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Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
"I am Vladimir, herald of the five divines lights of civilization and cooperation! Let us pave the way for the convoy! Slayn! I will join you!" And Vlad rushes to join you in the woods.
Vlad, disappearing into the forrest: 1d20+1d6 17
"It is better for us to approach unseen, wouldn't you say? Where did you learn to move like that?"

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slap me and kiss me
Apr 1, 2008

You best protect ya neck


Slayn shrugs at the man's question.

"Best to know how to stay out of the way when the guards patrol. Don't look kindly on the downtrodden."

Anomalous Amalgam
Feb 13, 2015

by Nyc_Tattoo
Doctor Rope
Alessa reverts back to her natural form and joins alongside the others shaking off minor disorientation.

She knew these trails were treacherous, but she had not expected to encounter the indifferent thirst of the wild so soon. The spiders destroyed, and feeling like herself again, she let out a contented sigh, and started to follow after Vlad and Slayn when she realized that Rae was attempting to subjugate one of the still living spiders.

She calmly approached Rae and the spider, kneeling down beside it and placing her palm on its hairy exoskeleton.

Clicking rapidly she attempted to imitate the call of a broodmother.

Animal Handling: 1d20+1d6 24

Sorry for the MIA and rules confusion. Should have time to study things a bit more carefully over the next few days! Vacation time B)

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
Alessa is able to communicate openly with the spider; in summation, the spiders were sent from a mountainous area somewhere off to the west, to interrupt the convoy. You manage to piece together that a necromancer is involved. It's pretty clear that the spiders are just pawns in this attack.

At about the same time Jozan spots a raven up in the treetops. It begins to caw incessantly before pointing its beak to the west, and getting ready to flap away.



Since y'all did well on your skill checks, you will make it to ....wherever the raven is going/wherever the spiders came from, before it gets there *assuming* that is your intent. You may wish to simply proceed onward to the next civilized locale and make sure the convoy is safe in getting there.

We'll assume this course of action has more or less already been decided, in-character; as such, you will not be under any strict time pressure to decide amongst yourselves, but I'll bring closure if the debate is just circling the bowl.

P.d0t fucked around with this message at 08:38 on Apr 20, 2017

slap me and kiss me
Apr 1, 2008

You best protect ya neck
one vote for following the bird

Generic Octopus
Mar 27, 2010
Rae would probably see the convoy to safety before pursuing more baddies, so one vote for continuing to escort for now.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
the caravan will not be safe until we find the source of the attack. Vlad votes for following the bird

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
Heading to the west, with the raven soaring forward overhead, you enter a small clearing in the forest.
At the center of the clearing is a firepit, with 5 vertical stones seemingly in a circular arrangement around it.
Bones litter the ground, and as you approach, they begin the rustle; in mere seconds a small army of animated Skeletons faces you, with blades and bows drawn.

Two of them stand out over the others, both much larger and distinct in colour.
One is a grisly shade of red, with the other a shimmering metallic colour, as if metal had been grafted to its bones, with claws springing forth from its forearms.



The cairn stones can each provide Cover to 1 creature (enemy or PC), and can also be used as High Ground for 1 creature. Otherwise, you are out in the open; if you are currently Hidden, cool, but for the remainder of the encounter, you will need cover to hide.

As per initiative rules (RAW) :siren: Vlad and Slayn are Hidden, plus :siren: Alessa and Jozan can each Immobilize an enemy; this can be sustained on your turn with a successful WIS check (Standard Action)
I'm a little unsure if this rule will stay in, but let's try it out.




:siren: Initiative!
24: :rolldice: Alessa :siren: choose a Form and Subclass
17: :rolldice: Vlad [Hidden]
14: [Minions][x15]
13: [Monsters][x5] [20 HP each]
12: Slayn [Hidden]
11: Jozan
10: [Redbones] [42 HP]
09: Rae
04: [Tinbones] [56 HP]

P.d0t fucked around with this message at 18:09 on Apr 21, 2017

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
Vlad walks out of the shadows, drawing his sword. He rolls his shoulders back and mutters a prayer for luck and wades into the undead, rushing towards the red skeleton.
Vlad, wildly hacking at the skeleton: 3#1d20 1 7 20 2d10k1 10 1d10 6 2d10l1 3
:alert: 2 misses and a crit! :alert: Lets make that hit do 13 damage so it actually feels something.
"I am no mewling boy in the field, oh venerated dead! I am a paladin! I do not fear death;I visit it onto others! And I will return you to that peace!"
fake edit: I was going against the same target, so didn't I just crit on the first roll thanks to expertise? if so, I wanna make the first attack 20 damage!

