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Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--Heatwizard must activate an artifact.


:siren:Heatwizard, which artifact would you like to activate?

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Heatwizard
Nov 6, 2009

I'll turn on stun guard.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--The General is forced to deactivate Heatwizard's Shield Amulet.
--The General must push Heatwizard 1 or 2 spaces.
--The General must move Heatwizard 1 space.


:siren:The General, how would you like to handle moving Heatwizard?

The General
Mar 4, 2007


Move Heatwizard behind me, then push 2 more away.

For all my considerations, I didn't consider a shot. This isn't going well for me. I'm making bad decisions it appears.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--Heatwizard must deactivate one of The General's artifacts.


:siren:Heatwizard, which artifact would you like to deactivate?

The General
Mar 4, 2007


On hit, don't I get to deactivate something? I hit, just didn't do any damage. If so, the Autodeflector has to go.

ActingPower
Jun 4, 2013

Actually, you did. Channeled forced you to deactivate the Shield Amulet.

The General
Mar 4, 2007


ActingPower posted:

Actually, you did. Channeled forced you to deactivate the Shield Amulet.

Call me a dumbass. I really am one at times.

Heatwizard
Nov 6, 2009

Take down his deflector, turn off my own boots.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Beat 6

The General
12 Life
Discard 1: Impact | Grasp
Discard 2: Maintenance | Dash
Finisher: Artifice Avarice
Activated Artifacts: Hover Boots, Phase Goggles
Deactivated Artifacts: Autodeflector, Battlefist, Shield Amulet


Heatwizard
20 Life
Discard 1: Channeled | Shot
Discard 2: Impact | Burst
Finisher: Udstad Beam
Activated Artifacts: Autodeflector, Battlefist
Deactivated Artifacts: Hover Boots, Phase Goggles, Shield Amulet













--The General plays Channeled Burst, with a priority of 4. Heatwizard plays Explosive Dash, with a priority of 9. Heatwizard has priority this beat.



--Heatwizard pulls The General 1 space:




--The General activates his Battlefist:



--The General retreats 2 spaces:







--Heatwizard has no range, therefore he does not hit. Zoom!


--Heatwizard moves 3 spaces left:





--The General has a range of 2~4. Heatwizard is at range 1:



--The General's attack misses!



--The General deactivates his Phase Goggles.


Beat 6 End

Baron Fuzzlewhack fucked around with this message at 20:27 on Jun 18, 2014

Heatwizard
Nov 6, 2009

Beat 6, you mean.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Yep, sorry. The pitfalls of copy+paste.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Be sure to check the board state prior to these going off:

Baron Fuzzlewhack posted:


--The General must retreat 1 or 2 spaces.
:siren:The General, how far would you like to retreat?

Baron Fuzzlewhack posted:


--Heatwizard must move 1, 2, or 3 spaces.
:siren:Heatwizard, how far would you like to move?

Baron Fuzzlewhack posted:


:siren:The General, which artifact would you like to deactivate?

The General
Mar 4, 2007


Retreat 2
PhaseGoggles

Edit: I am getting smoked. :smith:

Heatwizard
Nov 6, 2009

All the forward!

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Beat 7

The General
12 Life
Discard 1: Channeled | Burst
Discard 2: Impact | Grasp
Finisher: Artifice Avarice
Activated Artifacts: Battlefist, Hover Boots
Deactivated Artifacts: Autodeflector, Phase Goggles, Shield Amulet


Heatwizard
20 Life
Discard 1: Explosive | Dash
Discard 2: Channeled | Shot
Finisher: Udstad Beam
Activated Artifacts: Autodeflector, Battlefist
Deactivated Artifacts: Hover Boots, Phase Goggles, Shield Amulet













--The General plays Explosive Drive, with a priority of 6. Heatwizard plays Maintenance Tinker, with a priority of 2. The General has priority this beat.



--The General pulls Heatwizard 1 space:







--The General advances 1 space:




--The General has a range of 1. Heatwizard is at range 1:



--Explosive Drive hits!


--The General deactivates Heatwizard's Autodeflector:




--The General declines to deactivate one of his own artifacts.
--The General does 3 damage, all of which is soaked.




--Heatwizard has a range of 1. The General is at range 1:



--Heatwizard hits!


--Heatwizard deactivates The General's Hover Boots.
--Heatwizard does 3 damage total. The General is now at 9 life.
--The General is stunned!


--Heatwizard activates his own Hover Boots.
--Heatwizard retreats 2 spaces:




Beat 7 End

Baron Fuzzlewhack fucked around with this message at 17:28 on Jun 19, 2014

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Just found the bookmark for this again :allears:

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--The General must deactivate one of Heatwizard's artifacts.
--The General may deactivate one of his own artifacts for +2 Power.


:siren:The General, how would you like to proceed?

The General
Mar 4, 2007


Kill the autodeflector. I will not deactivate anything.

Edit: Fixed.

The General fucked around with this message at 00:48 on Jun 19, 2014

Heatwizard
Nov 6, 2009

The General posted:

Kill the autodeflector. If I read the situation correctly, if I deactivate the Battlefist, that'll be enough to stun?

If I read that wrong, and it won't stun, I will not deactivate anything.

If you turn off the fist, you'll do 4 damage, which'll get reduced to 0 because of the armor on Maintenace. If you turn off the other thing, you'll do 1 damage which won't break the stun guard on Tinker.

