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FulsomFrank
Sep 11, 2005

Hard on for love
Argh, I mostly play games at 2p as well so sounds like I/E would be a poor choice.

Mottanai's praise is making me happy though, shame it's OOS at my favourite retailers.

Also, for the person asking about games similar to Clank, Super Motherload is something else and I really like it. The board game version of Dig Dug with deck-building built into it.

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Medium Style
Oct 11, 2002

FulsomFrank posted:

Mottanai's praise is making me happy though, shame it's OOS at my favourite retailers.

There’s supposed to be an expansion being released this month so I wouldn’t be surprised if the base game appeared on shelves again soon.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
I know I'm being reductive but :lol:

quote:

Once again the issue at hand is people judging a community and its desires prior to trying to engage with that community. We enjoy the game and if they ever get a chance to play they will probably love it too. Yes this game deals with very very adult themes. But you should be playing with people who can handle and respond to those adult themes.


:nws::

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

lol gently caress those guys

Hauki
May 11, 2010


you’re just not mature and cultured enough to appreciate this anime elf fondling her dripping basketball-sized titties

Pseudoscorpion
Jul 26, 2011


Hauki posted:

you’re just not mature and cultured enough to appreciate this anime elf fondling her dripping basketball-sized titties

Wearing tongue armor.

Hauki
May 11, 2010


Pseudoscorpion posted:

Wearing tongue armor.

ah, i didn’t actually pore over the picture close enough to catch that detail

a7m2
Jul 9, 2012


Codenames: Pictures is really good. I expected it to be much worse than regular codenames but I was completely wrong. The images are really well designed and some people who are quite bad at the word version come up with some really interesting and creative hints for pictures. I still think I like pictures more, but for a group where people are at different levels of English (which I often play with), Pictures is definitely the superior version.

FulsomFrank
Sep 11, 2005

Hard on for love

a7m2 posted:

Codenames: Pictures is really good. I expected it to be much worse than regular codenames but I was completely wrong. The images are really well designed and some people who are quite bad at the word version come up with some really interesting and creative hints for pictures. I still think I like pictures more, but for a group where people are at different levels of English (which I often play with), Pictures is definitely the superior version.

Pictures is loving haaaaarrrrrd. I think it's a good version of the game, don't get me wrong, it's just in my experience that it takes longer to give a clue and guess and is open to way more ambiguity and second-guessing on both sides of the table.

Who are the fans of Thunder Alley in here? Was it you Al-Azad? I didn't notice my local has it back in stock and it's always intrigued me even though I could not care less about stock cars.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Thunder alley is great, and I care nothing for car racing.

homullus
Mar 27, 2009

silvergoose posted:

Thunder alley is great, and I care nothing for car racing.

I wish more people would back the P500 of the Mad Max version.

rydiafan
Mar 17, 2009


When my group of friends plays Codenames we do two rows each of pictures and words.

So I bought Mansions of Madness second edition, and it came with conversion kit for first edition. I don't own first edition. Would it enhance my game to buy a copy of it and use the conversion kit, or is it just there to throw a bone to people who already owned it?

MockingQuantum
Jan 20, 2012



rydiafan posted:

When my group of friends plays Codenames we do two rows each of pictures and words.

So I bought Mansions of Madness second edition, and it came with conversion kit for first edition. I don't own first edition. Would it enhance my game to buy a copy of it and use the conversion kit, or is it just there to throw a bone to people who already owned it?

It's mostly the latter. I think the scenarios in 2e are significantly improved over the originals. If you really want to know what you're missing (and want plastic figs as well) I'm pretty sure the Suppressed Memories and Recurring Nightmares sets basically include all the scenario content from the first edition. But I'd personally go with the 2e expansions over picking up the base game or the two figure boxes to get the original stuff.

Morpheus
Apr 18, 2008

My favourite little monsters

Bottom Liner posted:

I know I'm being reductive but :lol:



:nws::



Weird, since from what I remember from the game there's not as much of such blatant sexuality in it beyond just, you know, people being naked due to being primitives (probably a couple pics of busty ladies flaunting their bits that I don't remember). It's just these pinups are so flagrant that it really makes me not want anything to do with the people who make them.

The General
Mar 4, 2007


FulsomFrank posted:

Who are the fans of Thunder Alley in here? Was it you Al-Azad? I didn't notice my local has it back in stock and it's always intrigued me even though I could not care less about stock cars.

Thunder Alley is awesome. I wish I had people to play it with, but I've solo'd it a whole bunch.

