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Seraphic Neoman
Jul 19, 2011


Einander you lied to me you said there were goodies in that hole but instead there is only pain, misery and things that OHKO my party.

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Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."

ayn rand hand job posted:

What would be the best way to get Irisu Syndrome? (No :filez:) I can only find years old forums posts and I don't know how accurate the information is.

Irisu Syndrome is freeware. The game can be downloaded here, while this is a link to the final translation patch. I usually just remember that the TVTropes page has both links in its top description.

SSNeoman posted:

Einander you lied to me you said there were goodies in that hole but instead there is only pain, misery and things that OHKO my party.

I said there were rewards. In this case, your reward was getting entrance to a postgame dungeon! :)

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Will this game eventually start making any sense whatsoever? I have no clue who we are, where we are, what we're doing, where we're going, or why we are doing any of the things we do.

Valkama
Jan 6, 2013

RATS!
Wow I didn't think anyone else knew about this game. This is such a great game I'm glad someone is giving it an LP. Question how much of the extra content will you cover?

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."

Cardiovorax posted:

Will this game eventually start making any sense whatsoever? I have no clue who we are, where we are, what we're doing, where we're going, or why we are doing any of the things we do.

Yes, Camil is a deliberate cipher, we are on an island called The Island, we are finishing a book called the Demon King Chronicle, we are going to talk to other people and to explore the island, because a mysterious voice told us to and because the things we are doing appear to be making the book finish itself (or else Camil is writing it--either way, we got a new Chapter One in her copy last update).

Wednesday's update will make it all a little clearer. In general, though, the game relies on your own sense of curiosity, as do the other games by some of the same. If you find unanswered (and possibly unanswerable) questions baffling instead of intriguing, then this may not be the game for you.

Valkama posted:

Wow I didn't think anyone else knew about this game. This is such a great game I'm glad someone is giving it an LP. Question how much of the extra content will you cover?

Neither did I! It's nice having other people know about an obscure thing you like.

I plan to do as much of the extra content as I can manage, especially since I'm taking bets on the reset count (and therefore when I give up has actual consequences). I didn't finish all of it on my first run, but I'll do my damndest this time around.

Feel free to point out if I miss anything in the post-game stuff--I don't have a walkthrough to catch everything, so I'm working off of my own perception.

Valkama
Jan 6, 2013

RATS!

Einander posted:

Feel free to point out if I miss anything in the post-game stuff--I don't have a walkthrough to catch everything, so I'm working off of my own perception.

There is a pretty good guide for the game however it's entirely in Japanese. Just search up it's Japanese name 魔王物語物語 and it should be the second or third result.

Pancakius
Sep 2, 2011
Just started playing this as well, and I managed to stumble my way into the Rat House.

Apparently the trigger for the wave of rats only activates on the entrance of the house, and being in the positioning phase of an encounter bypasses whatever flag trips the murder rats. So if you're willing to wait until the monkey inside the house is hugging the bottom wall, then you can run through the door without getting killed.

On the other hand, waiting for the monkey to position itself correctly is more painful than trying to actually fight the rats.

Also 90 deaths for normal game and 250 deaths for postgame.

Seraphic Neoman
Jul 19, 2011


So I sorta hit a snag:



This error comes up when I enter a teleporter in a latter dungeon and my game closes after. I assume I'm missing a file?

And since this is a sort of DKC FAQ as well;

(His Memory crystal cheevo questions. Little spoilery)Should I get the crystal that deals with the ending? It's really vague about what it does and 4k is quite a chunk of cash.
Also, should I be building Camil as a mage? I see lots of SP and skill up crystals, but I made her my physical attacker since she mastered swords earlier than everyone else. And fire wave isn't that great so I figured "eh". But I'm passing by a lot of crystals...

Seraphic Neoman fucked around with this message at 00:58 on Mar 25, 2014

Valkama
Jan 6, 2013

RATS!

SSNeoman posted:

So I sorta hit a snag:



This error comes up when I enter a teleporter in a latter dungeon and my game closes after. I assume I'm missing a file?

And since this is a sort of DKC FAQ as well;

(His Memory crystal cheevo questions. Little spoilery)Should I get the crystal that deals with the ending? It's really vague about what it does and 4k is quite a chunk of cash.
Also, should I be building Camil as a mage? I see lots of SP and skill up crystals, but I made her my physical attacker since she mastered swords earlier than everyone else. And fire wave isn't that great so I figured "eh". But I'm passing by a lot of crystals...


A friend of mine had that problem as well. We solved the issue by unpacking the game with Japanese Locale on. Also, That crystal is definitely worth it's price. I honestly wouldn't build her as a mage because her offensive skills are not very good late game and her base skill never gets much better.

