb Raider down is that they made her more realistic, more gritty, more human, and they should have just gone further in the other direction. More tomb raiding, more incredibly uncomfortable looking outfits, giant boobs, Atlantis, whatever. The new Tomb Raider and old Tomb Raider games are both fun but for very different reasons and feel like different franchises. There's so little tying Lara to old!Lara that she should have just been a new protagonist.
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# ? Nov 12, 2022 14:14 |
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I loved the Anniversary trilogy for being able to fight mooks with Excalibur and Mjolnir in the Legend and Underworld finales.
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# ? Nov 12, 2022 14:16 |
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credburn posted:The new Tomb Raider and old Tomb Raider games are both fun but for very different reasons and feel like different franchises. There is a comparison I like even if it's a bit unfair: Tomb Raider 1996 has 4 weapons with 3 types of ammunition and 6-7 different ways to jump from flat ground and combat required you to draw your weapons which limited your movement. Tomb Raider 2013 has 15 different weapons , 8 types of ammo, 1 upgrade currency exclusively for weapons(except the tutorial) and and Xp system primary for combat upgrades and just a single type of jump while you are always armed and ready to murder.
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# ? Nov 12, 2022 14:26 |
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I really enjoyed the trilogy a lot. I just think that playing them back to back was a bit too much Tomb Raider all at once.
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# ? Nov 12, 2022 14:34 |
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I know I played at least two of the games in the series but I only remember anything from the first game. I'd say I didn't play more of them but I have video evidence to the contrary. https://www.youtube.com/watch?v=LoAwETGFt84
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# ? Nov 12, 2022 14:36 |
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Surely that's a modded in gun or something.
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# ? Nov 12, 2022 14:43 |
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It's not the default pistol but it's in vanilla. I think maybe the first chance of buying it is right before this cutscene.
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# ? Nov 12, 2022 14:50 |
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A funny little quirk dragging this completely forgettable game up.
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# ? Nov 12, 2022 14:51 |
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Speaking of sequels, every once in a while a new game in a series will come out and, for no real apparent reason, will change the controls for something like "jump" or "open menu" and it'll often take me quite a while to adjust my muscle memory to it. Jumping in Dark Souls was what made me think of it but there's a lot of other examples.
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# ? Nov 12, 2022 15:25 |
Wooper posted:I know I played at least two of the games in the series but I only remember anything from the first game. I'd say I didn't play more of them but I have video evidence to the contrary. Speaking of guns, a thing that drags the trilogy down is that at the end of the first game you get to dual weld guns. And then the other two games takes them away.
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# ? Nov 12, 2022 15:42 |
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Philippe posted:Oh yeah, new!Lara is basically Kassandra from AC Odyssey.
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# ? Nov 12, 2022 17:26 |
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Perestroika posted:Yeah, it was genuinely kinda fun in the first of the new series to see all these hardened mercs going from "what's the big deal, it's just one girl" to "what the gently caress why can't she just die?!" "She's got a machine gun!" is definitely the high point of the whole trilogy to me.
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# ? Nov 12, 2022 17:34 |
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Modern Kassandra exists and has very likely done some tomb raiding of her own, why don't we have a game about that yet, Ubisoft?
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# ? Nov 12, 2022 17:39 |
Crowetron posted:"She's got a machine gun!" is definitely the high point of the whole trilogy to me. It would be the high point if this wasn't also in the game: https://www.youtube.com/watch?v=ywyu1ZYyLBc
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# ? Nov 12, 2022 18:28 |
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Alhazred posted:It would be the high point if this wasn't also in the game: https://www.youtube.com/watch?v=ywyu1ZYyLBc It's been a while and I completely forgot that part. I should replay the first one.
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# ? Nov 12, 2022 18:37 |
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Alhazred posted:It would be the high point if this wasn't also in the game: https://www.youtube.com/watch?v=ywyu1ZYyLBc I see the person uploading this didn't do any optional stuff, because they're still using the default assault rifle. Also Ubisoft won't do a modern-day Kassandra game (or a "Kassandra through history" game) because they're sexist cowards and having w0mz in your game doesn't sell.
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# ? Nov 12, 2022 19:01 |
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...Really, Fire Emblem: Three Hopes? You're going to zoom the camera in on Shamir's cleavage when she's trying to politely explain that a noble hired a mercenary company to kidnap her into sexual slavery? And round it off with a joke of Leonie not understanding Shamir's implication and Shez telling Leonie that she'll understand when she's older? loving hell.
