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Black Robe
Sep 12, 2017

Generic Magic User


my dad posted:

Goatmurdered
2A

That having been said, seriously, stop using timg.

Agreed with all of this. Now get out of my kitchen unless you're going to help clean up.

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Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.

The Flying Twybil posted:

And I'll I agree to that feeling. My most successful file on this game by far was basically a refugee orphanage.

I suppose in some ways, it makes a sort of sense. Food must be gathered, but its clearly in abundance in this world. Far more than there are people to consume it. Taking in whoever will help is the wise move, since more hands means more resources and safety.

The Flying Twybil
Oct 20, 2019

So what? You can't prove I posted that.

my dad posted:

My absolute favorite start was with gold in my cap circle (in addition to the regular starting stuff). Changes the early and midgame a lot.

See, I've never been lucky enough to have any metals within the town's radius. Or, uh, even within like 25 tiles. My best start was one that had coal and spidersilk within town gathering range for maximum accessory production. This file isn't looking too different, actually.

You know that circle of mountains in snow I mentioned? That's not even been my worst start. The worst I've dealt with was being in a wasteland surrounded by snowy areas and the only resources being wood and the seaweed in the pond nearby. The nearest other type of food was easily a 3 turn trip away.

The friend of mine who's also played this game has had both scaled leather, ancient wood, and steel all within 2 or 3 tiles of the village all at the same time. You better believe I was jealous of that. It was a steamroll, especially since he'd picked gatherers.

Arzaac posted:

Really any form of extra x in your start city is such a boon. Doesn't matter if it's metal, stone, food, it's just another resource you have infinite access to without having to spend much extra effort.

At the end of the day, this is the biggest truth.

Though I will still assert that seaweed is just the worst. My town was only surviving thanks to what random stuff my adventurers could bring home for the longest time.

And apologies to those who have no idea what we're talking about, it'll make sense eventually.


Black Robe posted:

Agreed with all of this. Now get out of my kitchen unless you're going to help clean up.

The rest of the folk in town are Gatherers, so they're probably just tracking mud in to begin with.

The Flying Twybil fucked around with this message at 20:04 on Apr 2, 2020

Old Grey Guy
Feb 12, 2014
Goatmurdered rings a bell. Also, 2A.

Arzaac
Jan 2, 2020


Exactly once I managed to get Dragon Bone in my starting village, and drat if that didn't feel great.

DelilahFlowers
Jan 10, 2020

Novgorod feels like a good fit. and 2A because we are all tryin to survive in this world

my dad
Oct 17, 2012

this shall be humorous
To people new to this game: after you understand the basics, don't be afraid to savescum your start a few times to get something that looks interesting. The game relies on repetion in some ways, and frustratingly bad starts get you to burn out real fast. Relaxing starts with a clear objective/primary tool that feel different than the last playthrough are a lot better in bringing you to the point where you understand the game's underlying systems. That way, lovely starts will eventually turn into a challenging novelty rather than a "ughhhhh, this is gonna suck"

Vodkahead
Jun 4, 2007

Old Grey Guy posted:

Goatmurdered rings a bell. Also, 2A.

Throw me on the naming list, please.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

my dad posted:

Goatmurdered
2A

I'm fine with this.

Umm, what are the unavailable options when it comes to finding dead bodies? My character looks like someone who probably would fit one of those unavailable options.

The Flying Twybil
Oct 20, 2019

So what? You can't prove I posted that.

Arzaac posted:

Exactly once I managed to get Dragon Bone in my starting village, and drat if that didn't feel great.

Nice. I've once had Theodore hand me Rubies and Dragon Bone as gifts for both cooking food and making a building, which added up to a few pretty good weapons. I've only ever really had luck with Teddy and not with finding valuable resources nearby. We can hope that's been inverted this time.


my dad posted:

To people new to this game: after you understand the basics, don't be afraid to savescum your start a few times to get something that looks interesting. The game relies on repetion in some ways, and frustratingly bad starts get you to burn out real fast. Relaxing starts with a clear objective/primary tool that feel different than the last playthrough are a lot better in bringing you to the point where you understand the game's underlying systems. That way, lovely starts will eventually turn into a challenging novelty rather than a "ughhhhh, this is gonna suck"

Good advice here. I used to play a lot more without using savescum, but this game is a whole lot nicer if you do. If my main expedition team gets taken out beyond recovery, I'll usually save scum it if I'm far enough in.


Vodkahead posted:

Throw me on the naming list, please.

On the list!


Rocket Baby Dolls posted:

I'm fine with this.

