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Flayer posted:Makes sense. Since it's new teams it is probably better to initially buy and train up a few 4 skill 18 year olds or something. 19-5s are slightly more immediately useful than 18-4s, but you lose the opportunity for there to be double jumps and land yourself a 19-6. Starting a team from scratch I like to grab 19-5's with relevant bonuses and see who develops well, sacking or selling those who don't get good development while the team is still young.
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# ? Feb 9, 2021 18:36 |
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# ? Jun 10, 2024 13:04 |
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Hi I saw my inbox lit up with people laughing at typos in my dog poo poo rear end guide from 8 years ago and knew it could only mean one thing
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# ? Feb 9, 2021 18:44 |
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I'm just glad we still all remember the important thing about this game, which is that press releases are funny
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# ? Feb 9, 2021 19:24 |
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goddamn you rapner for dragging me back into this
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# ? Feb 9, 2021 19:50 |
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this sounds pretty good even though I don't know poo poo about running a soccer club. I'm in e: discord link in the OP just links to the referral page to join the league. guessing that is just maybe a copy-paste error? barnold fucked around with this message at 19:55 on Feb 9, 2021 |
# ? Feb 9, 2021 19:52 |
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Ah, yes, the familiar scent of a brand new team and the 30 year old 4 skill fragile midfielder
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# ? Feb 9, 2021 19:59 |
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Dragongem posted:Ah, yes, the familiar scent of a brand new team and the 30 year old 4 skill fragile midfielder LEAVE SERGIO ALONE.
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# ? Feb 9, 2021 20:02 |
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Dragongem posted:Ah, yes, the familiar scent of a brand new team and the 30 year old 4 skill fragile midfielder the "x" in xpert eleven stands for "existence is pain"
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# ? Feb 9, 2021 20:05 |
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Nephzinho posted:19-5s are slightly more immediately useful than 18-4s, but you lose the opportunity for there to be double jumps and land yourself a 19-6. Starting a team from scratch I like to grab 19-5's with relevant bonuses and see who develops well, sacking or selling those who don't get good development while the team is still young. The link to the Discord in the OP leads to the xpert eleven league page. Is there an actual Discord?
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# ? Feb 9, 2021 20:05 |
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Can we just turn this into a blood bowl league?
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# ? Feb 9, 2021 20:06 |
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ephex posted:the "x" in xpert eleven stands for "existence is pain"
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# ? Feb 9, 2021 20:06 |
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In as FC Jägermeister meh
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# ? Feb 9, 2021 20:08 |
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In as FC Guillotine. I have no idea what I'm doing, so enjoy the free points!
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# ? Feb 9, 2021 20:24 |
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Doesn't look like anyone lucked into a good team this time around, I remember last time there were a few ringers.
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# ? Feb 9, 2021 20:32 |
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UnderFreddy posted:This seems pretty interesting, and something I'll join up for. Flayer posted:Ahhh, I vaguely remember this from a very long ago. More than a decade for sure... Nephzinho posted:19-5s are slightly more immediately useful than 18-4s, but you lose the opportunity for there to be double jumps and land yourself a 19-6. Starting a team from scratch I like to grab 19-5's with relevant bonuses and see who develops well, sacking or selling those who don't get good development while the team is still young. Basically what Nephzinho said. Quarantine decayed my brain to the point where I considered rewriting the guide but here are my thoughts about day one teambuilding atm: - Evaluation minimum/scaling costs have been lowered from 35000/3% to 5000/1.5%, so the most bang for your soccerbucks are evals around 330k asking - You can have a max of 30 evaluated players at once so keep your bargain hunting near to the deadline so those slots aren't tied up on players who could cost anything 3 days from now - KIDS: First choice is 19-5s (and maybe 20-6s) who are cheapish and could be skilled/valuable in just a couple of seasons, especially with relevant skills like Freekick or all-rounder - washouts (24/25/26-8) can also be good (read: better than your start squad) if the traits fit - VETS: The quality of player development is (roughly speaking) fifty-fifty your team and the other team so if the entire league sucks then decent mentors matter. 30+ y/o players who don't break your tiny bank - Teamwork improvement rates have been "buffed by 20%" which knowing their system is probably nothing, but it could make youths with Fair compat more attractive The youth academy also just got a balance pass to be a bit better overall and not give 20y/os anymore. The coder was nice enough to show results of a few million kids through it, i have crunched the numbers: ZERO-STAR (0 econ/month) chance of prospect "above the curve" (17-5, 18-6 etc): nonexistent chance of prospect on the curve (17-4, 18-5...) : 1% chance of prospect 1 step below: 37% chance of dogshit: real high HALF-STAR (50 000/month) chance above curve: 1% chance on-curve: 20% chance 1-below: 47% FIVE-STAR (300 000/month) chance above curve: 11% chance on-curve: 43% chance 1-below: 39%
