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Gully Foyle posted:I'd put Rome in Tier 2 as well. Free monuments in the early game means that you can focus on defense and Campuses/Holy Sites and your culture game is fine for a while. Free roads for your cities lets you either delay your traders or send them elsewhere. Legions are nice and strong, and upgrade from your early Warriors. Yeah, Rome is pretty good. Roads barely provide any benefit until like the industrial era though
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# ? Oct 24, 2016 20:11 |
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# ? May 31, 2024 02:05 |
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BadAstronaut posted:Hmmmm how do I access the city states/envoys screen? I can only get there when the game opens it. There's a tiny button on the top-right of the screen Like, real tiny
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# ? Oct 24, 2016 20:19 |
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Tom Tucker posted:What makes the Aztecs good - is it the ability to basically buy districts with the worker ability? Eagle Warriors are really strong and can be used to get free builders at the start. Power building districts is useful all game long and let's you go wider than you normally could since their build time isn't much of a concern. Their leader ability of having luxuries provide amenities to 6 cities rather than 4 and gaining +1 combat strength for each luxury you have improved also goes well with playing wide. The Tlachtli is good for a unique building. Scythia gets light cavalry spam which is just ridiculous. Horse archers are pretty good too. You can stomp all your enemies or just build them to sell. Tomris' leader ability is really useful all game, giving you +5 against wounded units and letting whatever unit did the killing blow heal up to 50 hp. Their unique tile improvement can be built at the start and let's you start generating faith quickly if you want to play that way.
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# ? Oct 24, 2016 20:19 |
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What the actual gently caress.
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# ? Oct 24, 2016 20:20 |
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Tom Tucker posted:What makes the Aztecs good - is it the ability to basically buy districts with the worker ability? even without exploiting selling units they're the best probably Aztec with early wars for getting tons of builders and rushing districts for a big advantage Scythia with easy horseman spam for early warring and the natural +5 vs injured units and massive heal on killing a unit, which applies to all of their troops
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# ? Oct 24, 2016 20:22 |
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Impermanent posted:That being said, there's a lot of elegance to the design of this game. I love that neighborhoods and aqueducts broaden your choices for city location over the course of the game without artificially imposing era limits. I love that you can use aqueducts on mountains for fresh water. Makes a lot of sense. The Deleter posted:
Hey at least Kongo hasn't joined in...yet.
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# ? Oct 24, 2016 20:36 |
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Yea Scythia is ridiculous, healing after combat is so OP that even if you are an age ahead of her, you are still at a disadvantage.
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# ? Oct 24, 2016 20:37 |
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The Deleter posted:
you'd be fine with two archers.
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# ? Oct 24, 2016 20:38 |
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So, I was about to optimize my districts to boost nearby cities within 6 tiles... But now I can't find any information about it in the Civilopedia? Was I misremembering, or do some districts transfer their bonuses to nearby cities? If so, does this apply also if the neighbor city has a standing district of the same category? Also, what districts are affected, I believe it's supposed to be theatres and industrial zones? Sorry for asking something so basic, but I've been consistently frustrated with the in game documentation.
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# ? Oct 24, 2016 20:39 |
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Factories, power plants, and zoos all have AoE - it's not the districts themselves, but you'll want to plan ahead placing industry and entertainment
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# ? Oct 24, 2016 20:39 |
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My district planning game is so loving weak and it hurts my heart a lot.
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# ? Oct 24, 2016 20:41 |
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As long as I can trace a line to my city in 6 or less tiles, the AoE effects like "every city within 6 tiles also gets the bonus" will work right? I'm not used to hex grids
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# ? Oct 24, 2016 20:45 |
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Clarste posted:Keep struggling. They introduce Neighborhoods as a mid-late game improvement precisely because you're expected to need them, and lots of them. Are Neighborhoods considered a proper District? Like say I'm currently capped out on Housing at a population of 12 and need 13 population to build another District, does that mean I need to find another point of housing from somewhere before I can get a Neighborbood to save me?
