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Internet Kraken posted:It took a few days for people to reach that area but there are now a bunch upvoted jokes related to heads in front of the Baleful Queen boss door. Community did not disappoint. I always read those as being literal since she tosses her head. v0v
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# ? May 1, 2014 20:43 |
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# ? Jun 5, 2024 14:36 |
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I'm normally terrible at PVP, but I've been having a lot of good luck with it in this game recently. Even when I have been getting murdered, I've been experiencing new things. I had a pretty rocking duel with this lance knight on the shaky bridge in Dragon Aerie. I could have just opted out considering lances kind of have an advantage there. But really, how could I refuse a fight in such a location? And after that, I went up against a guy with 2 white phantoms. And for once, I actually murdered all three of them! It was wonderful! I also kind of love having a character with 60 attunement. Yes, that is sacred oath and forbidden sun.
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# ? May 1, 2014 20:43 |
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MadJackMcJack posted:Mine is "Comfort ahead" in front of the chest with the Zweihander in it. I saw a message in front of that chest that said "Giant Ahead" honestly my favorite messages are all the messages I have been seeing near skeletons that say stuff like "Good Job Skeleton", "Dont give up skeleton!", and "Hurray for skeleton"
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# ? May 1, 2014 20:45 |
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As a sorceror and relatively new to the DS series, with limited respawns and only so many charges, is it worth it to farm an area, rest, repeat, and slowly move up? I know there are consumables to restore charges, but I feel like I can't push too far ahead in a single go between rests.
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# ? May 1, 2014 20:47 |
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Kawabata posted:Hahaha. I pvped in DaS1 for over a year, finished both DS and DaS several times, and if you browse my post history you'll read that I've completed both Rats and Bellbros in an afternoon, dying a total of 6 times. This is a good post, to read, and enjoy You all can learn from one of the Masters of Dark Soul PVP
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# ? May 1, 2014 20:48 |
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Pyrolocutus posted:As a sorceror and relatively new to the DS series, with limited respawns and only so many charges, is it worth it to farm an area, rest, repeat, and slowly move up? I know there are consumables to restore charges, but I feel like I can't push too far ahead in a single go between rests. Don't bother farming for souls. If you want a specific weapon, or armor set, or need materials then sure go ahead. But if you're farming for the sake of "clearing a zone out" then don't bother.
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# ? May 1, 2014 20:49 |
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Caik posted:The way to Undead Purgatory is probably the hardest part in the game. on NG you can pull them one at a time, idk if its any different on higher playthroughs though
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# ? May 1, 2014 20:50 |
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Sorry if this has been asked but I've been slowly working my way through this thread and I'm not caught up yet. If I leave a covenant to join another one, then come back to it, does it reset? V thanks! BobbyK fucked around with this message at 20:54 on May 1, 2014 |
# ? May 1, 2014 20:51 |
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BobbyK posted:Sorry if this has been asked but I've been slowly working my way through this thread and I'm not caught up yet. No. Their is no penalty for leaving/rejoining covenants.
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# ? May 1, 2014 20:52 |
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Mighty Dicktron posted:Turn off cross-region play if you're having these issues. This is an option? Where do I find it? I looked through the menus but didn't see anything about online. Ice_Mallet posted:
I feel kind of guilty using forbidden sun. Its like a giant flaming gently caress you out of nowhere. Maybe I should just save it for all those people running optimal PvP builds and stop roasting funhavers with it, but how can I resist the urge to lob a meteor in the face of some dorky archer?
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# ? May 1, 2014 20:58 |
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Pyrolocutus posted:As a sorceror and relatively new to the DS series, with limited respawns and only so many charges, is it worth it to farm an area, rest, repeat, and slowly move up? I know there are consumables to restore charges, but I feel like I can't push too far ahead in a single go between rests. If you don't have enough attuement or castings to traverse an area with magic, you simply shouldn't be using pure magic. I don't know what stats you have on the side, but it might be a good time to accustom yourself to the dagger, at least.
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# ? May 1, 2014 20:59 |
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Internet Kraken posted:This is an option? Where do I find it? I looked through the menus but didn't see anything about online. It's just in game options. It's the last option before the volume.
