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tight aspirations
Jul 13, 2009

I liked the bad guy in 2 because he basically clowned on you whenever he could, like the intro has you bedridden from malaria while he laughed in your face about your orders being sent to kill him.

Or one of the endings where he convinced you to kill yourself to stop the pursuit, and he legs it over the border with a bunch of diamonds, pinky-swearing to kill himself for whatever reason.

E: I bet he sabotaged all your weapons too, the rascal

tight aspirations has a new favorite as of 11:47 on Apr 2, 2023

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Philippe
Aug 9, 2013

(she/her)

BioEnchanted posted:

I thought the villain of 6 was the most interesting, partially because he was more reserved and I liked the family drama with his son.

Oh yeah. Anton Castillo seems like a legit threat in a way none of the previous villains did. He's erudite with a working propaganda machine, provides an actual good thing to the world (cancer-curing tobacco), and has a lot of soldiers.

He's sort of an anti-Vaas. Love that guy.

CJacobs
Apr 17, 2011

Reach for the moon!
Leon won't walk straight in the re4 remake. He takes like two steps to the right when you press forward and so you bump on every doorway in the entire game. It's so frustrating I don't even know how the game made it to clearance.

CJacobs
Apr 17, 2011

Reach for the moon!
The camera anchor point being so high you can't see bear traps on the ground in front of you is something that The Evil Within was dinged for and this game not being dinged for it pisses me off.

CJacobs has a new favorite as of 14:49 on Apr 2, 2023

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I thought of Evil Within while playing RE4remake. I find them both similarly exhausting. I enjoyed them, but gently caress me I needed to take some breaks.

Perestroika
Apr 8, 2010

Yeah, RE4 is a good time overall, but I still find myself taking a break basically any time I get to a new save point or chapter end. It's kind of fiddly and clunky in a way that's just kinda draining.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'm generally like that with any action game, I have to take frequent breaks. I'm currently at the Necropolis in Doom and it's taken me most of the day to get through the last couple of levels because I find action games tiring.

CJacobs
Apr 17, 2011

Reach for the moon!
RE4 prompting you to save between chapters is a good choice because it is a very intense game, yeah, even moreso than the original. That's also something kinda different that didn't gel with me, they really ramped up the actual speed of play. Leon is a lot more mobile and so are the enemies. A lot of the old tricks work 1:1 which is awesome (i.e. backing up without sprinting causes an enemy to whiff) but now you can be attacked from off screen and all kinds of stuff that fiddles with it moment to moment.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Elden Ring: kind of funny that in a game filled with giants, dragons, tree spirits, trolls and giant dogs that your main problem is going to bears and lobsters

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
Ahem giant bears and giant lobsters.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Vic posted:

Ahem giant bears and giant lobsters.

Wanna eat one of those lobsters

ER again: gently caress me but the hallway chariots in Auriza Hero's Grave don't give me a chance beyond trial and error; and even then since I don't get a chance to even look around I still can't map out the run. I must have tried that run 20 times last night and got crushed and run over every time. Their hit boxes are kind of bullshit too. It's the only area of the game where I've got that DS1 Sen's Fortress feeling.

kazil
Jul 24, 2005

Derpmph trial star reporter!

BiggerBoat posted:

Wanna eat one of those lobsters

ER again: gently caress me but the hallway chariots in Auriza Hero's Grave don't give me a chance beyond trial and error; and even then since I don't get a chance to even look around I still can't map out the run. I must have tried that run 20 times last night and got crushed and run over every time. Their hit boxes are kind of bullshit too. It's the only area of the game where I've got that DS1 Sen's Fortress feeling.

You might as well leave that dungeon now because the chariots aren't even the worst part

Philippe
Aug 9, 2013

(she/her)
gently caress the hero graves. gently caress em. As said, the Executioner's Chariot isn't the worst part of it.

I know there's candy at the end of that, but there's too much to handle before that happens.

John Murdoch
May 19, 2009

I can tune a fish.

