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OptimusShr posted:The Assassins killed him. Hitler was a Templar and the Templar's had him kill his body double to fake his death, JUST KILL HIM IN THE BUNKER FauxGateau posted:most likely poetic irony. yeah
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# ? Dec 5, 2015 20:02 |
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# ? Jun 5, 2024 10:49 |
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codenameFANGIO posted:JUST KILL HIM IN THE BUNKER The Assassins didn't have access to the bunker. That's why they were waiting outside the bunker.
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# ? Dec 5, 2015 20:15 |
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Inco posted:The Assassins didn't have access to the bunker. That's why they were waiting outside the bunker. They mean the writers should've just had him killed in the bunker.
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# ? Dec 5, 2015 22:45 |
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Vanguard Warden posted:They mean the writers should've just had him killed in the bunker. But then what's the point of sending assassins if you're just going to have writers kill Hitler? Mr. Bad Guy has a new favorite as of 23:26 on Dec 5, 2015 |
# ? Dec 5, 2015 23:23 |
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flatluigi posted:For all the faults that series has had over the years, the interesting NPCs are definitely not one of them. lmao if you didn't hug davinci
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# ? Dec 5, 2015 23:45 |
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Arstan posted:I just started Xenoblade Chronicles X. Your character is mostly silent, but you get to choose a voice for their combat barks. So is it one of those games where your other party members do all the talking for you? Or does it have non-voiced dialogue? I haven't picked it up yet.
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# ? Dec 6, 2015 00:01 |
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Aphrodite posted:So is it one of those games where your other party members do all the talking for you? Or does it have non-voiced dialogue? I haven't picked it up yet. The do all the talking but you have options you can choose that affect the conversation.
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# ? Dec 6, 2015 00:51 |
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Aphrodite posted:So is it one of those games where your other party members do all the talking for you? Or does it have non-voiced dialogue? I haven't picked it up yet. As far as I can tell (am in Chapter 5), Elma is the main character and your dude/dudette is just there and they do have "dialogue" (answer prompts) but they're not voiced and don't actually have any effect on the game other than some funny reactions. They sure are chatty cathies when in battle, though, but they're all pretty generic gung-ho phrases.
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# ? Dec 6, 2015 02:45 |
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I've been playing the Legend of Heroes: Trails in the Sky games, 1 and 2. It's all in the same world, and some some of the story-telling takes place over both games. In the first game, you're introduced to one of your party members coming the opposite way while you're heading towards a small town you've been to a few times. You've learned that this town got the brunt of a bloody battle about 10 years ago, and lot of people died there. In the 2nd game, you learn that this character that I mentioned grew up in that village, and was there during the attack. His little sister died during it. He wasn't there to save her, and has a complex over it. So, I'm replaying the first game. I passed him, and met him, on the way back to that village, and I saw in the cemetery, there's a bouquet of flowers on what you learn in game 2 is his sister's grave. There's no explanation or nod to it in the first game. I just love the long-term vision of that.
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# ? Dec 6, 2015 07:20 |
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Gestalt Intellect posted:Both super mario sunshine and galaxy are fabulous but in different ways. The controls are incredibly slick in both games and the stage structure plays to their strengths well, with the water gun's 3 different kinds of mobility making it better suited to open levels and galaxy's gravity mechanics better working with linear levels as you jump to different planetoids one by one. Sunshine feels incredibly unfocused to the point where it doesn't seem to really please anyone entirely. Beyond the camps that love FLUDD/hate the challenge levels and hate FLUDD/love the challenge levels, you have the oddness brought on by a Mario game constrained by "realistic" level concepts, the water mechanics not being as fleshed out as they maybe could've been, and maybe you're a weirdo like me that was more into cleaning up all the neat gloopy paint as a kid, which is largely forgotten as the game goes on. And of course the surprisingly lovely objective design. I can't see anyone defending stuff like the watermelon contest. Blue coins weren't particularly great either...