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# ? May 1, 2014 21:00 |
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Domattee posted:Elemental damage scales off of Int/Faith now. On top of that enchantments gain bonus damage if the weapon is infused with the same element. The result is that high faith/int builds do more damage with their infused+enchanted weapons than str/dex builds with scaling weapons. On top of that the Int/Faith builds get their spells. Huh, how bizarre. How is the elemental damage split? Like, is it fire = int, lightning = faith? Also does that include elemental damage done by pyromancy? Because if so it completely defeats the point of having a caster class based off of souls instead of stats. Internet Kraken posted:I feel kind of guilty using forbidden sun. Its like a giant flaming gently caress you out of nowhere. Maybe I should just save it for all those people running optimal PvP builds and stop roasting funhavers with it, but how can I resist the urge to lob a meteor in the face of some dorky archer?
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# ? May 1, 2014 21:01 |
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Magic scales off Int, Fire off the average of Int and Faith, Lightning off Faith, Dark off the lower of Int and Faith. No idea about pyromancies.
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# ? May 1, 2014 21:06 |
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I just got Havel's Greatshield and oh my god, it is the best thing ever. 80+% everything except for magic (90+%) and phys (100%, obviously) and it has 88 stability at max level.
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# ? May 1, 2014 21:07 |
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Pyrolocutus posted:As a sorceror and relatively new to the DS series, with limited respawns and only so many charges, is it worth it to farm an area, rest, repeat, and slowly move up? I know there are consumables to restore charges, but I feel like I can't push too far ahead in a single go between rests. If you're a caster who needs spell recharges, a melee who needs durability recharges, or an anything who needs estus recharges, let me introduce you to your new best friend, the small white soapstone. (Head upstairs from the second - cardinal tower - bonfire in the Forest of the Fallen Giants, which should be the first area you poke around in after Majula.) It lets you be summoned for a very brief co-op jaunt, after which - if it's successful - you'll be dropped off right where you were, fully restocked and repaired as if you'd rested at a bonfire, but without respawning any enemies. You also get a smooth and silky stone to trade with the crows in Things Betwixt at your convenience. If you die in the process, if your host dies in the process, or if your host is an rear end in a top hat and either black crystals you away or goes through the door of a boss they've already beaten (which sends you away too), then you'll be dropped off right where you were, minus any spells/durability/estus you used when co-oping, with no reward and no refill. That said, it's usually successful, but still, it's better not to wait until you're nearly completely drained before doing this, just in case it doesn't work out. 1/3 to 1/2 charges/durability is generally good. Just like resting at a bonfire, this also doesn't repair completely broken items. It refills durability back up to max on still-usable items. To repair something that's completely broken, hit up a blacksmith.
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# ? May 1, 2014 21:07 |
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Domattee posted:Magic scales off Int, Fire off the average of Int and Faith, Lightning off Faith, Dark off the lower of Int and Faith. No idea about pyromancies. You already said what pyromancy scales off, it's fire.
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# ? May 1, 2014 21:09 |
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deimos posted:I always read those as being literal since she tosses her head. v0v Like when I saw "horse but hole" outside of the Chariot boss. It took me a while to realize they weren't just talking about the boss and its arena...
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# ? May 1, 2014 21:09 |
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Summoned as a shade, almost done with my 5 minutes of effort for humanity, when an invader appears. The host throws himself off a cliff rather than bother to fight, so I get sent back empty-handed. I don't like PVP either but come on, it was going to be 2v1.
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# ? May 1, 2014 21:10 |
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Manatee Cannon posted:You already said what pyromancy scales off, it's fire.
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# ? May 1, 2014 21:12 |
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Pro-hex guide here: http://forums.somethingawful.com/showthread.php?threadid=3615786&pagenumber=609&perpage=40#post427864357 Araganzar posted:I got "KID YOU ARE SO loving BAD" from a guy who invaded my SL 1 character. Great job barely winning bro, did you not see the blue wooden shield?
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# ? May 1, 2014 21:16 |
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Cardiovorax posted:Although the Pyromancy Flame matters much more, if the attack rating can be believed. Most staves only go to maybe 180 or so even fully upgraded, while the flame reaches about 300 at +10. Yeah but unlike in Ds1 where the cost for each upgrade scaled exponentially, getting all the way to +10 pyromaniac hand costs 15-20,000 souls tops, with the addition of needing a fire seed each level, which drop like candy. Hell, I didn't even realize you needed fire seeds until I hit +10, and looked down to see that I still have 3 left. Manatee Cannon posted:You already said what pyromancy scales off, it's fire. That's really dumb. The whole point of pyromancy was that it didn't scale and cost a ton of souls to upgrade your hand, but was a good source of high damage without having to pump up Intelligence or Faith. But now it scales off both. loving hell.
