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Fister Roboto posted:What's a good first three idea groups for Muscovy? I'm really tempted to go with Admin and/or Influence, because I've got just a poo poo ton of coring to do - Novgorod alone is 1190 base points. But that would severely delay settling Siberia and I don't want to wait too long and discover Spaniards in Kamchatka. Maybe Admin/Exploration would be better? Or Expansion/Influence? Or I could just say gently caress it to coring costs and go Exploration/Expansion. There was super extensive discussion of opening Muscovy idea groups and strategy in this thread on July 30 and 31. May have started late on July 29. I remember because I had jury duty on those days and there were no cases, so I just sat there reading pro strats and started a super fun Muscovy --> Russia game. It's like 2-3 pages worth of Russia discussion. e: Start on page 115 and go from there. Here's my ending screen, you can see the idea groups I took: Bold Robot fucked around with this message at 04:40 on Oct 9, 2015 |
# ? Oct 9, 2015 04:37 |
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# ? May 26, 2024 10:36 |
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I wonder how the custom naming works with regnal numbers. If Martin 'Daneslayer''s father was Martin I, will Martin Jr. be Martin II 'Daneslayer' or Martin 'Daneslayer' I? Will it be Gustav N Adolf or Gustav Adolf N? I guess a simple solution would be to base regnal numbers on only the first name. Would that run into any problems with historical leaders of the period?
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# ? Oct 9, 2015 08:05 |
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Pellisworth posted:The dirty Russian westernization trick is to get in on a Teutonic Order curbstomp and force release of Danzig, then diplo-vassalize them. Boom free Westernization at your leisure. I still disagree on expansion being a good option, expansion is bad because it's an admin idea. Having both Religious and Admin is better than having Expansion and only one of the other two, just use exploration to dump those useless diplo points into your colonization. You don't need the expansion CB with Deus Vult. Basically expansion would be on par with Religious/Admin/Exploration but it suffers from being in the admin category. Playstyles vary tough.
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# ? Oct 9, 2015 10:49 |
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BBJoey posted:I wonder how the custom naming works with regnal numbers. If Martin 'Daneslayer''s father was Martin I, will Martin Jr. be Martin II 'Daneslayer' or Martin 'Daneslayer' I? Will it be Gustav N Adolf or Gustav Adolf N? I guess a simple solution would be to base regnal numbers on only the first name. Would that run into any problems with historical leaders of the period? Not quite the time period, but Louis Philippe of France was Louis Philippe I, not Louis XIX Philippe.
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# ? Oct 9, 2015 13:52 |
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BBJoey posted:I wonder how the custom naming works with regnal numbers. If Martin 'Daneslayer''s father was Martin I, will Martin Jr. be Martin II 'Daneslayer' or Martin 'Daneslayer' I? Will it be Gustav N Adolf or Gustav Adolf N? I guess a simple solution would be to base regnal numbers on only the first name. Would that run into any problems with historical leaders of the period? Yeah. The Friedrich Wilhelms of Prussia get their own numbers separate from either the Friedrichs or the Wilhelms. I'm sure there's other cases as well, plenty of double barreled names in the period.
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# ? Oct 9, 2015 14:02 |
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Watched some tutorials, got a feel, gonna kick off this weekend. Do you keep Lucky Nations on Historic or Random? I know it gives bonuses to the historically dominant nations to keep them strong and dominant in this game, but to people tend to play with the historic side, or switch to random to get some crazy Brittany controlling France shenanigans?
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# ? Oct 9, 2015 14:06 |
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vyelkin posted:Not quite the time period, but Louis Philippe of France was Louis Philippe I, not Louis XIX Philippe. skasion posted:Yeah. The Friedrich Wilhelms of Prussia get their own numbers separate from either the Friedrichs or the Wilhelms. I'm sure there's other cases as well, plenty of double barreled names in the period. I hope Wiz has accounted for these cases, then. It would Not Do for the Prussian kings to be represented incorrectly.
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# ? Oct 9, 2015 14:18 |
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Fat Turkey posted:Watched some tutorials, got a feel, gonna kick off this weekend. Turn it off imo. Lucky nation bonuses are Real Good and a lucky France or Ottos or whatever isn't something you want to deal with right as you're learning the ropes. It also increases the potential for wacky shenanigans because neither the big powers, as in historical, or whoever, as in random, have a magical safety net to keep them from exploding after a few bad wars.
