|
I'll accept either. Also only noticed on PC the little guys on the giant backs in Harvest Valley. Poor guys being used against their will.
|
# ? May 1, 2014 17:18 |
|
|
# ? Jun 5, 2024 09:17 |
|
^^^ Yeah the animation on those guys is really well done if you pay attention to it. That whole zone is pretty cool, even though the poison is annoying. (And its not too hard to manage) I get a WWI mustard-gas-in-the-trenches vibe from the place. Maxmaps posted:So is like the Covetous Demon fight a joke fight? All I had to do was run around it plinking arrows at him every time he took a very dodgeable swing at me. Jabba is Pinwheel 2.0 Zaphod42 fucked around with this message at 17:22 on May 1, 2014 |
# ? May 1, 2014 17:20 |
|
I encountered a bug in Iron Keep that led to a death -- wondering if anyone else had this problem and how you dealt with it. In the Furnace room, I turned the wheel to turn off the furnace and entered it from the side near the Smelter Demon's fog door. I dropped down, grabbed the loot inside the NOW-DEAD furnace, and then was climbing the ladder to exit the furnace (toward the last enemy and loot in that level other than Smelter D). Somehow, the flames were still on, but ONLY at the doorway at the top of the ladder exiting the furnace. I was really confused since there was no longer a physical source for the flames. I thought maybe it was just a display bug. Anyway, I tried to time it and get through the doorway -- you can see where this is going, bloodstain due to flame trap from a de-activated furnace. How do I fix this? Did I do something wrong in handling the area? I want to get that bloodstain back.
|
# ? May 1, 2014 17:23 |
|
Covetous IS moderately resistant to at least magic and fire, possibly all magic. So if you're running a sorcery build he can take more of a beating than usual. Still kind of sad and you can kill him with like 15 throwing knives. vvvv: Fatty ahead, and then Victory. Mzbundifund fucked around with this message at 17:26 on May 1, 2014 |
# ? May 1, 2014 17:24 |
|
Resonant Soul wiped him up without any effort. He's just a giant old bitch.
|
# ? May 1, 2014 17:25 |
|
Vintersorg posted:I'll accept either. Or they're really good freinds teaming up to crush some undead! ...yeah they're slaves. Speaking of which, there's one ogre in the Valley that attacks you after busting through a barricaded wall. Directly behind that ogre is another wall with loot. I thought you had to lure the ogre into smashing that wall, but no matter what I tried the ogre couldn't break the wall. I can't figure out another way to get back there, so what do you do?
|
# ? May 1, 2014 17:28 |
|
Zaphod42 posted:OR there's more than one way to get his stuff? Which is how it works? I got his stuff in Earthen Peak and I did not summon him for anything. I just talked to him a whole bunch and he was like "Here, take my stuff." I don't really understand why you're getting so worked up about something so trivial either.
|
# ? May 1, 2014 17:29 |
|
Internet Kraken posted:Or they're really good freinds teaming up to crush some undead! You do have to lure him it can just be difficult. Exploit the fact that he will walk backwards from you sometimes if you get up in his grill after an attack.
|
# ? May 1, 2014 17:30 |
|
Mighty Dicktron posted:The reason why most people disagree with you is because you're saying the wrong thing. Most people would agree that this game has really good level design, but some of those same people would probably agree that the game's world design is lacking. The rest, including myself, don't really care because the world design is completely secondary. This is exactly what I was saying. Albeit less stupidly and
|
# ? May 1, 2014 17:30 |
|
Internet Kraken posted:Or they're really good freinds teaming up to crush some undead! Two of his dark orbs did it for me.
|
# ? May 1, 2014 17:30 |
Internet Kraken posted:Or they're really good freinds teaming up to crush some undead! You have to get him right next to the wall to get him to break it, but it is possible. In NG+, something else happens and they're much easier to get.
|
|
# ? May 1, 2014 17:31 |
|
Domattee posted:Two of his dark orbs did it for me. Only a single attack is needed but they need to be really close (I think their actual arm has to hit it). For w/e reason it's only the orb attack that works; their regular melee does not
|
# ? May 1, 2014 17:33 |
|
MadJackMcJack posted:That said, didn't DS1 switch to Steamworks after GFWL's much deserved death? Hmmmm.... GFWL isn't dead yet. Its marketplace died in late 2013, but the GFWL infrastructure lives at least until June.
