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to me it will be forever just dungeon keeper except much much better
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# ? Feb 23, 2015 19:14 |
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# ? Jun 10, 2024 10:48 |
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DebonaireD posted:There's no game here. It's a weird simulator where it's really easy to cheat, and if you try to have fun with it that mostly boils down to choosing to engage with some system in the game that can be safely ignored. Almost all of those systems are really tedious and don't do more than let you watch numbers go up. damnshitfuck.gif
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# ? Feb 23, 2015 19:24 |
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how's gnomoria
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# ? Feb 23, 2015 19:25 |
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It's not as aggressively unusable as DF, but it's not terribly interesting either.
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# ? Feb 23, 2015 19:37 |
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program666 posted:I just created a area for Yobgobling and Larry Parrish to post
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# ? Feb 23, 2015 22:47 |
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I don't even see the ASCII. All I see is dwarf, cat, socks.
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# ? Feb 23, 2015 23:08 |
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tfw you find out that capital S moving around your map is a giant flying squirrel - baaaawwwww that's so cute I wanna make purses out of their skin
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# ? Feb 24, 2015 01:58 |
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# ? Feb 24, 2015 01:59 |
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# ? Feb 24, 2015 14:54 |
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I actually really hate ironhand.
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# ? Feb 24, 2015 16:27 |
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i like ascii and tilesets. WHOAH!!!
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# ? Feb 24, 2015 16:44 |
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I like using ascii on one monitor and stonesense on the other.
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# ? Feb 24, 2015 20:06 |
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I played DF when it was still 2d, and it owned I even sent money to Toady and he drew some dwarves for me , the 3d switch made the usability really bad so I stopped playing. Here is the pic Toady Sent me:
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# ? Feb 25, 2015 01:36 |
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It is a bad game with a bad interface, not because of a bad interface. Every cool story you hear is the highlights reel of dozens of hours of low contrast tedium. The old ycs thread greeted each update with jowl slackening gobsmacks. Who is the audience for this poo poo? Every time I read an update log I picture richard garriott gesticulating wildly
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# ? Feb 25, 2015 02:25 |
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basically all the jokes about Toady deterministically simulating the hair follicle growth in every dwarven beard is an accurate statement about the game development Toady likes to focus on. it stopped being a game with the switch to 3d and it's a shame because I was pretty excited about the switch to 3d. also I'm pretty sure everything that's happened in the development of the game since 2006 was supposed to have been for the development of the army arc which has yet to materialize because Toady got side tracked in making multi-tile trees
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# ? Feb 25, 2015 05:56 |
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can't wait for when I can upload my mind to a DF world for me to suffer eternally in a digital nightmare
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# ? Feb 25, 2015 11:38 |
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but enough about the forums, dawrf fortress is
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# ? Feb 25, 2015 11:38 |
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I started playing right after the army stuff was implemented so I'm not sure where are some of you guys coming from, but the army stuff works????? and how exactly was it more of a game before 3d ?!?!?!?!?!
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# ? Feb 25, 2015 12:36 |
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They changed it, now it sucks.
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# ? Feb 25, 2015 12:41 |
program666 posted:I started playing right after the army stuff was implemented so I'm not sure where are some of you guys coming from, but the army stuff works????? and how exactly was it more of a game before 3d ?!?!?!?!?! Before 3D, it was a fixed set of challenges you had to accomplish, with variations of course, but it was a natural move steadily towards opening the gates of Hell and fighting demons, after which you were done one way or another.
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# ? Feb 25, 2015 14:08 |
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Effectronica posted:Before 3D, it was a fixed set of challenges you had to accomplish, with variations of course, but it was a natural move steadily towards opening the gates of Hell and fighting demons, after which you were done one way or another. Also it was cool to explore your old fortress in adventure mode after everyone had gone mad.
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# ? Feb 25, 2015 16:53 |
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Can you diggy hol
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# ? Feb 25, 2015 17:11 |
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*Hole
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# ? Feb 25, 2015 17:11 |
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AndyAML posted:Can you diggy hol sure, if you'd like.