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# ? Oct 9, 2015 14:21 |
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Is the Lucky modifier applying to battles? Like LOL LUCK BONUS I just rolled 10 straight 9s in a row! Or is it just a bonus to everything? How does it work?
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# ? Oct 9, 2015 14:36 |
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I'm at admin tech 20, are there any government forms that are noticably useful?
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# ? Oct 9, 2015 14:37 |
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http://www.twitch.tv/paradoxinteractive/popout Wiz and DDRJake are currently streaming and showing off the new random new world.
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# ? Oct 9, 2015 14:39 |
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Man, trying to prevent the Italian nations from leaving the Holy Roman Empire as Austria is driving me nuts. Florence has taken Umbria - one of the six-or-so provinces that you need - which meant that I couldn't fabricate a claim on Rome, which is another province that you need. One no-cassus-belli war on Rome later and I've taken Rome, cored it, added it to the empire and handed it back to the Papal State because the penalties for occupying Rome are steep for a Catholic (fair enough). However, I'm stuck with the fact that Florence still holds Umbria - they've cored it, and haven't added it to the empire despite being part of the Holy Roman Empire. Is there anything I can do to get them to add it to the empire, or do I need to attack them as well? (This will suck since they're part of a coalition against me AND they have an alliance with France) I'm beginning to think that so many things have to go right to prevent Italy leaving the HRE that you might as well not bother.
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# ? Oct 9, 2015 14:40 |
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why even bother in the first place
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# ? Oct 9, 2015 14:46 |
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Gort posted:I'm beginning to think that so many things have to go right to prevent Italy leaving the HRE that you might as well not bother. If you want to prevent Italy leaving the HRE, you need to do so asap before the minors grab pope land. Venice generally won't lose land to it's neighbors for a while, so your first priority should be murdering the pope. And yes, HRE members will not add land to the HRE unless they're Emperor. So you'll need to murder Florence. If France isn't in the coalition, you can declare on someone else in the coalition to dodge them getting called in though.
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# ? Oct 9, 2015 14:48 |
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Jastiger posted:Is the Lucky modifier applying to battles? Like LOL LUCK BONUS I just rolled 10 straight 9s in a row! Or is it just a bonus to everything? How does it work? From the wiki: quote:Lucky nation rulers have a bonus of +1[1] to their administrative, diplomatic and military skills. Additionally the following bonuses[2]: It's supposedly only +1 to monarch skills, but the end result is they'll always have great monarchs, which means they always have at least one great military leader, which does translate into higher dice rolls.
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# ? Oct 9, 2015 15:10 |
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Jastiger posted:Is the Lucky modifier applying to battles? Like LOL LUCK BONUS I just rolled 10 straight 9s in a row! Or is it just a bonus to everything? How does it work? Despite the name, Lucky Nations do not get to cheat on die rolls. At least not in battle, I think there are a few nasty events that have lower chance to fire for Lucky Nations. Mostly it's just bonuses to lots of stuff: -1 national unrest, +1 yearly legitimacy, +33% manpower recovery speed, etc. The full list is here. The bonuses are actually toned down a bit these days. They used to get +1 to the shock and fire score of all their generals and I think also a bonus to moral, these days their bonuses at least does not give them a direct advantage on the battlefield. Drakhoran fucked around with this message at 15:28 on Oct 9, 2015 |
# ? Oct 9, 2015 15:25 |
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Espionage has new actions to raise liberty desire for a subject and to study technology which can give more monarch points. Also the hansa is gone and lübeck, bremen and hamburg are now independent at the start.
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# ? Oct 9, 2015 15:39 |
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Gonna play as some Indonesian nation and go espionage first to steal tech from one of the Random New World's colonizing High American empires. Also by far the best feature they mentioned on the stream was an icon appearing on provinces if a battle is going to occur, you don't have to hover over arrival dates anymore to see if you're going to cut someones escape off.
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# ? Oct 9, 2015 15:47 |
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Sorced posted:Espionage has new actions to raise liberty desire for a subject and to study technology which can give more monarch points. Also the hansa is gone and lübeck, bremen and hamburg are now independent at the start. This owns. Hamburg is probably my favourite HRE OPM. I wonder if Lubeck is going to get new NIs.
