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fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Washout posted:

Where is your lock picking? Can swash do that in IWD:EE? Also keep in mind that an optimised party for IWD1 is not an optimised party for IWD2 if you are planning on importing eventually it's a different bag of worms, since spellcasting is not as powerful.

Swashbucklers don't get to backstab, but they do have full thief skillpoints. And there's no party importing between IWD1,EE and IWD2.

The Ninth Layer posted:

I'm starting up IWD:EE and I'm having party creation anxiety. Thinking about going something like Berserker, Swashbuckler, Archer, Sorcerer, Sorcerer, Cleric of Tempus. Do I have all the bases covered here?

It's a fine party. You might want to have a wizard instead of that one sorcerer for increased spell flexibility.

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Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Metal Meltdown posted:

When I played through IWD:EE I don't recall any complicated mage battles like BG2. IWD is the uncivilized lands so it's actually pretty rare you'll be fighting the casters that are so common in Baldurs Gate.

Spellcasting is more integral in IWD:EE though because the fights are so huge that the most important things usually are crowd control. So your mages have to be throwing down web and all that stuff almost every fight.

cheesetriangles
Jan 5, 2011





Why is illusionist/thief so good?

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

The Ninth Layer posted:

I'm starting up IWD:EE and I'm having party creation anxiety. Thinking about going something like Berserker, Swashbuckler, Archer, Sorcerer, Sorcerer, Cleric of Tempus. Do I have all the bases covered here?

I'd switch out a sorcerer for a druid and change the other sorc to wizard. I forgot how much druids rule in IWD.

The Ninth Layer
Jun 20, 2007

Disco Infiva posted:

It's a fine party. You might want to have a wizard instead of that one sorcerer for increased spell flexibility.

Okay. I was under the impression that scrolls were pretty scarce in IWD which is why I was thinking about going double sorc.

Washout posted:

I'd switch out a sorcerer for a druid and change the other sorc to wizard. I forgot how much druids rule in IWD.

Okay I may do that instead then. From my BG2 days way back when I remember that druids were one of the worse classes.

SodomyGoat101
Nov 20, 2012

cheesetriangles posted:

Why is illusionist/thief so good?

Specialist mage perks, and Mislead is basically All Day Backstab Mode. The only reliable way to dispel it is to True Sight in range of the clone, so you can cast it as soon as you enter an area, and leave the clone there.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

cheesetriangles posted:

Why is illusionist/thief so good?

Gnomes get improved saving throws and AC vs giants, and the illusionist/thief is the only multi that gets a mage specialization, you can't dual for a specialization either, illusionist spells are some of the most powerful in the game and in trade for an extra spell every level you give up necromancy and iirc the only good spell there is skull trap which is not even used much once you get into BG2 where a ton of enemies are magic resistant and by that time you get delayed blast fireball if you really want to blow things up.

Misdirect turns you invisible and creates a dummy for the enemies to beat on, so you can just misdirect and backstab over and over and murder just about everything. Mage/Thief multis and duals can do that too but for one less spell per day at all levels and without the gnome bonuses.

The Ninth Layer posted:

Okay. I was under the impression that scrolls were pretty scarce in IWD which is why I was thinking about going double sorc.


Okay I may do that instead then. From my BG2 days way back when I remember that druids were one of the worse classes.

They are crowd control kings with entangle and ground spike and animal summoning.

Washout fucked around with this message at 00:17 on May 8, 2015

OregonDonor
Mar 12, 2010
Wall of moonlight is also a pretty cool spell for encounters in tight corridors.

I'm playing through Trials of the Luremaster, and I can't seem to kill the spectral guards on the ground floor of Castle Maluradek. Does anyone have any advice? I've tried to use my druid and cleric to summon a bunch of fodder while my mage lays down grease and web spells and my archers pelt them, but I can't seem to get through them in time before I get swarmed and they kill everybody.