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# ? May 1, 2014 21:18 |
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Cardiovorax posted:Although the Pyromancy Flame matters much more, if the attack rating can be believed. Most staves only go to maybe 180 or so even fully upgraded, while the flame reaches about 300 at +10. It's more just that most staves are pretty lovely, while there's a lot less chaff to sift through in your selection of pyromancy flames. The good ones go up that high too, particularly if you infuse them appropriately. Yeah, Sorcerer's Staff is always going to be relatively poor, but it is babby's first sorcery staff. Magic Staff of Wisdom +5 is 297 magic, while Dark Sunset Staff +5 is 319 dark. Even if you use the less specialized Black Witch's Staff for its versatility, at +10 you've got 220 across the board uninfused, or 263 for magic/dark and 205 for the rest if you infuse it.
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# ? May 1, 2014 21:19 |
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Analogi fucked around with this message at 04:43 on Oct 26, 2014 |
# ? May 1, 2014 21:19 |
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Ice_Mallet posted:If you don't have enough attuement or castings to traverse an area with magic, you simply shouldn't be using pure magic. I don't know what stats you have on the side, but it might be a good time to accustom yourself to the dagger, at least. I've just acquired a third attunement slot, having 60 Soul Arrow and 15 Greater Soul Arrow. I've been putting the rest in Intelligence. I'll get good with the dagger, although I've been using the binoculars and staff most of the time. Vil posted:If you're a caster who needs spell recharges, a melee who needs durability recharges, or an anything who needs estus recharges, let me introduce you to your new best friend, the small white soapstone. (Head upstairs from the second - cardinal tower - bonfire in the Forest of the Fallen Giants, which should be the first area you poke around in after Majula.) I've heard of the Soapstones and such but didn't realize they refilled you. I'll pick it up. Just to check, do you have to worry about spell charges and such while a shade?
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# ? May 1, 2014 21:19 |
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e: ^ You start the co-op session with however many charges/durability you had in your own world. So if you're drained going in, you won't be of much help to your host. That's why I suggested co-oping relatively early (a third to a half of your charges/durability remaining), before you're super-desperate for a refill.Sydin posted:Yeah but unlike in Ds1 where the cost for each upgrade scaled exponentially, getting all the way to +10 pyromaniac hand costs 15-20,000 souls tops, with the addition of needing a fire seed each level, which drop like candy. Hell, I didn't even realize you needed fire seeds until I hit +10, and looked down to see that I still have 3 left. Counterpoint: soul level doesn't matter in DS2 like it did in DS1, while total souls gained does matter. In that regard, is there any big difference between "throw a shitload of souls at the flame" and "throw a shitload of souls at your stats"?
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# ? May 1, 2014 21:21 |
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Vintersorg posted:Pro-hex guide here: That's a good guide; thanks! Sydin posted:That's really dumb. The whole point of pyromancy was that it didn't scale and cost a ton of souls to upgrade your hand, but was a good source of high damage without having to pump up Intelligence or Faith. But now it scales off both. loving hell. Honestly, Pyromancy damage scales way more off the upgrade level of your flame than it does off fire damage.
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# ? May 1, 2014 21:21 |
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Hey Cowcaster, is your character just named Cowcaster? If so I think I ran into you while I was bellbroing last night. Speaking of bellbroing, people need to stop trying to hide on the bridge at the entrance to Belfry Luna. It seems like a good idea until you realise that the grey phantoms might have ranged attacks and good luck dodging on that bridge. It's even better when they try to ambush you by hiding next to the doorframe while standing on the edge of the bridge. Cast emit force on the doorframe and watch their plan backfire. Makes me wish this game had messaging so I could get hate mail.
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# ? May 1, 2014 21:23 |
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I always thought pyromancy was the poor man's magic anyways, magic for the people who just get up to 10 attunement and don't want to invest anything else, but otherwise wasn't that amazing.
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# ? May 1, 2014 21:23 |
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Pyrolocutus posted:I've heard of the Soapstones and such but didn't realize they refilled you. I'll pick it up. Just to check, do you have to worry about spell charges and such while a shade? As a sunbro, I can tell you that your estus/spell uses don't seem to refill after returning to your world. Anything you use is gone. I would assume it works the same for pvp as well as jolly cooperation. This and the fact that you still have to rest at the bonfire after using Homeward to refill are changes I don't like. Unless I'm just remembering Dark Souls 1 wrong.