FulsomFrank
Sep 11, 2005

Hard on for love

silvergoose posted:

Thunder alley is great, and I care nothing for car racing.

The General posted:

Thunder Alley is awesome. I wish I had people to play it with, but I've solo'd it a whole bunch.

Thanks guys. I'd probably be doing it 2P primarily. How is it with two in your opinion (for those who have played it more than just solo :P)?

Morpheus
Apr 18, 2008

My favourite little monsters
Ooh I just found out the latest, uh, 'season' of Unlock! is out. I quite enjoy that series of games, though I understand they can be a little simplistic for some. My gf and I, and sometimes another friend or two, has played through all of them so far, and while there are a couple duds, especially in the first season (the final puzzle of the Goorse island box nearly put me off of the series entirely), the second group of boxes had a couple genuinely inventive puzzles in them - my favourite is probably in Tonipal's Treasure, where you need to flip the cards over to find out that there's a treasure map on the backs of all the cards that you use to point to the right solution.

Plus after I play them I can always sell them for like $5 less than I paid for them.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




FulsomFrank posted:

Thanks guys. I'd probably be doing it 2P primarily. How is it with two in your opinion (for those who have played it more than just solo :P)?

I've only played with 4, so no idea!

al-azad
May 28, 2009



FulsomFrank posted:

Thanks guys. I'd probably be doing it 2P primarily. How is it with two in your opinion (for those who have played it more than just solo :P)?

I'll say the game is best at 2 where it feels like an abstract duel. Since you can play off your opponents moves you can make the best decision for positioning and which cars move the pack or take the brunt of the damage.

More than 2 and Thunder Alley basically turns into a casual party game as you have no influence outside of your turn. That's not a knock against it, I can't think of any other medium weight 6 player games.

Fat Turkey
Aug 1, 2004

Gobble Gobble Gobble!
How does Thundar Alley actually play? Might pick it up at the Expo as we're looking for a 4 player game for tomorrow and someone mentioned they fancied some racing. Might be between this and Flammr Rouge

Also there are some really good games in the Bring and Buy which are suspiciously cheap. I guess if they don't have the pieces yore hosed though. Cheap enough to risk it...?

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Flamme Rouge is really great, can’t go wrong with that one either

al-azad
May 28, 2009



Fat Turkey posted:

How does Thundar Alley actually play? Might pick it up at the Expo as we're looking for a 4 player game for tomorrow and someone mentioned they fancied some racing. Might be between this and Flammr Rouge

Also there are some really good games in the Bring and Buy which are suspiciously cheap. I guess if they don't have the pieces yore hosed though. Cheap enough to risk it...?

You play one card on your turn. The card determines the type of movement, speed, and damage your car suffers. Because it's a NASCAR game, the movement largely revolves around drafting where you link up with cars in a line and move with them. Leading links all cars behind you, pursuit links all cars in front of you, and drafting links all cars front and back, and solo movement moves just one car. The phasing player makes all movement decisions so ideally they try to keep their own cars linked together while losing opponents on the turn lanes.

The activated car usually takes minor damage in the form of body hits and your tires wearing down. Taking too much damage reduces that cars speed but only when activated. This temporary damage can be repaired during a pit stop but it sets you back in the race. After everyone plays their hand there's a random event where usually permanent damage is afflicted to the car with the most temporary damage on it, sometimes resulting in pileups or other fun bad stuff.

So the strategy in the game, and why I think it really shines as a 2 player, is that like NASCAR it's a test of endurance. Your speed is penalized for damage only when you activate that car, so you want to keep your busted wrecks near opponents or use fresh vehicles to propel them forward. Once a car activates, it can't be activated again until all other cars are activated. This means that going ahead alone isn't a good idea as everyone who goes last has the advantage of moving with the pack. Ultimately you want your opponent to do all the heavy lifting for you.

I didn't give a poo poo about NASCAR before playing it but the game gave me a new appreciation for it. I still don't care to watch cars driving around in circles but the board game makes it exciting.

SettingSun
Aug 10, 2013

It was my friend's birthday and he convinced me to play Talisman, a game he really likes. I'd never played it before and only know it by its reputation in this thread.

I get the criticism now. Nearly every mechanic of the game is resolved via die roll. There's like no player agency. It would have been faster to just have everyone roll two dice and the first person to roll double 6's wins. And this game had like 4 revisions and 12 expansions?

MockingQuantum
Jan 20, 2012



SettingSun posted:

It was my friend's birthday and he convinced me to play Talisman, a game he really likes. I'd never played it before and only know it by its reputation in this thread.

