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Im so ready to hook my comp up to my 40" HDTV and play this.
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# ? Sep 26, 2014 00:16 |
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# ? Jun 8, 2024 08:00 |
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TheCoon posted:It's out now, 5.7gb download. Gotta wait for the GOG version. Hopefully, they are uploading to that as well.
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# ? Sep 26, 2014 00:23 |
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Me, I'm just waiting for any word on the length of the game. I have no doubt it'll be good, but if it's one of those games where I spend $15 and I wind up beating it in 2 hours then I'll probably wait for a sale.
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# ? Sep 26, 2014 00:26 |
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King Vidiot posted:Me, I'm just waiting for any word on the length of the game. I have no doubt it'll be good, but if it's one of those games where I spend $15 and I wind up beating it in 2 hours then I'll probably wait for a sale. I do find it odd that video game hours are worth less than movie theatre hours despite the fact that the former has interactivity as an added bonus.
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# ? Sep 26, 2014 00:38 |
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Man, this is a pretty looking game.RadicalR posted:Gotta wait for the GOG version. Hopefully, they are uploading to that as well. GOG build won't be out until tomorrow sometime.
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# ? Sep 26, 2014 00:44 |
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TheCoon posted:Man, this is a pretty looking game. GODDAMNIT.
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# ? Sep 26, 2014 00:45 |
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bonds0097 posted:I do find it odd that video game hours are worth less than movie theatre hours despite the fact that the former has interactivity as an added bonus. Hours typically don't bother me unless they're incredibly linear games. I imagine the game world of Ethan Carter is at least huge enough that it'll take several hours just wandering around it. I don't know, I may pick it up regardless of story length. It's just too perfect of an October game to pass it up in favor of a sale.
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# ? Sep 26, 2014 00:46 |
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I'm downloading it now. Pretty hyped!
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# ? Sep 26, 2014 00:53 |
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bonds0097 posted:I do find it odd that video game hours are worth less than movie theatre hours despite the fact that the former has interactivity as an added bonus. It's not that odd. People don't compare the value of video games to movies, they compare them to other video games. There are some games with crazy $$/hour ratios, y'know you spend 10$ on some indie game that you can play for 300 hours, and there are also 90 minute ~art~ games, and there are linear $60 AAA shooters that are 5 hours long. Seems fair that people like to know what they're getting for their .
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# ? Sep 26, 2014 00:57 |
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Fintilgin posted:It's not that odd. People don't compare the value of video games to movies, they compare them to other video games.
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# ? Sep 26, 2014 00:59 |
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Fintilgin posted:It's not that odd. People don't compare the value of video games to movies, they compare them to other video games. It's still pretty dumb because it assumes every hour is equally spent. I'm not saying there isn't a market for spending hours grinding slimes in a JRPG but that is a pretty different experience than a shorter but less repetitive experience.
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# ? Sep 26, 2014 01:07 |
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Fintilgin posted:It's not that odd. People don't compare the value of video games to movies, they compare them to other video games. I see your point. It's still a bit odd to me though because people don't typically compare movie lengths between movies (though if anything I'd be less likely to watch a 3 hour+ movie) or book page length between books; the emphasis tends to be on quality. On the other hand, there is perhaps less variability between movies/books of a given genre when it comes to that sort of thing. Either way, not really on-topic, my apologies for the derail. About to load this thing up.
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# ? Sep 26, 2014 01:25 |
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It is a bit of a strange expectation that games need to be a certain length. I think the expectations are changing gradually though, as we see a lot more really good, shorter titles like Gone Home and the Telltale episodic stuff. I'm starting to generally prefer shorter narrative games as I get older anyway. Downloading the game now, probably won't get into it until the weekend though, speaking of playing time.
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# ? Sep 26, 2014 01:39 |
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RightClickSaveAs posted:It is a bit of a strange expectation that games need to be a certain length. I think the expectations are changing gradually though, as we see a lot more really good, shorter titles like Gone Home and the Telltale episodic stuff. I'm starting to generally prefer shorter narrative games as I get older anyway. Well, on the surface, it's really easy to understand. "I am paying (x) dollars, (x) hours means more entertainment for my dollar," but it's the kind of thing that just doesn't hold up. I'm really curious to hear opinions on this. I'm holding off because I've got kind of an iffy feeling about it but if early word is good I'm hopping in on it.
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# ? Sep 26, 2014 01:47 |
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My verdict? This game has legs. EDIT: Added a NWS tag just to be on the safe side A Fancy 400 lbs fucked around with this message at 01:53 on Sep 26, 2014 |
# ? Sep 26, 2014 01:49 |
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A Fancy 400 lbs posted:My verdict? This game has legs. I do like legs.
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# ? Sep 26, 2014 01:51 |
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ImpAtom posted:Well, on the surface, it's really easy to understand. "I am paying (x) dollars, (x) hours means more entertainment for my dollar," but it's the kind of thing that just doesn't hold up. I've only completed the first sequence (the one that was featured in that dev video) but I'm really enjoying it. Seems like what Murdered: Soul Suspect wanted to be. This feels like the proper way to do a first-person narrative game. And holy hell is it gorgeous.