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# ? May 1, 2014 21:25 |
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bef posted:on NG you can pull them one at a time, idk if its any different on higher playthroughs though It's weird. Sometimes i can pull the first 2 one at a time, but sometimes all of them start attacking me while I'm busy killing the first or second one. No idea why they got pulled, i should be far enough away. Never managed to pull the last 3 without all of them running at me. The guy before the fog wall is annoying, too. 12 respawns in NG++ and he will kill you if you make one mistake.
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# ? May 1, 2014 21:26 |
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I am a melee bro, as mentioned earlier in this thread. Made it to that medusa bitch boss and got owned, R.I.P. my 50k souls at the time. I have been thinking about spend my boss souls now at Straid. Any tips for which ones own the hardest/smash the best? I also want to get better armor than the Elite Knight stuff, something worth holding on to. I also am not sure about which covenant to join, or if I should join one at all. I don't really use any spells, but that ungodly sun spear thing looks great. It does huge damage. I don't have much interest in PVP, because I'm afraid to get wrecked. Although of the times I've been invaded thus far, I've had another guy with the giant club with me and we wrecked the dude invading. I am definitely a Dark Souls noob. The boss kills were all thanks to the help of phantoms! But yeah, I'm up to Earthen Peak now, if that makes a difference. There's lots of uncleared stuff all the way back to Bastille, I think.
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# ? May 1, 2014 21:26 |
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Control Volume posted:I always thought pyromancy was the poor man's magic anyways, magic for the people who just get up to 10 attunement and don't want to invest anything else, but otherwise wasn't that amazing. DS1's Great Combustion was my favorite thing ever for tail chops. (Except Kalameet.) It's got the speed of a fast melee weapon with the oomph of a slow one. For the most part though, it was more of a melee-flavored magic, and it didn't have the range/casts of sorcery or the utility of miracles.
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# ? May 1, 2014 21:27 |
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Stuff doesn't recharge when you go into the hosts' world, and doesn't recharge if you or the host dies before beating the boss/killing enough dudes. If you do beat the boss though, it's just like resting at a bonfire.
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# ? May 1, 2014 21:27 |
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Manatee Cannon posted:I would assume it works the same for pvp as well as jolly cooperation. This and the fact that you still have to rest at the bonfire after using Homeward to refill are changes I don't like. Does this mean that enemies don't automatically respawn when you homeward? That'd be kinda nice, actually.
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# ? May 1, 2014 21:27 |
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verybad posted:Does this mean that enemies don't automatically respawn when you homeward? That'd be kinda nice, actually. Well buddy I have bad news for you.
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# ? May 1, 2014 21:29 |
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Ran into my first hacker finally. Hit him in the face with a forbidden sun for 0 damage. Too bad for him we were fighting right next to the fog door!Sydin posted:That's really dumb. The whole point of pyromancy was that it didn't scale and cost a ton of souls to upgrade your hand, but was a good source of high damage without having to pump up Intelligence or Faith. But now it scales off both. loving hell. If pyromancy didn't have any scaling it would be objectively worse than the other spell schools. Giving it some scaling means pyromancers can still improve their spells. Even if you don't invest anything in int or faith, pyromancy is still strong with an upgraded flame. It just gets better if you can invest souls into those stats. I think a bigger benefit to leveling those stats up though isn't the damage but the casting speed. In my experience, pyromancys biggest flaw is that it takes forever to cast some spells. Combustion and Forbidden Sun is fast but all the other ones can take quite some time. Lingering flame is particularly heinous. People can cast sunlight spear and OHKO me before my lingering flame cast will even finish.
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# ? May 1, 2014 21:29 |
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Nah they do. Your stuff doesn't reset, the world does.
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# ? May 1, 2014 21:29 |
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Lingering Flame is hilarious in Belfry Luna. Just trap off the top of the stairs of whatever level they're on, drop down to the bottom, and force people up until they hit the flames.
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# ? May 1, 2014 21:30 |
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# ? Jun 5, 2024 14:36 |
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Vil posted:Counterpoint: soul level doesn't matter in DS2 like it did in DS1, while total souls gained does matter. In that regard, is there any big difference between "throw a shitload of souls at the flame" and "throw a shitload of souls at your stats"? This is true, but it also means that the niche that pyromancy was specifically created to fill no longer needs to be filled. So then why even bother having a separate pyromancy mechanic at all? Just roll all its spells into Intelligence like in DeS. I mean I guess it still gives you access to spells that don't have a stat requirement, but it just seems odd to me to suddenly introduce stats into a mechanic that was designed to be stat free.
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# ? May 1, 2014 21:30 |