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# ? Oct 9, 2015 15:52 |
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Sorced posted:Espionage has new actions to raise liberty desire for a subject and to study technology which can give more monarch points. Also the hansa is gone and lübeck, bremen and hamburg are now independent at the start. Tendronai posted:Also by far the best feature they mentioned on the stream was an icon appearing on provinces if a battle is going to occur, you don't have to hover over arrival dates anymore to see if you're going to cut someones escape off.
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# ? Oct 9, 2015 16:06 |
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It's from the stream Jake and Wiz just did, studying tech comes from espionage 5 and the liberty desire is 6.
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# ? Oct 9, 2015 16:17 |
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It's going to be really annoying if Hamburg and Lubeck are always picked as the 7th free city by the AI (they probably will be). It would make playing as the selected Free City freaking awesome though.
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# ? Oct 9, 2015 16:33 |
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Tendronai posted:It's from the stream Jake and Wiz just did, studying tech comes from espionage 5 and the liberty desire is 6. Have only those two been added or are there more additions? I've been hoping for a useful espionage tree for quite some timenow and while tech spying and independence inciting sounds nice I'd really like them to redo the whole thing.
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# ? Oct 9, 2015 17:02 |
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The Hansa was one of the most fun games of EU4 I ever played, sad to see them go
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# ? Oct 9, 2015 17:34 |
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Tendronai posted:Also by far the best feature they mentioned on the stream was an icon appearing on provinces if a battle is going to occur, you don't have to hover over arrival dates anymore to see if you're going to cut someones escape off. Sorced posted:Also the hansa is gone and lübeck, bremen and hamburg are now independent at the start. 1.14 sounds amazing. Larry Parrish posted:It's going to be really annoying if Hamburg and Lubeck are always picked as the 7th free city by the AI (they probably will be). It would make playing as the selected Free City freaking awesome though. They absolutely should be. And the Emperor shouldn't be allowed to attack Free Cities either probably.
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# ? Oct 9, 2015 18:28 |
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PittTheElder posted:1.14 sounds amazing. He already isn't, you can only get dragged into war with a free city.
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# ? Oct 9, 2015 19:21 |
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I think it's funny how becoming the HRE is less about protecting the princes and more about conquering as many as possible now that there's no pesky unlawful territory modifers to worry about. Especially if you go the full mile and vassalize 4 electors.
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# ? Oct 9, 2015 19:26 |
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skasion posted:He already isn't, you can only get dragged into war with a free city. Hmm, maybe I'm getting confused with how often Austria loses the Imperial crown then. I'm so damned sick of Austria conquering their way through southern Germany to connect their halves, when Switzerland is more than happy to give them access.
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# ? Oct 9, 2015 20:06 |
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I hope that with the new random new world I'll be able to play the Crimson Empire or other fantasy options in Ironman mode and get silly achievements for them.
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# ? Oct 9, 2015 20:16 |
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The canal change is a long time coming, even though I never get to the stage in the game where I can afford them anymore.
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# ? Oct 9, 2015 20:19 |
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Roadie posted:I hope that with the new random new world I'll be able to play the Crimson Empire or other fantasy options in Ironman mode and get silly achievements for them. My impression was that you could play ironman with any setup you wanted, (easy, mods, custom nation) but you can only get achievements with the standard historical start/rules (lucky nations on etc).
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# ? Oct 9, 2015 20:45 |
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Fintilgin posted:My impression was that you could play ironman with any setup you wanted, (easy, mods, custom nation) but you can only get achievements with the standard historical start/rules (lucky nations on etc). You can get achievements with RNW, just not new world specific ones. There are also some Nation Designer achievements coming in 1.14. Since you can pre-generate the RNW you can in fact play with the Crimson Empire if you roll them, and get some generic achievements with them.
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# ? Oct 9, 2015 20:46 |
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Wiz posted:You can get achievements with RNW, just not new world specific ones. There are also some Nation Designer achievements coming in 1.14. Since you can pre-generate the RNW you can in fact play with the Crimson Empire if you roll them, and get some generic achievements with them. Aww, you guys should at least add some amusing/stupid ones for RNW-specific content. Higher American: As the Crimson Empire, own and have cores on (the provinces that include the locations of Mount Everest, K2, and Tirich Mir). Crimson Permanent Assurance: As the Crimson Empire, control 90% of the trade power in the English Channel trade node using privateers. Denmark's Greatest Secrets Revealed: As Secret Denmark, own and have cores on all of Denmark. Roadie fucked around with this message at 21:16 on Oct 9, 2015 |
# ? Oct 9, 2015 21:05 |
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Will we be able to alt-tab/cmd-tab on a Mac in 1.14? A guy can dream...