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# ? Sep 26, 2014 01:55 |
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Protip for game devs: If you're not going to include a manual save feature, don't just tell me "Quitting the game will erase all progress since the last autosave" without telling me when you last autosaved and without giving me any indication whatsoever when the game autosaves
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# ? Sep 26, 2014 01:55 |
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bonds0097 posted:Seems like what Murdered: Soul Suspect wanted to be. That is what I'm hoping. I'll wait to hear a bit more late-game impressions but that's my big hope for the game.
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# ? Sep 26, 2014 01:56 |
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GENDERWEIRD GREEDO posted:Protip for game devs: If you're not going to include a manual save feature, don't just tell me "Quitting the game will erase all progress since the last autosave" without telling me when you last autosaved and without giving me any indication whatsoever when the game autosaves Yeah, that's my one major complaint so far. I mean, I get what they're going for with the minimalist UI, but I really don't mind them interrupting that a little if it means I don't have to guess whether I'll lose a bunch of progress or not when I quit.
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# ? Sep 26, 2014 01:59 |
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Yeah wow not having an autosave indicator seems like a really weird oversight. Game is gorgeous though. I did the first part really quick since I've seen it already, but has anyone tried skipping over it? You can walk right past and on to the next part so it looks like you can skip right over it. There's a little bit of extra backstory you can miss at the very beginning too when you first come out of the tunnel. Find the 5 or 6 traps before continuing on.
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# ? Sep 26, 2014 02:07 |
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Macaluso posted:Yeah wow not having an autosave indicator seems like a really weird oversight. You can skip right over it. I walked across the bridge and down the train tracks before going back because it was nagging me that I hadn't found the last trap. Now I'm paranoid about continuing anywhere in the game without knowing I've thoroughly solved the area I was in.
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# ? Sep 26, 2014 02:12 |
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So here's a weird bug... I was messing with graphics settings because my computer is not okay with the highest settings maxed out in this game. Understandable I guess. But when I was messing with it, I hit apply and... a like foggy screenshot of my screen suddenly covered my screen. Like a transparent picture was now covering my screen. Messing with every graphic setting individually, nothing fixed it. Quitting and going to the main menu didn't fix it, so I just quit right now. I have no idea what that was about. edit: Also according to one of the devs I tweeted, there is a save indicator, 3 dots like during the loading. I guess I just didn't notice
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# ? Sep 26, 2014 02:19 |
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RightClickSaveAs posted:as we see a lot more really good, shorter titles like Gone Home But that's my point. I only paid 5 bucks for Gone Home, and since I experienced every single thing the game had to offer in about 2 hours or less, I feel the price was appropriate. Had I paid 15 bucks, the only satisfaction I would've gotten would have been giving the creators more money. I mean, they deserve that money but I don't think I could have helped feeling a little ripped off. All the emotion and atmosphere in the world won't make up for spending $15-20 on something I'll experience exactly one time and never touch again, and that lasts a few hours at most. But then I live in a part of the country where movie tickets are not 10 bucks, so mileage-may-vary.
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# ? Sep 26, 2014 02:22 |
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Macaluso posted:Yeah wow not having an autosave indicator seems like a really weird oversight. I wish the auto-saving was more frequent. That said, there is an indicator, there's an ellipsis in the lower right hand corner when it autosaves.
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# ? Sep 26, 2014 02:51 |
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I might be dumb but how do I use the power to find an item as demonstrated in the video previews? In one of the videos the demonstrator did something to give a vision of where the crank was. I'm near the church and I'm trying to find the knife or whatever that cut up the crows, but it seems like I'd need to see a vision of where it is to find it. Also does the game look blurry to anyone else? I'm running it at 1440p and I feel like its doing some kind of FXAA thing to just wash everything out, unless that's just an intended style thing.
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# ? Sep 26, 2014 02:53 |
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Rukus posted:I might be dumb but how do I use the power to find an item as demonstrated in the video previews? In one of the videos the demonstrator did something to give a vision of where the crank was. I'm near the church and I'm trying to find the knife or whatever that cut up the crows, but it seems like I'd need to see a vision of where it is to find it. When the word cloud is up, look around until it coalesces into a single word. That will indicate the direction and show you the location in a rift. I'm running actual FXAA and it doesn't look blurry at all.
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# ? Sep 26, 2014 02:58 |
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bonds0097 posted:When the word cloud is up, look around until it coalesces into a single word. That will indicate the direction and show you the location in a rift. Aha, thanks a bunch! bonds0097 posted:I wish the auto-saving was more frequent. That said, there is an indicator, there's an ellipsis in the lower right hand corner when it autosaves. Yeah, at least some kind of suspend save to quit the game. Just had to repeat a few things due to the current implementation. e: the music in this game is amazing, especially how well they implemented dynamic changes of it. Rukus fucked around with this message at 03:09 on Sep 26, 2014 |
# ? Sep 26, 2014 03:06 |
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Rukus posted:Aha, thanks a bunch! I have a Radeon 280x and the display driver likes to crash every so often. Some games recover from this fine (mainly Unreal engine games but not all of them) and some don't. Not looking forward to losing progress that way. Can't wait to buy a 970.