Umm, what are the unavailable options when it comes to finding dead bodies? My character looks like someone who probably would fit one of those unavailable options.

I don't know, actually. I rarely play with the additional events, but give me a bit to go check in the .txt file.

...The one we got was simply because we weren't Svarog or Veles. In fact, the internal event name is simply "Veles". The others, those two included, are mostly the same, but involve fighting some undead.

In reality, a lot of the extra events are god-based because the game normally doesn't have that many of them.

Oh, and you haven't even seen some of the best portraits yet. There's some good ones in here.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.

The Flying Twybil posted:

Oh, and you haven't even seen some of the best portraits yet. There's some good ones in here.

The art in the unit icons are really a treat. So detailed and amazing looking. I'm sure I've said it before but I really wish I could rip the images from the game just so I could see them all.

Arcanuse
Mar 15, 2019

2B.

TheGreatEvilKing
Mar 28, 2016





2A

Also as a doomed town ruled by a fallen god we are Opacum

The Flying Twybil
Oct 20, 2019

So what? You can't prove I posted that.

Drakenel posted:

The art in the unit icons are really a treat. So detailed and amazing looking. I'm sure I've said it before but I really wish I could rip the images from the game just so I could see them all.



You mean like this?

Did you know there's a fruit jelly texture in here for some reason? I had no idea. Also the unit models are higher fidelity texture-wise than I thought, apparently.

I might be crazy, but now that I think about it, the jelly texture's probably a specular for the marsh or something used as as a thing to seed noise generation.

Edit: I guess this means I could link to the soundtrack/ voice acting, but you know, filling up Baldurk's servers with a thousand voice clips doesn't seem like a good thing to do.

TheGreatEvilKing posted:

2A

Also as a doomed town ruled by a fallen god we are Opacum

: Nooooooooooo!

The Flying Twybil fucked around with this message at 00:25 on Apr 3, 2020

Shei-kun
Dec 2, 2011

Screw you, physics!
2A, definitely. I don't have anything witty for the town name, though, so Goatmurdered sounds good to me.

EDIT: I have a two-handed sword and am already profiting from being a good person. As a 6'3" goon in real life who enjoys huge weapons but is generally a teddy bear, this seems to fit me quite well.

The Lone Badger
Sep 24, 2007

The Flying Twybil posted:

The catalyst in all crafting recipes is basically fuel, and is lost in making the finished product.

The definition of a 'catalyst' is that it is not consumed.

The Flying Twybil
Oct 20, 2019

So what? You can't prove I posted that.

The Lone Badger posted:

The definition of a 'catalyst' is that it is not consumed.

Hey, I didn't write this game. That's the word the game uses for it, and the game never returns any catalysts when breaking down the product, so :shrug:

I always thought it a bit odd, personally. The thing is, not all ""catalysts" in this game are just wood and coal, as metal, bone, and even diamond show up as potential uses. I think they meant to use it in a more general sense rather than a scientific sense as result- I can't think of many other words that would get the same idea across to a general audience.

But still, you're right on this one.

---

On to other subjects, the vote is overwhelmingly for Goatmurdered and 2A (being nice people who are willing to take some risks). I'll have the next update out soon enough.

Seraphic Neoman
Jul 19, 2011


Shei-kun posted:

That was a nostalgia trip and a half and it was glorious :allears:

I loved that stupid show.



taking damage to save time

The Lone Badger
Sep 24, 2007

The Flying Twybil posted:

Hey, I didn't write this game. That's the word the game uses for it, and the game never returns any catalysts when breaking down the product, so :shrug:

I always thought it a bit odd, personally. The thing is, not all ""catalysts" in this game are just wood and coal, as metal, bone, and even diamond show up as potential uses. I think they meant to use it in a more general sense rather than a scientific sense as result- I can't think of many other words that would get the same idea across to a general audience.

I'd have used 'adjunct' I think.

The Flying Twybil
Oct 20, 2019

So what? You can't prove I posted that.

SSNeoman posted:

taking damage to save time

Legend of Zelda Animated Series Any% strats, damage boost to save Hyrule

savin the world at world record pace

The Lone Badger posted:

I'd have used 'adjunct' I think.

"Adjunct" is a definite possibility, though I'm not sure if that encompasses the whole meaning as it misses out on the fuel part. The best alternative I can offer is "Fuel/Consumed".

Now, this is just my interpretation, but most weapon-smithing in the game uses wood, hay, or coal, presumably as fuels. Jewelry also uses coal, but it can also use diamond which is either a minor decoration or is used to cut the materials involved. In some cases, I suppose the fuel is simply for lighting, as would be when working with bone, perhaps. It's rather abstracted.