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# ? Feb 9, 2021 21:05 |
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ephex posted:goddamn you rapner for dragging me back into this Bahaha you’re welcome barnold posted:this sounds pretty good even though I don't know poo poo about running a soccer club. I'm in I’m bad, will fix Edit: It's fixed now. The discord is here for those who don't want to scroll up. https://discord.gg/vCZ7jVP6Zg Rapner fucked around with this message at 21:44 on Feb 9, 2021 |
# ? Feb 9, 2021 21:27 |
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We now have 27 teams! I'll wait approximately another 24 hours for the straggers to get in. Just me sleeping for 8 hours doubled our player count so I think we ought to wait. Here is what I'm currently planning as to league structure, match days and start time: 4 divisions in a 1:1 structure. You get promoted or demoted up or down the ladder based on performance. 6-7 seems as the sweet spot for division size. You have 12-14 matches per season so they aren't too long, but you can play each team twice. 2 teams are relegated or promoted each season. I'm not sure whether to go 2 or 3 here. I know that 1 makes it very hard for new players to progress. The other alternative would be something like this: With 2 promoted into the top season each year the most competitive players would likely be able to keep a spot in the top league, and it would be quicker to move up the ladder. Downside is much larger leagues and longer seasons.
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# ? Feb 9, 2021 22:31 |
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Nephzinho posted:How lucky do you feel? Do remember (unlike me, who forgot until halfway through hacksawing) that the ideal average age is 26 and you get performance penalties for falling well either side of that. It's worth picking up/keeping a couple of fogies that your fleet of 18/4s can actually learn from.
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# ? Feb 9, 2021 22:38 |
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Due to the general jank of x11 I highly recommend a Champions League/north american style for a first season, however the teams finish will help the game sort them onto a ladder otherwise it'll be completely random. Assuming we get 30-36 teams, groups of five-six and a round-of-16 knockouts phase, prizes for everyone and we're done in two months.
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# ? Feb 9, 2021 22:49 |
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Didn't that work out oddly last time at the start of the league? I seem to remember us all thinking it would do a playoff across the league, but then it only did one for the top couple divisions and anyone randomly seeded lower got left out. Or was that just a setting missed somewhere?
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# ? Feb 9, 2021 22:57 |
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tomanton posted:Due to the general jank of x11 I highly recommend a Champions League/north american style for a first season, however the teams finish will help the game sort them onto a ladder otherwise it'll be completely random. Assuming we get 30-36 teams, groups of five-six and a round-of-16 knockouts phase, prizes for everyone and we're done in two months. This is a very good idea! I suspect the important setting is '16 teams in the finals'? I better read up on how CL works. quote:The CL-system Edit: Replaced league image with better settings enabled Rapner fucked around with this message at 23:10 on Feb 9, 2021 |
# ? Feb 9, 2021 23:01 |
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Yeah, randomly sorting teams in a pyramid right away sounds like a bad time.
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# ? Feb 9, 2021 23:02 |
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Destrado posted:Didn't that work out oddly last time at the start of the league? I seem to remember us all thinking it would do a playoff across the league, but then it only did one for the top couple divisions and anyone randomly seeded lower got left out. Or was that just a setting missed somewhere? Yeah, dunno if they changed it since but after the group stage anyone who didn't qualify was left with no games for over a month.
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# ? Feb 9, 2021 23:05 |
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You're right, we had a couple layers and it turned out only the top one was eligible. Regardless of what we go with in the end a sorting season would ideally be completely flat. E: Also whatever happens the larger sized divisions can't be an odd number due to X11's basic baby scheduling: In a 6-5 the divisions of 5 will get two game days off, in a 7-6 the divisions of 7 will get two gamedays off and the 6 will end two weeks early. tomanton fucked around with this message at 23:13 on Feb 9, 2021 |
# ? Feb 9, 2021 23:07 |
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tomanton posted:You're right, we had a couple layers and it turned out only the top one was eligible. Regardless of what we go with in the end a sorting season would ideally be completely flat. Maybe a 1:3 setup to give max movement at the end of S1, shifting to 1:2 afterwards?
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# ? Feb 9, 2021 23:10 |
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Destrado posted:Do remember (unlike me, who forgot until halfway through hacksawing) that the ideal average age is 26 and you get performance penalties for falling well either side of that. It's worth picking up/keeping a couple of fogies that your fleet of 18/4s can actually learn from. Yeah I'm currently watching the transfer wire for vets.