Arivia
Mar 17, 2011

Metal Meltdown posted:

When I played through IWD:EE I don't recall any complicated mage battles like BG2. IWD is the uncivilized lands so it's actually pretty rare you'll be fighting the casters that are so common in Baldurs Gate.

There's one in Chapter 6 which includes contingencies, but it doesn't involve Breach or similar.

Stumiester
Dec 3, 2004

"Music expresses that which cannot be said and on which it is impossible to be silent."

Washout posted:

you give up necromancy and iirc the only good spell there is skull trap which is not even used much once you get into BG2 where a ton of enemies are magic resistant and by that time you get delayed blast fireball if you really want to blow things up.

Um. Think you might have forgotten about something at level 8.

Catgirl Al Capone
Dec 15, 2007

Smashing Link posted:

Quoted for truth.

To make a real comment, however, I need some help. I have been over-analyzing on how to build the most fun rogue to play through BG1/2/TOB with a full party. I am leaning toward basic F/T but also wondering about Fighter dualing to thief or mage dualing to thief. The advantage of the latter would be simply to be able to use wands and scrolls without having to wait for use any item. I would even be open to other outlandish ideas. I have done a couple runs through the game already so I am interested in trying some more unique character designs if they sound good.

If you want your thief to have a kit my favorites are Swashbuckler into a dual or pure Bounty Hunter. Traps are absurdly strong and baiting enemies into a massively disadvantageous position never gets old. Also focusing on traps for a while makes other thieves in your party less redundant.

Hughlander
May 11, 2005

Thinking about going back to my bg2 illusionist fighter. What would the dual wield weapon progression look like?

Last time I played (years and years ago) I did katana kensai/mage and remember the ce adventure mart off hand was good but also wasn't sure if I should be thinking apr weapon instead

amanasleep
May 21, 2008

a medical mystery posted:

If you want your thief to have a kit my favorites are Swashbuckler into a dual or pure Bounty Hunter. Traps are absurdly strong and baiting enemies into a massively disadvantageous position never gets old. Also focusing on traps for a while makes other thieves in your party less redundant.

Bounty Hunter is a super-pro-tip class for solo play.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Metal Meltdown posted:

When I played through IWD:EE I don't recall any complicated mage battles like BG2. IWD is the uncivilized lands so it's actually pretty rare you'll be fighting the casters that are so common in Baldurs Gate.
True enough. I was still remembering some of the setpiece fights that had pretty tough mages, mainly. But you're right, IWD mostly doesn't throw as many of those at you as BG2 loves to.

Arivia posted:

There's one in Chapter 6 which includes contingencies, but it doesn't involve Breach or similar.
Cool, that's just what I wanted to hear. And I definitely remember that one; that's a fun fight to me, unlike repetitive spell protection wars.

Time to start thinking about party composition, then.

Hughlander posted:

Thinking about going back to my bg2 illusionist fighter. What would the dual wield weapon progression look like?

Last time I played (years and years ago) I did katana kensai/mage and remember the ce adventure mart off hand was good but also wasn't sure if I should be thinking apr weapon instead
I played a Fighter/Illusionist that went with Flails and Scimitars once. In SoA she had the Flail of Ages as a main weapon, and switched between Defender of Easthaven and Belm in the off-hand as the situation demanded. Since you can't get Grand Mastery, you'll end up with multiple specializations anyway. And this combination gives good offensive and defensive options.

BG1 without ranged weapon proficiencies was rough for the character, though. Fighter/Mage multiclasses are strong throughout the game(s), but they still have some fairly pronounced ups and downs at lower levels that you'll feel a lot more if the character's hanging out in melee all the time.

The Ninth Layer
Jun 20, 2007

Playing through IWD:EE and wow my archer is just making GBS threads on all these goblins and orcs. This one guy does more damage than the rest of my party combined. Granted I'm at like level 3 still.