Valkama fucked around with this message at 01:36 on Mar 25, 2014

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."
Update in a moment.

Valkama posted:

There is a pretty good guide for the game however it's entirely in Japanese. Just search up it's Japanese name 魔王物語物語 and it should be the second or third result.

Good to know! Thanks for that.

Pancakius posted:

Just started playing this as well, and I managed to stumble my way into the Rat House.

Apparently the trigger for the wave of rats only activates on the entrance of the house, and being in the positioning phase of an encounter bypasses whatever flag trips the murder rats. So if you're willing to wait until the monkey inside the house is hugging the bottom wall, then you can run through the door without getting killed.

On the other hand, waiting for the monkey to position itself correctly is more painful than trying to actually fight the rats.

Also 90 deaths for normal game and 250 deaths for postgame.

Oh, cool. I should've thought to try this! I'll probably quote this into the relevant update.


SSNeoman posted:

So I sorta hit a snag:



This error comes up when I enter a teleporter in a latter dungeon and my game closes after. I assume I'm missing a file?

Here's a quick screenshot of my Panoramas folder from my cleared game. Does it look like you're missing anything?



As Valkama pointed out, it may also be a "language for non-unicode" thing. Changing the system locale may help.

quote:

And since this is a sort of DKC FAQ as well;

(His Memory crystal cheevo questions. Little spoilery)Should I get the crystal that deals with the ending? It's really vague about what it does and 4k is quite a chunk of cash.
Also, should I be building Camil as a mage? I see lots of SP and skill up crystals, but I made her my physical attacker since she mastered swords earlier than everyone else. And fire wave isn't that great so I figured "eh". But I'm passing by a lot of crystals...


(still spoilers)

The effect on the ending is, to my knowledge, entirely constrained to the final battle. Nothing in the actual ending sequence. (At least, I did it twice, with and without, and only noticed changes there... But it's been a while.) I think the effect is pretty cool, though!

Personally, I think Camil is better built as a physical fighter. Her magical attacks are exclusively multi-target, and it's tricky to stay below 90%/85% in any really dangerous fight. Plus, Destiny's Defeat and Heaven's Blessing are both SP-intensive and Stat independent. She also has higher Critical than the competition, which matters with the basically-ultimate sword.

That said, building Camil as a mage can let you absolutely destroy random encounters. There's a reason the last spell she has costs 26 SP. (And a little manipulation of late-game +HP items makes it pretty easy to start every fight below 85%.)

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.
Thanks for pointing me towards this game, Einander. I'm having a blast, but I'm so god damned terrible with directions that I'm over-grinding and not really seeing the difficulty. I repeatedly got lost in the Hamlet to the point where I got the Magic Bean item before finding my way over to the Snow Fields, where I was completely lost before I read the last update and found out about Randy's quest. Is there anything I'm supposed to do in the Snow Fields or is it just a bunch of items and one of those holes?

113 and 287.

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."
Chapter 05: "Finally, the boy stopped moving."
(The Snow Field, Aaron Aaron 1, Nana 3]

Welcome back! This time, I'm out of distractions--I've got to do The Snow Fields. It's going to be a long one.



The first step is considering my equipment. There's only one item available for my weapon slot anyway, and the Scaly Sequin Coat is strictly better than the Fine Pajamas, so that's settled. I'm not grinding 350 or 700 for the better weapon or armor, either. There's no real point in trying to gear for attack at this point; I'm doing pretty low damage. Fire Wave or bust.

If I'd thought of it, I probably would have switched the Turtle Shell for the Bushy Tail. Yes, Sporadic Guard is fantastically useful... But +12 max HP does a lot of things in this situation. One, it's another way to make it harder to die, obviously. There's no multi-hitting enemies here, so they're roughly equal in terms of their durability boost. Three, it makes the HP threshold to use Fire Wave easier to meet. And four, in a related matter, it increases the odds that I'll start battles below 90%--sometimes being able to go all-out instead of defending first turn really makes a difference.

I go and check on the Magic Bean planted in the third update, and get a level up on the way--+3 HP/+2 SP/+3 Attack.



No such luck. No excuse to procrastinate any longer. It's do-and-die time.

The first fight, the one I mentioned usually being all-but-mandatory, gives me a Bushy Tail, so I replace the Turtle Shell. Then I run back and save.




I could grind on the first screen, yes, but there's not really a point. It's not going to make me much stronger. While the red/green/Christmas Mutts have an amazing drop*, it's not relevant to the problems I'm facing at the moment. I'm pushing onward.

