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I just unlocked Gate of the Gods and it's so fuckin cool. I've got like 30 new boss fight puzzles to solve, and it opens up some really fun new team building options. I love the restriction of only getting to use one Avatar creature, but then getting to go extra deep on powering it up. I decided to go with a generic support Surathli with Endurance Aura in the second slot. I figure she'll occupy the healer slot in pretty much any team.
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# ? May 13, 2024 22:19 |
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# ? Jun 5, 2024 21:28 |
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My resurrect-heavy team is good but still not doing enough DPS so I added in more fear-centric creatures (just because of mothman honestly) and I may not be meta, but my lord the synergy is silly. All of my enemies are afraid and can't get buffs, if we die we come back, everyone is casting all the time (because if they die they cast at random) and there's stats up and other silliness.
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# ? May 13, 2024 23:54 |
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StrixNebulosa posted:My resurrect-heavy team is good but still not doing enough DPS so I added in more fear-centric creatures (just because of mothman honestly) and I may not be meta, but my lord the synergy is silly. All of my enemies are afraid and can't get buffs, if we die we come back, everyone is casting all the time (because if they die they cast at random) and there's stats up and other silliness. What's your party? I just recently started playing this again after the Steam thread mentioned it. I'm playing an Inquisitor, current party comp is built around feeding 1 guy Stats when allies die, and provoking my creatures to death [hopefully resurrecting after they die]. It's mostly pretty fun at early levels (I only just unlocked Realm Instability, so I'm very early game) but it sort of falls apart if/when my guys stop Reviving. I need to at least get all the different Gem materials to make a bunch of Class-Swapped Resurrect spell for all my party, and probably find more Maniacs / better "on Provoke" trigger stuff
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# ? May 14, 2024 15:56 |
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Sab669 posted:What's your party? I just recently started playing this again after the Steam thread mentioned it. Here's my party! It isn't meta but it's FUN I should probably swap out the Bhasa Cherub but he's so cute...
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# ? May 14, 2024 16:17 |
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If it's possible, can we add this link to the OP? https://berated-bert.github.io/siralim-planner/ In game, if you go to Options --> Export Data to Clipboard, you can then paste in the text into that site ("Upload Party" in the top right) and it makes a super easy to consume list without having to type out / screenshot all your dudes and their Fused traits https://berated-bert.github.io/sira..._&s=IN&r=______ That's what I'm running right now. My Centaur Ranger and Hemlock Ent are 10000% un-optimized around this party. I like my Maniac Mutant + Igneous Ossein + Bhasa Cherub
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# ? May 14, 2024 16:34 |
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Did I post Top Hat Dog in here? thank you Top Hat Dog
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# ? May 14, 2024 16:41 |
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I lost my old save so I started from scratch with a necromancer for the first time, its fun how much you can start steamrolling just through sheer minion volume. I did a very bad fusion by accident without taking personality into account that hosed up my tank really bad, but the minions from the rest of the setup are so effective that I'm still steamrolling without feeling the need to replace it just yet
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# ? May 14, 2024 18:03 |
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gay devil posted:I lost my old save so I started from scratch with a necromancer for the first time, its fun how much you can start steamrolling just through sheer minion volume. I did a very bad fusion by accident without taking personality into account that hosed up my tank really bad, but the minions from the rest of the setup are so effective that I'm still steamrolling without feeling the need to replace it just yet Yeah I'm doing necromancer for the second time, it's really easy IMO. Once you get that little blue blob guy who every time he gets a minion, he gives it to all your other folk, it gets silly and hilarious.
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# ? May 14, 2024 18:08 |
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If you didn't know, you can change your creatures' personalities but it's a little hidden. It's the Tomes under the "items -> field items" menu. I already had a bunch by the time I realized they were there.
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# ? May 14, 2024 19:26 |
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Ah thanks; I knew there was a way from the last time I played but I couldn't recall where it was
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# ? May 14, 2024 19:41 |
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Edly posted:If you didn't know, you can change your creatures' personalities but it's a little hidden. It's the Tomes under the "items -> field items" menu. I already had a bunch by the time I realized they were there. Oh my god
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# ? May 14, 2024 22:31 |
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You can unlock repeatable projects that give you tons of those personality-change items too. The RNG is yours to command!