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
You are correct sir!

[Redbones] [9/42 HP]

Unfortunately for you, as the skeleton becomes 'bloodied', you notice that it bursts into flames before your very eyes; the heat is intense, and you can tell that this is not a good place to stand. :supaburn:

Vlad takes 6 damage as the flames scorch the immediate area; if you end your turn Engaged with the skeleton, take 9 additional damage.



:siren: Vlad still has a Move Action with which he can Disengage from the monster (since you move in and Engage as part of the Standard Action to make your melee attacks) unless he wishes to stand his ground.

So for Move Actions, if you:
- Shift, you can disengage the 1 guy "for free"
- Withdraw, you can 'Tumble' and if the check (Agility or Athletics) is successful, you disengage from all the enemies
- Provoke, you disengage from all the enemies without needing to make a check, but the Skeleton will get an OA

Keeping in mind the benefits of Disengaging:

The Next Project - Core Rules posted:

Disengaging: You have Advantage on Defense rolls against melee attacks from all targets you Disengage; targets you Disengage from cannot become Engaged with you. Both of these effects last until your next turn.

Also,

The Next Project - Core Rules posted:

No action: Take Cover (as part of any action that removes you completely from being Engaged)
And,

The Next Project - Core Rules posted:

Cover: You have Advantage on Defense rolls against attackers not already Engaged with you
    Action Economy(+): As a Move action or Minor action when you have Cover, you can Use a Combat Skill to become Hidden [AGIL/Subtlety check]

P.d0t fucked around with this message at 14:39 on Apr 22, 2017

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
Vlad will shift into cover, using his cloak to protect himself from the flames. Because gently caress being on fire.

Anomalous Amalgam
Feb 13, 2015

by Nyc_Tattoo
Doctor Rope
I take the form of the Stalking Cat, Subclass Shapeshifter

Alessa lunged towards the ground and took on the form of a spotted jaguar while doing so.

Wildshape: 2#1d4 4 1

HP: 8/4

I believe I'm doing this right: I get to declare a target in the maelstrom to immobilize because I rolled a successful initiative? I'd like to apply that to tinbones. If that is not the case and I needed to roll to try and apply the immobilization, Wisdom Check (Immobilize): 1d20+1d6 14, I'd like to try and immobilize the tinbones.

She slunk around the circle of skeletons and did her best to corner the particularly dangerous looking, ore infused assailant.

Minor: Shapeshift
Standard: Immobilize
Move: Engage tinbones? (Unsure here) (and 3 other monsters I suppose)?

Alessa to Party posted:

The target of this form can add your Class Die to its attack rolls. Allies Nearby to the target of this form can add your class die to their Stealth checks, and to the damage rolls of their basic attacks. As a Standard Action, the target of this form can make a melee attack against each enemy in its Maelstrom.
Shapeshifter: As a Minor Action or Off-Turn Action, you and a Nearby ally can make Stealth checks, as long as neither of you are Engaged. When you successfully attack or defend against an enemy, you can Disengage from that enemy, using no action to do so.

Anomalous Amalgam fucked around with this message at 18:21 on Apr 23, 2017

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

Anomalous Amalgam posted:

I take the form of the Stalking Cat, Subclass Shapeshifter

[...]

Minor: Shapeshift
Standard: Immobilize
Move: Engage tinbones? (Unsure here) (and 3 other monsters I suppose)?

Posted some rules chat here.
tl;dr I'll let you take a different standard action this turn, while still maintaining the effect; if you wish to continue the Immobilize on your next turn, you can use the roll you made in this post.

You can build your own maelstrom out of any 'loose' enemies you choose, up to the cap, so you've got that part right.

:justpost: Narrate how you Immobilized the skeleton! I was thinking you could use friend-spider, but it's up to you.




