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Arivia posted:Translation: 4:59 PM PST. Hey, it'll be earlier than that!* *We're on daylight savings time right now.
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# ? Jul 3, 2014 15:03 |
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# ? May 28, 2024 15:02 |
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Xelkelvos posted:Can't see image. Don't leech from enworld.
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# ? Jul 3, 2014 15:58 |
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i don't see anything in the stat block about auto-saves per day. Is that a generic rule for all monsters, did they axe it?
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# ? Jul 3, 2014 16:04 |
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treeboy posted:i don't see anything in the stat block about auto-saves per day. Is that a generic rule for all monsters, did they axe it?
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# ? Jul 3, 2014 16:07 |
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Amethyst posted:The Lich and others have it as a special ability. oh that's not so bad then, earlier posts made it sound like a common ability among all higher CR/solo monsters
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# ? Jul 3, 2014 16:12 |
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treeboy posted:i don't see anything in the stat block about auto-saves per day. Is that a generic rule for all monsters, did they axe it? Decent saves though, all things considered.
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# ? Jul 3, 2014 16:13 |
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treeboy posted:i don't see anything in the stat block about auto-saves per day. Is that a generic rule for all monsters, did they axe it? There is going to be a thing the Monster Manual called the Legendary template. You add it to a monster and it gets several unique powers of your choice from the template, extra powers when in it's lair of your choice and a few auto saves. It's a template you put on a creature to make them a boss monster.
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# ? Jul 3, 2014 16:15 |
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maybe I'm in the minority, but that actually sounds like a neat template, harsh, but a nice setpiece encounter to cap off an adventure or campaign
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# ? Jul 3, 2014 16:29 |
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treeboy posted:maybe I'm in the minority, but that actually sounds like a neat template, harsh, but a nice setpiece encounter to cap off an adventure or campaign It's not a bad idea, especially given what a pain it could be to come up with a solo in 4E who could actually give the party a decent challenge. Of course, proof of the pudding, etc.
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# ? Jul 3, 2014 16:32 |
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Am I missing something? Why does that dragon only have four saves listed?
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# ? Jul 3, 2014 16:37 |
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I'm assuming there are no spells that cause Str or Int saves in the starter set (and maybe even in Basic?). Of course this makes Fighters having proficiency in Str saves all the more hilarious.
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# ? Jul 3, 2014 16:38 |
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Rulebook Heavily posted:Am I missing something? Why does that dragon only have four saves listed? Those are the saves it has proficency in. For STR and INT you'd just use the straight bonus. It's not a great way to present the information.
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# ? Jul 3, 2014 16:42 |
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Rulebook Heavily posted:Am I missing something? Why does that dragon only have four saves listed? If a save isn't listed, you just roll that stat.
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# ? Jul 3, 2014 16:43 |
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treeboy posted:maybe I'm in the minority, but that actually sounds like a neat template, harsh, but a nice setpiece encounter to cap off an adventure or campaign
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# ? Jul 3, 2014 17:39 |
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LFK posted:It's a neat template that can give them some fun and interesting abilities. The basic idea is that the creature gets a certain number of "legendary action points" per round and different actions cost a different amount of points. Like the creature gets 3 and "recharge breath weapon" costs 1 but "murder the PC you hate the most when they attack you" costs 3, so there's a neat little resource management minigame for the DM to play in there. The problem really just is that the Legendary Saves component is so boring. It also strikes me as metagamey. I already see people talking about using it for the wizard instead of the fighter, but let's be real what DM doesn't know his player's kill tricks? Any attempt to force the monster to waste saves on crap spells is just going to see the DM smirk and ride it out. Like i had a DM that used to have monsters be extremely smart about taking AoOs specifically when my character had a reactive ability that keyed off them.
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# ? Jul 3, 2014 17:42 |
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Isn't that basically what DMs have historically done "behind the screen" forever anyway? Oh no the Wizard is going to kill the arch vampire pope in one shot unless- oh he made his save! Are you calling me a liar, Tim? Maybe you'd rather DM.
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# ? Jul 3, 2014 17:45 |
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LongDarkNight posted:It's not a great way to present the information. At least it is after attributes and not in an entirely different part of the statblock.
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# ? Jul 3, 2014 17:50 |
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And it's out. http://wizards.com/DnD/Article.aspx?x=dnd/basicrules
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# ? Jul 3, 2014 17:59 |
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e: Ohmigosh it's out! Nevermind then.
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# ? Jul 3, 2014 18:13 |
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ERHMAGHAAAD! SERVERS GUNNA CRAAAAAASH! Or not because, you know, it's a 3mb PDF being hosted on Hasbro's Transformers-fueled servers and not a 2gb WoW patch. First impression: pleasantly surprised it's vaguely laid out. I was honestly expecting it to look the same as the playtest documents.
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# ? Jul 3, 2014 18:18 |
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Lots and lots to hate with this. First, Fighter was nerfed extremely hard. Indomitable was made extremely weak, and Defy Death is just gone. Fighters are now going to be pretty drat lovely up against higher level encounters without a christmas tree assortment of items. Second, mind-bogglingly, opportunity attacks are still a reaction. This is a big problem, because classes need their Reactions for other things, like the rogue's Uncanny Dodge or the Fighter's Protection feature. Since you're limited to 1/round, you can't do both in the same round. If you're holding off three goblins, you can't make any OAs after the first one. The extreme example that was brought to the Devs attention was the classic "Fighter holds enemies at bay by moving into a narrow hallway to force them to come one at a time". With this, you can have 30 orcs all moving in, attacking, and moving out, and the fighter only gets to take a swing at one of them as they retreat.