(*The Nails item gives +2 HP and +5 Attack, but more importantly, it grants the Fast Attack property, which is either a guarantee that the user goes first a bonus big enough that they nearly always do. It's a whole-game sort of property, and it's the only All-Purpose with an attack boost that high so far.)

That said, this area isn't TOO big. Most of the real tension, the first time around, is not knowing how much longer you have to go. That makes it scary.

In the process, I discover the first screen can very narrowly be done without a fight. Huh. Figure that.




Then I misremember. The second screen has no exit onward from the top branch--there's no reason not to go down past the ledge if you've already got the Glass Fragment from the top. I press onward until I lose resources, though, since I'll still learn from my death.



Screenshot taken immediately after entering the third screen. Yes, that dog did spawn basically right on top of my encounter radius.



Encounter talk time!

At this point, one Fire Wave that hits directly will take out an ASM, or one indirect and one attack. If I hit the higher one, it'll hit all three. If I hit the Mutt or the lower one, it'll only hit the closer two. A Mutt takes two direct Fire Waves or one indirect, one direct and one attack. I have one (1) Stamina Restore and four (4) Energy Restores. What is the optimal course of action?

Hell if I know, but I Fire Wave the top, kill the bottom, and then Fire Wave + attack to kill the Mutt. I survive with 2 HP and use an Energy Restore. Combined with regen, that only puts me at about 24 HP, but Fire Wave access is too important.




Dammit, game, I am trying to make this a touching turnaround story and you are not helping with this narrative



Remember how I said enemies can attack through walls? That's about 5 ASMs. And they're sometimes faster than Camil. Splash damage is not based on closeness, it's a binary main target/non-main target.



Okay, let's try that again. With less falling-for-traps this time.

Up through the trees up right weave through two Mutts down right barely avoid a third hug the bottom swing up avoid the encounter by the skin of my teeth and FREE! Two successes on the first screen in a row! Go me. :3:



Okay, there's a Mutt directly in the way on the second screen. I engage him and move down to the lower-left corner, timing out the encounter clock. From inspection, it looks like the SP regen has moved from 3 to 6--a pretty substantial improvement, but losing 10 SP per battle (even in the best-case scenario) still hurts.

I escape the second screen with no further fights.



That Mutt spawn is a dirty trick, but I have no idea how I managed to avoid that ASM. That's right inside of the encounter radius--maybe it changes in size during the timer? Or it's a circle instead of a rectangle. Not sure.

Edit: It is indeed. Thank you, HenryEx.

It works out, though.

I forget to account for aggressive red dogs and end up in a fight early...



...to the great disadvantage of these three. I might have died here if I couldn't Fire Wave first turn. As is, I hit the Mutt with two Fire Waves and wiped them by the skin of my teeth.

I'm going to be running along the edge of most screens here. Anything to decrease the number of encounters. The Snow Fields is basically survival horror in the "oh god I cannot afford to shoot all these zombies" sense.



I end up burning both a Stamina and an Energy Restore just before the second fight here. A single Christmas Mutt can take up to four Fire Waves, and they do enough damage to take about two Stamina Restores to recover from.

Ideally, though, I'll go right down the hole the moment this fight's over. Here's hoping.

The fight goes pretty wrong--the ASM is just far enough away that I can't hit both with Fire Wave, and the Mutt survives two Fire Waves with 1 HP. Would've died if I didn't heal up.



Whew. Okay, time to move on.



The blue dogs are the same as the blue dogs up topside, they just move slower.



ffffffffffffffffffffffffffffffffffffffffffffff

Not what I was looking for, game!

(The Parchment is kind of awful--+5 HP, +2 Skill, +1 Crit. Most non-Armor/Weapon items that spread bonuses do too many things to be useful.)

The other chest is a Magic Bean, so I'm not completely pissed, but this is pretty bad. I've checked the upper left, I've checked both the bottom and right edges, I've checked the hole I could see... The only other option, really, is to head for the center of the area. The center surrounded by enemies.



Oh. That's a lot closer than the Magic Bean. Um. Oops? Tunnel vision, I guess.

I want to keep the Bean, but it might be easier to just press onward at this point. Drop into the hole, pop up to talk to Nana, head on again... Or just eliminate the risk and come back for her later.

I do the second one. It'd be really embarrassing to come up next to a bunch of enemy spawn points and die.





These enemies move very, very slowly and aren't aggressive at all. It's nice to just be able to go around.




An area that's actually easy to dodge through! Be still, my heart.



I spend too long dicking around near the start and have to exit to reset a Christmas Mutt. That's a good thing to remember--sometimes it's best just to leave and start the screen over.




