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silvergoose posted:It's still in my set of "explain in five minutes, play in 30" though, with uptown, sushi go, and a couple others.
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# ? Jul 1, 2018 15:34 |
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# ? May 28, 2024 13:19 |
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Splendor, the favourite game of the neutrals from futurama
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# ? Jul 1, 2018 15:36 |
Tekopo posted:Splendor, the favourite game of the neutrals from futurama The best description I can think of. And yeah the size is important too. Chill you realize I also mean "unthreatening" and chex is a stocks and trains game...
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# ? Jul 1, 2018 15:41 |
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silvergoose posted:The best description I can think of. There's dial gauges and pretty pictures and train minis, what's not to like? Though there is the hypothetical retheme by plunking giant Cthulhu on a corner and using Cthulhu Wars cultists as shares.
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# ? Jul 1, 2018 16:00 |
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silvergoose posted:It's still in my set of "explain in five minutes, play in 30" though, with uptown, sushi go, and a couple others. Please list said couple of others. Doctor Spaceman posted:Also it's tiny.
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# ? Jul 1, 2018 16:28 |
Pierzak posted:Please list said couple of others. Had to look at my owned list to recall! Codenames: Duet, No Thanks!, maybe Pictomania but it's probably slightly too long on both counts. Basically if I want to play with more casual gamers or want to introduce games to "I love catan!" crowds, those are the six I'd bring. Uptown, Splendor, Sushi Go, Codenames: Duet, No Thanks!, Pictomania. Good mix of party-ish, fast playing, coop, abstract, drawing.
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# ? Jul 1, 2018 16:47 |
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Add some oink games in there. Deep sea adventure is the current popular game.
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# ? Jul 1, 2018 18:48 |
Chill la Chill posted:Add some oink games like pick-a-pig?
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# ? Jul 1, 2018 18:54 |
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Pass the Pigs owns
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# ? Jul 1, 2018 19:00 |
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Has there been a 1846 PbF recently? I wanted to see an example of play
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# ? Jul 1, 2018 22:33 |
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silvergoose posted:Had to look at my owned list to recall! I would say Azul but at 4 it’s probably just over 30 minutes with new players. Every person I have introduced gaming to through Azul so far has went and bought it within a week.
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# ? Jul 1, 2018 22:55 |
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I thought I was going to hate Spirit Island, and I do think it works only with 3 like Gloomhaven, but I turned around when I sank a chunk of the island and generated enough fear to win. With that said fire whoever designed the topographic map. Put them in the same jail as Container's original graphic artist.
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# ? Jul 1, 2018 23:55 |
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Both Spirit Island and Gloomhaven work great with 4, so I'm super curious to hear why you think otherwise.
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# ? Jul 2, 2018 00:01 |
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StashAugustine posted:Has there been a 1846 PbF recently? I wanted to see an example of play There's this, which is Heavy Cardboard doing a playthrough. https://www.youtube.com/watch?v=j1B0hDVtaJY ALso if we are kibitzing I prefer Telestrations to Pictomania. Such a good game.
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# ? Jul 2, 2018 00:34 |
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Some Numbers posted:Both Spirit Island and Gloomhaven work great with 4, so I'm super curious to hear why you think otherwise. Both are best with 3 recommended with 4 in my opinion. In gloomhaven the admin with 4 is annoying and in spirit Island with 4 the downtime goes up because the chance of getting someone APing hard on the turns you have totally obvious actions increases.
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# ? Jul 2, 2018 00:37 |
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Some Numbers posted:Both Spirit Island and Gloomhaven work great with 4, so I'm super curious to hear why you think otherwise. Admittedly it's personal preference but I think 4 pushes both games over the threshold of manageability. There's a precarious pacing in both games that balances waiting with bursts of action. Gloomhaven is a bit more tolerable as action is staggered but Spirit Island requires far more planning. If at 2-3 the game is 20 minutes per player then at 4 it feels like 30 and it's just too long and busy for how little I felt like I was actually interacting with the game state.
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# ? Jul 2, 2018 00:44 |
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Why is SI better at 3 than two?
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# ? Jul 2, 2018 01:47 |
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I've enjoyed SI at all player counts, though 4 is definitely the one I enjoy the least. I like 2 and 3 about equally. Also reminder that the next expansion is going to have components for 5-6 players lol
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# ? Jul 2, 2018 01:49 |
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I’ll only accept that if it goes full Leder and let’s one person play the Dahon and one play the island.