:siren: ENEMY ACTION :siren:

The two loose Monsters rattle their sabres and move to Engage the party (1 @ Jozan, 1 @ Rae)
The three Monsters cornered by Alessa poke and prod the large cat with crude spears.
The swarm of minions unleash a hail of arrows at the exposed members of the party (autodamage because Minions)


Jozan, Rae, and Alessa each take 5 arrow damage

some damage rolls
Jozan, Rae: :rolldice: make a Defense roll; take 6 damage on a fail
Alessa: :rolldice: make 3 Defense rolls; 6/4/5 damage respectively on fail(s)


Initiative
24: Alessa
17: Vlad
14: [Minions][x15]
13: [Monsters][x5] [20 HP each]
12: :rolldice: Slayn [Hidden]
11: :rolldice: Jozan
10: [Redbones] [9/42 HP]
09: Rae
04: [Tinbones] [56 HP]

Positioning
Alessa's maelstrom: Tinbones, Monsters[x3]
Cairn Stone[1] (cover): Vlad (not hidden, disengaging Redbones)
Jozan's maelstrom: Jozan, Monsters[x1]
Rae's maelstrom: Rae, Monsters[x1]
(ground level, not engaged): Minions[x15], Redbones, Slayn (Hidden)



:supaburn: FAKE EDIT: Jozan can still Immobilize an enemy before any of this happens, so if you'd like to utilize that to keep yourself or Rae from becoming engaged (or for some other use) then :justpost:

P.d0t fucked around with this message at 03:46 on Apr 24, 2017

Generic Octopus
Mar 27, 2010
Defense: 7, 21 HP remaining.

Anomalous Amalgam
Feb 13, 2015

by Nyc_Tattoo
Doctor Rope
I think the spider is a good idea, keeps me free and makes sense.

Alessa, stalking the skeletons who thrust at her, turned her gaze towards the spider that had accompanied them and after a series of brief, guttural clicks the spider skittered into the maelstrom and tried to subdue the ore-infused skeleton at its master's beckon.

Defense: 3#1d20 10 14 8

HP: 23/24

Distracted, a flurry of spear jabs fell on the druid. She was able to dodge two, gracefully landing on her feet when she was flanked by a third that left a stinging gash on her back.

She snarled and came crashing down on the skeletons in retaliation.

Maelstrom Strikes!: 4#1d20+1d4 8 12 3 13 4#2d4 6 3 5 8

Two successes for 3 and 8 damage respectively, or should I roll one melee attack and that applies to all in the maelstrom?

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

Anomalous Amalgam posted:

Maelstrom Strikes!: 4#1d20+1d4 8 12 3 13 4#2d4 6 3 5 8

Two successes for 3 and 8 damage respectively, or should I roll one melee attack and that applies to all in the maelstrom?

This is perfect :hfive:
Just let me know if you hit Tinbones + a Monster or 2 Monsters

slap me and kiss me
Apr 1, 2008

You best protect ya neck


Slayn bursts from concealment, a frenzied battlecry spilling from his lips.

Hacking and slashing with a rusty shortsword, he falls upon the tainted red skeleton...

orokos posted:

http://orokos.com/roll/509522
Description To Hit Redbones; Damage to Redbones
Results 1d20+1d6: 10 [1d20=9] [1d6=1]
1d6+1d20+1d4: 25 [1d6=3] [1d20=18] [1d4=4]

To hit: 10 = d20 + d6 (class die for engaging from stealth using the Assassin Ability Sneak Attack)
Damage: 25 = d6 + d20 (for attacking an unengaged enemy using the Assassin Ability Sneak Attack) + d4 (from Alessa's Form of the Stalking Cat)


... his blows successful, he whirls and dashes away.

Cloak & Dagger permits a free shift following every successful attack

Free of his adversary, Slayn growls thanks to Alessa, and hustles behind one of the stone obelisks, then ducks into the shadows....

orokos posted:

http://orokos.com/roll/509523
Description Hiding!
Results 1d20+1d6+1d4: 6 [1d20=2] [1d6=3] [1d4=1]4 from Expertise

... true to form, he's not very good at hiding.

Despite being trained and having an assist from Alessa's Stalking Cat, his 9 is still unsuccessful.