It's a complicated thing they're trying to get across in one word, really.


On news related to the LP, I've got it all screenshotted and it's actually mostly done, though I'm afraid its still rather technical even with some in-character stuff. This should be the last update I have to cover mechanics in a way I can't fit in without lecturing, so expect more interesting material after this. If there's any mechanics that do end up needing some explanation or clarification still, I'll just do it all in side updates or right here in between updates.

The Flying Twybil
Oct 20, 2019

So what? You can't prove I posted that.
Update 3: Malicious Mandibles (Turn 5 - Turn 8)

------------
Turn 5
------------

Welcome back, all. Today I recommend that you all get yourself a deep bowl of bigos and a hearty pint or two nearby for the stories and lessons today shall be lengthier.



Firstly, 'tis a joyous day as young Toslava has been praised greatly for her masterful assistance in bigos preparation, earning her a title in the old goonic language: Drakenel!



Not far away, our expedition makes their way home and resupplies after a brief round of congratulations. While meeting, they all come to agreement that although survival is paramount, we'll take some risks if necessary and that we should do the right thing when we can. The world may be in chaos, but we won't be causing any more ourselves.

Though, they've felt as if darkened eyes were watching them from afar...




In preparation, they trade in the meat they had been eating on the road for some of the town's vegetables and the majority of the prepared meals. Though it is a little risky to leave those at home with less food, the current production of vegetables and meals should be more than enough to sustain them.

With a more balanced diet ready to go, the expedition is a little more prepared for some combat.



This turns out to be wise thinking, for Old Grey Guy quickly spies tracks of the restless undead not far away. Also of interest is the exotic fruits and the ruins of ancient civilization nearby.

------------
Turn 6
------------



Those undead move away, but more are spotted under the light of the sunset. They headed towards some ruins, giving us the advantage of taking care of two problems at once.

To battle!



Now, combat in Thea can be resolved in many ways. Through magic, through speech, tactics, raw endurance, stealth, and as always, through hand to hand combat.

It is no use talking to the undead most of the time, given a lack of ears and all that, but they can be outwitted or taken by surprise with our current skills.

Unfamiliar to the terrain however, our adventuring party shall meet them head on- we shall not suffer the dead to claim our few living!



All forms of combat have similar actions, and the effectiveness of those actions are determined by the skillsets of the combatants. For melee combat such as this, their offensive power is determined by Strength + Damage of the weapon they use, while defensive power is determined by Health + Armor.



When in combat, each unit is treated as a card. The size of your offensive hand is always half, (rounded up,) of how many cards you have. The tactical hand is formed of the rest.




On lower difficulties, we also gain a reshuffle usable once per battle, just in case we get a bad hand.



On with the battle!

Basic Rules
Combat in Thea is essentially like a chain reaction of cards. Cards are played left to right, and also play in that order when combat starts. To heighten the odds, cards randomly target enemy cards to their left or right on what seems to be a roughly even chance. For this reason, you have to be very careful your squishier units don't end up too exposed to enemy attacks.

Once boths sides play all the cards they want to, the cards on the field go through two rounds of combat before being shuffled and re-drawn. If one side has no cards left on the field, then any remaining attacks are done against the cards not on the field. Combat only ends when either you forfeit, or one side has lost all of its cards.


The enemy goes first this time, and sends their heaviest hitter up first. This corpse has 19 base HP, with 8 shielding, 3 slash damage, and 2 poison.

Shielding, displayed by that golden shield you see on all of our cards is essentially temporary health. It's granted to the card every time it gets played and no wounds are taken if it's lost.

Poison is a unique damage type, that is more dangerous than it looks at first. Poison damage is added to the base damage of the card, but gets doubled first if the card targets an already wounded target.

In this case, that means this Corpse does 5 damage on a normal hit, and 7 on a hit against a wounded target. If a unit ever goes down, I'd bet 50% of the time it's because of poison damage.

(And yes, poison works against all targets, living or not).




Normally, you'd only be able to play one card a turn as the enemy just did, but we've got 2 to play this turn. Each turn there is a percent chance to play a second card equal to how many cards you have in hand x10. This means having 10 people in a team means that you'll always get to play 2 cards.

The first card I play is Rocket Baby Dolls, who is wielding a spear and thus deals Piercing damage. As long as the last card in the chain is an enemy card, playing him will put him in front of it and deal half his damage to the card he cut in front of. Spears are great for this reason, though they lack shielding.

That other attack icon, the bloodied blade, is Leech. Leech deals it's value in additional damage and drains that much healh from the enemy. Unusually, it's just a natural attribute of Rocket Baby Dolls- usually you have to get that from special equipment.