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# ? Jul 2, 2018 01:55 |
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Apparently he wants to make the Dahan a playable group but I don't think it's planned for this expansion. And he said he'd only do the 5-6 player expansion if he found a way to make those materials useful for lower player counts, so expect to see some wacky mode where you start in multiple places at once or some scenarios that require 6 boards or something.
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# ? Jul 2, 2018 02:02 |
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Someone go to dice tower con and do a playtest with ignacy and tell him the same thing Vlaada said.
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# ? Jul 2, 2018 18:18 |
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$400 for a game topper??? I'm very happy with my $10 dining room table cloth, works great.
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# ? Jul 2, 2018 18:31 |
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Finally got Sidereal Confluence to the table! At eight players, it was not the ideal introductory game, but it went well regardless. Incredibly, despite everyone picking out races based only on the art and fluff (which everyone was a huge fan of), only two people seriously bounced off of their splats. Set up was a bear and people were intimidated by the initial rules explanation, but once we got going everyone got super into it. My group ranges from serious boardgamers to Catan fans to Parker Brothers players, but when it came to scoring everyone was within shooting distance of each other. Everyone ended up feeling like despite the cluttered presentation, it's not as complicated as it seems. On a basic surface level, there are two goals on any given turn: getting the cubes to run the converters you want and getting enough cubes to invent the technologies that will give you lots of victory points. As long as you're doing that, you'll score fairly well relative to everyone else. Beyond that, I think everyone felt that there was plenty of room to grow in skill, which I think is exactly what you're looking for in a board game. Some miscellaneous observations: - I think the races with unique stuff to sell (Unity wild resources, Eni Et interest converters, and Yengii tech licenses in particular) are maybe a little easier to play than the designer thinks as long as you're a sociable person. -If you're teaching the game be prepared to not do so well. During the trading phase my attention was split between rules explanations and actually playing the game, which left me at a pretty big disadvantage. - Inventing multiple technologies in a turn seems like the next goal to achieve. Except for the Yengii, people were typically taking two turns to invent techs. - I was seriously impressed at how well the Parker Brothers player did, finishing within the top four or five players. - The concept that everyone had the most trouble with was the donated resources that you have to give away to other people. I think on a replay people will figure out how to turn those donated resources into value for themselves. Fortunately the Eni Et player grasped this early on, so I figure everyone else will be able to catch up.
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# ? Jul 2, 2018 18:35 |
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Lorini posted:$400 for a game topper??? You can make a very nice 4x8 tabletopper with 1/4" foam and velvet for $100 on your own even, with zero tools aside from a staple gun. Skip the fancy pullout stuff and just get tv trays to put between the players. That's what I did. Though, I have a dedicated place for games so the topper is always on the table.
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# ? Jul 2, 2018 19:00 |
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So, check it out. I don't like Gloomhaven. I don't like RPG board games, legacy boardgames, 99% of dungeon crawlers, and 99% of fantasy settings. So, if you're the other person like me in this hobby, don't buy Gloomhaven.
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# ? Jul 2, 2018 19:00 |
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Oldstench posted:So, check it out. I don't like Gloomhaven. I don't like RPG board games, legacy boardgames, 99% of dungeon crawlers, and 99% of fantasy settings. So, if you're the other person like me in this hobby, don't buy Gloomhaven. ...okay? I mean based on your listed dislikes seems like Gloomhaven is an obvious pass.
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# ? Jul 2, 2018 19:05 |
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Oldstench posted:So, check it out. I don't like Gloomhaven. I don't like RPG board games, legacy boardgames, 99% of dungeon crawlers, and 99% of fantasy settings. So, if you're the other person like me in this hobby, don't buy Gloomhaven. Counterpoint: Buy Gloomhaven
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# ? Jul 2, 2018 19:06 |
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Crackbone posted:...okay? I'm just offering a counterpoint to the constant knob-slurping this thread gives the game. e: No offense to all y'all who love the game. Keep on keeping on.
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# ? Jul 2, 2018 19:07 |
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Oldstench posted:So, check it out. I don't like Gloomhaven. I don't like RPG board games, legacy boardgames, 99% of dungeon crawlers, and 99% of fantasy settings. So, if you're the other person like me in this hobby, don't buy Gloomhaven. I too enjoy 18xx, the opposite of Gloomhaven.