Edit:

Slayn looks down, and notices that his foot is exposed, in full view of the enemy. Grumbling, he pulls deeper into the shadow.

orokos, again posted:

http://orokos.com/roll/509525
Description Stealth as a minor action
Results 1d20+1d6+1d4: 2326 [1d20=20] [1d6=2] [1d4=1] 4 from Expertise

This time, he is successful at disappearing.

pd0t encouraged me to utilize the Minor action as well, which gives Slayn enough time to make a stealth check

slap me and kiss me fucked around with this message at 03:52 on Apr 24, 2017

Anomalous Amalgam
Feb 13, 2015

by Nyc_Tattoo
Doctor Rope

P.d0t posted:

This is perfect :hfive:
Just let me know if you hit Tinbones + a Monster or 2 Monsters


Thin the herd, two regular skeleton monsters

Look Around You
Jan 19, 2009

"In the name of Pelor, FREEZE I say!" Jozan commands, pointing his sun-shaped holy symbol at the monster charging at him. He then utters an invocation, raining divine sunlight down upon the enemies around Alessa, before sending a separate scorching ray, burning tinbones and another at the monster charging him, though it flies just wide.

(Start of combat: immobilize monster charging me)
Standard: Divine Smite: 4#1d20 4 16 11 3 1d8 6 (Tinbones, monsters 1, 2, 3). Alessa restores for 6.
Move: Divine Smite: 1d20 18 1d8 5 (Tinbones)
Minor: Divine Smite: 1d20 8 1d8 3 (Monster charging me)

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
:siren: UPDATE! :siren:

Initiative
24: Alessa [24/28]
17: Vlad [24/30]
14: [Minions][x15]
13: [Monsters][x5]
12: Slayn [26/26]
11: Jozan [23/28]
10: [Redbones] [DEAD]
09: :rolldice: Rae [17/32]
04: [Tinbones]

Positioning
Alessa's maelstrom: Tinbones [56/56] (immobilized by Alessa), Monsters[x3][11/20][6/20 (bloodied)][20/20]
Cairn Stone[1] (cover): Vlad
Cairn Stone[2] (cover): Slayn (hidden)
Rae's maelstrom: Rae, Monsters[x1][20/20]
(ground level, not engaged): Jozan, Minions[x15], Monsters[x1][20/20] (immobilized by Jozan)
:radcat: Form of the Stalking Cat [buff]: Jozan, Vlad, Slayn, Alessa

P.d0t fucked around with this message at 04:51 on Apr 24, 2017

Generic Octopus
Mar 27, 2010
Runic symbols appear along the metallic skeleton's body, marking the abomination as Rae's next target. Alessa feels a sickening lurch as Rae transpositions their forms across the ether; Rae brandishes her blade and immediately strikes out at the foes surrounding her. Now face-to-face with her mark, Rae tapped the skeleton roughly on its ribs, completing the spell her Sigil had prepared...

The skeleton, mindless and uncaring, became startled; suddenly, memories of a life once lived flooded its soulless mind, making it aware of the horror it had become. The skeleton fell to its knees, and against all logic and laws of reality, began to weep...


Minor Action: Sigil on the Tinbones.
Move: Teleport, swapping positions with Alessa; Intimidate attempt (failed).
Standard: Intimidate (Success).
Spellbound #: 11

e: Post-teleport MBA vs the [11/20] skeleton, using Beguiling Blade: Hit, 23 damage to target, 10 damage to Maelstrom. 10/12 Reserves.

Generic Octopus fucked around with this message at 13:29 on Apr 24, 2017

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
:siren: UPDATE! :siren:

Initiative
24: :rolldice: Alessa [24/28]
17: :rolldice: Vlad [24/30]
14: [Minions][x15]
13: [Monsters][x3]
12: Slayn [26/26]
11: Jozan [23/28]
10: [Redbones] [DEAD]
09: Rae [17/32]
04: [Tinbones] [DROPPED]

Positioning
Rae's maelstrom: Rae, Monsters[x1][10/20]
Cairn Stone[1] (cover): Vlad
Cairn Stone[2] (cover): Slayn (hidden)
Alessa's maelstrom: Alessa, Monsters[x1][20/20]
(ground level, not engaged): Jozan, Minions[x15], Monsters[x1][20/20] (immobilized by Jozan)
:radcat: Form of the Stalking Cat [buff]: Jozan, Vlad, Slayn, Alessa

Anomalous Amalgam
Feb 13, 2015

by Nyc_Tattoo
Doctor Rope
Alessa, disoriented from magically shifting through space, regains her bearings by luring a group of minions into her growing conflict. Content with the the gathering, she pounces and mauls the skeletons, crushing and tearing through bone.