I pass along the bottom-left edge. There's two Mutts in the way, but it's possible to keep ASMs out of the fight and this route pens the Christmas Mutt against that wall. The resource loss isn't TOO bad that way.



But then I screw up and inachevés. I would have survived if that ASM didn't go faster than me on the last turn.

On the plus side, I know the route now. This shouldn't be too bad.

Then I screw up on the first screen and reset, because it's definitely a death or at least a great waste of time. Two steps forward, one step back.

Second time on the first screen goes well. Second screen involves two Mutt encounters, the second of which involves three ASMs. I survive only because I go faster than all three on the second turn.

Talked to Nana on the third screen before running for the hole like a desperate man.



Just like Randolf and Hiku Kumo. As for your story, I hope that it leads to a happy ending.

If you talk to her again:


If you find it, you will find happiness. I truly believe you will find happiness.



Sixth screen (same as the one I just died on), no healing items used yet. I'm in good shape.



The seventh screen is basically the same strategy as the sixth--immediately left and then up then right, engaging only one at a time. This time, though...





The really difficult part of The Snow Fields is over--the hole here is a shortcut connection, and the areas after the save point are much less packed.




This is the Hamlet's shortcut area, so you have access to a healing spring from this point. I head back for the items I skipped; the Magic Bean in particular is important.

Then I screw up, misculate, and wipe. Um. Oops. Yeah, it happens.

And then a manageable Christmas fight turns into a basically unavoidable one Christmas/3 ASM fight. I really hate the Abominable Snow Monkey mechanic...

You get the picture. It's kind of a catastrophe. I succeed after about four deaths.

In the meantime, I head back to The Nest. There's people to talk to.

Aaron Aaron's had this to say since last time, but I didn't get around to it.


what did she actually want to accomplish?


In the story, each chapter takes place from the point of view of a different hero, but the story remains unfinished due to the author's death. A story without an ending is spurred on by the imagination of the reader, and each person will craft an ending that fits their interests. Imagining an ending to a story is, in itself, one part of enjoying a story. That's all well and good. However, I can't help but wonder. What sort of ending did the author, Harold Diester, have in mind? I have a hypothesis regarding the ending. It's something I've surmised after hearing about an incident on a certain island.

(Continued)


Yes, that's where it ends. Usually the story segments are more elegant about their cliffhangers.


in intricate patterns, affecting each other in countless ways. One story's happy ending brings another's tragedy. It's not unheard of.

This next part starts with no music.


The two walked on while reminiscing about their past.

The next image starts out unclear and wavers in and out until the next image below.


Playing in the sandbox, catching bugs, playing with birds, looking for treasure that had washed up on the beach. All of these were important memories. The girl talked about her beloved grandfather. When she spoke of her grandfather's illness, the boy looked very sad. She also talked about her brother who would soon be born. Hearing this, the boy was very happy for her.


The girl turned to face the boy. The boy turned to face the girl. Their eyes met, they nodded in unison, and they took the last step together...


(sound of impact)


Suddenly, the boy was blown backwards, and tumbled down the stairs. In front of the girl stood a demon. The demon stepped past the girl, and stood in front of the moaning boy. (footstep sounds)


An image is panned from bottom right to upper left.

(sound of impact, another red flash)


"Stop! Stop!" The girl cried out.

(two more hits)

"Stop! Please stop!" The girl continued to cry out.

The pan is from top-right to bottom-left, this time. A little higher on the image.




Another hit.

The demon continued beating Joel...

Another hit.



The demon appeared in the visage of the girl's grandfather.



You never to get see the image that's panned over directly, only glimpses at the edges. But, well, it's this, courtesy of the game's files:



Yeah.



Two more achievements. It's very noticeable you get new achievements--new ones pop in a second or two later than the ones you already have. The ones in this case are "Survive 150 battles" and "Use 100 skills."

But it's 400 gold for Shout or Slap on the back and 500 for Flame Fang, so it's not really worth it to buy anything else yet. Maybe just before The Dragon Mountain.

In other news:






:getin:

Sure, that Range is kind of awful, but those stats! Even if she just uses Fire Wave, that Agility is the difference between ASMs often going first and only sometimes going first. And the Kelde Laude only gets better. It's always worth saving that first Magic Bean for it, if you know it's there--this weapon gets used for a long, long time, either in the weapon or accessory slots.

Camil is already doing about as much as a Fire Wave with a single target attack, and that's before the chance of an extra swing or critical kicks in. Before I was showing you the authentic experience. Now I'm just going to kill things, because gently caress The Snow Fields, seriously.

And just north-east of the save point is a hidden hole, one of the most important ones.





The White Dress. The White Dress is amazing.