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# ? Feb 9, 2021 23:11 |
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I'm saving my money because the system just dumped 20 ravenous goons into the market
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# ? Feb 9, 2021 23:12 |
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Vando posted:Yeah, dunno if they changed it since but after the group stage anyone who didn't qualify was left with no games for over a month. In CL the bottom 1/3 or so of players would miss out on two weeks of games, yes. Assuming two games a week, it will take 4 matches to run a best of 16. tomanton posted:You're right, we had a couple layers and it turned out only the top one was eligible. Regardless of what we go with in the end a sorting season would ideally be completely flat. Apart from CL this is as flat as it is going to get. Or a 1:2 system: 9 9 9
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# ? Feb 9, 2021 23:15 |
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Do the transfer market bids happen at some set amount of time after the deadline? I put in a couple of bids with a 14:00 deadline (it's 14:15 now), but as far as I can tell, those auctions haven't executed. edit: Of course, it happened soon after I posted this. Looks like it's about 25 minutes after the deadline. Athaboros fucked around with this message at 23:26 on Feb 9, 2021 |
# ? Feb 9, 2021 23:15 |
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What about CL with 8 team playoff? Sure, even more teams would not participate, but it would only be 1.5 weeks instead of two for them.
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# ? Feb 9, 2021 23:21 |
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As long as the seasons aren't overly long I'm not really bothered about the exact format or whether I'm sorted into a lower league. About 2 months seems like a good time period per season.
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# ? Feb 9, 2021 23:35 |
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tomanton posted:E: Also whatever happens the larger sized divisions can't be an odd number due to X11's basic baby scheduling: In a 6-5 the divisions of 5 will get two game days off, in a 7-6 the divisions of 7 will get two gamedays off and the 6 will end two weeks early. Back in the day we'd use throwaway accounts to create dummy teams to make the number of teams work for a given format/allow space for midseason joiners so that isn't a huge issue.
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# ? Feb 9, 2021 23:45 |
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Going straight 1:1-1:3 and tapering down to the eventual 1:1 isn’t the worst. Sure you may get screwed by the janky sorting system but if your team is good enough that’s only 1-2 of the early seasons to sort. Most teams take 6-11 seasons to really dominate without massively lucky starts (like last time when someone rolled two incredible starting players, like 24-26/8s).
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# ? Feb 9, 2021 23:49 |
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I managed to buy myself a 21/7. He should end up being immense, right? Even without any specials. http://www.xperteleven.com/player.aspx?playerid=617553478&dh=2
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# ? Feb 10, 2021 00:26 |
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Masonity posted:I managed to buy myself a 21/7. He should end up being immense, right? Even without any specials. He's basically spot on the curve, so longer term he has a strong chance to be a solid team member. Especially in a new league.
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# ? Feb 10, 2021 00:28 |
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He's already one of my very best players.
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# ? Feb 10, 2021 00:31 |
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Yeah, there are a lot of good and short choices all around for however we start/carry on, though assuming people want their teams to grow at a decent pace these formats would wrap in ~2 months: 7-8 div size ladder/pyramids: 7 weeks of playing, 1-1.5 week offseason 5-6 div size CL: 5 weeks of playing, 1.5-2 weeks postseason, 1 week offseason As for CL playoff sizes I'm in a knockoff NBA league with 30 (6 divisions x 5 teams) that went with an 8-team playoffs, it's in the sixth season and so far has had a different champ every time but 14/30 teams have never been to the postseason. 16-team knockouts own but I'd take a fluid 1:2 or 1:1 over an 8-team knockout because it gets hard for the smaller teams to find a way in
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# ? Feb 10, 2021 00:35 |
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Masonity posted:I managed to buy myself a 21/7. He should end up being immense, right? Even without any specials. Mr Taupe started as a 21/7, I think. *wipes away a single tear*
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# ? Feb 10, 2021 00:59 |
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Destrado posted:Mr Taupe started as a 21/7, I think. That mother fucker.
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# ? Feb 10, 2021 01:04 |
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# ? Jun 10, 2024 13:04 |
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Alrighty, so at this point the intent is to go with the following: This is for the first season only. Once the first season is up we will discuss again, but likely move to a 1:1 structure aiming for leagues of approximately 6-7 teams each. The aim of this season is to give the game some data to sort us by performance for future leagues. I decided against the CL format as it will provide 1-4 more games to the best performing players, giving them a further advantage over everyone else. I will likely push the button on Friday at this point. That way we give more time for late joiners and you will still get 3 days notice before your first match. If we have janky numbers, I will create throwaway teams to fill in the planks and put everyone on a level playing field (and provide teams for mid season joiners once they go dormant).
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# ? Feb 10, 2021 01:25 |