I get the criticism now. Nearly every mechanic of the game is resolved via die roll. There's like no player agency. It would have been faster to just have everyone roll two dice and the first person to roll double 6's wins. And this game had like 4 revisions and 12 expansions?

It came out in an age where the only competition it had in the US, at least at any great scale, was dinosaurs like Monopoly. Not surprising there's a subset of people who took the roll and move game with decent art and dragons over the roll and move game with... atlantic city street names. I'm admittedly a little puzzled how much it's managed to coast for the intervening years. I can sort of get why a third edition in 1994 would still be successful, but the fact that the fourth edition came out in 2007 is genuinely mindboggling.

I don't think the fourth edition did well at all by FFG standards, though.

Japanese Dating Sim
Nov 12, 2003

hehe
Lipstick Apathy

SettingSun posted:

It was my friend's birthday and he convinced me to play Talisman, a game he really likes. I'd never played it before and only know it by its reputation in this thread.

I get the criticism now. Nearly every mechanic of the game is resolved via die roll. There's like no player agency. It would have been faster to just have everyone roll two dice and the first person to roll double 6's wins. And this game had like 4 revisions and 12 expansions?

The End
Apr 16, 2007

You're welcome.

Pseudoscorpion posted:

Wearing tongue armor.

The sister has a skirt made of cocks

fix yr hearts
Feb 9, 2011

things you cannot touch:
my heart
This is mildly embarrassing, but could I get some tips/strategy for Pandemic? My friend group and I are poo poo. I've beaten the game with friends who are long time players, but that was years ago. I bought Legacy Season 1 to play with this other group of friends, and we're 0/6 so far. We played four games without the Legacy rules to try to get familiarized with the rules again, and then lost January twice (tho on our second part through, we didn't properly increase our funding, but I'm pretty certain we would have still lost. Every time we'll seem to be in a pretty good position, but epidemics seem to happen so frequently, and then we end up with chain reaction outbreaks.

Like, I don't think or expect to win every game, but it pretty seriously demoralized a more casual member of the group, who feels the game is unfair.

Also, does it mess things up to give January one more try?

Frush
Jun 26, 2008

kaujot posted:

This is mildly embarrassing, but could I get some tips/strategy for Pandemic? My friend group and I are poo poo. I've beaten the game with friends who are long time players, but that was years ago. I bought Legacy Season 1 to play with this other group of friends, and we're 0/6 so far. We played four games without the Legacy rules to try to get familiarized with the rules again, and then lost January twice (tho on our second part through, we didn't properly increase our funding, but I'm pretty certain we would have still lost. Every time we'll seem to be in a pretty good position, but epidemics seem to happen so frequently, and then we end up with chain reaction outbreaks.

Like, I don't think or expect to win every game, but it pretty seriously demoralized a more casual member of the group, who feels the game is unfair.

Also, does it mess things up to give January one more try?

I would suggest playing a couple games in your current board state without making any changes to the board (positive or negative) to get a few more practice rounds in for you. Realistically as long as you're not opening any new stuff or changing the board, you can use it in its current state as much as you like without changing the balance. I'd play until you've won once or twice, and move onto February as if you'd done so normally. Remember it's just a game, and the board game police aren't going to show up at your door if you bend the rules a bit to make it more fun for you.

Funding can make a big difference actually. Removing that one problem city that's far away from everything else from the deck, or having that one quiet night give you a break at a critical moment can actually make a big difference. You'll notice their absence when your funding is zero. Also keep in mind that you can just get unlucky and get screwed. The biggest rules mistake in setup you're likely to have is the rule about how to set up the infection deck, making 5 piles and putting one card in each which spaces them out a little more consistently. Forgetting that and running into a bunch of infect cards in a row could certainly and literally make the game seem stacked.

Overall, with Pandemic, Forbidden Island/Desert, etc., the biggest concept is action economy. Getting the most out of every action, and setting up future turns. Things like having a dispatcher put people in the city they need to be in, especially using flights that would otherwise eat up another players actions are huge. Cubes will almost always pile on faster than you can possibly remove them, so try not to focus on keeping the board completely clear if it's impeding your progress. Eradication is a great bonus (especially in Legacy where it lets you alter the diseases themselves as a bonus), but only bother with it if it isn't a risk. Remember you have a hand limit, so if you have to sacrifice cards to make it easier to move don't be afraid to. Just keep in mind how many of that color have come up so you have a rough idea of the likelihood of drawing the ones you need. Don't want to burn so many blue cards that you have to rely on drawing a single one to win, right?