|
# ? May 1, 2014 17:33 |
|
Mighty Dicktron posted:The reason why most people disagree with you is because you're saying the wrong thing. Most people would agree that this game has really good level design, but some of those same people would probably agree that the game's world design is lacking. The rest, including myself, don't really care because the world design is completely secondary. Looks like some people are willing and able to separate world and level design, that's fine. It still doesn't change the fact that the devs occasionally failed to reconcile the two. Hence why I said they should've gone for the Demon's Souls approach of making separate, self-contained maps. I didn't specifically look for the volcano behind the Earthen Peak windmill (because I didn't know it should be there on my first playthrough) but the transition still felt extremely odd because my sense of direction told me there should've been something there. Having separate maps would also solve the issue of "How did I cross an entire country in 10 minutes?" It's like some of you believe it's impossible to have well designed encounters and a well designed world at the same time. I also get the feeling that some of you are offended by the idea of DS2 being less than exceptional.
|
# ? May 1, 2014 17:34 |
|
I was white phantoming for a guy doing Covetous Demon and he was actually dropping the zombies for the demon to eat. Dude, there is never a need for that, just punch him in his fat ugly face.
|
# ? May 1, 2014 17:38 |
|
NihilVerumNisiMors posted:Looks like some people are willing and able to separate world and level design, that's fine. It still doesn't change the fact that the devs occasionally failed to reconcile the two. Hence why I said they should've gone for the Demon's Souls approach of making separate, self-contained maps. I didn't specifically look for the volcano behind the Earthen Peak windmill (because I didn't know it should be there on my first playthrough) but the transition still felt extremely odd because my sense of direction told me there should've been something there. Having separate maps would also solve the issue of "How did I cross an entire country in 10 minutes?" Dks2 is still exceptional, better than dks. The less realistic world does nothing to the quality of the game; in Dks it was at-most a neat thing that you would occasionally notice. It's not like this is a Bethsoft game where the world-building is (supposed to be) one of the main focuses.
|
# ? May 1, 2014 17:45 |
|
Okay, this is super loving embarrassing, but... where are the third and forth ring slots? I was told that there are 4 ring slots in this game instead of 2, but the whole game I've just been using 2. Can anyone put up a picture or something to illustrate for a poor, dumb, blind old man?
|
# ? May 1, 2014 17:48 |
|
Time_pants posted:Okay, this is super loving embarrassing, but... where are the third and forth ring slots? I was told that there are 4 ring slots in this game instead of 2, but the whole game I've just been using 2. Can anyone put up a picture or something to illustrate for a poor, dumb, blind old man? The four slots in the upper right of the equipment screen are all for rings.
|
# ? May 1, 2014 17:50 |
|
Time_pants posted:Okay, this is super loving embarrassing, but... where are the third and forth ring slots? I was told that there are 4 ring slots in this game instead of 2, but the whole game I've just been using 2. Can anyone put up a picture or something to illustrate for a poor, dumb, blind old man? They form a 2x2 box in the inventory. The other two slots are right below the first. e: I'm having a really hard time making a good looking female character. They always come out slightly pudgy and boyish.
|
# ? May 1, 2014 17:50 |
|
Oh no the PC can't be hot! How can you then thrust but hole?
|
# ? May 1, 2014 17:53 |
|
My God am I ever stupid. Thank you!