Before I end my turn, I put in Pharnakes. Her two-handed axe gives her some ridculously high damage, but comes at the cost of providing no shielding as well. Rocket should have no trouble finishing off the zombie before it gets a chance at her, and she should have no trouble taking out whatever is played next. In theory, we're winning already.



Somehow the lucky bones (I swear the enemy cheats sometimes) get to play their other two cards both in the same turn.

Unlike the zombies, skeletons are not known in Thea to have the highest HP, but they make up for that in a high shielding value. In this case, the enemy played the skeleton you see on the right from his offense hand, then used the Shield Ally ability on the skeleton in its tactics hand to give it all of its shielding value.



Shielding is why swords plus shields are such such a strong combination. Both pieces of equipment grant shielding and whether or not the unit wearing them ends up on the field or not, it means a whole lot less damage you'll be taking. The thing is, two-handed swords grant even more shielding than one-handers, which allows Warriors to be super tanky.



But as you can see from our tactics hand, our skills are usable for more things than just shielding. As they enemy has played all their cards, we can play the rest of ours now, so I start by putting Old Grey Guy in- another of our two-handed axe users.

Then I have Shei-kun use her Stealth skill to grant him first action.



This pushes him all the way to the front of the list, which is amazingly good, (and incredibly annoying when opponents do it). The thing about First Action is that it only works on cards equal to or lower than it's level. If Old Grey Guy was level 4, this wouldn't have been usable.

The other skill worth noting is Get Closer, which throws the unit in, but leaves them confused. Confused units don't act until the second round of combat, so this action really just gets you some final finishing damage or lets you put people in as meatshields.




...However, the effects of a spear user still counts, which makes them only even better.






With that, it's just a simple chain all the way down, the last attack taking out the discarded skeleton. It's worth mentioning that cards in your hand do not gain their shielding value, so when things go really sour, they start going sour very, very fast.





Victory! The battle nets us an iron buckler, a monster bone, and a leather jerkin. Monster bone is a tier in quality up from normal bone, and makes some decent stuff.

I won't show the properties of every item we find later, but I'll do it for now until everyone gets a good idea of what item is. This does give me a good chance to point out the Dexterity attribute, commonly obtained from leather items. It's used in a few challenges as for tactical actions as well as adding half it's value to the unit's Stealth attribute.



Well, well, now that I'm done lecturing on details, how about we go treasure hunting?



Having defeated the undead at the gates, the expedition decides to search the ruins they had come to. Left over from long ago, perhaps this was once the homes of those three trapped souls, but now it is nothing more than an opportunity to possibly scrounge up some useful goods.



The operative term being "useful". One handed axes have the highest damage of all one-handed weapons, but that's not much given it's usually about a 3-4 damage difference. They have absolutely no shielding, but I suppose they're not terrible if you really find yourself needing some more damage. I don't have the highest opinion of them, really.

------------
Turn 7
------------



Ah, we've leveled up, it seems. I'll show the screens for these, but I'll go ahead and just list them out in the future.




In general, more health is nothing to complain about, but props goes to Pharnakes, Samovar, and especially Black Robe (strength) for pulling a +2 bonus instead of just a +1.

Getting strength is great, since it determines your equipment load.




For instance, Pharnakes has 5 Strength, which makes 250 equip load. In fact, since her high quality two-handed axe is very light, she's got enough room for the new leather armor we found.




Moving to the ruins next to us and exploring gets us a more violent outcome- more undead!



The fight is over rather quickly, but does give me a chance to mention the nature of the enemies involved. The oversized rats of Thea are relatively balanced combat-wise, but still weak overall. Their only danger is in the swarms they come in.

Skeletons, particularly unbroken ones like this have frightfully large damage output. If it had gotten a chance at one of our unarmored units, they'd have been mortally wounded in one cruel blow.




...Yet, for the people of Thea, combat has its rewards sometimes. We find scraps of supplies, including some iron and a small amount of clay. Neither are particularly notable, but the iron will be useful.



The greataxe is mediocre, thanks to its poor quality, but does show off dark wood's natural poisonous qualities.



Keeping on our warpath, we head off to clean out the spider nest to our southwest, and we are presented with an alternate challenge type we've yet to see: Hunting.

Instead of wear their weapons down further, the expedition sets out traps in hopes of clearing out the vermin.



Hunting challenges, like all other challenges, have a different set of skills they use. The most notable is that Gathering is instead our attack value, which means only Old Grey Guy and Pharnakes will be of any significant use here.