Very good armor! Maxed, the Scaly Sequin Coat is only 8 defense and has no other bonuses, and the Agility is very useful for ASM encounters. The All-Purpose version is even better.



It's so beautiful.

If it wasn't for the fact that armors can't level up in the all-purpose slots, it'd be ages before I used anything else in that slot.



Then I reset until I get a Nails from a Christmas mutt and replace the Energy Restore I had equipped with it.

Why yes, I am feeling a little vengeful today. Why do you ask?



This would have been a wipe before. I win this time.

Okay, with 1 HP, but the point remains.




SURPRISE SANTA

Christmas Mutts were previously a type of encounter that could require multiple Stamina Restores, even alone. Now they take half my HP bar off before dying.



The Marbled Meat in the chest is basically a Bushy Tail+, having a base HP boost of 15 instead of 12. Up the other vine.




The other chest had 25 gold. There's nothing else available; it's a high ledge.



There's an exit at the bottom left.



Wait, why more Jerky? Jerky isn't useful... Cooking, probably.



Running south, running into Mutts, still not really scared.



Wait what

Seriously, this is completely new. I missed this the first time around.



If you see the Lucky Rabbit on the road...



then kill him



That's very useful! The only other Drop Rate Up item I know of comes much later. Remember, power levels are based largely off of items and item levels--anything that increases the acquisition rate of either makes you much more powerful more quickly. (Though only at the start of a new area, in the case of drop rate.)

The Lucky Rabbit is also the first item that levels up in a special way--it increases in power by 100% of its original bonus each time, not 20%. So, maxed, it will give a flat +20% bonus to critical rate, in addition to its drop rate bonus. Those two qualities make it endgame gear, and I'm very happy to have found it by chance.

Edit:

HenryEx posted:

The snow bunny is, by the way, not a black shadow like all other mobs. It's white, and thus drat near invisible. It's no wonder you could walk past it without ever finding it. It's also a one-time encounter and always drops the Lucky Rabbit, guaranteed.

I push my luck a bit--there's an exit in the middle-left that leads to an elevated ledge with 25 Gold. Then I run back and heal and save because losing this item would be a tragedy.



While there's an exit in the lower left, this hole just south of the shortcut area leads to a route that joins up with it.




(15 Gold)



And it exits here in the area just before I found the Lucky Rabbit. The exit's south.




Obvious fake wall works as you'd expect.



None of the cups or tables can be interacted with, especially not the bottles and such--they're floor texture, so you walk right through. Through the next fake wall!




Your reward for not being completely oblivious is a weapon that's completely inferior to the Kelde Laude! Or so it seems.



Actually, it's a... mage weapon...? Sure, whatever. +3 attack/+20 skill/+5 HP is a pretty good set of stat boosts, even if it doesn't have a skill. Sadly, it does not allow us to survive Death Rat House. Death Rat House scoffs at the efforts of mortal men.

Edit: As Valkama pointed out in the thread, "Hrodna" is Flodnar; it wasn't localized consistently with the rest of the names. He came up in Update 04.

Almost enough to buy the first weapon from Aaron Aaron's shop, too!

Finally, if you follow the road back from the Rat Slayer's burrow...




It's another shortcut hole! This one's a little special.



While I badmouthed the Scaly Sequin Coat's All-Purpose version...



It certainly makes attack checks much easier to pass. That's the only thing I really use it for.




(No music here.)

The Sands of Remembrance is the next major area after The Snow Fields and The Dragon Mountain. It's really, really not time to go there yet... But it's worth remembering.

(The Seashore is the major area after that, by the way. The "go where you like in any order!" stuff is pretty much bunk.)

And yeah, this area can definitely be missed if you're not thorough about looking around, and there isn't really anywhere else to head to at this point in the game. It can be a problem.

There's a Glass Fragment north of the entrance to The Sands, and as you'd expect, the tunnel also connects back to The Nest.




The Fire Emperor's Sword is 350 gold in the shop, and is the first of the three shop-only weapons. It isn't terrible--it's basically pointless as a weapon slot item, but +5 attack and +4 defense is pretty good for All-Purpose at this point and the skill is good--except that you need to wield it as a weapon to level it up. It's a warrior item, and using it requires you to completely neuter that character's ability as a warrior for about a dungeon or so. It's not a bad thing to equip on Camil if she'll be playing mage for a dungeon, like she did in The Snow Fields, or if you grind for it early, but otherwise it's only worth it for the skill.

(I didn't actually buy it.)

With that, The Snow Fields is done and there's nothing left to do but return to The Dragon Mountain. Camil's a hell of a lot stronger now, and some of this new gear can go to Randolf. But that's for next time!

Edit: Courtesy of HenryEx, a map of The Snow Fields.