Smashing Link
Jul 8, 2003

I'll keep chucking bombs at you til you fall off that ledge!
Grimey Drawer
Archer made my first run through IWD:EE a bit too easy. I am contemplating a 2nd run through with a custom party of 3 half-elves: F/M, F/C, F/T. Will see how it goes. Archer is really strong though.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Smashing Link posted:

Archer made my first run through IWD:EE a bit too easy. I am contemplating a 2nd run through with a custom party of 3 half-elves: F/M, F/C, F/T. Will see how it goes. Archer is really strong though.
Because I heard backstabbing is so much fun because you can backstab literally everything in IWDee I was thinking of making two F/Ts + other stuff just for shits.

Parts Kit
Jun 9, 2006

durr
i have a hole in my head
durr
Since Throne of Bhaal was getting kinda boring I started over in 1:EE with a solo dual class character, currently level 3 fighter and level 4 thief. Been interesting backstabbing the poo poo out of everything now that I'm over the hump and can use my fighter skills again. Said hump was trivial once I remembered I could get the friendly ghoul to help me wipe out some high xp basalisks without risk to my character. And since I didn't need Evermemory anyways the nice big chunk of change that gave me has let me splurge on +1 weapons and 80 +2 arrows before I took one step into the Nashkell Mines.

Can't wait to backstab the gently caress out of Mulahey. :buddy:

lite_sleepr
Jun 3, 2003
I dont understand why i cant get another proficiency slot in my two handed sword proficiency when I have a proficiency point to spend. My paladin has two proficiency points, and I leveled up and see I have one to spend, but I can't spend it where I want to. Do I need 3 proficiency points to purchase the third point to get master? How can I level up without spending proficiency points and just take the health?

Parts Kit posted:

Since Throne of Bhaal was getting kinda boring I started over in 1:EE with a solo dual class character, currently level 3 fighter and level 4 thief. Been interesting backstabbing the poo poo out of everything now that I'm over the hump and can use my fighter skills again. Said hump was trivial once I remembered I could get the friendly ghoul to help me wipe out some high xp basalisks without risk to my character. And since I didn't need Evermemory anyways the nice big chunk of change that gave me has let me splurge on +1 weapons and 80 +2 arrows before I took one step into the Nashkell Mines.

Can't wait to backstab the gently caress out of Mulahey. :buddy:

Can you post your character stats? Trying to have six fuckers path around in this game is infuriating.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

PRESIDENT GOKU posted:

I dont understand why i cant get another proficiency slot in my two handed sword proficiency when I have a proficiency point to spend. My paladin has two proficiency points, and I leveled up and see I have one to spend, but I can't spend it where I want to. Do I need 3 proficiency points to purchase the third point to get master? How can I level up without spending proficiency points and just take the health?

Paladins are limited to only two proficiency points per weapon type.

Dragonrah
Aug 22, 2003

J.C. Bearington, III

PRESIDENT GOKU posted:

I dont understand why i cant get another proficiency slot in my two handed sword proficiency when I have a proficiency point to spend. My paladin has two proficiency points, and I leveled up and see I have one to spend, but I can't spend it where I want to. Do I need 3 proficiency points to purchase the third point to get master? How can I level up without spending proficiency points and just take the health?


Can you post your character stats? Trying to have six fuckers path around in this game is infuriating.

Generally speaking only fighters can put 3 or more pips in a specialization. Paladins can only put in 2 in a given specialization. A lot of classes and kits can only do 1. There are some exceptions of course, like a kit that can put three pips in something like two weapon specialization, but I don't know them offhand . Basically you've got to put it in something else as you have to spend it to level up.

lite_sleepr
Jun 3, 2003
Well gently caress.

Are rangers better with two bastard swords, or a bastard sword and shield?

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


PRESIDENT GOKU posted:

Well gently caress.

Are rangers better with two bastard swords, or a bastard sword and shield?

Depends on the swords and the shield and your level and stats and proficiencies and what you're fighting.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

PRESIDENT GOKU posted:

I dont understand why i cant get another proficiency slot in my two handed sword proficiency when I have a proficiency point to spend. My paladin has two proficiency points, and I leveled up and see I have one to spend, but I can't spend it where I want to. Do I need 3 proficiency points to purchase the third point to get master? How can I level up without spending proficiency points and just take the health?