Yet, note that we're up against far fewer enemies this time around.



In fact, they're rather weak too. With all the alternate challenges, the power levels are a bit different.

Have you noticed those skull icons on the map or next to the combat options? That's the difficulty level of the challenges. A say, level 10 social encounter is only about 16 damage a card while a level 10 combat encounter is around 60 - 70 damage a card, on average.

It's also worth noting that damage taken in non-combat challenges does not actually leave you with wounds, so they're much safer if you have the stats. In most cases, however, they also reward less loot.



One skill that hasn't been shown off yet is Counter Offence and Counter Tactic. Using it will force the opponent to discard a card in the respective hand, provided it's level is less than or equal to the action's level.

In this case, Shei-kun counters offence on the enemy's remaining card.



And I happen to make a good guess on it. Now Grey Guy and Pharnakes can tackle this one card without interference.




Note that even though Rocket Baby Dolls and Samovar have potential damage output through Distraction (Leech for Hunting/Stealth) and Backstab (Poison for Hunting/Stealth), they can't get closer to make use of it.

Since they lack the gathering skill in the slightest, they technically lack the requisite skill to Get Closer in the first place. This can be quite hindering in some challenges, so it's always best to evaluate all of your team's capabilities.




It takes us into a second round of play, but the team eventually gets it done. The reward is rather measly, (but it always is for weak spiders,) being one piece of bird meat and a passable greataxe.



That was, however, only the spiders standing on top of the nest. Charge! Destroy them at their source! For the fallen!

For HOROOOOOOO-



-OOooos... Wow, That was fast.

So yes, Malicious Spiders are rather better named Mediocre Spiders in most encounters. Their HP is pitiful and their damage only minorly noticeable thanks to poison. They're only deadly in very large numbers.

The other kinds of spiders though? They're downright evil.




We got this Smith's Apron from that encounter, which is claimed by Rocket Baby Dolls. As spears, greataxes, and greathammers lack shielding, it pays to armor them first if possible.

That being said, he really needs some platemail. He's got more than enough capacity for some.

------------
Turn 8
------------




The expedition heads into the fog some and runs into an encounter. I opt to do a stealth challenge this time around.



Our team has some high dexterity and stealth, so this really isn't much of an issue. We could probably handle 2 skull encounters, and nearly 3 skull this way.



The plank of wood is a Pavise, a dark wood shield. They happen to be rather good for most of the game, though this one's unfortunately just average stat wise. We also got some Lezco, which is veggies and exotic fruit mixed together.

Where it came from, I have no idea.



Back in town, Robe is still spearheading the bigos production effort. It's also worth noting that prepared foods weigh very little, so they take up less space in our expedition's adventures.



But now it is dusk, and the fog of the Darkness waves in ever closer.

It's around this point that An Anonymous Idiot and Arzaac come to the kitchen to get lunch.

: 'Ey, where'd all this meat come from anyways?
: Right, dinn't we have some goats?
: Didn't have enough pasture room.
: Y'know, maybe ye should do somethin' about that.
: Then get me more lumber and I'll build ya one.
: Oi, now hold on a minute-
: Goat murder! Goatmurdered!


: ...What?
: Huh?
: Th'what now?
: ...Uh, our town name, I mean. Goatmurdered. I mean, er...that'll work, right...?
: :hmmyes:
: :hmmyes:
: :hmmyes:


And thus, the town became known as Goatmurdered!

: Now get out of me kitchen unless you plan on helpin' with clean up!
: *Jumps out the open window into a combat roll, spilling carrots everywhere*
: *Suddenly disappears as the distant sounds of woodcutting returns*
: Gets 'em every time, huh?
: That doesn't exclude you, missy!
: Aww... :(


We shall leave our story here for now, but there are a few more things I'll explain in a brief, after-lesson.

Next Update: Melee By Moonlight (Turn 9 - ???)

If there's any resizing you think I need to do, go ahead and tell me. I think I'll probably start trimming the event window and stuff like I did with the items, because even as jpgs, these images are larger than what I'm used to.

The Flying Twybil
Oct 20, 2019

So what? You can't prove I posted that.
After-lesson 1: Researching in the Age of Darkness (And More Voting)

Okay, science point and research talk.



As you can see, there's a lot here. The first thing to know is that anything with a ? mark is hidden and can't be unlocked unless you unlock the previous one in the chain. This applies to every page you're about to see.

The first page is resources we can gather. If you don't know how to do it, you can't gather it outside of finding it as loot. As a plus, researching a resource also gives you the nearest location it can be found plus a free 5 pieces of it. It'll also open up the tree more, and let you see (in greyed out icons) the resources just after it in the chain. Otherwise, those resources will be invisible on the main map.