You're playing with 4 people, so while 'trap' isn't really the right word, if you're using the generalist I'd consider switching that out. With more players each gets less turns so the generalist's ability, while still really good, is less effective because you simply get fewer turns. To be fair that logic is true for all characters, but for the cost of that one action you could have a dispatcher moving someone across the entire map, a medic taking out 2 extra cubes, an operations expert popping down a research center so people can move between them or not have to waste actions moving to one, etc.

Be aware that you get game end bonuses regardless if you win or lose, so you can pick things like making extra research centers permanent which can save you a lot of actions for movement in future games. Pay attention to how you're spending your actions and try to identify areas where inefficiencies are happening. Are you wasting a lot on movement that could be avoided? Are people going out of their way to remove cubes 'just because'? Are you having trouble getting people to the cities they need to be in to trade cards? Are people divided in terms of strategy, including which characters they're picking?

Slight spoiler advice, read at your own risk; Much later in the game, you'll get access to a character upgrade called paramilitary escort I recommend playing one game with a character you don't like and putting that upgrade on them. I'm not going to say why though.

Lunsku
May 21, 2006

SUSD put out review of War of the Ring (2nd edition) and I absolutely lost it at the Eye of Sauron: https://www.youtube.com/watch?v=MvgooNB8Ck0

Also really really should dig the old version from my shelf after a long while. And maybe finally straighten out those old nazgul models - not a huge surprise that it looks like the 2nd edition ones are a bit closer to the ground.

Flipswitch
Mar 30, 2010


How come the thread hates Time Stories so much judging by those rankings a few pages back? That game had some rave marks when it first came out.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

Flipswitch posted:

How come the thread hates Time Stories so much judging by those rankings a few pages back? That game had some rave marks when it first came out.

IMHO, It takes a while to play through a cycle, and if you roll poo poo you can just lose even if you are on the correct path to victory. This nessecary a doover which might take like an hour.

The puzzles are kinda okay, but I feel like the game is best if you assume you got the best possible result on any test and movement costs the least amount of time.

Ultimately.. Sherlock Holmes has the same enjoyment without the needless bad bits, and has a ton more cases?

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Flipswitch posted:

How come the thread hates Time Stories so much judging by those rankings a few pages back? That game had some rave marks when it first came out.

It tells cliche and bland to outright bad stories using the worst rng mechanics designed to make you waste time repeating the same choose your own adventure. Even when you know what to do you can just roll bad and lose a narrative based game. It’s as fun as it sounds.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

kaujot posted:

This is mildly embarrassing, but could I get some tips/strategy for Pandemic?

We were very new to Pandemic when playing Legacy and we got slapped around until we started this strategy: (spoiled in case you don't want the advice) Treat ever 3 cube city as an absolute emergency, and prioritize them by doing ones not in the discard discard pile first, because they are more likely to happen than an Epidemic. This strat may also encourage certain character choices for players.

The only other thing I would add is:

Frush posted:

Slight spoiler advice, read at your own risk;

Hey, kaujot, don't read that spoiler. And don't read this one either. Maybe I'm making this worse but (real spoiler hidden at this link https://pastebin.com/QZfzaBXD).

Also, I heard people badmouthing Pandemic Iberia before, and I don't get why. I've only played it once, and I thought it was really neat. Again, I didn't play much original Pandemic, so maybe it's just not different enough for people? But I like the train track mechanic.

Caros
May 14, 2008

quote:

Slight spoiler advice, read at your own risk; Much later in the game, you'll get access to a character upgrade called paramilitary escort I recommend playing one game with a character you don't like and putting that upgrade on them. I'm not going to say why though.

Gotta agree with Magnetic North. Don't read that spoiler.

kaujot posted:

This is mildly embarrassing, but could I get some tips/strategy for Pandemic? My friend group and I are poo poo. I've beaten the game with friends who are long time players, but that was years ago. I bought Legacy Season 1 to play with this other group of friends, and we're 0/6 so far. We played four games without the Legacy rules to try to get familiarized with the rules again, and then lost January twice (tho on our second part through, we didn't properly increase our funding, but I'm pretty certain we would have still lost. Every time we'll seem to be in a pretty good position, but epidemics seem to happen so frequently, and then we end up with chain reaction outbreaks.

Like, I don't think or expect to win every game, but it pretty seriously demoralized a more casual member of the group, who feels the game is unfair.

Also, does it mess things up to give January one more try?

Card count.