Annihilation Record:

New entries:

Annihilation count:13
[2014/03/16 12:27] Defeated at The Snow Fields by Abominable Snow Monkey.
[2014/03/16 11:31] Defeated at The Snow Fields by Abominable Snow Monkey.
[2014/03/16 11:27] Defeated at The Snow Fields by Abominable Snow Monkey.
[2014/03/16 10:53] Defeated at The Snow Fields by Abominable Snow Monkey.
[2014/03/16 10:27] Defeated at The Snow Fields by Mutt.


Battle Record:

2014/03/16/ 13:22:21
Demon King Chronicle

■Battle results
Playtime:03:46:36
Save count:65
Steps taken:21688
Battle count:186
Max damage:20
Max damage taken:22
Items:20 Types 41 Items

■Treasure Chests
The Nest: 2/8
Demon King's Castle: 13/26
The Hamlet: 25/31
The Snow Fields: 12/20
Unmapped area: 3/10

■Camil(9)
HP:52
SP:24
Attack:44
Defense:14
Range:20
Critical:26
Skill:15
Agility:39
・Kelde Laude(1)
・White Dress(0)
・Nails(0)
・Turtle Shell(2)
・Marbled meat(0)

■Top 10 defeats
Monkey(51)
Rat(49)
Mutt(29)
Turtle(25)
Abominable Snow Monkey(23)
Turtle(20)
Ferocious Rat(11)
Mutt(9)
Frog(8)
Monkey(7)


Glossary:

No new entries.

Einander fucked around with this message at 22:02 on Jul 8, 2014

Seraphic Neoman
Jul 19, 2011


I didn't find that White Dress until muuuuuuuuuuuch later. Shame, that ability looks super useful. Especially since potions are at a premium at this point.

Does the rabbit always appear in the south? Cause that's where I found mine.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
My sources on the game, since i don't speak japanese and Google can't handle the wiki in a meaningful way, are: a hex editor to look at the game's files and a little reading up on RPG Maker XP, which was used to make this game. :v:

A good thing to keep in mind on the snow fields is that it's basically arranged in a big 3x3 block of areas. There's little ledges with treasure in most screens that you can only get by walking around through the grid. But yeah, it's easy to get kinda lost. The eternal white doesn't help.

After failing to get anywhere in the Snow Fields, I cheesed the Rat House of Death with a lot of stamina potions, a buttload of defense and attacking only a single rat at a time through the walls. Took me like half an hour to clear them out, but i got in! And found... the book. :haw: The book is friggin' hilarious, especially when combined with the Nails, which alleviates its bad side.
I then fell down a hole in the Portal Dimension, lost all my potions and found an equally hilariously good armor before somehow ending up back in the Nest.

After that, i got through the Snow Fields without once even being in any real danger. I get the feeling i wasn't quite supposed to get these items yet. Somehow the White Dress wasn't as great a find for me anymore.


As for the update:

The snow bunny is, by the way, not a black shadow like all other mobs. It's white, and thus drat near invisible. It's no wonder you could walk past it without ever finding it. It's also a one-time encounter and always drops the Lucky Rabbit, guaranteed.

Encounter distance is actually a circle, yes. Distance to an enemy is calculated via your and their coordinates through the good ol' root of (Δx coord)˛ + (Δy coord)˛.
This is also how the Range on weapons works, by the way: It's the width of your attack angle.

Useless trivia: Randolf has 'dialogue' if he's in your party when you find the Rat Slayer. Maybe he knew whoever lived there?

I'm wondering if there's ever a point where you wouldn't want to trade in glass fragments for another bottle. Do they have another use? Do you eventually get enough bottles and sell them instead?


Concerning the crash: the game's probably trying to load a graphic via its japanese name. Since this game hails from the era of Windows XP (or at least Game Maker XP), these files probably have gibberish names instead of their original japanese ones. It would probably help if someone could post the files with their correct names.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Speaking of drops, I have a question.

The red enemies in the Dragon Mountain. As far as I can tell they don't respawn. What do they drop? If they don't drop it are you screwed out of something?

Tallgeese fucked around with this message at 07:10 on Mar 25, 2014

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Sorry for the double post, but I figured the guy on the earlier page needs this.

Please extract this into the Graphics folder to fix the Japanese-named files I know of. This should fix the game on Vista/7/8, even if you did not set a Japanese locale. Note that my conversions won't work on Windows XP or older (you can't use Japanese characters in filenames without setting the locale there). You need 7zip.

http://www.mediafire.com/download/xqo7osyr73gbyb4/DemonKingChronicleEnglishGraphics.7z

Tallgeese fucked around with this message at 07:15 on Mar 25, 2014

Seraphic Neoman
Jul 19, 2011


Cool! Thanks, it works now!