It's kind of like how you can be sitting on oil deposits in Civ, but not know it until you get to that point in the game.

Going clockwise, starting at the top:

Fur Leather- Better leather, with more Dexterity bonus
Scaled Leather (2 Points)- Better leather with more armor/shielding

Quartz- Semi-cheap building material and decent for some weapon types.
Clay- Heavy, used in staves and gathering tools. Also a building material.

Monster Bone- Stronger bone with passable weight and damage. Makes okay medium armor. Sometimes attracts animals.

Cane- Light material for staves, bows, or gathering tools.
Wicker- Same uses as cane, gathered in less quantities, but stronger. (Does open up to another material, just cut off by the screen.)

Spidersilk- Very good string, and very light. Makes good tools/bows and passable light armor.
Vine- Basically the same as spidersilk, though a bit rarer and a bit stronger.

Dark Wood- Weighty, but a good source of poison damage, and makes good shields. Sometimes attracts sinister things.
Elven Wood- Very light, and tends to look pretty. Sometimes attracts magical things.

Gold- Semi-light and a good source of Willpower. Makes good gear. Sometimes attracts hardy things.
Silver (2 Points)- Light and grants Dexterity. Makes good gear, but hard to gather.
Steel- Semi-light, and makes strong gear, but hard to gather. Sometimes attracts brutish things.

Amber- Is the lowest tier of gemstone. Gemstones are better used for jewelry, but they can be encrusted in armor and weapons for some stat bonuses, but also grant random skills.





The second page is what things we can craft. There's a lot here, but I'll cover them briefly. Going clockwise, starting at the top:

One Handed Axes: Stone, Bone, or Metal- High one-handed damage but little else.

Bows: Woods and String- Adds Ranged Damage, used for Support Ally (+ Damage to ally in Combat and Hunting challenges)

Clubs: Stone, Wood, or Metal- Low damage, but deals Blunt. With blunt damage, any overkill damage is dealt to the next enemy in line, making it good against swarms.

Staves: Wood, Metal- Lower damage spears, basically.

Food Types: Roasted food is for meat, which we don't have much of, and baked is for grains and seaweed, which we don't have.

Jewelry: Wood, Bone, Metal - Provides passive benefits and hard to get skills.

Light Armor: String, Leather - Better than clothing, makes passable armor

One Handed Swords: Wood, Bone, Metal- Medium damage, provides decent shielding and are typically quite light.




The third page is all the buildings we can make. They're split into somewhat even trees, though the right side is a bit longer. I'll cover each one we have open in the next update as well.

These are, going in clockwise order as always:

Smithy: Gives an overall village-wide buff to crafting skill and allows smiths the chance to make high-quality gear. If a child grows up to be a crafter, they gain 5 extra points spread randomly to their skills.

Watchtower: Gives a boost to sight range for the town. Very helpful at night, and gates a lot of other building choices.

Well: Randomly dredges up various materials from the depths of Thea.

Cabbage Patch: Sometimes, new children are found in these fields.
Herbalist's Hut: Improves health regen in the town, and allows children growing up to become Medics.


Whew, okay, that's more than enough of that talk.

: See, I could've explained it too, but no-

Hush, you. Yes, it's a good tutorial, but I wanted to hand it out in plain text in my own way. Besides, you don't actually teach that much about this stuff in particular.


So, now, I've got three things to vote on.

The first is: what will our expedition will do this night?

Shall they:

1. Stay close and eliminate any threats that try to approach the town.

2. Head off in a direction in search of more resources. (Specify the direction, if you will.)

3. Focus on clearing out the areas nearby, and search for more ruins.


The other question is what we shall spend our science points on? We have one now, and we'll have a second one rather soon, so I'll take the runner up votes into consideration. You can vote for a class of weapons, a material type, a specific building tree, or you can outright state what you want us to research from the lists above, I don't really mind.

The last question is: should we work towards building a pasture? It'll provide a very small amount of meat per turn, but it could add up in the long run.

Again, apologies for the information overload, but that was the last update I should need to. From here on, we'll be going for a more in-character approach.

The Flying Twybil fucked around with this message at 20:51 on Apr 4, 2020

Meinberg
Oct 9, 2011

inspired by but legally distinct from CATS (2019)
We should research spider silk and then send the expedition team to go gather a bunch of it. Spider silk is very useful for making clothing which is good armor for low strength types. Also, building clothing is a good source of more research points!

I also vote for moving towards building a cabbage patch, new characters are always helpful and rather difficult to get.

