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Final Gloom
Sep 27, 2009
Those games where when your guy gets hit he falls down or recoils but doesn't do that temporary invincibility thing. Double if the mission has a time limit or objective to guard. I used to have some Digimon game on PS2 where your dinosaur thing could get stuck between a common rear end enemy and a wall and your dude would just freeze there in his "ouch!!" state while his HP kept going down. No cancel or counter and god help you if the enemy was pushing you toward a ledge. The game was kind of cool but was filled with frustrating screens of enemies and your dude had such a lame attack for the first few hours.

Also I hate games that have pre-set slots for each item on an inventory screen, but missable items. Missable items are cool, makes everybody's experience different. Gives the players reasong to play again. Missables encourage exploration during the main story. But there's no reason to leave those big empty slots in their inventories. Final Fantasy 5 had an assload of missable magic and songs. I have an almost complete magic screen but I missed some dopey useless song on world 3 so now there's this one empty hole in my whole spell list.

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Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
Tapping into a few games I'm playing right now... I like all of them, but the problems get in the way badly sometimes.

Sonic Generations: The game was specifically designed around the entire concept of having Classic Sonic there. So why is it that he feels so shoehorned in sometimes? He has half the amount of bosses Modern Sonic has, doesn't get to relive some of his more iconic locales (I still don't know why the S3&K zone is Sky Sanctuary; cool visuals aside it just isn't that workable for the game) and while I know I shouldn't be paying attention to the story, the fact he's 100% irrelevant to it is just sad.

E.Y.E. Divine Cybermancy: God damnit stop with the loving infinite enemies! I barely have any stats in anything gun-related and I can down these guys from fifty yards with a pistol, yet I always have to stop whatever I'm doing when any of them even think about looking at me and it's just constant and unending, they never run out and I never run out of ammo, yet it takes me three tries to successfully hack something because of the infinite enemies.

Dark Souls: It's hard to pinpoint anything here, because it's hard to work out what's intentionally cruel and what's just bad game design.
-Being cursed is so endlessly evil, and in the Depths where you can first get cursed, while you're told what can cure it after it kills you, any way to actually solve the problem is at least two areas away. Which means either you keep going through the game with half health to multitask finding a cure and progressing, or you backtrack all the way to where someone's selling a cure.
-You're left sort of making blind guesses as to where the game wants you to go half the time. Most of my progress is accidental rather than a concerted effort.
-Why oh why did I pick a Sorceror!?

JimsonTheBetrayer
Oct 13, 2010

Game's over, and fuck you Jimson. It's not my fault that you guys couldn't get your shit together by deadline. No one gets access to docs because I don't fucking care anymore, I hope you all enjoyed ruining my game, and there won't be another.
I've been getting into Monster hunter Freedom Unite again since my buddy got a psp recently. I hate the broken hit boxes on some of the monsters. Like really, your entire game is based on precise movements and a keen sense of when to dodge, yet when I clearly dodge out of the way I am still hit, it just ruins the experience.


Also, there's a mission where you have to collect livers from a monster, who spends most of the time hiding in the sand, and the only way to lure them out is to scare them out of the ground with a loud noise, or to get lucky and hope they aggro themselves out of the ground. So not only do I have to deal with that, the item I need to collect is in itself a rare item. I also have to deal with a 50 minute timer. It makes me want to throw my PSP every time I fail this mission due to a time out.

Moon Man
Mar 31, 2006

The Moon, for Christ's Sake
Escorting Survivors to safety in the first Dead Rising made the game unplayable for me. It was so retarded, especially in the outdoor area where the guys in jeep keep respawning no matter how many times you kill them. And forget about just rushing through because of the limitless swarms of zombies who respawn immediately even after you kill them all

also, I have to second Dark Souls. I spent hours turning my guy into a buff barbarian type who could use 2 handed weapons quite well only to find the Lightning Spear and never have to use anything again. Seriously, this weapon is the best in the game it feels like and its not even hidden. You find it in a room that HAVE to go through

Reginald Bathwater
Dec 19, 2009

MINE EYES CAN BUT WEEP AS THEY BEAR WITNESS TO THE MAJESTY... THE BFG 9000!

Jimson posted:

I've been getting into Monster hunter Freedom Unite again since my buddy got a psp recently. I hate the broken hit boxes on some of the monsters. Like really, your entire game is based on precise movements and a keen sense of when to dodge, yet when I clearly dodge out of the way I am still hit, it just ruins the experience.

You'll be pleased to know that portable 3rd fixes the poo poo out of those things.

Bobfromsales
Apr 2, 2010
Voice acting in every game not named Portal is terrible. Every other one. Not even with your veterans of voice acting, or big name stars, they all suck. Game developers do not seem capable of actually directing voice actors or implementing voices into stories in a way that does not pull me out of the game or make me roll my eyes.

All terrible.

frytechnician
Jan 8, 2004

Happy to see me?