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.

Tallgeese posted:

Speaking of drops, I have a question.

The red enemies in the Dragon Mountain. As far as I can tell they don't respawn. What do they drop? If they don't drop it are you screwed out of something?

Are you talking about the Avalanche Spirits whose attack hits a whole bunch of times? Their drop is an all-purpose that raises max SP and gives the "Recover SP when defending" skill. It's pretty nice -- I gave it to Randy since he's pretty useless without SP.

Heavy neutrino fucked around with this message at 10:22 on Mar 25, 2014

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Nah, I mean the other red guy.

Apparently they all do respawn, but I'm not sure of the trigger. Is it time played or elapsed time on the system clock? Dying doesn't do it, leaving doesn't do it...

Tallgeese fucked around with this message at 10:47 on Mar 25, 2014

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.
I don't think I can return to the area after beating the boss, so I can't confirm whether or not they respawn.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


I guess that area is special. They did respawn eventually, but it took awhile.

Valkama
Jan 6, 2013

RATS!
So here is an interesting translation fact about the Rat Slayer's description, Hrodna is actually the Japanese name for Flodnar. For some reason it seems playism forgot to change the name when they were in the editing process.

In regards to the red enemy discussion, red enemies work off the ingame timer and respawn somewhere between 30 and 60 minutes depending on the enemy. The only red enemy that doesn't respawn is the red enemy guarding the entrance to the Hamlet. The Red enemies you're referring to respawn after 40 minutes.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
I looked into some of the elemental states of the game to see how exactly they work. I think these are the ones we've seen so far.


SPORADIC GUARD
Gives you a chance to automatically defend against an enemy's attack. The chance is not actually fixed, but equal to your Agility! Which makes this potentially very, very good with rising Agility score. I haven't tested it, but if it works with the "Get SP while defending" element it could transform you into a impenetrable torrent of spells. At over 100 Agility you'll block every attack.


+X EXTRA ATTACK
Does pretty much what you think it does. Multiple ones of these stack; if you got +1, +1, +2 on your items, you can potentially attack 5 times per turn.
The chance for this is again reliant on Agility, but with diminishing returns. The chance for your first extra attack is again equal to your Agility score, but every further extra attack cuts the chance in half. So 100 Agility gets you 100% chance for a second attack, 50% for a third, 25% for a fourth etc.
It's probably not worth stacking more than 2, maybe 3 extra attacks.


FAST ATTACK / SLOW ATTACK
This sets your attack priority (which is usually calculated from your and the enemies' Agility) to 9999 and -1, respectively. So it's Always Go First and Always Go Last. Unless you wear both kinds, then they cancel each other out and you get the normal Agility calculation again.


RECOVER SP WHEN DEFENDING
Exactly what it says on the tin. Every time you defend, you recover 10% of your maximum SP. Again, increased usefulness with rising SP Max.


ITEM DROP RATE UP
Flat-out doubles your loot drop chance AFTER all other modifications to it.
For reference: The default drop rate seems to be 7%. Chaining enemies also increases the drop rate.
The enemy loot bonus multiplier is 1 + (# of enemies) * 0.2, so basically a 20% increase per enemy on the original drop rate. Thus fighting 5 enemies doubles the chance on each of their drops.
Then the Drop Rate UP dobles all that again. So if you like to fight multiple enemies at once, the item effect gets EVEN BETTER.


Item Proficiency
Remember that items level up? I checked to make sure, and it really is tied solely to the amount of battles you fought with the item equipped. Nothing else matters, number of enemies, EXP gained, etc.
For rank 1, you'll need 15 fought battles. Rank 2 requires 50, and rank 3 a hundred battles. It's only really worth getting 3 stars on the best items, since you'll have those equipped for the longest time.

MotU
Mar 6, 2007

It was like she was evicting walking garbage.
Pillbug
Jesus the Sands is a tough area, I'm making little to no progress getting through there. No idea what kind of setup I shoudl be rocking either, nothing really seems effective and the pathing is so tight that I can't really avoid anything.


Also man it is annoying having to remember these maps and where I have been before

MotU fucked around with this message at 20:30 on Mar 25, 2014

Seraphic Neoman
Jul 19, 2011


You mean the Sand of Remembrance? Do you have Light Axe? I got through it by pumping up my skill and using it until things stopped moving. Make sure to get enemies one at a time as they like to call in friends.

Alternatively, use the stairs in the Death Rat house to jump straight to your destination.