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# ? Dec 6, 2015 07:26 |
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liquidypoo posted:Just Cause 3 - I really appreciate the game tracking stupid little achievements, and then letting me challenge people to beat my scores. I'm not at home, so I can't check the exact number, but I've ragdolled a distance of ~320m. The old record was like 80 Unfortunately, all that leader-board poo poo is slowing the gently caress out of the game. Games forum god Gibbed found you can a)Skip the intro movie: In steam add --vfs-fs dropzone --vfs-archive patch_win64 --vfs-archive archives_win64 --vfs-fs . to launch options then create an empty corona_video.bikc in \just cause 3\dropzone\videos\ (<- you will have to create both of these directories too) and you skip the opening intro and that running steam in offline and firewall blocking JC3 leads to about a 10 fps increase for a lot of people. http://justcause3mods.com/uploader/gibbed/ Gibbed is my fave thing in games
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# ? Dec 6, 2015 07:28 |
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codenameFANGIO posted:Why even have him execute the body double if they are going to kill him moments later anyway I wasn't really paying attention when this happened, and was convinced that Hitlers body double killed him and then ran away to start a new life in South America.
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# ? Dec 6, 2015 10:57 |
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Strom Cuzewon posted:I wasn't really paying attention when this happened, and was convinced that Hitlers body double killed him and then ran away to start a new life in South America. Till he tragically died of kidney failure three days after arrival.
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# ? Dec 6, 2015 17:50 |
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I realize I'm way late to Shadow of Mordor's Nemesis system party, but I've been having a lot of fun with it. There's this one Uruk who started out as a complete nobody who just happened to kill me and became captain, lucked into a combination of traits that make him really hard to take down, and after meeting and failing to crack him a few more times, I finally realized the easiest way to deal with him would just be making him warchief. Best part is that he's a big fat idiot. We're sleeper agent buds now but I feel like I'll end up having to tell him about the rabbits. Another one in the first half of the game was a complete pain-in-the-rear end wiry runt who started out as Ushbaka the One-Eyed and who I killed so many times that he started showing up with big stapled gashes in his face, and then eventually just wore a bag over his head, because apparently not even the Uruk could stand looking at him anymore. Anyone know where the Shadow of Mordor stories start in this thread? I'm sure there are a ton.
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# ? Dec 6, 2015 19:39 |
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My Lovely Horse posted:I realize I'm way late to Shadow of Mordor's Nemesis system party, but I've been having a lot of fun with it. There's this one Uruk who started out as a complete nobody who just happened to kill me and became captain, lucked into a combination of traits that make him really hard to take down, and after meeting and failing to crack him a few more times, I finally realized the easiest way to deal with him would just be making him warchief. Best part is that he's a big fat idiot. We're sleeper agent buds now but I feel like I'll end up having to tell him about the rabbits. First I saw was page 31, checking against release date.
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# ? Dec 6, 2015 19:55 |
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It's such shame that the nemesis system doesn't really seem to have caught on.
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# ? Dec 6, 2015 20:53 |
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Xoidanor posted:It's such shame that the nemesis system doesn't really seem to have caught on. Game development takes a while, you know.
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# ? Dec 6, 2015 21:11 |
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Well it's not something that you can easily throw in during the development and SoM came just a year ago. I'd like to see something like that on racing games. Surely there must be some already?
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# ? Dec 6, 2015 21:12 |
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Mierenneuker posted:Game development takes a while, you know. No you just make your game and drop the nemesissystem.exe into the folder.
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# ? Dec 6, 2015 21:15 |
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Aw man, I read some old posts and now I'm sad I never got a "the Friendly" captain. Maybe I'll do some timeskips and see if one pops up that I can support.