|
# ? May 1, 2014 17:53 |
|
Can anyone recommend a good weapon with a wide area of attack and long reach? My character is mainly using a Pike which is fine in PvE but terrible in PvP if you're fighting in a remotely open space. Thrusting is pretty awakward in PvP because of lag and your attack being limited to such a small area. I figured since I have nothing better to spend my souls on I might as well ugprade some more weapons. I'd like it to have long reach since my character is a squishy witch that dies in two hits usually. Keeping my distance is nice. Genocyber posted:Dks2 is still exceptional, better than dks. The less realistic world does nothing to the quality of the game; in Dks it was at-most a neat thing that you would occasionally notice. It's not like this is a Bethsoft game where the world-building is (supposed to be) one of the main focuses. This I don't agree with. While you can enjoy these games purely for the gameplay, one of the things to me that makes them exceptionally good is they build a unique world and tell and tell an interesting story. This is done by taking advantage of the medium of video games as well. The Dark Souls experience could not be replicated in another form of media. This to me is deserving of a high amount of praise. The world being near perfectly built in Dark Souls made the entire setting feel much more organic and natural. So when I realize the DS 2 world was connected poorly, I was disappointed. However, the world itself is still very good and I'm not going to let that problem ruin what is an otherwise excellent setting. Internet Kraken fucked around with this message at 18:01 on May 1, 2014 |
# ? May 1, 2014 17:55 |
|
The Demon / Dark games are perfection in every way (I unironically think this - it's the only thing worth a poo poo to play these days).
|
# ? May 1, 2014 17:58 |
|
Demon's Souls is the atmosphere souls. Dark Souls is the world souls. Dark Souls II is the gameplay souls. None of the games have that knockout punch that makes it the clear best game, and that's virtually impossible to find in any series, be it in movies or games. FROM did an outstanding job. I absolutely can't wait to see how they'll do DSIII, which will inevitably be designed with PS4/XOne in mind.
|
# ? May 1, 2014 18:04 |
|
^ I know I'm probably some kind of weirdo, but I really want a direct sequel to Demon's Souls on the PS4. ^ Welp, finally made it to the Gutter/Black Gulch. Go gently caress yourself with a burning candlestick, FROM. I know everyone in the thread is now going to dogpile me and say "but it's easy lol" but gently caress you too. Actually the gutter was easy as piss as soon as I lit a torch and figured out what was up, but seriously, gently caress Black Gulch. gently caress it.
|
# ? May 1, 2014 18:05 |
|
Internet Kraken posted:Can anyone recommend a good weapon with a wide area of attack and long reach? My character is mainly using a Pike which is fine in PvE but terrible in PvP if you're fighting in a remotely open space. Thrusting is pretty awakward in PvP because of lag and your attack being limited to such a small area. I figured since I have nothing better to spend my souls on I might as well ugprade some more weapons. DrNutt posted:Welp, finally made it to the Gutter/Black Gulch. Go gently caress yourself with a burning candlestick, FROM. I know everyone in the thread is now going to dogpile me and say "but it's easy lol" but gently caress you too. Actually the gutter was easy as piss as soon as I lit a torch and figured out what was up, but seriously, gently caress Black Gulch. gently caress it.
|
# ? May 1, 2014 18:06 |
|
NihilVerumNisiMors posted:They form a 2x2 box in the inventory. The other two slots are right below the first. Try using the hormone slider in advanced settings.
|
# ? May 1, 2014 18:06 |
|
DrNutt posted:^ I know I'm probably some kind of weirdo, but I really want a direct sequel to Demon's Souls on the PS4. ^ 1) Run like hell 2) Take your time (which actually works, I did that)
|
# ? May 1, 2014 18:09 |
|
^^^Was it worth it to take it slow? Is there anything the grabbers or worms drop that I should be interested in?
FutonForensic fucked around with this message at 18:12 on May 1, 2014 |
# ? May 1, 2014 18:09 |
|
^^^ There's 2 ways to do it. Mad dash, or slowly and systematically breaking all the traps before they hit you. There's a Hidden path that lets you break some of the ones you can't normally reach, but you don't have to do it. There's also a hidden bonfire towards the end of the zone, RIGHT before the boss, so you don't have to run the gauntlet every time. Vintersorg posted:The Demon / Dark games are perfection in every way (I unironically think this - it's the only thing worth a poo poo to play these days). They don't have to be perfect to be the only thing worth a poo poo to play these days They've got flaws but they're just so refreshing and original and well crafted compared to everything else, yeah.
|
# ? May 1, 2014 18:10 |
|
Sober posted:There are two options in Black Gulch: Yeah, I tried option one but then I got slamfucked by giant worms off the side of a cliff, where two giants managed to go to town on me. I knew I'd eventually hit an unfun wall, but I'm proud that I've made it way farther than I ever did in DS1.