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# ? May 15, 2024 01:15 |
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Does anyone know if Resurrecting with X% counts as receiving Healing? I'm guessing not. Like for example: > After this creature dies, it has a 50% chance to resurrect all allies with 50% Health. Would being resurrected at 50% HP count towards the Inquisitor's Censure class perk: > Your creatures deal additional damage equal to X% of the healing they've received in the current battle.
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# ? May 17, 2024 18:11 |
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Sab669 posted:Does anyone know if Resurrecting with X% counts as receiving Healing? I'm guessing not. Like for example: Some testing with the perk in question and a massively overleveled Asclepias Fae, using Ritual of Summoning to kill and revive itself repeatedly, suggests that it does not. I think it works similar to Divinity where it just sets the health directly instead of healing up to it.
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# ? May 18, 2024 19:39 |
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Thanks for testing it for me That was my suspicion, but y'never know how they write the code so I wasn't sure. Incidentally I've swapped over to the Graveborn specialization and it's absurdly fun. My Party is now 4/6 Wights, a Maniac, and some Centaur thing that I need to replace with another Wight that all just get bigger by Provoking themselves to death and then attacking a bunch when they stand back up. Very fun build, except for the "Misery" Nemesis creatures which prevent me from gaining stats
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# ? May 18, 2024 21:13 |
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Mega64 posted:The main story is the game's tutorial. Rogue AI Goddess fucked around with this message at 05:05 on May 22, 2024 |
# ? May 22, 2024 05:02 |
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The game opens up a good amount after that and you can sort of pursue your own goals, but there's plenty more to do:
As for what to do next... well, you can kind of do all of it just by continuing to play? Do projects and Prophecies passively by continuing to dive realms, while doing Nether Bosses and Masters at your highest depth. Grind out favor and emblems for whichever god piques your interest to buy their creatures, spells, and Godspawn. Buy and start leveling Relics, they can get absurdly strong. Build and refine new teams in other specializations so that you don't have to keep rerolling at the Goblet, or just for the fun of teambuilding. Eventually get access to the Gate and all the cool stuff you can do there. If you get really bored you could always try to grind out the card collection or achievements for global passive benefits!
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# ? May 22, 2024 07:19 |
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Got back into this a bit after seeing people talk about it and I finally unlocked guilds, only ~140 hours in Has anyone found a fun mime build? I filled the chalice easily enough getting curse synergy traits and forcing the enemy to attack each other, but it mostly just felt like value brand witch doctor. Not sure how to really take advantage of the defend/provoke copying.
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# ? May 22, 2024 14:32 |
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Half price on Switch this week and now I own this game on every platform I can possibly own it on. Back on my bullshit and loving it.
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# ? May 22, 2024 15:13 |
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uh oh it's on switch too?
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# ? May 22, 2024 15:14 |
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I don't know if I ever redeemed my Switch code I got via Kickstarter
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# ? May 22, 2024 15:23 |
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I'm going to have to wait for the next sale, my video game budget for the month is reserved for total war warhammer and while I love siralim I think I can live with having it on only two devices and not three.
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# ? May 22, 2024 15:52 |
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Out of Combat: In Combat: Love this game so goddamn much That said, I need to find some better avenues for Stat Growth; I think 2/6 of my creatures are dead Not sure what else I could/should be mixing my Terror Wights with instead
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# ? May 22, 2024 21:15 |
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Snake Maze posted:Got back into this a bit after seeing people talk about it and I finally unlocked guilds, only ~140 hours in I'm very fond of Siralim but this is my biggest complaint; the amount of grinding between finishing the main quest and unlocking Gate of the Gods is pretty significant, and then it's a bunch more on top to hit the next layer of mechanics. Plus the resource treadmills of course--I'd love to try and ascend more specializations, but then I math out how many floors I need to clear just to earn the keys to attempt it and it feels like a chore.
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# ? May 23, 2024 07:05 |
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King of Bleh posted:I'm very fond of Siralim but this is my biggest complaint; the amount of grinding between finishing the main quest and unlocking Gate of the Gods is pretty significant, and then it's a bunch more on top to hit the next layer of mechanics. Plus the resource treadmills of course--I'd love to try and ascend more specializations, but then I math out how many floors I need to clear just to earn the keys to attempt it and it feels like a chore. I find the game works best as a podcast or "i am waiting for something else" kinda game, where you work at it over the hours and days. Focusing on just the game alone provokes that chore feeling, but mixing it with other stuff and only giving it 100% attention when I'm testing new builds makes it near perfect.