Philippe posted:

Which is weird, because they already have a franchise based on running around a modern city getting into fights: Watch underscore Dogs. It's even a bit wacky.

Eh, WD2 was an anomaly compared to the maudlin crime drama that incidentally featured magic hacking and whatever 3 was trying to be. And actually now that I think back on it 2 wasn't even that wacky.

It also goes beyond tone and into all the structural stuff that's been discussed. A broadly structureless co-op friendly playground to get up to shenanigans, do intentionally stupid missions, and dismantle three distinct organizations in order to access the fourth and final big bad. All while accruing wacky new vehicles, weapons, and cosmetic items. The similarities are clear.

Though what really put it into focus is the dogshit writing. There's been a lot of that smarmy "this is intentionally poo poo, but if we just acknowledge that it's stupid then it's funny" stuff and similar tedious non-jokes. From the alien conspiracy guy whose dialogue is entirely fourth wall breaking stuff who outright draws attention to it, to the oh-so-wacky mission with the singular, endlessly funny premise of "bull testicles", and finally what really made it hit home the classic "rush the pregnant lady to the doctor" routine except the game spawns random nonsense to get in your way and said pregnant woman herself literally screams that none of this makes sense.

If the game was a Borderlands style cartoon world, maybe it'd fly, but it freely bounces between that stuff and super gritty grimy cult stuff. Saints Row 2 continues to be the only game that managed to balance things properly.

Philippe
Aug 9, 2013

(she/her)
Those are good points. 5 is also kind of an anomaly in the franchise (and Ubisoft games in general), because "the writing is bad but we draw attention to it so it's okay" isn't really a thing otherwise.

John Murdoch
May 19, 2009

I can tune a fish.

Philippe posted:

Those are good points. 5 is also kind of an anomaly in the franchise (and Ubisoft games in general), because "the writing is bad but we draw attention to it so it's okay" isn't really a thing otherwise.

Aye, that's why I'm so frustrated. Granted I also hated 4's writing for different reasons but at least that wasn't a house of cards built on 30 hours of jokey jokes.

Now that I think about it, previous antagonists were also part of the unhinged jokey tone. But the cult leaders are 200% serious (despite nonetheless being ridiculous). So maybe they overcorrected with the rest of the game.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

kazil posted:

You might as well leave that dungeon now because the chariots aren't even the worst part

Ah gently caress. I already beat the boss. Well, A boss. ut now I wanna see what else is down there. I resorted to a video walkthru.

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum
There are two jokes that I can't believe I haven't seen used by games and it bothers me because I have The Brain Problems [tm]
1) Open world Vampire game (such as Masquerade Bloodlines) that has a store. You get the discount card so items are cheaper. It's called a "VALUCARD", and the V is scratched out/torn off. Easiest joke ever, simple payoff, c'mon

2) A WW2 or Vietnam-era game (or even modern-ish, say Metal Gear setting or similar). There's a porno mag lying around, one character calls it a 'stripper magazine', someone else corrects them [perhaps by radio] that "they're called 'stripper CLIPS' :eng101:", nobody is happy

If you are a game dev, please I beg you, my brain, it's very ill

kazil
Jul 24, 2005

Derpmph trial star reporter!

BiggerBoat posted:

Ah gently caress. I already beat the boss. Well, A boss. ut now I wanna see what else is down there. I resorted to a video walkthru.

Auriza's boss is the double crucible knights which imo was way worse than the chariots but hey

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost

John Murdoch posted:

Eh, WD2 was an anomaly compared to the maudlin crime drama that incidentally featured magic hacking and whatever 3 was trying to be. And actually now that I think back on it 2 wasn't even that wacky.

WD2 started kinda goofy and light hearted, and its early emphasis on non-lethal stuff was a nice change. But by the end of the game, you are clearing out areas on the map with a grenade launcher after calling in a gang hit.