The third point doesn't do that much for you. The second point gives you 1/2 an attack, +1 thac0, +2 damage. The third point gives you +2 thac0, +1 damage. It's not a disaster that some classes are limited to 2 points, and lets you level up other weapons for situational use.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

PRESIDENT GOKU posted:

Well gently caress.

Are rangers better with two bastard swords, or a bastard sword and shield?
You can switch depending on the situation and available gear. Rangers start with points in dual-wielding anyway, and the bonuses from weapon and shield style are bad, so don't bother with leveling it up.
Later on, dual-wielding is generally better, but in BG1 and early BG2 sword and board definitely has its place.

General advice for a bastard sword-using Ranger would be to level a ranged weapon and a melee weapon that does a different damage type, preferably crushing. The first is more important in BG1, the second in BG2. Hammers can cover both to some degree, but aren't the only option.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
Hammer or flail really, not any reason to take maces necessarily, unless you decide you don't want to take longswords ever. There is only one good mace and there is a longsword that does the same thing and there are a million good longswords.

There are very few good bastard swords, but more than there used to be before EE. Paladin should at least put one point in Two Handed swords and one in two handed style the second pip in two handed style is basically useless. Rangers can spread points all over the place, and there is really no reason to put a 3rd pip into two weapon spec because you don't swing your off hander nearly as often so you are better off branching out and just getting prof in more different types of weapons.

The most powerful weapons in the game are Two handed swords, hammers, flails (just one flail but it's probably the best weapon in the game), and longswords. There are a few outliers but not very many, like one really good bastard sword, one katana, and that's about all I can remember.

Washout fucked around with this message at 20:50 on May 9, 2015

Wizard Styles
Aug 6, 2014

level 15 disillusionist
All good points if you're optimizing your weapon selection, yeah.

Personally, I wouldn't go with Hammers, actually. At least not in combination with Bastard Swords, because that's gonna be a looooong time without even one decent set of weapons in BG2 unless you rush Watcher's Keep (and even then you don't get anything too special iirc).

Arivia
Mar 17, 2011

Wizard Styles posted:

All good points if you're optimizing your weapon selection, yeah.

Personally, I wouldn't go with Hammers, actually. At least not in combination with Bastard Swords, because that's gonna be a looooong time without even one decent set of weapons in BG2 unless you rush Watcher's Keep (and even then you don't get anything too special iirc).

Angurvadal is in Watcher's Keep, at least.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Arivia posted:

Angurvadal is in Watcher's Keep, at least.

It's a longsword tho.

Foebane is on the first floor, you can easily do the first floor right at the beginning of BG2 and get it. It's really the only good bastard sword in the game. Trying to use bastard swords through BG1 is really not a big deal because all the weapons in BG1 are not all that powerful anyway.

Washout fucked around with this message at 23:28 on May 9, 2015

lite_sleepr
Jun 3, 2003
I'm playing Icewind Dale Enhanced Edition.

At what level should I attempt the big tomb in the vale of shadows? The number of undead shitters that run around on level 2 and 3 is loving ridiculous. My lovely mage knows something like 3 spells, but my fighters all have +1 weapons, so I shouldn't be being stomped on so regularly.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

PRESIDENT GOKU posted:

I'm playing Icewind Dale Enhanced Edition.
Ah, my mistake. Dual-wielding being a thing in IWD is still new to me, so I just assumed you were talking about BG when you mentioned it. :downs:
General advice still stands, but it's hard to say what the best proficiency to invest in would be due to lots of stuff being random loot. I want to say that I remember there being a good non-random Morning Star later on, but to be honest, that might as well be wrong.

quote:

At what level should I attempt the big tomb in the vale of shadows? The number of undead shitters that run around on level 2 and 3 is loving ridiculous. My lovely mage knows something like 3 spells, but my fighters all have +1 weapons, so I shouldn't be being stomped on so regularly.
Well, if you've already cleared the Vale including all other tombs (you should), there's really nowhere else to go. That place especially really punishes you if you pull all enemies at once, so try drawing out only a few at a time. You can also buy magic Molotovs in Kuldahar if all else fails.