Pharnakes
Aug 14, 2009
We should stay close and research silk, since we know we have a patch of it nearby.

After that we should research armour, since that is gating 3 more options and less dieing is always a good thing.

Black Robe
Sep 12, 2017

Generic Magic User


I'm really going to become a domestic tyrant, what with starting with high speech and now getting swole with that +2 strength :allears:

Staying close and researching silk seem like good early-game things. And as one of the stay-at-home team I vote for a watchtower, we'll need some defences to keep the home fires burning while you're all off hitting skeletons and whatnot.

Old Grey Guy
Feb 12, 2014
Stay close (1) first, go clear out (3) later, forage (2) last

research silk, then watchtower, armour, smithy

A pasture would be nice if we can squeeze it in along the way


Feel free to abbreviate my name to Oggy if it's too long to type out.

Also, I am so utterly staying away from that little shop of horrors kitchen. Someone grab me a bowl of bigos, thank you kindly.

The Flying Twybil
Oct 20, 2019

So what? You can't prove I posted that.

Meinberg posted:

I also vote for moving towards building a cabbage patch, new characters are always helpful and rather difficult to get.

I can attest to that. It took me until turn 400+ or so on one file to get the 50 population victory condition met. I only lost 3 people on that file as well.

Black Robe posted:

I'm really going to become a domestic tyrant, what with starting with high speech and now getting swole with that +2 strength :allears:

Though most speech challenges are usually met on the road, there's a few I can think of that can happen at our town, so you staying home will be beneficial. Get a bit more swole and you'll be ready for heavy armor if we end up with an extra set.

Our foes will fear the tale of the Iron Chef.

Old Grey Guy posted:

Feel free to abbreviate my name to Oggy if it's too long to type out.

Also, I am so utterly staying away from that little shop of horrors kitchen. Someone grab me a bowl of bigos, thank you kindly.

Can do! Long names don't bother me too much, though I know I've abbreviated here and there more than once already.

If the kitchen owner gets any more strength, it might be a bit terrifying. The fun thing about these random stats is that it's a bit like Fire Emblem in that sometimes characters turn out in highly unexpected ways.

I've had a gatherer with about 16 strength before, if that tells you anything.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
I always research buildings, oddly. That seems to steamroll quicker since getting mages, diplomats, medics, random high end resources, and MORE BABIES sounds better to me than some specific resource that I'll usually find just by murderballing the countryside.

Maybe its not the quickest, upon reflection... but I've yet to really find a losing game in that unless I massively underestimate a challenge.

Meinberg
Oct 9, 2011

inspired by but legally distinct from CATS (2019)

Drakenel posted:

I always research buildings, oddly. That seems to steamroll quicker since getting mages, diplomats, medics, random high end resources, and MORE BABIES sounds better to me than some specific resource that I'll usually find just by murderballing the countryside.

Maybe its not the quickest, upon reflection... but I've yet to really find a losing game in that unless I massively underestimate a challenge.

My counterargument is that the science bonus from making a bunch of spider silk clothing is enough to make up for the science cost for researching spider silk.

The Flying Twybil
Oct 20, 2019

So what? You can't prove I posted that.

Drakenel posted:

I always research buildings, oddly. That seems to steamroll quicker since getting mages, diplomats, medics, random high end resources, and MORE BABIES sounds better to me than some specific resource that I'll usually find just by murderballing the countryside.

Maybe its not the quickest, upon reflection... but I've yet to really find a losing game in that unless I massively underestimate a challenge.

Peculiarly, buildings are sometimes some of the last things I invest in. The stat boosting ones like the Smithy I'll rush early sometime, although this is usually me rushing the barracks.

I just like waiting until I've got better resources at hand so I can hope to benefit from the boosts more.

I suppose hitting 50 pop on that one file would've been a lot easier if my primary source of children wasn't just rescuing refugees.


Meinberg posted:

My counterargument is that the science bonus from making a bunch of spider silk clothing is enough to make up for the science cost for researching spider silk.

Yep, this is why I usually go for something like swords or armor to start with because I can crank them out for faster science point generation.

I've found the science point benefits of buildings to be strongest late game, though you'd already want a full 9 or 10 by then anyways.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
See, I didn't know crafting things generated science points. Me, the guy who has one god left who isn't max level.

I may be stubborn/ignorant/both.

Old Grey Guy
Feb 12, 2014

The Flying Twybil posted:

If the kitchen owner gets any more strength, it might be a bit terrifying. The fun thing about these random stats is that it's a bit like Fire Emblem in that sometimes characters turn out in highly unexpected ways.

