|
If there's no base building/engineers this is a no buy for me. That was my biggest beef with dow2 I think.
|
# ? May 10, 2012 18:45 |
|
|
# ? Jun 10, 2024 12:57 |
|
Maybe I'm just bad at the game but I felt like there weren't enough comeback mechanics. Like the tempo of the game started with the first kill.
|
# ? May 10, 2012 18:56 |
|
I like playing British in Company of Heroes, what will I do now?!?!?
|
# ? May 10, 2012 19:01 |
|
drizzle posted:If there's no base building/engineers this is a no buy for me. That was my biggest beef with dow2 I think. I also remember feeling like the early game in CoH was a bit too musical chairs-y for my tastes, albeit not nearly as bad as DoW2 was. I liked the listening posts in DoW1 and don't really see what was so bad about that system. Cicero fucked around with this message at 19:11 on May 10, 2012 |
# ? May 10, 2012 19:06 |
|
There was something off about both the macro and micro's pacing in DoW2 that really put me off its multiplayer game mode. With units being in squads, unit responsiveness wasn't precise enough for me since I preferred SC1/2's snappyness when it came to micro-heavy fights. On the macro side, there was a lot of lulls in the action since losing a squad was a big deal, and that could happen very quickly due to the lethality of both melee and ranged combat. It's like when things are slow in DoW2, it's really slow since you're waiting on more resources or trying to provoke the enemy into a fight where you're in a superior position. Likewise, when things are fast, HP drops way too fast for your units to respond effectively apart from hitting the retreat button. It's a shame: I love 40k and I played the single-player campaigns to death, but I barely enjoyed multiplayer. Even if it was such a huge departure from DoW1's style, I always liked CoH's gameplay and pacing. Without melee fighters, you didn't have to heavily micro units and get screwed over by dudes getting caught in cover. Abilties could turn firefights in your favor, so you didn't get caught in high-HP grinds. Hope Relic can pull this one off.
|
# ? May 10, 2012 19:27 |
|
Baron Porkface posted:Maybe I'm just bad at the game but I felt like there weren't enough comeback mechanics. Like the tempo of the game started with the first kill. A big part of the game is known when you're losing a skirmish and getting your guys the gently caress out of there and back to base with the retreat button. Ideally, if they keep pushing, you should have your retreated units and some units already at base to counter them.
|
# ? May 10, 2012 19:49 |
|
I didn't see "proper coding and reasonable netplay" listed under new features I'm also going to assume the recent housecleaning didn't change Relic's attitude much and most of those new features are campaign only.
|
# ? May 10, 2012 20:03 |
|
cuntrageous posted:Still fat. Far as I'm concerned pie hasn't gotten any less delicious. COHBROS ASSEEEMMMMMBLLLLLEEEEE Making Swastikas on the map using pings was far too entertaining. Where's Dukka? And Kurz? well actually maybe lets just worry about Dukka. BuffButler?
|
# ? May 10, 2012 20:15 |
|
Oh good you made a thread for it. I'll definitely give it a shot, but even if it sucks we'll always have the original CoH.
|
# ? May 10, 2012 20:36 |
|
Kraustofski posted:I like playing British in Company of Heroes, what will I do now?!?!?
|
# ? May 10, 2012 20:46 |
|
All the COH bros want is matchmaking that is not poo poo. That is it. Relic could possibly screw this one up, but they have all the mechanics from COH still lingering around. The real question is this: will the doctrinal trees come back? If so, when am I getting my Hetzers and STUHs?
|
# ? May 10, 2012 20:47 |
|
drunkill posted:I'm hoping they don't go with too many cheesy russian accents. I kinda want them to do all russian with a bit of broken english for some stuff and subtitles for the cutscenes, but that won't happen. Right now with CoH you can get the German-language voice files from the German version of the game, and I'm sure I'll be the same with Russian.
|
# ? May 10, 2012 21:58 |
|
Can't wait for the indomitable SU-85 tank.
|
# ? May 10, 2012 22:02 |
I was hoping coh2 would be Vietnam but this is good enough. I wanna hear the voices of cowering conscripts.
|
|
# ? May 10, 2012 23:32 |
|
Eagerly awaiting the new plethora of harm pun names.
|
# ? May 10, 2012 23:47 |
|
Here's to hoping they won't screw it up like they did DoW II. RTS needs base building damnit .
|
# ? May 11, 2012 00:04 |
Holy poo poo yesyesyes. CoH was me and my buddies go-to game for years, this is great.