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# ? Jul 3, 2014 18:23 |
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Yeah, there's nothing here that changes my opinion positively.
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# ? Jul 3, 2014 18:29 |
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Reading through this, at first glance it's pretty neat. The Overchannel ability of the wizard is a nice little double-edged ability. edit: with feats in the game aren't there ways to add additional reactions?
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# ? Jul 3, 2014 18:44 |
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Is this missing content? I don't see the list of Feats or any martial maneuvers.
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# ? Jul 3, 2014 18:45 |
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Chaltab posted:Is this missing content? I don't see the list of Feats or any martial maneuvers. The Fighter archetype that uses maneuvers didn't make it in, apparently:
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# ? Jul 3, 2014 18:46 |
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Jack the Lad posted:The Fighter archetype that uses maneuvers didn't make it in, apparently: the basics pdf only has one archetype for each class
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# ? Jul 3, 2014 18:47 |
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Chaltab posted:Is this missing content? I don't see the list of Feats or any martial maneuvers. It's the Basic set, so you only get limited options. For martial maneuvers and other complex stuff, you'll have to buy the PHB.
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# ? Jul 3, 2014 18:47 |
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It's Basic. They said it wasn't going to include everything. And it's also going to be updated. There's a lot to dislike about 5e, but missing content in their bare-ones v0.1 isn't one of them.
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# ? Jul 3, 2014 18:48 |
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I'll give it another look later, but I'm very disappointed in the design work here. Thinking of nuking my pre-orders... For example, the skill DCs are still jacked. And nothing is helping my concern about save DCs. In fact, one of the saving graces - a Fighter ability called Indomitable has been nerfed hard. e: I knew Basic was stripped down. That's fine. It's the rules work around that.
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# ? Jul 3, 2014 18:51 |
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The only difference in the Fighter I can see from my 02/14 Alpha Playtest doc is the Archery Fighting Style got bumped from "+1" to "+2".
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# ? Jul 3, 2014 18:51 |
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Reminder that Next cannot be judged until it's finished. It will be finished when they start talking about 6e.
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# ? Jul 3, 2014 18:52 |
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Feats were one of the worst parts of both 3e and 4e, so I'm glad they're not part of the Basic rules.
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# ? Jul 3, 2014 18:52 |
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LongDarkNight posted:The only difference in the Fighter I can see from my 02/14 Alpha Playtest doc is the Archery Fighting Style got bumped from "+1" to "+2".
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# ? Jul 3, 2014 18:52 |
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dwarf74 posted:October playtest, Indomitable was advantage on all saves at 13th level. February '14 comes after October '13.
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# ? Jul 3, 2014 18:54 |
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As I enjoyed what they were doing with Feats/Archetypes in the playtests I'll withhold final judgment till I get my hands on the PHB. The Fighter especially gets so many attributes/feats compared to other classes, it could be a pretty big mitigating factor in how they play. I know it makes some people angry for not fixing some problems, but so far it looks decent to me.
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# ? Jul 3, 2014 18:54 |
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whydirt posted:February '14 comes after October '13.
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# ? Jul 3, 2014 18:56 |
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Oh boys, spells. Arcane Lock gives a lock/door a +10 boost to its DC. Which...just breaks the math and makes the rogue cry. Dominate Monster and Dominate Person are in as 8th and 5th level spells respectively and it's mindrape that. Earthquake is basically "Destroy Castle and everyone inside" Fighters at max level get three uses of the incredible (not really) Indomitable ability. Clerics of max level can cast with the super flexible casting mechanic because they know all spells all the time and can prepare new ones every day. Oh, and Knock DC 10000 lock holding in the key to ultimate power? Sure, why not. gently caress rogues. Crippling debuff that doesn't allow saves until the victim starts burning actions? Cool. COOL! More than all of that though, the spells shown aren't all that great at doing damage, goddamn do they throw out powerful buffs and crippling debuffs. But what really gets me is that they are also so many goddamn problem solvers. Knock, Passwall, Find the Path, Locate Creature, Teleport, Gate, on and on and on, spell after spell that lets the wizard and cleric solve the campaign in just a few minutes and make otherwise daunting and exciting challenges trivially easy.
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# ? Jul 3, 2014 18:57 |
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The post you quoted was talking about changes from the Febrary playtest docs, so the change to indomitable had already been made if I'm reading it correctly. I guess I just don't understand what your reply has to do with the quoted post.
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# ? Jul 3, 2014 18:58 |
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whydirt posted:The post you quoted was talking about changes from the Febrary playtest docs, so the change to indomitable had already been made if I'm reading it correctly. I guess I just don't understand what your reply has to do with the quoted post.
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# ? Jul 3, 2014 19:00 |
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# ? May 28, 2024 15:02 |
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Quadratic_Wizard posted:More than all of that though, the spells shown aren't all that great at doing damage, goddamn do they throw out powerful buffs and crippling debuffs.
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# ? Jul 3, 2014 19:02 |