Catgirl Al Capone
Dec 15, 2007

Washout posted:

It's a longsword tho.

Foebane is on the first floor, you can easily do the first floor right at the beginning of BG2 and get it. It's really the only good bastard sword in the game. Trying to use bastard swords through BG1 is really not a big deal because all the weapons in BG1 are not all that powerful anyway.

The anti-shapeshifter bastard sword is situationally useful, at least. There are a whole bunch of those enemies after a certain story point.

lite_sleepr
Jun 3, 2003
God drat IWD is loving bad. Trying to fight Lysan in the Vale of Shadows is an exercise in frustration. On the off chance she doesn't save vs. spell with a color spray, she's blinded. This doesn't stop her at all from walking around and casting spells like nothing happened, or summoning her six loving yeti guards. What a lovely mess to have six yeti's pounding you into dust while Lysan walks around blind and casting spells at 1 per second.

zedprime
Jun 9, 2007

yospos

PRESIDENT GOKU posted:

God drat IWD is loving bad. Trying to fight Lysan in the Vale of Shadows is an exercise in frustration. On the off chance she doesn't save vs. spell with a color spray, she's blinded. This doesn't stop her at all from walking around and casting spells like nothing happened, or summoning her six loving yeti guards. What a lovely mess to have six yeti's pounding you into dust while Lysan walks around blind and casting spells at 1 per second.
75% of IWD can be solved by casting web or entangle and killing everything with bows and slings.

Draile
May 6, 2004

forlorn llama

PRESIDENT GOKU posted:

God drat IWD is loving bad. Trying to fight Lysan in the Vale of Shadows is an exercise in frustration. On the off chance she doesn't save vs. spell with a color spray, she's blinded. This doesn't stop her at all from walking around and casting spells like nothing happened, or summoning her six loving yeti guards. What a lovely mess to have six yeti's pounding you into dust while Lysan walks around blind and casting spells at 1 per second.

I'm pretty good at infinity games and I did not enjoy the combat in IWD. It's balanced around very heavy reliance on mage-based crowd control and an assumption of a min-maxed party.

zedprime
Jun 9, 2007

yospos

Draile posted:

I'm pretty good at infinity games and I did not enjoy the combat in IWD. It's balanced around very heavy reliance on mage-based crowd control and an assumption of a min-maxed party.
It doesn't address the min-max comment (but less can be more with tactics appropriate to the make-up) but unless EE broke everything, we are talking about the game where 4 fighters, a druid (you can drop for another fighter but weapons and armor will be in short supply), and a bard can run over everything like a monster truck if you hate flavor classes or crowd control and love pure damage.

Mountaineer
Aug 29, 2008

Imagine a rod breaking on a robot face - forever
I'm playing ID:EE too and I love all the different bard songs, especially the one that gives regeneration. Is there a mod that adds the ID bard songs to Baldur's Gate?

lite_sleepr
Jun 3, 2003

zedprime posted:

It doesn't address the min-max comment (but less can be more with tactics appropriate to the make-up) but unless EE broke everything, we are talking about the game where 4 fighters, a druid (you can drop for another fighter but weapons and armor will be in short supply), and a bard can run over everything like a monster truck if you hate flavor classes or crowd control and love pure damage.

What kind of fighters? Do you mean pure fighters or a fighter with some kind of kit?

Mountaineer
Aug 29, 2008

Imagine a rod breaking on a robot face - forever
I assume he means regular fighters since the original ID didn't have kits. Of course having kits makes the EE a little easier.

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zedprime
Jun 9, 2007

yospos
Caveat that is a party build for people who hate fun and love missile firing squads standing behind doors, but it turns out I hate fun and love missile firing squads behind doors so much everything but a druid or bard becomes dead wood because they end up just being a fighter with a sling and bad THAC0.

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