|
|
# ? May 11, 2012 00:06 |
|
Boiled Water posted:RTS needs base building damnit . edit: On second glance, that sounds pretty similar to C&C, but the key difference here is that it would be directly tied to the points you capture on the map, rather than something you manage directly by making and directing trucks. This might also satisfy Baron Porkface's desire for a comeback mechanic since the losing player would have fewer lines to defend and more to assault. edit2: Oh and give us more squads to control in 1v1, I want finer control over battles. Cicero fucked around with this message at 00:24 on May 11, 2012 |
# ? May 11, 2012 00:20 |
|
I don't think base building is a requirment, too many of my favourite RTS games just don't have it. It is definitely necessary for a certain style of RTS but we don't know enough about Company of Heroes 2 to say anything yet. DoW 2 always suffered because it didn't make the transition well enough. There was just no real justifiable reason why there was no base building as removing it didn't really add anything to the game. If anything it felt like it suited base building more than Company of Heroes as the call-in tree was dumbed down.
|
# ? May 11, 2012 00:30 |
|
It happened in C&C4 as well, with bases being removed for some sort of walking contraption that spat out units like nobodies business.
|
# ? May 11, 2012 00:33 |
|
Honestly? DoW2 had one of my favorite RTS single player campaigns of all time. But it still wasn't as good as CoH's or Homeworld's, but it's up there. The things that made it good were way different from what made CoH's campaign good, though. I really enjoyed the fewer units and more fine unit control. I enjoyed it even more in co-op, where we each only controlled two units and worked together. I also liked the loot and RPG aspects. It just wasn't as intense as CoH though. The setpieces weren't as good, the sound and visual design wasn't as good. I also just didn't like the map or encounter design as much. But I wouldn't call it awful, not by a long shot. I had a great time playing it. But I don't want to see those systems in CoH. They don't have any place there. Luckily, I doubt they'd do that again. MP though? CoH beats it by a mile. It's the best multiplayer game Relic has ever made. I'm not a big MP RTS guy but with the few hours I've played of each of their games, I can tell that pretty easily. I'm not really sure if Relic has what it takes anymore without key people like Jay Wilson. I know games are made and designed by more than just one person, but he seemed like he was a pretty big part of what made CoH and DoW1 special. In some ways, DoW2 just felt like a cheaper clone of those games trying futily to recapture the magic. Interestingly enough, you can see a lot of Wilson's design tendencies leak from Relic's games into D3
|
# ? May 11, 2012 00:41 |
|
Eej posted:Can't wait for the indomitable ISU-152 tank destroyer keeping with all the broken allied crap from coh 1.
|
# ? May 11, 2012 00:50 |
|
I want every Soviet to be voiced by Gary Oldman. E: Also, will the gameplay change in any way to reflect the Eastern front (ie, larger battles)?
|
# ? May 11, 2012 01:49 |
|
Adam Bowen posted:CoH was a god drat fun game but so was Dawn of War and Relic managed to turn the sequel to that into dumbed-down poo poo DoW2 wasn't dumbed down, it went for a more RPG lite/RTS style of game compared to the wholesale warfare of the first one. Some of the poo poo in 2 was pretty complex whereas 1 was loving meatgrinder city. It sounds like the DoW3 angle is going to be like loving Epic 40k in scale so you'll be happy. Essentially the games are like vanilla 40k (regular levels of customisation, a lot of mans), Kill Team (very high customisation, few mans) and Epic (customisation unknown now, poo poo tonne of mans). COH: United Offensive will be the best game in any case.
|
# ? May 11, 2012 02:12 |
|
J Bjelke-Postersen posted:It sounds like the DoW3 angle is going to be like loving Epic 40k in scale so you'll be happy. Woah, what?
|
# ? May 11, 2012 02:13 |
|
Revener posted:Woah, what? Ahh this was the info last time anyone mentioned the game and the direction it was going. I don't know if anything has changed re Relic being hosed or whatever, but the design brief for the game and the initial info reflected an emphasis on huge battles like the ones you see in 40k art.
|
# ? May 11, 2012 02:23 |
|
I'm interested to see how the true line of sight works out. I don't really like when units phase in and out of sight because they pass behind a tree or something. Other games that use true los usually look silly to me.
|
# ? May 11, 2012 03:39 |
|
J Bjelke-Postersen posted:DoW2 wasn't dumbed down, it went for a more RPG lite/RTS style of game compared to the wholesale warfare of the first one. Some of the poo poo in 2 was pretty complex whereas 1 was loving meatgrinder city. It sounds like the DoW3 angle is going to be like loving Epic 40k in scale so you'll be happy. Essentially the games are like vanilla 40k (regular levels of customisation, a lot of mans), Kill Team (very high customisation, few mans) and Epic (customisation unknown now, poo poo tonne of mans). The biggest problem with DoW2 was porting over CoH mechanics and then proceeeding to add things on top that either negated them or made thier usefulness questionable like jumpjet/teleporting melee squads, heavy crush on SO MANY units leading to all cover being slowly eroded or the fact that a lot of units were quite capable of damaging both vehicles and infantry with ease as opposed to a need for dedicated AV units. Oh and commanders screwed things up too i guess, plus CoH mechanics worked best on larger maps with less to no chokepoints as opposed to DoW2s absolutely tiny maps.