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# ? Nov 12, 2022 19:02 |
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BiggerBoat posted:Speaking of sequels, every once in a while a new game in a series will come out and, for no real apparent reason, will change the controls for something like "jump" or "open menu" and it'll often take me quite a while to adjust my muscle memory to it. SR3 changed sprint from the button in SR2 (LB I think?) and it messed me up for a good hour or four
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# ? Nov 12, 2022 19:07 |
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NonzeroCircle posted:SR3 changed sprint from the button in SR2 (LB I think?) and it messed me up for a good hour or four Endless Space 2 uses the arrow keys to move the camera. Warhammer 3 uses WASD. So many wrong buttons pressed.
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# ? Nov 12, 2022 22:05 |
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NonzeroCircle posted:SR3 changed sprint from the button in SR2 (LB I think?) and it messed me up for a good hour or four Yeah they made that so the Sprint button in other games is the "throw grenade" button, which would be annoying but it also felt really in keeping with the spirit of things for me to occasionally accidentally throw a grenade and have to leg it
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# ? Nov 12, 2022 23:03 |
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Philippe posted:I see the person uploading this didn't do any optional stuff, because they're still using the default assault rifle. Vindication!!
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# ? Nov 12, 2022 23:08 |
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God of War Ragnarok may have some of the worst puzzles I've ever seen in a video game. They've got a bunch of puzzles where you have to bounce your axe off a bunch of purple rocks to hit a switch. The problem is the position you have to be in and the angle you have to throw are so exact that it's almost impossible to guess right. And that's not even getting into the lovely puzzles they brought back like "hit three bulbs in one axe swing" or "find three bells hidden in the environment and hit them all in 10 seconds". Made worse is the fact every time you throw your axe you have to hit triangle to bring it back, which gets to be a real pain when you're constantly having to do it. It would have been so much easier to just have Atreus hit them with his bow instead. They did bring bow puzzles back but instead of looking for giant glaring crystals you're looking for weak spots in the environment that glow green, but the glow is so faint that it's easy to miss. Not once have I completed a puzzle and felt satisfied. Mostly I've thought "Jesus how lovely is the next puzzle gonna be?"
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# ? Nov 13, 2022 05:13 |
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I haven't run into axe bouncing puzzles yet, oh boy. I was kinda hoping they'd dropped the timed puzzles though, since the only puzzle chests I've stuck around long enough to solve didn't require that. At least they're optional though, I feel no shame in just noping out of something that turns out to be annoying if it's not required.
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# ? Nov 13, 2022 05:21 |
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Thymesia, while its true to real life for the same ad to be posted all over the place, all you are doing is training me to ignore every readable thing I see.
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# ? Nov 13, 2022 05:51 |
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Crowetron posted:"She's got a machine gun!" is definitely the high point of the whole trilogy to me. For me it's the part when you bust through a door and obliterate some poor gently caress with a shotgun then Lara yells "That's right, STILL ALIVE!" as the other guys in the room scream and run for cover.
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# ? Nov 13, 2022 06:05 |
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Any time you get to whip a molotov at someone in Rise it's a pretty good time.
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# ? Nov 13, 2022 06:22 |
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Captain Hygiene posted:Modern Kassandra exists and has very likely done some tomb raiding of her own, why don't we have a game about that yet, Ubisoft? Honestly shocked that when they announced like a hundred AssCreed games a couple months ago that none of them were a return to Kassandra. I need to go do the crossover DLC in Odyssey and Valhalla, I still haven't gotten around to that yet. Little thing dragging a game down: AC Valhalla is an inferior game in every single way to AC Odyssey. It kind of sucks!
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# ? Nov 13, 2022 06:25 |
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It really is weird that, for a franchise so focused on continuing plot and lore, they've stuck Kassandra with just a dlc addition. She feels like one of the most obvious characters to do a real follow up on. But, as mentioned earlier, Ubisoft is made up of stupid cowards.