Move: Engage in Maelstrom (Can I just add 3 unsuspecting skeletal rubes to my melee?)
Action: Maelstrom Strikes 2!: 4#1d20+1d4 14 15 13 6 4#2d4 6 6 8 8 3 Successes, for 6, 6 and 8 damage respectively, the fourth swipe a miss.

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

Anomalous Amalgam posted:

Move: Engage in Maelstrom (Can I just add 3 unsuspecting skeletal rubes to my melee?)
Action: Maelstrom Strikes 2!: 4#1d20+1d4 14 15 13 6 4#2d4 6 6 8 8 3 Successes, for 6, 6 and 8 damage respectively, the fourth swipe a miss.


RAW (under the definition of "Engaged") you can be in a maelstrom and still make melee attacks against enemies that are 'loose', but not against those in existing maelstroms, so this is fine, but it could/would be done as part of your attack rather than as a Move (since melee attacks always put you "Engaged" with the target, barring things like Reach)
:thumbsup:




The monster engaged with Alessa is down to 14/20, and 2 minions are KO'd.
:rolldice: Vlad is up!

P.d0t fucked around with this message at 21:29 on Apr 25, 2017

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
Vlad wades into the minions, swinging his sword and cursing under his breath.
Striking some minions: 2d10k1 5 1d10 3
And fails to connect his blows!

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
How many minions would you like to wade into (maximum 10)?
Also, you should roll d20s to attack (I assume the d10 attack was just a typo) so you hit! One minion is dead.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
no, I just can't type I did that wrong. But yeah, I'll lock horns with ten.
Edit: I can't post either apparently

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
:siren: ENEMY ACTION :siren:

Vlad bravely corrals a herd of skeletons; they thrash him with tooth, claw, and blade for his efforts [minions, 10 damage]
One of the skeletons scans the area for hidden foes, but finds nothing.
The remaining loose skeletons fire a volley of arrows at Jozan, striking him from range [minions, 4 damage]
Alessa and Rae are poked and prodded some more by their opponents [:rolldice: roll defense or take 4 damage, each]



Initiative
24: Alessa [24/28]
17: Vlad [14/30] [BLOODIED] :emo:
14: [Minions][x14]
13: [Monsters][x3]
12: :rolldice: Slayn [26/26]
11: :rolldice: Jozan [19/28]
10: [Redbones] [DEAD]
09: Rae [17/32]
04: [Tinbones] [DROPPED]

Positioning
Rae's maelstrom: Rae, Monsters[x1][10/20]
Vlad's maelstrom: Vlad, Minions[x10]
Cairn Stone[2] (cover): Slayn (hidden)
Alessa's maelstrom: Alessa, Monsters[x1][20/20]
(ground level, not engaged): Jozan, Minions[x4], Monsters[x1][20/20]
:radcat: Form of the Stalking Cat [buff]: Jozan, Slayn, Alessa

Look Around You
Jan 19, 2009

Jozan calls upon Pelor and rains searing divine light onto the group of skeletons surrounding Vlad, transferring some energy to him in the process. He then prays and points towards him, healing him even further.

Standard:Divine Smite: 1d20 10 1d8 4 (oops, here's the rest): Divine Smite: 9#1d20 12 4 1 18 19 3 19 6 4 Pop 5 minions and Vlad heals 4.

Minor: Bonus heal: 1d8 6 1d10 4 Vlad man spend a reserve and gains an additional 6 hp.

Total healing on Vlad = 10 + his reserve value.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
Vlad does that, and
Rolling them health bones!: 1d20 9
Since the result is less than my class die, it becomes a tenner so Vlad heals for 20 HP, bringing him back to full!

Generic Octopus
Mar 27, 2010
Rae fails to defend against the monster's attack; 13/32 HP.