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# ? Feb 25, 2015 17:15 |
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i play dwarf fortress adventure mode and i don't play the sperg mode because it's boring
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# ? Feb 25, 2015 17:33 |
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DebonaireD posted:It is a bad game with a bad interface, not because of a bad interface. Every cool story you hear is the highlights reel of dozens of hours of low contrast tedium. The old ycs thread greeted each update with jowl slackening gobsmacks. Who is the audience for this poo poo? Every time I read an update log I picture richard garriott gesticulating wildly Holy poo poo! suck it DOWN Richard garriott
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# ? Feb 25, 2015 18:14 |
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dwarf me OP
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# ? Feb 25, 2015 22:59 |
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I can't wait to see what dwarf me will do maybe he will sit in a workshop constructing rock crafts forever maybe he will be killed by a tantruming babby maybe he will be a girl the possibilities are as limitless as your imagination
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# ? Feb 25, 2015 23:01 |
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i like it so that is a warning sign e: i also dont find the interface that difficult but that is because i am an autistic space whale and communicate primarily by smashing my nose on colored shapes Tiler Kiwi fucked around with this message at 10:06 on Feb 26, 2015 |
# ? Feb 26, 2015 09:57 |
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FactsAreUseless posted:Holy gently caress... this gameplay... it's so emergent! It's so loving emergent, I can feel it emergaaaaaaaaghghghhghghghghg *gameplay bursts from chest like Alien*
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# ? Feb 26, 2015 10:58 |
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THE PENETRATOR posted:i play dwarf fortress adventure mode and i don't play the sperg mode because it's boring WRONG you RETARD, it's not boring, it's fuckgni AWESOME
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# ? Feb 26, 2015 13:36 |
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A form of music used for entertainment originating in The Helpful Confederacy. The rules of the form are applied by composers of individual songs. Two singers recite nonsensical words and sounds, while the music is played on a begu and two tubu. The entire performance should feel mournful. Each singer always does the main melody. The begu always does the main melody. Each tubu always does the main melody. The form has a well-defined multi-passage structure: a brief introduction, a brief passage and an additional brief passage possibly all repeated, a brief finale and a brief coda. The introduction slows and broadens, and it is to be in whispered undertones. The passage is performed using the lastta scale and in free rhythm. The first simple passage is extremely fast, and it is to be in whispered undertones. The passage is performed using the nek scale and in the agthreb rhythm. The passage should be composed and performed using grace notes. The second simple passage gradually slows as it comes to an end, and it is to be loud. The passage is performed using the ramet scale and in the eman rhythm. The finale is moderately paced, and it is to be loud. The passage is performed using the ozi scale and in the kes rhythm. The coda is half the tempo of the last passage, and it is to be in whispered undertones. The passage is performed using the lastta scale and in the seggu rhythm. Scales are conceived of as two chords built using a division of the perfect fourth interval into eleven notes. The tonic note is a fixed tone passed from teacher to student. As always, the lastta hexatonic scale is thought of as two disjoint chords drawn from the fundamental division of the perfect fourth. These chords are named use and dik. The use trichord is the 1st, the 4th and the 11th degrees of the fundamental perfect fourth division. The dik tetrachord is the 1st, the 2nd, the 8th and the 11th degrees of the fundamental perfect fourth division. As always, the nek hexatonic scale is thought of as two disjoint chords drawn from the fundamental division of the perfect fourth. These chords are named ilpi and othag. The ilpi trichord is the 1st, the 5th and the 11th degrees of the fundamental perfect fourth division. The othag tetrachord is the 1st, the 4th, the 6th and the 11th degrees of the fundamental perfect fourth division. As always, the ramet heptatonic scale is thought of as two disjoint chords drawn from the fundamental division of the perfect fourth. These chords are named agtha and woge. The agtha tetrachord is the 1st, the 4th, the 8th and the 11th degrees of the fundamental perfect fourth division. The woge tetrachord is the 1st, the 7th, the 8th and the 11th degrees of the fundamental perfect fourth division. As always, the ozi hexatonic scale is thought of as two disjoint chords drawn from the fundamental division of the perfect fourth. These chords are named ilpi and woge. The agthreb rhythm is made from two patterns: the shato (considered the primary) and the musda. The patterns are to be played over the same period of time, concluding together regardless of beat number. The shato rhythm is a single line with twenty-eight beats divided into seven bars in a 4-4-4-4-4-4-4 pattern. The beats are named almef (spoken alm), onod (on), osp (osp) and arin (ar). The beat is stressed as follows: | x x x X | x - - - | x x x X | - x - x | - - x`- | x !`x - | x - - - | where ! marks the primary accent, X marks an accented beat, ` marks a beat as early, x is a beat, - is silent and | indicates a bar. The musda rhythm is a single line with two beats. The beats are named uzu (spoken uz) and onaf (on). The beat is stressed as follows: | x'x | where ' marks a beat as late, x is a beat and | indicates a bar. The eman rhythm is made from two patterns: the ani (considered the primary) and the ohe. The patterns are to be played over the same period of time, concluding together regardless of beat number. The ani rhythm is a single line with two beats. The beat is stressed as follows: | - x | where x is a beat, - is silent and | indicates a bar. The ohe rhythm is a single line with thirty-two beats divided into four bars in a 8-8-8-8 pattern. The beat is stressed as follows: | - - - - - x x - | - - - - - x - - | - x`- - - - - - | - x - - - - x X | where X marks an accented beat, ` marks a beat as early, x is a beat, - is silent and | indicates a bar. The kes rhythm is a single line with eight beats divided into four bars in a 2-2-2-2 pattern. The beats are named suku (spoken su) and rorec (ro). The beat is stressed as follows: | - x | - x | x x | x x'| where ' marks a beat as late, x is a beat, - is silent and | indicates a bar. The seggu rhythm is made from two patterns: the ohe and the rostfen. The rostfen rhythm is a single line with thirty-two beats divided into four bars in a 8-8-8-8 pattern. The beat is stressed as follows: | - - - x'- x'- !`| - x`- - - - - - | - X x x - - x`- | - X x'- - x x x | where ! marks the primary accent, X marks an accented beat, ` marks a beat as early, ' marks a beat as late, x is a beat, - is silent and | indicates a bar.
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# ? Feb 27, 2015 19:31 |
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I don't even know what's real anymore
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# ? Feb 27, 2015 23:47 |
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we're all dwarfs living a Toad's dream
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# ? Feb 27, 2015 23:49 |
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the gently caress am i reading
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# ? Feb 28, 2015 00:45 |
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program666 posted:we're all dwarfs living a Toad's dream The Sharmat doesn't really care about anything anymore.
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# ? Feb 28, 2015 01:27 |
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program666 posted:we're all dwarfs living a Toad's dream VALIS
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# ? Feb 28, 2015 02:41 |
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Tiler Kiwi posted:the gently caress am i reading art
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# ? Feb 28, 2015 02:55 |
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it's not even normal art, it's like moma-tier art
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# ? Feb 28, 2015 02:57 |
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# ? Jun 10, 2024 10:48 |
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zeal posted:VALIS I didn't know this dick yet
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# ? Feb 28, 2015 02:58 |