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# ? Jul 2, 2018 19:10 |
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Oldstench posted:I'm just offering a counterpoint to the constant knob-slurping this thread gives the game. also a completely pointless opinion since given your dislikes it could have cured cancer and you still wouldn't like it
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# ? Jul 2, 2018 19:16 |
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Rumda posted:also a completely pointless opinion since given your dislikes it could have cured cancer and you still wouldn't like it What are you on about? This thread is all opinion. You see, those things I mentioned I don't like don't preclude me from liking other games of similar ilk. For instance, I dig Mage Knight, Cave Evil, In The Shadow of the Dragon, DungeonQuest. My opinon is that Gloomhaven isn't the cure for cancer that others seem to think it is.
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# ? Jul 2, 2018 19:22 |
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Is there a considered best or top tier of Kramer/Kiesling games? Admittedly I've only played Reworld which my group has soured on after seeing how it's too easy to get the programmed rows together (even when everyone knows this, it seems like people just pick different rows for their own programs), but there's some genius lurking in there somewhere. Rahdo speaks their names in hallowed reverence. Palaces of Carrara is out of print but is spoken of highly. I know of several games of just one or the other designer, which are great, but I'm mostly curious about the duo.
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# ? Jul 2, 2018 19:25 |
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Oldstench posted:What are you on about? This thread is all opinion. You see, those things I mentioned I don't like don't preclude me from liking other games of similar ilk. For instance, I dig Mage Knight, Cave Evil, In The Shadow of the Dragon, DungeonQuest. It was more that you dropped your opinion with no quote or context to the rest of the page, so it’s like you just bust into a room saying “uh you know what, GLOOMHAVEN SUCKS if you don’t like dungeon crawling fantasy rpgs.” Kinda jarring and needlessly contrarian with that many caveats. I think the game design is very good and gives interesting tactical choices every turn, and I think disagreeing with that has some discussion merit. Saying you don’t like the theme is like...uh ok thanks for sharing? Chill la Chill posted:I too enjoy 18xx, the opposite of Gloomhaven. 18Gloom will contain hex-[caravan] trains instead standard 2/3/4, with larger/higher level adventuring party escorts travelling farther. Some hexes will require trains of a certain level to cross safely, otherwise you will lose the train after the operating round, but this can be exploited to circumvent the tight train limit (who hasn’t sent a party to their deaths, seriously). It will be a “run-good” style game
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# ? Jul 2, 2018 19:33 |
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Chill la Chill posted:Is there a considered best or top tier of Kramer/Kiesling games? Admittedly I've only played Reworld which my group has soured on after seeing how it's too easy to get the programmed rows together (even when everyone knows this, it seems like people just pick different rows for their own programs), but there's some genius lurking in there somewhere. Rahdo speaks their names in hallowed reverence. Palaces of Carrara is out of print but is spoken of highly. Tikal and Torres are both K&K.
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# ? Jul 2, 2018 19:33 |
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I'm going to do this as Kramer and/or Kiesling: Really like: Linko Azul Palaces of Carrara 6 nimmt Have only played app: Tikal Curious about: El Grande (e: :facepalm:) Torres Java Tikal Vikings Sansoucci Maharaja fozzy fosbourne fucked around with this message at 19:37 on Jul 2, 2018 |
# ? Jul 2, 2018 19:34 |
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Oldstench posted:I'm just offering a counterpoint to the constant knob-slurping this thread gives the game. So people who like Gloomhaven are cocksuckers, no offense meant? Okay.
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# ? Jul 2, 2018 19:37 |
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fozzy fosbourne posted:I'm going to do this as Kramer and/or Kiesling: Princes of Florence which begot: Michael Barnes posted:It strikes me that this game, released in 2000, was kind of the turning point where the "German game" era sort of ended and the "Eurogame" era began...and all of the really great stuff that the European designers had been doing for like, 20 years prior was suddenly undone and Eurogames began their descent into a brown morass of over-designed, linear, and anti-interactive designs.
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# ? Jul 2, 2018 19:52 |
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Oldstench posted:I'm just offering a counterpoint to the constant knob-slurping this thread gives the game. "you cocksuckers no offense"
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# ? Jul 2, 2018 20:02 |
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Gloomhaven is also 90-95% fantasy SWAT Team and like 5-10% RPG so that's another reason someone might legit bounce off of it if they think they're in it for the swordelf sim angle.
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# ? Jul 2, 2018 20:09 |
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# ? May 28, 2024 13:19 |
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Oldstench posted:So, check it out. I don't like Gloomhaven. I don't like RPG board games, legacy boardgames, 99% of dungeon crawlers, and 99% of fantasy settings. So, if you're the other person like me in this hobby, don't buy Gloomhaven.
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# ? Jul 2, 2018 20:12 |