|
# ? May 1, 2014 18:10 |
|
Darklurker is definitely a pain in the butt. I ended up killing him with Chaos Storm but he still managed to magic me to death while in the dying animation. Didn't count.
|
# ? May 1, 2014 18:11 |
|
FutonForensic posted:I am supposed to make a mad dash to the end of Black Gulch, right? Doing anything else just seems like a chore. Either way is fine I guess. It goes a lot faster if you just set it all on fire.
|
# ? May 1, 2014 18:12 |
|
DrNutt posted:^ I know I'm probably some kind of weirdo, but I really want a direct sequel to Demon's Souls on the PS4. ^ Don't feel too bad buddy I spent 3 hours getting through the gutter. I had completely forgotten about the torch lighting gimmick.
|
# ? May 1, 2014 18:13 |
|
Party Plane Jones posted:Darklurker is definitely a pain in the butt. I ended up killing him with Chaos Storm but he still managed to magic me to death while in the dying animation. Didn't count. Lightning completely ruins his day, you can kill him in ten hits or less with Great Lightning Spear depending on your faith/chime. Also make sure you don't do what I did and try to fight him from the Black Gulch portal because
|
# ? May 1, 2014 18:13 |
|
Cardiovorax posted:Have you considered greatswords? The class, not the weapon. The area of attack and the range are both very good and they do huge-rear end damage when upgraded properly. A Mastodon Sword (or whatever they're called again) maxes out at 320 attack rating or so, for uninfused weapons. Plus it has a stab strong attack, for when space is limited. I hadn't really. I suppose that's why most people use them. Unfortunately, I rather doubt I have the stats to use any and since the Warden suffered an...unfortunate accident, I won't be able to fix that problem until NG+. Incidentally, I figured out a way to make ratbroing less miserable for my victim; items! I have tons of rare items I never use because my build doesn't allow it. I could just leave them sitting in my box gathering dust, but why not instead give them to others? So I've started dropping items right at the entrance as gifts/premeptive apologies. I hope that lessens the sting a bit when I walk up from behind and cast fire tempest.
|
# ? May 1, 2014 18:13 |
|
Party Plane Jones posted:Darklurker is definitely a pain in the butt. I ended up killing him with Chaos Storm but he still managed to magic me to death while in the dying animation. Didn't count. Don't use the -storm spells. They leave you way too open. Flame Swathe is the best for him; if you cast one when he splits, you can hit both and do close to half his Hp. Great fireball is decent.
|
# ? May 1, 2014 18:14 |
|
Vintersorg posted:The Demon / Dark games are perfection in every way (I unironically think this - it's the only thing worth a poo poo to play these days). I think the first time I played Dark Souls is what ruined gaming for me. It enthralled me and then I played Demons Souls and was just... bored of video games. Nothing grips me in the same way that these games do, everything else feels kind of hollow in comparison. I've been slowly playing games less and less ever since vv
|
# ? May 1, 2014 18:14 |
|
DrNutt posted:Yeah, I tried option one but then I got slamfucked by giant worms off the side of a cliff, where two giants managed to go to town on me. I knew I'd eventually hit an unfun wall, but I'm proud that I've made it way farther than I ever did in DS1. Giant worms: The giant worms have huge blind spots where they can't reach you. Just stay close to the hole they came out of. Giants: Hug the right-hand wall in the giant cave and you will come to a small cave with a prisoner's cage that can be used as an elevator. You will come up on a ledge from where you can fall down and continue running to the fog door or the second bonfire.
|
# ? May 1, 2014 18:15 |
|
|
# ? Jun 5, 2024 09:17 |
|
DrNutt posted:Yeah, I tried option one but then I got slamfucked by giant worms off the side of a cliff, where two giants managed to go to town on me. I knew I'd eventually hit an unfun wall, but I'm proud that I've made it way farther than I ever did in DS1. The entire zone is about 2 minutes long, the giants are optional. Run past the worms or whatever.
|
# ? May 1, 2014 18:15 |