Philippe
Aug 9, 2013

(she/her)

Evilreaver posted:

There are two jokes that I can't believe I haven't seen used by games and it bothers me because I have The Brain Problems [tm]
1) Open world Vampire game (such as Masquerade Bloodlines) that has a store. You get the discount card so items are cheaper. It's called a "VALUCARD", and the V is scratched out/torn off. Easiest joke ever, simple payoff, c'mon

2) A WW2 or Vietnam-era game (or even modern-ish, say Metal Gear setting or similar). There's a porno mag lying around, one character calls it a 'stripper magazine', someone else corrects them [perhaps by radio] that "they're called 'stripper CLIPS' :eng101:", nobody is happy

If you are a game dev, please I beg you, my brain, it's very ill

Little Thing Dragging Games Down: not enough puns

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

Philippe posted:

Little Thing Dragging Games Down: not enough puns

I'm a simple man

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Only option now is to become a gamedev and work your way up the ranks until you can direct the AAA Military Vampires game of your dreams.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
On a related note, I always like when an otherwise seriously toned game allows itself a moment of levity. There was a pretty funny part towards the end of Run Like Hell that came between some pretty intense fights that uses a horror angle to get a laugh.

John Murdoch
May 19, 2009

I can tune a fish.

CitizenKain posted:

WD2 started kinda goofy and light hearted, and its early emphasis on non-lethal stuff was a nice change. But by the end of the game, you are clearing out areas on the map with a grenade launcher after calling in a gang hit.

The key thing is that for better or worse WD2 is way more grounded in the real world. More than even the preceding or subsequent games.

Bogmonster
Oct 17, 2007

The Bogey is a philosopher who knows

More stupid jokes like this in games please


https://www.youtube.com/watch?v=a7Azs3S2erk

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'm glad I'm back in the labs in Doom 2016 because TBH the hell levels are less interesting. They have some things that differentiate them but they still all kind of blur together by the end, so I'm glad to be in a structured environment with rooms that serve purposes rather than just floating platforms and flame channels in samey ruins.

OutOfPrint
Apr 9, 2009

Fun Shoe
The only games besides SR2 to get the serious/silly balance right are the Yakuza series. Deadly serious main plot, completely bizarre side content with the option of making the main stuff silly, too, is the right combo for me.

That's why Borderlands' writing is so grating: they try to mix the two, leading to tonal whiplash when something serious happens.

That and the characters never just SHUT THE gently caress UP. JUST SHUT THE gently caress UP ALREADY.

tight aspirations
Jul 13, 2009

The various Divinities mix humour and serious plot well - I'll always have a place in my heart for the skeleton you can reason into inexistence in D2's Magos Tower, or Bellegar.

RareAcumen
Dec 28, 2012




OutOfPrint posted:

The only games besides SR2 to get the serious/silly balance right are the Yakuza series. Deadly serious main plot, completely bizarre side content with the option of making the main stuff silly, too, is the right combo for me.

That's why Borderlands' writing is so grating: they try to mix the two, leading to tonal whiplash when something serious happens.

That and the characters never just SHUT THE gently caress UP. JUST SHUT THE gently caress UP ALREADY.

Only in a Yakuza spinoff game can you have to chase a man's toupee and have them vehemently deny having one afterwards.

CJacobs
Apr 17, 2011

Reach for the moon!
Violent deaths in gaming are getting uncomfortable to me now that graphics are approaching photorealism. Not just your character but enemies too. Not an uncanny valley thing, more like a realization that I really just don't want to see body parts flying at that level of detail. If this is where the thriller genre is going with actor face capture then I don't think I'll be playing many more.

Agents are GO!
Dec 29, 2004

Reminds me of something Penny Arcade wrote a long time ago, to the effect of "I'm okay with shooting enemies but I'm not sure if I'm ready to see the terror onnteir face right before I do."

kazil
Jul 24, 2005

Derpmph trial star reporter!

RareAcumen posted:

Only in a Yakuza spinoff game can you have to chase a man's toupee and have them vehemently deny having one afterwards.