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# ? Nov 13, 2022 06:36 |
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Kay Kessler posted:God of War Ragnarok may have some of the worst puzzles I've ever seen in a video game. They've got a bunch of puzzles where you have to bounce your axe off a bunch of purple rocks to hit a switch. The problem is the position you have to be in and the angle you have to throw are so exact that it's almost impossible to guess right. And that's not even getting into the lovely puzzles they brought back like "hit three bulbs in one axe swing" or "find three bells hidden in the environment and hit them all in 10 seconds". Made worse is the fact every time you throw your axe you have to hit triangle to bring it back, which gets to be a real pain when you're constantly having to do it. It would have been so much easier to just have Atreus hit them with his bow instead. They did bring bow puzzles back but instead of looking for giant glaring crystals you're looking for weak spots in the environment that glow green, but the glow is so faint that it's easy to miss. Not once have I completed a puzzle and felt satisfied. Mostly I've thought "Jesus how lovely is the next puzzle gonna be?" Legitimate pro tip: turn on the 'show axe bounce path' or whatever it's called in the accessibility settings. It took me reading this to even realize that THAT'S what that option did, because I never even minded those puzzles.
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# ? Nov 13, 2022 09:53 |
Byzantine posted:For me it's the part when you bust through a door and obliterate some poor gently caress with a shotgun then Lara yells "That's right, STILL ALIVE!" as the other guys in the room scream and run for cover. Another fun moment is when someone suggest they should team up with Lara against the undead samurais.
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# ? Nov 13, 2022 11:06 |
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Perestroika posted:Yeah, it was genuinely kinda fun in the first of the new series to see all these hardened mercs going from "what's the big deal, it's just one girl" to "what the gently caress why can't she just die?!" The best bit of the first game is: "Oh poo poo she's got a grenade launcher!" "I'M COMING FOR YOU YOU BASTARDS!"
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# ? Nov 13, 2022 11:27 |
Fil5000 posted:The best bit of the first game is: Yeah, that was really good.
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# ? Nov 13, 2022 12:06 |
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"Kratos! You're on fire!" yeah i can see that thanks game
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# ? Nov 13, 2022 12:16 |
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Captain Hygiene posted:I haven't run into axe bouncing puzzles yet, oh boy. I was kinda hoping they'd dropped the timed puzzles though, since the only puzzle chests I've stuck around long enough to solve didn't require that. At least they're optional though, I feel no shame in just noping out of something that turns out to be annoying if it's not required. I think the timed ones is when its specifically bells you are ringing. At least exploring round the lake with the geysers the only timed one I found was bells. You can increase the time window in the options menu if it bothers you.
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# ? Nov 13, 2022 13:06 |
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I think my biggest complaint so far with Ragnarok is that it kind of just feels like more of the same. I mean, I enjoyed the last game so I don't hate it or anything but for a sequel you expect some innovation.
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# ? Nov 13, 2022 18:46 |
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most of GoW's cast is great to listen to when they're not shouting hints and warnings into your ear, and then there's Atreus, who speaks every single line in a marble-mouthed monotone unless he's throwing a tantrum. though it doesn't help that the lines give to his character are also far worse than everyone else. it's bad enough that the center of this game about the norse apocalypse is a whitebread teenager, why is all of his dialogue written like he just stepped off a one-season NBC sitcom? it's all hesitant mumbling and limp snark, he has nothing substantial to say despite being the game's deuteragonist
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# ? Nov 13, 2022 18:53 |
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# ? Jun 6, 2024 05:29 |
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Oh yeah absolutely, I feel Atreus is really one of the primary things dragging the game down, just as in the first one. But also, one big thing I dislike is when the game has fiddly puzzle solutions that rely on a bit of physics and a bit of game logic combining to be an annoying mess. The bouncy axe things aren't much of an issue, because other than positioning they lock the axe into a 'perfect' bounce when you're close enough. (Though I have encountered axe targets despawning before you hit them, but that's a bug.) However, the purple stuff is pretty annoying. So many things that use it let you place things freely in the scene, which of course pairs well with them having limited range and they expire after a while (or if you miss.). The purple stuff would have been far better if it recognized what you were trying to do, and artificially extended it's range a tiny bit to cheat in a 'perfect' solution, like with the axe. Any larger puzzle using it will generally demand a couple retries because you accidentally placed them just sliiiightly too far way from eachother, so that they don't chain properly. In general, game puzzles can be tedious enough without them failing because you're half of a squirrels asscheek too far too the left when you trigger it.
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# ? Nov 13, 2022 20:17 |