|
# ? May 11, 2012 03:52 |
|
Just echoing everyone else but I am loving excited as poo poo about CoH II. I loved the original Dawn of War, and felt that CoH improved it in so many ways. DoW 2 was a real step back (in the multiplayer at least). My favorite part of CoH is how the faction designs basically represented the flavor of the different armies in a really natural way. Just little things like how the allies earned experience while the germans brought in more experienced troops, fits into the whole backround of world war 2. I hope CoH 2 keeps up with that tradition.
|
# ? May 11, 2012 04:12 |
|
LordLeckie posted:The biggest problem with DoW2 was porting over CoH mechanics and then proceeeding to add things on top that either negated them or made thier usefulness questionable like jumpjet/teleporting melee squads, heavy crush on SO MANY units leading to all cover being slowly eroded or the fact that a lot of units were quite capable of damaging both vehicles and infantry with ease as opposed to a need for dedicated AV units. I thought overcoming cover with jump packs or teleporters was good and made a gunline have to think about a counter, but yeah I recall a force commander with porter and thunder hammer just being battle God laying waste to everything with no real weaknesses. It would have been better if you had to take tankbustas rather than just ignore poo poo and power to t3. e: but gently caress this poo poo this thread is about a game that will be perfect in every regard.
|
# ? May 11, 2012 04:23 |
|
Dukka posted:Come to terms with what a terrible, terrible person you are. Not ready to let go of my bofors and 17 pounder gun emplacements... I just like playing defensive Allied doctrine for some reason. Summoning Priests and Churchills to the field rocks and whatever the hell those cute little tanks are called that move fast as lightning... I'd miss those guys. Just get like 10 if those and its a game ender for some terrible players.
|
# ? May 11, 2012 04:26 |
|
Kraustofski posted:Not ready to let go of my bofors and 17 pounder gun emplacements... I just like playing defensive Allied doctrine for some reason. Summoning Priests and Churchills to the field rocks and whatever the hell those cute little tanks are called that move fast as lightning... I'd miss those guys. Just get like 10 if those and its a game ender for some terrible players.
|
# ? May 11, 2012 05:57 |
|
Overjoyed about this. I hardly do day-one purchases nowadays, but this is one of those exception times.
|
# ? May 11, 2012 06:09 |
|
Kraustofski posted:Not ready to let go of my bofors and 17 pounder gun emplacements... I just like playing defensive Allied doctrine for some reason. Summoning Priests and Churchills to the field rocks and whatever the hell those cute little tanks are called that move fast as lightning... I'd miss those guys. Just get like 10 if those and its a game ender for some terrible players. it's you. you're the terrible player.
|
# ? May 11, 2012 06:25 |
|
I used to play British and rain poo poo on CPU enemies for hours lol
|
# ? May 11, 2012 08:21 |
|
To hell with the hate on Brits, heavy artillery and trenches for life
|
# ? May 11, 2012 10:16 |
|
CoH now on sale for $2. Available on Steam for only $1.99, now there's no reason to not have this game. They also have Gold Edition for $6 and the Complete Pack for $10. If you're reading this you probably already have the game, but maybe tell a friend or something?
|
# ? May 11, 2012 22:38 |
|
I'm amazed they still do the 1 to 1 thing from USD to EUR on steam (and battle.net for that matter).
|
# ? May 11, 2012 23:01 |
|
cuntrageous posted:Still fat. Far as I'm concerned pie hasn't gotten any less delicious. COHBROS ASSEEEMMMMMBLLLLLEEEEE Time to reminisce about 20 minute load times and sherman plasma shields Phrosphor fucked around with this message at 23:05 on May 11, 2012 |
# ? May 11, 2012 23:03 |
|
|
# ? Jun 10, 2024 12:57 |
|
TychoCelchuuu posted:They have to be terrible players in the first place to let you get 10 Stuarts. Are you the same tychocelchu from CoH Gamereplays? I used to really like your shoutcasts or w/e they're called of CoH. I was sad when you moved onto MoW, a cool game and fun to play, but I can't stay interested in replays of it.
|
# ? May 11, 2012 23:14 |