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# ? Oct 9, 2015 21:24 |
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Star posted:Have only those two been added or are there more additions? I've been hoping for a useful espionage tree for quite some timenow and while tech spying and independence inciting sounds nice I'd really like them to redo the whole thing. I disagree. It's not gonna turn it into a game winning idea group, but Espionage already had some fairly cool things and this definitely seems like Good Enough to me. Being able to flip a vassal of your choosing to (presumably) disloyal on a whim and effectively nullify them in any war sounds incredibly useful on its own, and then there are free monarch points and another diplomat? The issue I think is that getting caught with espionage actions is still all based around spy offence/ defense, which is way too random and hard to manipulate to build proper strategies around. The ideas themselves sound alright now.
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# ? Oct 9, 2015 22:29 |
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Koramei posted:I disagree. It's not gonna turn it into a game winning idea group, but Espionage already had some fairly cool things and this definitely seems like Good Enough to me. Being able to flip a vassal of your choosing to (presumably) disloyal on a whim and effectively nullify them in any war sounds incredibly useful on its own, and then there are free monarch points and another diplomat? I just don't see the point in several of the ideas, even if two of them are remade into something decent. Embargo/privateer efficiency, national spy defense, extra diplomat and spy offense along with less covert action relation impact aren't that great. The extra diplomat is nice but you already get one as part of the government form bonus and it's still a couple of ideas into the group, and the embargo/privateering bonus is negligible in the long run. I'd much rather see them replaced with stuff that is useful in wars, such as increase opponents war exhaustion or something similar.
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# ? Oct 9, 2015 22:56 |
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Is there a guide floating around about what to do when elected Emperor as a non-HRE country? I just got it as Italy and I'm delighted (not least because achievement) but I'm a bit non-plussed now. Should I be going through the reforms, or trying to enforce religious unity, or trying to screw over Austria as much as possible, or... I dunno. Treating it like a bunch of free bonuses and carrying on as if nothing happened?
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# ? Oct 9, 2015 22:56 |
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Star posted:I just don't see the point in several of the ideas, even if two of them are remade into something decent. Embargo/privateer efficiency, national spy defense, extra diplomat and spy offense along with less covert action relation impact aren't that great. The extra diplomat is nice but you already get one as part of the government form bonus and it's still a couple of ideas into the group, and the embargo/privateering bonus is negligible in the long run. I'd much rather see them replaced with stuff that is useful in wars, such as increase opponents war exhaustion or something similar. Embargo and Privateering (as well as supporting rebels) increase Power Projection. I haven't tried Espionage in forever but if the bonuses were large enough so you could keep up above 50 PP that would make it pretty great.
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# ? Oct 9, 2015 22:57 |
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YoSaff posted:Is there a guide floating around about what to do when elected Emperor as a non-HRE country? I just got it as Italy and I'm delighted (not least because achievement) but I'm a bit non-plussed now. Should I be going through the reforms, or trying to enforce religious unity, or trying to screw over Austria as much as possible, or... Up to you. Post a map with religious map maybe? If the HRE is really divided religiously and a mess it might not be worthwhile to spend a lot of energy on it. However, since you're now Emperor, you can add your provinces to the HRE and it's probably a good idea to add your capital provinces so you're a permanent member. At the very least you can then enjoy the benefits. A screenshot with the HRE window (showing reforms and such) along with a religious view of the HRE would help
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# ? Oct 9, 2015 23:01 |
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# ? May 26, 2024 10:36 |
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Star posted:I just don't see the point in several of the ideas, even if two of them are remade into something decent. Embargo/privateer efficiency, national spy defense, extra diplomat and spy offense along with less covert action relation impact aren't that great. The extra diplomat is nice but you already get one as part of the government form bonus and it's still a couple of ideas into the group, and the embargo/privateering bonus is negligible in the long run. I'd much rather see them replaced with stuff that is useful in wars, such as increase opponents war exhaustion or something similar. Yeah of course a few of the ideas are pretty much worthless (although I disagree about which ones), but that's the case with nearly every idea group. There's some genuinely good stuff in there now to balance it out.
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# ? Oct 9, 2015 23:11 |