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
:goonsay:
Actually, you can overheal while in-combat, so vlad is at 34/30, which gives him this perk to his Zeal trade-off ability:

The Paladin posted:

  • Blackguard: Whenever your current HP exceeds your maximum, you gain Expertise on this Trade-off, if you use it to deal extra damage.
(it's meant to be sort of an homage to the 4e version of Blackguard, which had a Temp HP mini-game thing going on)

Also, posting when I have half an hour before I need to get ready for work makes me neglect things, like the fact that the party is now all (effectively) in one initiative clump, so I've fixed that below.

:siren: Alessa :rolldice: roll defense or take 4 damage



Initiative
12: :rolldice: Slayn [26/26]
11: Jozan [19/28]
09: :rolldice: Rae [17/32]
24: :rolldice: Alessa [24/28]
17: :rolldice: Vlad [34/30] [ZEAL: available] :black101:
14: [Minions][x14]
13: [Monsters][x3]

Positioning
Rae's maelstrom: Rae, Monsters[x1][10/20]
Vlad's maelstrom: Vlad, Minions[x5]
Cairn Stone[2] (cover): Slayn (hidden)
Alessa's maelstrom: Alessa, Monsters[x1][20/20]
(ground level, not engaged): Jozan, Minions[x4], Monsters[x1][20/20]
:radcat: Form of the Stalking Cat [buff]: Jozan, Slayn, Alessa

Generic Octopus
Mar 27, 2010
"I really wish these things had just stayed dead." mutters Rae as she charges another spell. In a flash, a wave of energy radiates out from her, allowing her allies to phase through space with a mere thought.

Her own shift through space places her in the air above the five skeletons who've yet to join the fray; a plume of green flame consumes the weaker ones, though the more stalwart one seems to stubbornly cling to undeath. She places a Sigil on it, then proceeds to teleport again, this time changing places with Vlad; another wave of magical fire turns them back to inanimate bone.



Think I did this right.

Move: Spend Reserve to Teleport whole party; Rae moves to Engage the loose Monster/Minions. -1 Reserve.
Free: Skill Check to Jump for High Ground; Success do to Expertise on skills during Teleports, gain High Ground.
Free: MBA vs Monster w/ Beguiling Blade; Hit due to Advantage from High Ground, 19 damage to target, 5 damage to Maelstrom (minions). Lose High Ground. -1 Reserve.

Minor: Sigil on Monster [1/20].

Move: Tele-swap with Vlad.
Free: Skill Check to Jump for High Ground; Success, gain High Ground.
Free: MBA vs Minion w/ Beguiling Blade; Hit, minions swept. -1 Reserve.


Position changes: Everyone can Teleport wherever, otherwise Vlad is now engaged with the [1/20] skeleton.
Rae's Status: 13/32 HP, 7/12 Reserves.

slap me and kiss me
Apr 1, 2008

You best protect ya neck


Slayn barrels from his hiding spot, slashing at the Skeleton engaged with Alessa. "Let's put these abominations back in the grave," he growls.


orokos posted:

http://orokos.com/roll/512065
Description Attack & damage
Results 1d20+1d6: 13 [1d20=7] [1d6=6]
1d6+1d20+1d4: 16 [1d6=5] [1d20=10] [1d4=1]

http://orokos.com/roll/512066
Description Actual damage
Results 2d6+4: 7 [2d6=1, 2]


http://orokos.com/roll/512068
Description Actual actual damage
Results 2d6+1d4: 9 [2d6=6, 1] [1d4=2]

Forgot how things worked for damage - 9 points total

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

slap me and kiss me posted:

Forgot how things worked for damage - 9 points total

You forgot Expertise, so that's actually 15 damage :v:
Also, if you wanted to Engage (Move) into Alessa's maelstrom before attacking, you would get an extra :rolldice: (d6) = 2 points of damage, for a total of 17 damage.

Since you didn't do anything else with your move afterwards, we'll go with that.


:siren: Update! :siren:


Initiative
12: Slayn [26/26]
11: Jozan [19/28]
09: Rae [13/32] [BLOODIED] :emo:
24: :rolldice: Alessa [24/28]
17: :rolldice: Vlad [34/30] [ZEAL: available] :black101:
13: [Monsters][x3]

Positioning
Vlad's maelstrom: Vlad, Monster[x1][1/20]-[:hist101: SIGIL]-[:catholic: HOLY AURA]
Alessa's maelstrom: Alessa, Slayn, Monster[x1][3/20]
(ground level, not engaged): Rae, Jozan, Monster[x1][10/20]
:radcat: Form of the Stalking Cat [buff]: Jozan, Slayn, Alessa, Rae

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
Vlad, realizing it's been his turn for a week, attacks the monster!
Oh gosh sorry it's been a while: 3#1d20 17 7 15 2d10k1 9 1d10 9 2d10l1 5 2d10k1 10
I used my expertise here, but I didn't really need it as I just wrecked up the place with this monster dealing 33 points of damage to the monster that had 1 HP left
:black101:

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
:fuckoff: SPLAT!