The General
Mar 4, 2007


Heatwizard posted:

If you turn off the fist, you'll do 4 damage, which'll get reduced to 0 because of the armor on Maintenace. If you turn off the other thing, you'll do 1 damage which won't break the stun guard on Tinker.

Missed the Maintenace. Thanks!

Heatwizard
Nov 6, 2009

That said you should totally invest in dealing damage, who needs gadgets :getin:

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--Heatwizard may deactivate one of The General's artifacts.
:siren:Heatwizard, which artifact would you like to deactivate?

--Heatwizard does 3 damage total. The General is now at 9 life.
--The General is stunned!


--Heatwizard must retreat 1 or 2.
--Heatwizard must activate one artifact.

:siren:Heatwizard, how far would you like to retreat?
:siren:Heatwizard, which artifact would you like to activate?

Heatwizard
Nov 6, 2009

Turn off his boots, turn on my boots, back up two. Now that I've stolen his shoes, I can sneak away into the night.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Beat 8

The General
9 Life
Discard 1: Explosive | Drive
Discard 2: Channeled | Burst
Finisher: Artifice Avarice
Activated Artifacts: Battlefist
Deactivated Artifacts: Autodeflector, Hover Boots, Phase Goggles, Shield Amulet


Heatwizard
20 Life
Discard 1: Maintenance | Tinker
Discard 2: Explosive | Dash
Finisher: Udstad Beam
Activated Artifacts: Battlefist, Hover Boots
Deactivated Artifacts: Autodeflector, Phase Goggles, Shield Amulet













--The General plays Maintenance Shot, with a priority of 1. Heatwizard plays Channeled Burst, with a priority of 4. Heatwizard has priority this beat.



--Heatwizard activates his Phase Goggles:



--Heatwizard retreats 2 spaces:






--Heatwizard has a range of 2~4. The General is at range 5:



--Heatwizard's attack misses!




--The General has a range of 1~4. Heatwizard is at range 5:



--The General's attack misses!


--The General is in a corner, therefore he cannot retreat!



--Heatwizard deactivates his Hover Boots.


Beat 8 End

Baron Fuzzlewhack fucked around with this message at 05:16 on Jun 20, 2014

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
man, you both made weird calls on your early beats. what was up with those

Heatwizard
Nov 6, 2009

Tollymain posted:

man, you both made weird calls on your early beats. what was up with those

A dash on T1, who even does that? In the world?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
I was talking more about the sacrificing of artifacts via styles. Channeled is a bad style to use when you have all your artifacts up.

The General
Mar 4, 2007


Tollymain posted:

I was talking more about the sacrificing of artifacts via styles. Channeled is a bad style to use when you have all your artifacts up.

I'm not a huge Runika fan, and really bad at playing her. Even worse online than in IRL it would appear.

Heatwizard
Nov 6, 2009

Tollymain posted:

I was talking more about the sacrificing of artifacts via styles. Channeled is a bad style to use when you have all your artifacts up.

I was expecting to trade hits, so my secret plan was to use Channeled to tell him what he's turning off instead of letting him pick.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--Heatwizard must activate an artifact.
--Heatwizard must retreat 1 or 2 spaces.


:siren:Heatwizard, how would you like to proceed?

Heatwizard
Nov 6, 2009

Turn on goggles, retreat 2.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Heatwizard posted:

Turn on goggles, retreat 2.

e: More anime, thus more appropriate.

Baron Fuzzlewhack fucked around with this message at 03:20 on Jun 20, 2014

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--Heatwizard must deactivate an artifact.


:siren:Heatwizard, which artifact would you like to deactivate?

Heatwizard
Nov 6, 2009

Toss out the boots.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Beat 9

The General
9 Life
Discard 1: Maintenance | Shot
Discard 2: Explosive | Drive
Finisher: Artifice Avarice
Activated Artifacts: Battlefist
Deactivated Artifacts: Autodeflector, Hover Boots, Phase Goggles, Shield Amulet


Heatwizard
20 Life
Discard 1: Channeled | Burst
Discard 2: Maintenance | Tinker
Finisher: Udstad Beam
Activated Artifacts: Battlefist, Phase Goggles
Deactivated Artifacts: Autodeflector, Hover Boots, Shield Amulet













--The General plays Channeled Tinker, with a priority of 4. Heatwizard plays Overcharged Shot, with a priority of 2. The General has priority this beat.



--The General activates his Autodeflector:




--Heatwizard Overcharges his Battlefist:






--The General has a range of 1. Heatwizard is at range 5:



--The General's attack misses!


--The General activates his Hover Boots. They cannot be deactivated this beat.




--Heatwizard has a range of 1~5. The General is at range 5:



--Overcharged Shot hits!


--Heatwizard deactivates The General's Autodeflector.
--Heatwizard does 6 damage total. The General is now at 3 life.
--The General is stunned!



--The General deactivates his Battlefist.
--Heatwizard discards his Battlefist, removing it from the game.


Beat 9 End

Baron Fuzzlewhack fucked around with this message at 01:16 on Jun 28, 2014

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:

--Heatwizard must choose an artifact to Overcharge.


:siren:Heatwizard, which artifact would you like to overcharge?

Heatwizard
Nov 6, 2009

Charge the fist.

Heatwizard
Nov 6, 2009

Baron Fuzzlewhack posted:

--The General activates his Autodeflector. It can't be deactivated this beat:

Also, this one must be deactivated this beat; Overcharged is the one that protects its gadget, not Channeled.

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Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
You're right, yes. I was still half-drunk when I updated, feelin' all smug like I got everything right. Figures!

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