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# ? Dec 6, 2015 21:28 |
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My Lovely Horse posted:Aw man, I read some old posts and now I'm sad I never got a "the Friendly" captain. Maybe I'll do some timeskips and see if one pops up that I can support. Oh, I love those guys! "I've got nothing but love for you in my heart! Come, let us lay down these weapons!" *proceeds to try to gut you
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# ? Dec 7, 2015 00:54 |
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Maybe it's because I got all the DLC when I bought the $15 bundle from Indiegala but I thought that Shadow of Mordor actually did a good job with DLC, where each one is a self-contained campaign that is shorter than the main campaign but builds on it interesting ways; one emphasizes and expands on the ability to control the fauna of middle earth, the other focusing on the ability to convert enemy Uruks and shaking up the combat abilities so that you're no longer the overpowered monster you were at the end of the game playing as Talion. Plus the latter is a prequel so you can actually use the One Ring to turn invincible and has Sauron as a final boss which was rad af even as someone who doesn't really care for the LotR movies.
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# ? Dec 7, 2015 01:01 |
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My favorite was (Something) the Literate. Dressed well and spoke like a studious human. One of my mind-controlled dudes killed him and never showed up again
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# ? Dec 7, 2015 01:17 |
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flatluigi posted:For all the faults that series has had over the years, the interesting NPCs are definitely not one of them. There's a random line you get in AC2 when you're parkouring around the rooftops where a guy remarks "He must be late - and she must be beautiful" and it's probably my favorite piece of random chatter ever The best "NPC watching you parkour" was from "That man is going to hurt himself, and when he does, I'm NOT going to help him." from 1. My roommate and I didn't like the game all that much but we used that line on each other plenty. The plain text doesn't really sell it...
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# ? Dec 7, 2015 02:28 |
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1 also had "no, you don't understand, I have nothing" from those beggar ladies who would get in your face as soon as you got near them. I think everybody who played that game killed some of them with the assassin's blade at a certain point, because holy poo poo did that get annoying. On a whole that game suffered a lot from repetition. It really felt like a proof of concept where they spent so much time on the core mechanics that they had to rush the content. It worked out for the games afterwards though.
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# ? Dec 7, 2015 09:40 |
My favorite little thing in Transformers Devastation is Bumblebee. I don't know why they chose to make him god-king of the transformers but just flying accross stages punching dudes in the face is amazing. I just beat Devastator by punching him in his giant robot balls until he gave the gently caress up.
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# ? Dec 7, 2015 10:41 |
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Inzombiac posted:My favorite was (Something) the Literate. My favorite was a guy named So and So the Utterly Fearless. He was afraid of fire, bloat flies, the dogs the giant monsters and fire.
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# ? Dec 7, 2015 11:17 |
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My Lovely Horse posted:I realize I'm way late to Shadow of Mordor's Nemesis system party, but I've been having a lot of fun with it. There's this one Uruk who started out as a complete nobody who just happened to kill me and became captain, lucked into a combination of traits that make him really hard to take down, and after meeting and failing to crack him a few more times, I finally realized the easiest way to deal with him would just be making him warchief. Best part is that he's a big fat idiot. We're sleeper agent buds now but I feel like I'll end up having to tell him about the rabbits. Then killing all of them: Fun times that game.
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# ? Dec 7, 2015 11:36 |
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Mierenneuker posted:1 also had "no, you don't understand, I have nothing" from those beggar ladies who would get in your face as soon as you got near them. I think everybody who played that game killed some of them with the assassin's blade at a certain point, because holy poo poo did that get annoying. I think everyone killed one at some point because the finicky context sensitive controls made it hard to not randomly knife people.
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# ? Dec 7, 2015 12:05 |
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Mierenneuker posted:1 also had "no, you don't understand, I have nothing" from those beggar ladies who would get in your face as soon as you got near them. I think everybody who played that game killed some of them with the assassin's blade at a certain point, because holy poo poo did that get annoying. The same voice did one of background NPC voices in Unity, I think the lady who gets robbed in the random crowd events, and it practically gave me hives even years later. gently caress off, lady, there is no money system in AC1, I don't have anything to give you!
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# ? Dec 7, 2015 14:36 |
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Mierenneuker posted:1 also had "no, you don't understand, I have nothing" from those beggar ladies who would get in your face as soon as you got near them. I think everybody who played that game killed some of them with the assassin's blade at a certain point, because holy poo poo did that get annoying. Pleeeeease I'm poor and sick and hungry
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# ? Dec 7, 2015 16:09 |
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Pound_Coin posted:Unfortunately, all that leader-board poo poo is slowing the gently caress out of the game. I'm on PS4. Sorry, you can't help me add 10 funs per second to my game. That's okay, though, the game is fun enough as is.