Seraphic Neoman fucked around with this message at 17:13 on Apr 4, 2014

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.
drat, the Tower was a really cool dungeon. I'm sad that Nana left the party, but I guess it had to happen because holy hell is she strong.

But now I fell down a hole, all my potions broke and I'm in a place full of traps and goats send help

Seraphic Neoman
Jul 19, 2011


Heavy neutrino posted:

drat, the Tower was a really cool dungeon. I'm sad that Nana left the party, but I guess it had to happen because holy hell is she strong.

But now I fell down a hole, all my potions broke and I'm in a place full of traps and goats send help

You can get back out by going out of the castle and heading south. There will be a cliff you can jump off to get back into the Nest.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
The maps are mostly coherently placed, so you can definitely find your way around with a general sense of direction.

I cut together a map for the Snow Fields we just saw in the recent update, to make it a little easier to follow how the maps are arranged.

Snow Fields

You enter into it via the long mountain path at the bottom left edge. You can see the paths crossing into a new sector. The only other exit from this is at the top left, which leads to an area we haven't seen yet.

For orientation: Nana is standing in the bottom right square, in the middle of that field. The snow bunny was found in the middle square. The middle left one lead to the Rat Slayer abode. Top middle and top right are connected via underground passage through the small holes to the north.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Can you get more than one bunny?

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Nope!

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."
Just about every enemy does have some drop, but some of them are pretty rare. At the very least, if White Dragon Knights drop anything, they don't matter for cooking.

HenryEx and Valkama, keep on with the cool tidbits and I'll keep editing them into the updates. Thanks for all of that.

On reflection, I'm going to clarify the spoiler policy back in the first post: no story spoilers, none at all, but mechanical ones are fine. Tag anything that deals with big or surprising parts that haven't shown up. (Names of places we haven't seen yet would be a good thing to tag.) The story's the only thing I really care about getting talked about too early, after all, and the game doesn't have a Games thread. Plus, it's neat having tangible proof that so many people are playing the game now!

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Okay, i'm just gonna drop this off here after hours of MS Paint.

Someone mentioned getting lost in the desert or something, so here's a stitched-together overview map of the place and how the screens connect. Keep in mind we haven't seen the area in this LP yet, so potential spoilers.

http://i.imgur.com/LY6Qirc.png

Einander might be able to use it to show the route he's taking when he gets there, because I at least had kind of a hard time telling what was going on in the Snow Fields since the are view you get on a screenshot is so massively limited.

Seraphic Neoman
Jul 19, 2011


Well, I killed the final boss. I got cocky and tried to use some desperation skills and BOY did he make me regret that. I won by the skin of my teeth.
If anyone's having trouble, here's some advice: besides any evasion boosts, focus on keeping your party topped off. It's not the quickest way to win or the most exciting, but it gets the job done.

My annihilation count was an even 40. It would have been lower, but I'm a moron who can't take a hint when the game goes "don't jump down the hole"

Seraphic Neoman fucked around with this message at 05:14 on Mar 26, 2014

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Is the trick to the lucky rabbit just finding it, or does it also like bolt in the first round of combat or something?

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer

SSNeoman posted:

final boss

Wow, hold your horses, man. You're reaching a little far ahead.

Glazius posted:

Is the trick to the lucky rabbit just finding it, or does it also like bolt in the first round of combat or something?

Just finding it, really. It's just a token fight. it has 5 HP, zero defense, and most likely can't even put a dent in your armor at that point. It can't do anything other than normal attacks, either.

Seraphic Neoman
Jul 19, 2011


HenryEx posted:

Wow, hold your horses, man. You're reaching a little far ahead.

Yeah, I purposefully kept it vague in case anyone catches up and has trouble. I'm not gonna elaborate further unless someone asks.


Ugh. I know how to navigate this place on account of chest hunting and it still looks like an awful clusterfuck to me.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Einander: are you going to show off what happens if you book it for the Demon King Castle without doing anything else at the start of the game?

Also, can i just say here that this music:
is sooo Kingdom Hearts that it almost hurts.

vvv
I don't think so, but it's a neat little bit of "foreshadowing" i guess.

HenryEx fucked around with this message at 18:31 on Mar 26, 2014

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Is it anything special beyond extra hair?

Seraphic Neoman
Jul 19, 2011


Tallgeese posted:

Is it anything special beyond extra hair?

To be fair, that's a huge boost to your stats at that point. And since enemies do so little damage, its downside isn't that much of an issue.

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Valkama
Jan 6, 2013

RATS!

Tallgeese posted:

Is it anything special beyond extra hair?

If you hold off on learning the fire wave until Randolf appears he will learn it instead. There is another event if you have Randolf in the party but I can't remember how to activate it.

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