Toupee? You were chasing a hat, though

Arrath
Apr 14, 2011


CJacobs posted:

Violent deaths in gaming are getting uncomfortable to me now that graphics are approaching photorealism. Not just your character but enemies too. Not an uncanny valley thing, more like a realization that I really just don't want to see body parts flying at that level of detail. If this is where the thriller genre is going with actor face capture then I don't think I'll be playing many more.

The NuTomb Raider: The varied and lovingly detailed deaths of Lara Croft games were somewhat unsettling for this.

credburn
Jun 22, 2016
President, Founder of the Brent Spiner Fan Club
Watching Lara's face get impaled on a spike was really jarring and I think had the effect they were going for. But then watching her lifeless face, eyes rolled up as her head slowly slides down the spike further, gently caress that, that's not necessary. I get it, her death was brutal. But now it's like we're just lingering on this totally gruesome thing!

Fifty Farts
Dec 23, 2013

- Meticulously Researched
- Peer-reviewed

tight aspirations posted:

The various Divinities mix humour and serious plot well - I'll always have a place in my heart for the skeleton you can reason into inexistence in D2's Magos Tower, or Bellegar.

Larian is good at that, yeah. Divinity 2 also has the dragon who loathed his former master so much that just hearing the guy's name sets him off. Naturally, nearly every single conversation gives you the option to taunt him by saying "Maxos" over and over. This extends to the expansion, where you are dead and you meet the dragon in the afterlife.

And, of course, there's Divinity: Original Sin (and probably the sequel) where magic is "the Source" and magic-users are Sourcerers. Also, the name initializes as D:OS, and the thing that powers the world of DOS is Source (code).

Fifty Farts has a new favorite as of 21:35 on Apr 2, 2023

Philippe
Aug 9, 2013

(she/her)

CJacobs posted:

Violent deaths in gaming are getting uncomfortable to me now that graphics are approaching photorealism. Not just your character but enemies too. Not an uncanny valley thing, more like a realization that I really just don't want to see body parts flying at that level of detail. If this is where the thriller genre is going with actor face capture then I don't think I'll be playing many more.

The Sniper Elite games do this a lot. The first time you see a Nazi's eye implode from your bullet (or shoot him in the crotch so his balls clack like Newton's cradle) it's kind of novel and neat, but it loses its luster pretty quickly. Luckily you can turn off the x-ray camera in the options menu.

Also there's the whole "Mortal Kombat devs were forced to look at mutilated bodies and got PTSD from it" thing.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

BiggerBoat posted:

Ah gently caress. I already beat the boss. Well, A boss. But now I wanna see what else is down there. I resorted to a video walkthru.

oh god

future ghost
Dec 5, 2005

:byetankie:
Gun Saliva

beats for junkies posted:

Larian is good at that, yeah. Divinity 2 also has the dragon who loathed his former master so much that just hearing the guy's name sets him off. Naturally, nearly every single conversation gives you the option to taunt him by saying "Maxos" over and over. This extends to the expansion, where you are dead and you meet the dragon in the afterlife.
You also meet a dying man in the expansion who agrees to pass along a comforting message from Maxos when he meets the guy in the hall of echoes, just to gently caress with him further.

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CJacobs
Apr 17, 2011

Reach for the moon!

credburn posted:

Watching Lara's face get impaled on a spike was really jarring and I think had the effect they were going for. But then watching her lifeless face, eyes rolled up as her head slowly slides down the spike further, gently caress that, that's not necessary. I get it, her death was brutal. But now it's like we're just lingering on this totally gruesome thing!

Genuinely agreed it's the lingering that really makes it excessive. Enemies in video games don't just fall over and die, they dynamically writhe and plead now. They don't just explode in half or their head comes off, their head comes off in four separate dynamic chunks based on where your bullet impacted. It's just... a thoughtless use of this technology in my opinion. The Dead Space Remake was very guilty of this with its peeling thing but Callisto truly frightened me from time to time with how utterly desensitized it is to human dismemberment. It was like rotten dot com became a walking simulator.

CJacobs has a new favorite as of 23:55 on Apr 2, 2023

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