Jokes aside, the big trick with pandemic is to learn when it is and isn't safe to leave something in danger. A lot of the game basically just comes down to understanding the flow of cards. The base game has about forty cards and five epidemics, meaning you'll see a new one on average every four turns with some variation. If you keep track of how long it has been since your last epidemic, you can guess whether or not you're going to be getting a new one sooner or later. This allows you to know whether or not you'll have to worry about that new epidemic in Hong Kong being a thing, or if you've got a few turns before you need someone over there. Try and bring the medic, in my experience.

That all said, Pandemic legacy is pretty forgiving. If you lose, you'll get cards that will help bolster you in the short-medium run. I know from experience that you can play 17 months (so twelve wins and five losses) without anything really bad happening to you, so if you need to lose a game, sometimes that is okay. If you're going for upgrades, I always recommend focusing on the viral upgrades because they make the game a bajillion times easier. Other than that, play or have fun.

Caros fucked around with this message at 12:24 on Jun 2, 2018

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Lunsku posted:

SUSD put out review of War of the Ring (2nd edition) and I absolutely lost it at the Eye of Sauron: https://www.youtube.com/watch?v=MvgooNB8Ck0

I managed three minutes of those unsufferable and painfully unfunny cunts before navigating away.

The End
Apr 16, 2007

You're welcome.

Jedit posted:

I managed three minutes of those unsufferable and painfully unfunny cunts before navigating away.

This has been another Jedit Hot Take.

angel opportunity
Sep 7, 2004

Total Eclipse of the Heart
Late chiming in, but people only ever playing new games really makes boardgaming unappealing to me. I've said before, but I find playing "learning games" incredibly not fun 90% of the time. Even if it's a game I really like, the main potential fun in a learning game for me is if I think: "I can't wait to play this again and know what I'm doing."

With the way most groups dump older games and only play new stuff, if you don't attend like 2+ meetups per week, the chances that you're going to get to play any game more than once tend to be really low. I think 30-50% of the games I've played at meetups were learning games for a game I never played a second time.

My ideal group would pick like 2-3 games and play them almost exclusively for 3 or so months. I like to actually get good at a game and have a meta-game evolve. It's insanely unfun to me to see who can do the best in a game when most people are playing it for the first time. Or worse, everyone is playing it for the first time against the guy who owns the game and is going to win because he's played it already and also sucks at teaching it.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

The End posted:

This has been another Jedit Hot Take.

Reported for not respecting my trademark.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

angel opportunity posted:

Late chiming in, but people only ever playing new games really makes boardgaming unappealing to me. I've said before, but I find playing "learning games" incredibly not fun 90% of the time. Even if it's a game I really like, the main potential fun in a learning game for me is if I think: "I can't wait to play this again and know what I'm doing."

With the way most groups dump older games and only play new stuff, if you don't attend like 2+ meetups per week, the chances that you're going to get to play any game more than once tend to be really low. I think 30-50% of the games I've played at meetups were learning games for a game I never played a second time.

My ideal group would pick like 2-3 games and play them almost exclusively for 3 or so months. I like to actually get good at a game and have a meta-game evolve. It's insanely unfun to me to see who can do the best in a game when most people are playing it for the first time. Or worse, everyone is playing it for the first time against the guy who owns the game and is going to win because he's played it already and also sucks at teaching it.

Get a group that'll do a 10x10. I'm considering it, but it's hard to break old habits.

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CaptainRightful
Jan 11, 2005

The End posted:

This has been another Jedit Hot Take.

He's right, though. I appreciate SUSD's perspective because they're closer to most boardgamers than this thread is. They can handle heavy games but much prefer medium-weight. Yet they are also wary of cult of the new, KS gimmicks, and unneeded fiddliness.

But they're just as painfully unfunny as all the other boardgame reviewers and I need to scroll/scrub a lot to get to the good stuff. No Pun Intended have the same problem, perhaps even worse because they rely so heavily on pulling faces and goggle-eyed, breathless delivery.


angel opportunity posted:

Late chiming in, but people only ever playing new games really makes boardgaming unappealing to me. I've said before, but I find playing "learning games" incredibly not fun 90% of the time.
...
My ideal group would pick like 2-3 games and play them almost exclusively for 3 or so months. I like to actually get good at a game and have a meta-game evolve.

Same. I was playing with a group about once a month and we rarely played a game twice. Even when everyone enjoyed games that get exponentially better on subsequent plays, like FCM, Kemet, Inis, etc.

So if anyone in Seattle is looking for a more dedicated group, hit me up! I'm moving there this summer.

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