I'm going to :awesomelon: Alessa so that we can get this show on the road


Defense: 1d20 = 4 :flaccid:
Alessa takes 4 damage

Alessa's turn:
    Standard: Defend
    Minor: MBA 1d20+1d4 = 16 to hit, 2d4[DRS/exp] = 6 damage (Monster in Alessa's maelstrom is now Dropped)
    Move: Engage -> Monster[10/20]

Slayn has become completely unengaged on this turn, so he can :rolldice: make a Stealth check.


:siren: ENEMY ACTION :siren:
Monster targets Alessa :rolldice: Defense[adv]: 2d20k1 = 16 (success)



Initiative
12: :rolldice: Slayn [26/26]
11: :rolldice: Jozan [19/28]
09: :rolldice: Rae [13/32] [BLOODIED] :emo:
24: :awesomelon: Alessa [20/28]
17: :rolldice: Vlad [34/30] [ZEAL: available] :black101:
13: [Monsters][x1]

Positioning
Alessa's maelstrom: Alessa, Monster[x1][10/20]
(ground level, not engaged): Vlad, Rae, Jozan, Slayn
:radcat: Form of the Stalking Cat [buff]: Jozan, Slayn, Alessa, Rae, Vlad, Slayn

slap me and kiss me
Apr 1, 2008

You best protect ya neck


Slayn stomps out impatiently to the last remaining monster, stabbing it again and again when he enters range.

"Stupid thing didn't want to die."

orokos posted:

http://orokos.com/roll/514781
Description Attack and damage for a hurting monster
Results 1d20+1d6: 14 [1d20=11] [1d6=3]
2d6+1d4: 13 [2d6=4, 6] [1d4=3]

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
With your enemies defeated, a mysterious red portal suddenly opens up, over the firepit in the middle of the cairn stones.

Naturally, you enter. Whether or not "you" come out the other side is another matter entirely.



Handwaving this forward, because playtest; if you want to change your class, now is the time.
Also if you need to spend reserves, do that now, too.


You also notice (what you presume would be) a fellow traveller. :siren: (cue The Gate, as Wendell the Wonderful Wizard)

P.d0t fucked around with this message at 18:01 on May 7, 2017

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Generic Octopus
Mar 27, 2010
As Rae steps through the portal, a strange sensation creeps up her spine. Her mind becomes a fog, memories begin to blur...

________________________

Rae remembered a time long ago, when she was a child; her village was being assaulted be feral werewolves. Were it not for the timely arrival of Ylisse's brave knights, they might've all been slaughtered...but, wait...was that how it happened?

New memories started to flood her mind, at once strange and familiar. In this version of events, the knights indeed arrived...but a day too late. The village had been overrun, most of the inhabitants dead. Rae herself had been wounded, but managed to survive under the shelter of her parents' corpses...

After that day, Rae idolized those brave warriors, and strove to join their number...

But, no...she hated them...they didn't save anyone...

She went on to master the arts of spells and swordplay, and became one of the Queensguard...

...Or had she joined a band of mercenaries, eventually harnessing the latent lycanthropy she'd been infected with that day...?

________________________

The confusion wracked her brain, giving Rae a pulsing headache. As she passed through the portal, she glanced at herself and realized that somehow, things had changed. Gone was her knight's regalia, replaced with the crude leathers and cloth of a sellsword. Gone was her blade, and her memories of magic were too faded and clouded by her second life to replicate a spell.

What manner of curse was this? How could it be reversed or broken? These questions sprang to her mind, but as Rae felt the incredible strength pulsing through her veins, another query crept unbidden to the surface; if this magic could be undone, would she even want to?

________________________

Class change to: Barbarian

Spending Reserve to heal; 32/32 HP, 6/12 Reserves.

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