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# ? Oct 24, 2016 20:48 |
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Your Computer posted:As long as I can trace a line to my city in 6 or less tiles, the AoE effects like "every city within 6 tiles also gets the bonus" will work right? Yeah. If you can count 6 hexes in any path from your IZ (or other AOE generating thing) to the city center in question, you are within 6 tiles. Captain Oblivious posted:Are Neighborhoods considered a proper District? Like say I'm currently capped out on Housing at a population of 12 and need 13 population to build another District, does that mean I need to find another point of housing from somewhere before I can get a Neighborbood to save me? No, Neighborhoods (and Aquaducts and Unique Districts) don't count towards your District limit. Gully Foyle fucked around with this message at 20:51 on Oct 24, 2016 |
# ? Oct 24, 2016 20:49 |
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The Deleter posted:
I bet he parked all his units on your capital's tiles and then declared a "surprise" war a couple of turns later. At least that's what Gilgamesh did to me.
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# ? Oct 24, 2016 20:51 |
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Gully Foyle posted:No, Neighborhoods (and Aquaducts and Unique Districts) don't count towards your District limit. Oh thank
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# ? Oct 24, 2016 20:52 |
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Brannock posted:Yeah Civ 6 is really lacking in the "sense of majesty" department. Man some of those early wonders that I never saw had some amazing art and quote that go along with them. Civ 6 does seem to go in the direction of hiring Sean Bean to read your cousin's Instagram post about the topic, which is sad and has me already skipping everything. The Ruhr Valley one is especially weird.
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# ? Oct 24, 2016 20:53 |
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Your Computer posted:As long as I can trace a line to my city in 6 or less tiles, the AoE effects like "every city within 6 tiles also gets the bonus" will work right? That's how it works as far as I know. Also, I love religious combat. I sent a holy blob through America to take out Spain only for Arabia to trickle in and try to send 1-2 apostles at a time against my 7-8. Next thing I know America's following my religion and everyone else is beaten back. Now I have everyone converted except for Brazil who was all alone on his own continent and I just found him at 1500 AD . Should be easy enough though since I'm vomiting out 170 faith per turn and have -46% costs on religious purchases.
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# ? Oct 24, 2016 20:56 |
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SlothBear posted:Man some of those early wonders that I never saw had some amazing art and quote that go along with them. Yeah, it's really atrocious. What an absolute waste. "I dropped my selfie stick here." -MundaneJane1977
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# ? Oct 24, 2016 20:57 |
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Gato posted:Also, the Adam Ferguson quote for the Ruhr Valley is a bit since it's specifically about how impoverished and unproductive the Ruhr was during the blockade of Germany, but maybe I'm just frustrated they picked that right-wing shithead for video game immortality. Yeah, I just built the Ruhr last night and I get a quote about how poo poo it was... OK game.
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# ? Oct 24, 2016 20:56 |
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SlothBear posted:The Ruhr Valley one is especially weird. What bothers me about the quotes is that so many of them are like "This thing you just researched? Literally the worst thing to happen to the world" or "Woop de loving doo, look at you making dumb things ". Like, ease off the sarcasm a bit Mr. Bean <> Gully Foyle posted:Yeah. If you can count 6 hexes in any path from your IZ (or other AOE generating thing) to the city center in question, you are within 6 tiles. Thanks!
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# ? Oct 24, 2016 20:58 |
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Is there any way to cut down the time those popups stay on screen when a civ does practically anything? I don't give a poo poo if Frederick just built a workshop in his 5th city or whatever.
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# ? Oct 24, 2016 21:00 |
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Quick question: do districts get adjacency bonuses from districts belonging to other cities?
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# ? Oct 24, 2016 21:02 |
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Guildencrantz posted:Quick question: do districts get adjacency bonuses from districts belonging to other cities? Yup. Just dropped a campus that got a +2 science adjacency bonus: 1 from being adjacent to a mountain, 1 from being adjacent to two districts. Both were holy sites from different cities.
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# ? Oct 24, 2016 21:04 |
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I assume that district adjacency bonus does not extend to friendly city-states (ie, ones you are the suzerain for) although that would be a pretty cool added bonus. I already checked and found out that you cannot heal your apostles on a friendly city-state's Holy Site district
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# ? Oct 24, 2016 21:10 |
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No Safe Word posted:I assume that district adjacency bonus does not extend to friendly city-states (ie, ones you are the suzerain for) although that would be a pretty cool added bonus. I already checked and found out that you cannot heal your apostles on a friendly city-state's Holy Site district You can heal holy units in holy sites? I didn't know that! Then again with the amount of Faith I was puking out in the game I just won it was easier to buy another 2-3 Apostles instead of bringing them back home.