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# ? Dec 8, 2015 03:36 |
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I've been playing Shadow Complex Remastered, and holy poo poo there are A LOT of melee kill animations. A lot of them bug out sometimes, but I just saw one I had never seen before, and I've had 300 melee kills. I'll never get tired of the high-powered gutpunch.
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# ? Dec 9, 2015 09:04 |
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Got to repeat the little comments when skipping lines in fallout 4 again, it's a great bit of characterization for the player character and I want to see something like it in other games. Talking to the radio guy in goodneighbor and listening to him ramble to himself about how great a cheesy fictional character is, and she just groans "the people I meet..."
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# ? Dec 9, 2015 15:54 |
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Personally I love all the :bethesda: quirks, they make for great game moments because they often end up so ridiculous. The Rifleman perk can knock people down when you shoot them, which (combined with ragdoll physics) means that when a followup shot kills them, they clip into walls and get shot into the air. It's great. The repeatable missions are a fast way to grind a level or two for that one neato perk. An even faster way to do them? Lay mines on spawn points for next time. Walk in, boom, lay the mines again, kill stragglers, home again. Villagers have infinite ammo as long as they have one ammo. Plus they are REALLY aggressive, so give 20 villagers auto-laser-shotguns and they'll disco raiders to death. Even better that they fire from WAY outside effective range and do basically no damage for long-lasting disco parties.
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# ? Dec 10, 2015 09:12 |
Evilreaver posted:Villagers have infinite ammo as long as they have one ammo. Plus they are REALLY aggressive, so give 20 villagers auto-laser-shotguns and they'll disco raiders to death. Even better that they fire from WAY outside effective range and do basically no damage for long-lasting disco parties. I prefer gamma guns which are powerful as hell and in easy abundance from the children of the atom, the only downside is that they can't hurt ghouls.
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# ? Dec 10, 2015 09:47 |
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I know he's a half-finished character, but I still love Agent from Resident Evil 6. He is entirely silent unless he's being attacked, cannot interact with anything besides going up/down ladders and ledges, and teleports to Ada anytime she uses her Batman gun to zip somewhere. It's like having a gun-wielding ghost buddy that has one helluva right hook.
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# ? Dec 10, 2015 13:32 |
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Evilreaver posted:Villagers have infinite ammo as long as they have one ammo. Plus they are REALLY aggressive, so give 20 villagers auto-laser-shotguns and they'll disco raiders to death. Even better that they fire from WAY outside effective range and do basically no damage for long-lasting disco parties. One time Abernathy farm was under attack from super mutants and I'd managed to take most of them out when one of my supply line provisioners randomly turns up with his minigun and mowed down all the other ones down before I even realized what was happening and then he just went on his way. Really, the way NPCs have basically no reactions to events after they've happened makes them all look like
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# ? Dec 10, 2015 13:52 |
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RillAkBea posted:One time Abernathy farm was under attack from super mutants and I'd managed to take most of them out when one of my supply line provisioners randomly turns up with his minigun and mowed down all the other ones down before I even realized what was happening and then he just went on his way. Really, the way NPCs have basically no reactions to events after they've happened makes them all look like To be fair, that's probably just another Tuesday for them
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# ? Dec 10, 2015 15:35 |
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# ? Jun 5, 2024 10:49 |
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QuietLion posted:I know he's a half-finished character, but I still love Agent from Resident Evil 6. He is entirely silent unless he's being attacked, cannot interact with anything besides going up/down ladders and ledges, and teleports to Ada anytime she uses her Batman gun to zip somewhere. It's like having a gun-wielding ghost buddy that has one helluva right hook. Unfortunately he's super boring to play if you're co-oping Ada's campaign; there's a lot of places you just have to wait around until Ada solves whatever puzzle.
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# ? Dec 10, 2015 16:18 |