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# ? May 23, 2024 08:17 |
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Yeah I find it to be a completely chill experience mostly because of how easy it is to get stupidly overpowered. I am not generally 'good' at these kinds of games but Siralim gives the information in ways I find very easy to parse and take in and think about. Probably because it involves collecting little guys. That's my favourite thing to do. I must get back into Disgaea. Also on my Switch save (I don't take saves cross-platform, I kinda like starting over) I found a clown mask, and my mission is to find the right monster to wear it.
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# ? May 23, 2024 11:01 |
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StrixNebulosa posted:I find the game works best as a podcast or "i am waiting for something else" kinda game, where you work at it over the hours and days. Focusing on just the game alone provokes that chore feeling, but mixing it with other stuff and only giving it 100% attention when I'm testing new builds makes it near perfect. That's generally how I've been playing it, too. Sneak in 1-5 realms during down time at work, usually with a podcast on in the background.
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# ? May 23, 2024 12:22 |
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I'm looking into building a team with some stat-stacking nonsense. Can anyone offer a link/primer on how stat increases work? In particular, how would this trait:quote:Your creatures have 7% more Speed for each permanent Nature Spell Gem each of your creatures have equipped. Maximum of 3 Spell Gems per creature. This trait does not stack. quote:As long as this creature hasn't gained or lost Speed, it has 200% more Speed and has Agile.
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# ? May 23, 2024 17:29 |
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Big Mad Drongo posted:I'm looking into building a team with some stat-stacking nonsense. Can anyone offer a link/primer on how stat increases work? In particular, how would this trait: AFAIK it should work OK. 'Gained or lost Speed' means it's watching for changes during a battle, and permanent nature gems don't change. I'm not 100% but I'm like, 95% sure.
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# ? May 23, 2024 17:46 |
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Yea, I'd be quite surprised if that 'broke' the combo.
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# ? May 23, 2024 17:59 |
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Big Mad Drongo posted:I'm looking into building a team with some stat-stacking nonsense. Can anyone offer a link/primer on how stat increases work? In particular, how would this trait: Somewhere in the codex there's a big bullet list of "the order that everything happens in battle" which is imperfect but clarifies a lot of these ambiguities. In this case, I think that always-on effects like "your creatures have / are X" do not count as stat gains -- you should be able to confirm by the presence or absence of the agile buff though, I'd think.
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# ? May 23, 2024 20:38 |
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Oh wow, I didn’t realize there was a Siralim Ultimate thread. I finally Ascended my defiler class today after getting stomped by Muse literally 40 times. Now I’m back on the grind to the next major unlock.
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# ? May 31, 2024 09:15 |
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Just posting to say I picked up this game too a few days ago and haven't hardly been able to put it down. My only issue with it is the dungeon crawling aspect gets pretty dull after a while. I kinda wish there were macros for exploring, or an auto-explore feature. The roguelike Dungeon Crawl Stone Soup has a button you can press to make the player automatically zoom through the tunnels, stopping when they hit something interesting. If there was something like that here this would be amazing.
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# ? May 31, 2024 15:17 |
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Definitely turn on the auto-interact so you can just hit things with your face.
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# ? May 31, 2024 15:52 |
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zzMisc posted:Just posting to say I picked up this game too a few days ago and haven't hardly been able to put it down. This would be so nice. I wish they let you bid on QoL features in the backers shop.
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# ? May 31, 2024 23:06 |
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# ? Jun 5, 2024 21:28 |
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The game probably isn't optimized enough for it to be possible but I would love some sort of instant battle feature that lets you skip normal fights entirely and just see the outcome assuming your guys did their macros/default actions. I like using whatever class the goblet gives me and building teams for every class, but by lategame and especially with high instability, anything other than a build that wins during turn 0 with minimum triggers just slows progress down to a complete crawl. It's especially bad on switch, there's some classes I have to wait and play on PC because otherwise a single floor takes 20+ minutes of waiting while turns play out.
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# ? May 31, 2024 23:29 |