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# ? Oct 24, 2016 21:12 |
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StashAugustine posted:SMAC was good tho? SMAC's quotes always present the new tech/wonder as awesome and terrific, and sometimes lingers a note on the awe-inspiring and terrifying part. VI's quotes are from travel guides and web forum posts.
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# ? Oct 24, 2016 21:13 |
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i personally think the lovely quotes are a meta-commentary of the ubiquity of user-created content and the exploitation thereof by publishers for their own nefarious ends that they expect to get modded out pretty quickly
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# ? Oct 24, 2016 21:14 |
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Prav posted:SMAC's quotes always present the new tech/wonder as awesome and terrific, and sometimes lingers a note on the awe-inspiring and terrifying part. Yeah, it was Beyond Earth that immediately went to the lowbrow, snarky, and sarcastic. Maybe they got the same intern to do both games' quotes
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# ? Oct 24, 2016 21:15 |
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It does seem to be the case that a lot of the quotes are negatice in nature. Not all but many.
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# ? Oct 24, 2016 21:15 |
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^^ well, some are just recycled from previous games with multi-city district stacking ICS seems to be back in style. especially as barbarossa, it's just nasty once the factories start going up
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# ? Oct 24, 2016 21:15 |
re: districts impacting other cities - districts will also give/benefit from adjacency bonuses of districts and such that belong to a different city
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# ? Oct 24, 2016 21:22 |
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Are there *any* downsides to going wide anymore?
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# ? Oct 24, 2016 21:22 |
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Kongo is actually really strong if you're doing a cultural victory, their unique district is absolutely loving silly. Can be built way earlier than a normal neighborhood, always gives +5 housing and +2 food. I had 4 25+ pop cities by the end of my game.
Operant fucked around with this message at 21:26 on Oct 24, 2016 |
# ? Oct 24, 2016 21:22 |
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Mandatory Assembly posted:Are there *any* downsides to going wide anymore? Increased costs for districts, settlers, and builders the more of each you get. Your luxuries/amenities might get stretched out too far if you don't get entertainment complexes.
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# ? Oct 24, 2016 21:25 |
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https://www.reddit.com/r/civ/comments/58i4eh/civilization_vi_district_cheat_sheet_v30_just/?__prclt=K5ZYduO0 someone on the civ reddit made a district placement cheat sheet/graphic
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# ? Oct 24, 2016 21:26 |
I was really confused at the Ruhr Valley quote too. That was seriously the best they could do? Also, I apparently broke my promise to move my troops away from the Greek border and now Pericles is mad at me. Apparently, he doesn't consider the fact that he declared war on me relevant. Also, I think he might have declared on me because I had a wall of horsemen about fifteen hexes wide over the entire continent, and it was blocking his settler. So he declared war with no units in place... except for his unescorted settler, right next to three of my horsemen. Is healing religious units at holy sites documented anywhere? I didn't find anything in the manual.
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# ? Oct 24, 2016 21:27 |
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Really should have gone to HOI4 for Ruhr Valley quotequote:No enemy bomber can reach the Ruhr. If one reaches the Ruhr, my name is not Göring. You may call me Meyer.
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# ? Oct 24, 2016 21:27 |
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At what point do you start getting the resources from City-States that you have enough envoys for? I had a city-state bro who had Nitre, but when I maxxed them out they didn't have a mine on it (so I didn't get Nitre, as expected). They built a Mine (which made my sociopathic civ leader happy) but I never go the Nitre from it. Am I missing something?
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# ? Oct 24, 2016 21:30 |
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# ? May 31, 2024 02:05 |
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Prav posted:^^ well, some are just recycled from previous games Japan seems to be very ICS-able as well. District-to-district adjacency bonuses are doubled and their unique factory has a production and culture aura on it. Mandatory Assembly posted:Are there *any* downsides to going wide anymore? Not that I can tell! I mean, sure your districts will start getting more and more expensive, but there's no global happiness anymore. So a lovely city with 5 population isn't really hurting your empire as a whole, and isn't sucking up that many luxury amenities either while adding whatever science, culture, faith or money it's adding. Also note that luxuries apparently don't work quite as advertised before launch. You only get the 4 amenities from the first luxury, extra copies don't get you extra luxuries however. But those four will automatically be shifted around to the least happy cities that need them.
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# ? Oct 24, 2016 21:32 |