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# ? Sep 26, 2014 03:18 |
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The part where you have to put the house back together by going through the doors is trippy as gently caress. Frustrating of course because you only get two chances before it makes you restart it but I was pretty when I finally put everything back together and walked through that last door into the weird magician's room. I really wish I had looked around the room more though before reading the paper and ending that sequence Putting the clues back together at the graveyard for that mystery threw me for a loop as well. I'm still just as in the dark by what the gently caress is going on as I was when I started, maybe even more so, and I'm loving it. Totally wish I could manually save though. I'm totally missing the autosave image each time I guess and don't want to do the house again. edit: Whatever I stumbled upon in the mineshaft, WHAT THE gently caress (yo for real don't read these spoilers if you aren't there yet)weird area under the mineshaft with symbols and what looks like some kind of dimension gate?? Weird zombie ghost thing that scared the poo poo out of me?? Also the mom dead but I can't find the other clues for that so I guess I'll come back to that later Also I've run into several bugs and weird texture glitches. The game is fun so far, but I wouldn't have minded them delaying it more to iron out some of these. One of the worst ones I've run into was hitting space at any time brings up a message from a previous thing I read. There's on way to get rid of it besides quitting the game. It wasn't an issue until I had to put together another murder and it would cover the screen in text and I'd miss part of the story. Also as I was running along the road I ran into a part of the road where there's a big crack in the road where you could look down and see some out of place textures. That being said, I'd be far more annoyed by these things if this was like a AAA game with a huge studio behind it. Macaluso fucked around with this message at 04:20 on Sep 26, 2014 |
# ? Sep 26, 2014 03:32 |
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A Fancy 400 lbs posted:My verdict? This game has legs. I never heard of photogrammetry until this game but now it's one of my new favorite things.
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# ? Sep 26, 2014 04:24 |
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Man the door puzzle in that first house past the dam is really tedious. I'm probably going to wait until they fix the save issue, because honestly that's something they should have had differently from the beginning.
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# ? Sep 26, 2014 04:25 |
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Just finished it. Im glad they dont force you to finish each puzzle area in order, since I couldnt find the drat rock in the fist area. Overall, worth the money, gonna force people to play it and ogle at the pretty. Also, the mine shaft story. Hell yeah.
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# ? Sep 26, 2014 04:52 |
I generally don't care about the worth per hour ratio, but that was 3 hours. A very pretty 3 hours, but nonetheless... There are quite a few places where it looks like they cut puzzles or content. In many respects it feels like the plot and game are a skein stretched thin over the body of impressive graphics.
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# ? Sep 26, 2014 04:55 |
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I pretty much flipped my poo poo when I interacted with the stop light near the very beginning. I had no idea what was going on and it was awesome.
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# ? Sep 26, 2014 07:55 |
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As far as the mine is concerned Is the monster avoidable? I went in there once got jumped and assumed I had other stuff to do first.
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# ? Sep 26, 2014 08:49 |
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Griffball posted:As far as the mine is concerned Is the monster avoidable? I went in there once got jumped and assumed I had other stuff to do first. If you keep running you should be fine.
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# ? Sep 26, 2014 10:12 |
Griffball posted:As far as the mine is concerned Is the monster avoidable? I went in there once got jumped and assumed I had other stuff to do first. It's avoidable. It wanders the halls warping in and out, if you run away from it you're fine. Just finished the game, enjoyed it all the way through barring a couple glitches that made me restart a section. Utterly utterly beautiful game. Everyone be warned: if you want the ending, you have to complete all the side events you come across. It will let you know which ones you are missing, and you have a couple of shortcuts if you need to go ALL the way back, but it can still be quite a hike.
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# ? Sep 26, 2014 10:19 |
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Daedalus1134 posted:It's avoidable. It wanders the halls warping in and out, if you run away from it you're fine. Yeah I just manned up and went through there again, got through it. Edit: Nevermind, after half an hour wandering I realised you could cross the river. Griffball fucked around with this message at 11:02 on Sep 26, 2014 |
# ? Sep 26, 2014 10:39 |
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# ? Jun 8, 2024 08:00 |
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I'm at the mines where the zombie is. EDIT: Ugggghhh I hated the tunnels so much apparently there are a bunch of clues everywhere for the gate? I don't even know what to do here. If someone posts a screenshot of the completed mineshaft gate I woudl be eternally grateful. The house puzzle was so frustrating especially after I discovered the "house" is practically Ethan's house, the easiest way is to go to his house, memorise the place and then come back. Is there anywhere that sets out all the side quests? EDIT: Apparently 5 of them. The Saddest Rhino fucked around with this message at 15:18 on Sep 26, 2014 |
# ? Sep 26, 2014 14:11 |