I've had a gatherer with about 16 strength before, if that tells you anything.

There's hardly anything as fierce as a chef wielding her kitchen. Weaponised cookery is nothing to be trifled with.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
We seem to be doing okay with the combat right now, I'm going to go with 3. Focus on clearing out the areas nearby, and search for more ruins.

Also, I'm voting for clay and yes to the pasture.

Shei-kun
Dec 2, 2011

Screw you, physics!

Old Grey Guy posted:

There's hardly anything as fierce as a chef wielding her kitchen. Weaponised cookery is nothing to be trifled with.
As someone trained in the culinary arts, I can second this. Do not mess with a cook in their kitchen. 'Tis sacred ground.

Anyway, I'm gonna vote we clear out nearby areas and search for more ruins (3), as that was clearly rather profitable, spider silk seems to be useful from what I can tell, and make that pasture.

I may not be getting any other stat gains so far, but I'm certainly gaining plenty of health, which can only be a good thing.

Old Grey Guy
Feb 12, 2014
But but but it's going to be night! You know, with creepy crawlies in it and all that! Are you sure we can't go clear out the area when the sun's back up? I know, Moon God and all, but still!

The Flying Twybil
Oct 20, 2019

So what? You can't prove I posted that.

Old Grey Guy posted:

But but but it's going to be night! You know, with creepy crawlies in it and all that! Are you sure we can't go clear out the area when the sun's back up? I know, Moon God and all, but still!

What are you more afraid of, the spiders, or

: Hey! Elbows off the table while your eating! Keep ya mouth closed, old man, and the mop is right over here when you've finished. Don't make me chase you down, because you know I'll catch you!

: I know we just call him that, but he is an old guy. Can't we-

: Volunteering for more work are we?

: :(


Edit: I'm also calling the vote for now. Primarily, we'll be doing research on spidersilk and keeping our expedition close enough to gather it for a bit. After that, we'll head out and clear out more creepy crawlies and such.

We'll be building a pasture, provided we can work up enough materials for it.

The Flying Twybil fucked around with this message at 15:06 on Apr 5, 2020

Old Grey Guy
Feb 12, 2014
*sigh* Sure, fine, let's go out at night and make yet another point about staying away from that kitchen then.


Don't tell me I didn't say, afterwards

People grow old for a reason, you know

Well then, off we go. Got bow and axe, will travel...

Black Robe
Sep 12, 2017

Generic Magic User


Yeah, that's what I thought. :fork:

DelilahFlowers
Jan 10, 2020

i guess my strategy is more... unorthodox. For what our expedition does, there is no time for sitting around. 3 is my choice, specifically going the circumference of the town, increasing in radious as we complete a circuit, and hitting up any ruin and easy to take on group of foes. Early game looting and leveling up are more important than sitting to gather, especially with our quite bad gathering tools. We are crafters after all, so we don't get a really good gather that can let us just sit on our bums rummaging for spidersilk. Any loot we find will go directly to our crafters to forge better items and build up the town and any food we get from enemies will sustain our clearing. Once we are full to our britches with loot, we return. The expeditions will give us plenty of experience to level up all of our characters (and in this game all characters share the same experience meter) as well as research points.

For research, I concur with the others. spidersilk is a no brainer, but the next one will have to be wicker. Spidersilk and wicker make for the best early game gathering tools. For buildings I say we go for a smithy. Counteracting the bad quality penalty as soon as possible minimizes the rng making us waste resources. I would then research the field. People is power, and we get people from children. A field gets these little fellas and we need them to live. Gather, craft, or fight, or some other. We live through having them. And setting one up asap gives us more of an advantage in survival as the turns tick by. I would put the cabbage field first, as there is no bad quality buildings in game. But both buildings can be built of wood, so we can set both up easily.

Edit: well bugger me I'm late to my point. As per usual I guess. Enter me into the party pool once our cabbage kids grows up. Some sort of nickname to highlight my "after everyone has already decided" wisdom.

DelilahFlowers fucked around with this message at 03:35 on Apr 6, 2020

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Lord Koth
Jan 8, 2012

Honestly, while it's useful I've never found the Smithy to be particularly mandatory - the bad quality penalty is pretty low to begin with, and can be mitigated further, and the good quality chance is low enough that it's just not worth rushing for that in particular. The Cabbage Field on the other hand is definitely worthwhile getting early, and I generally feel building the Well early is a good investment too - just dump some high quality materials into it (and you're basically guaranteed to get the ones you need) to get it to +5 random resources a turn and just let it work - it'll really add up over time.

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