Bobfromsales posted:

Voice acting in every game not named Portal is terrible. Every other one. Not even with your veterans of voice acting, or big name stars, they all suck. Game developers do not seem capable of actually directing voice actors or implementing voices into stories in a way that does not pull me out of the game or make me roll my eyes.

All terrible.

Although I haven't played it for a long time, Blood Omen: Legacy Of Kain had some amazing voice acting as did Grim Fandango and Homeworld.

Also, the godawful voice acting in Resident Evil kind of added a charm to the b-movie-ness of the game, Barry Burton and Wesker providing most of the highlights.

Eggbeater Jesus
Sep 21, 2008

Add a dab of lavender to milk. Leave town with an orange, and pretend you're laughing at it.
Crysis was a ton of fun right up to the point where they expect you to dogfight in a VTOL troop transport that handles like a pregnant whale.

AFewBricksShy
Jun 19, 2003

of a full load.



Rainbow 6 Vegas 2 was as good as the first until they decided to take your team from you for a level. That sucked.

Prototype was awesome until the final boss fight, which was timed. I still haven't beaten that game.

Dr. Video Games 0089
Apr 15, 2004

“Silent Blue - .random.”

Red Dead Redemption. Everything is so drat slow and unnecessary. I jumped from LA Noire to Red Dead so that probably doesn't help but all the little animations pisses me off. :ssj:

Want to fast travel? You have to camp. You want to camp? You have to be outside of a town first. No, you're not out of town yet. Okay, you are, now let's camp. Okay let's watch John sit down. Okay pick fast travel. Okay great, let's show John stomp out the campfire. Okay you're here.

Oh look, another mission where I follow an NPC on a horse for about five minutes. FANTASTIC.

Hunting plants/animals/looting animations take way too much time.

You now have the fastest horse! Congratulations! It doesn't really matter because it's a subtle difference in horse speed anyway!

gently caress THIS GAME

Dross
Sep 26, 2006

Every night he puts his hot dogs in the trees so the pigeons can't get them.

Dr. Video Games 0089 posted:

Red Dead Redemption. Everything is so drat slow and unnecessary. I jumped from LA Noire to Red Dead so that probably doesn't help but all the little animations pisses me off. :ssj:

Want to fast travel? You have to camp. You want to camp? You have to be outside of a town first. No, you're not out of town yet. Okay, you are, now let's camp. Okay let's watch John sit down. Okay pick fast travel. Okay great, let's show John stomp out the campfire. Okay you're here.

Oh look, another mission where I follow an NPC on a horse for about five minutes. FANTASTIC.

Hunting plants/animals/looting animations take way too much time.

You now have the fastest horse! Congratulations! It doesn't really matter because it's a subtle difference in horse speed anyway!

gently caress THIS GAME

I actually really liked how deliberate everything felt in that game, but that's me. It gave me the feeling of being in a simpler, less rushed time. I would have been okay with not even having the option to fast travel.

I'll go ahead and make the obligatory post about how the thing dragging down all DOTA clones is the community.

edit: actually, the community is probably a result of the game mechanic that brings the game down: the runaway snowball effect combined with the stigma against people who give up. It is entirely possible to ruin the game for your entire team in the first 15 minutes, but anyone who stops trying even once the other team are unstoppable juggernauts is the one who gets sanctioned. So you get forced to fight an unwinnable battle for half an hour or more. This, of course, inspires a lot of vitriol.

Dross has a new favorite as of 16:12 on Jan 12, 2012

Sumadartson
Nov 24, 2006

Moon Man posted:

also, I have to second Dark Souls. I spent hours turning my guy into a buff barbarian type who could use 2 handed weapons quite well only to find the Lightning Spear and never have to use anything again. Seriously, this weapon is the best in the game it feels like and its not even hidden. You find it in a room that HAVE to go through

Well, to be honest, the lightning spear sort of finds you. I had a BKS at that point and it did a shitton of damage more than that measly spear. You will find stuff that outclasses it very quickly if you don't have it at that point.

The thing for me in that game was Lost Izalith. After so many awesome levels, dragon butts. It made the latter stage of the game feel really rushed.

:darksouls:

Bloodfart McCoy
Jul 20, 2007

That's a high quality avatar right there.

Dr. Video Games 0055 posted:

The Driver in Vice City was also pretty brutal unless you had a game plan beforehand.

Out of all the missions in all the GTA games, this one was the hardest for me. It drove me absolutely crazy and took way too long finally get it right.

TonTon
May 1, 2008
In Skyward Sword, the harp. It may be my Wiimote or something, but despite years of musical training, the only way I can complete the harp minigames is to flail around madly on the strings until some merciful god smiles on me. Am I retarded or something? :(

Also, the stupid robot escort quest is pretty bullshit. I managed to get most of the way to the end before I ran out of arrows, and then the game just would not spawn any for me. I wound up heading all the way back to Skyloft, buying an extra quiver, upgrading it, and then starting all over again at least four more times. :negative: I'm probably retarded.


In other games, the inventory system in Earthbound is pretty bad, but if anything, MOTHER 3 is worse. It just feels very clunky to navigate and a big hassle to sort with. This extends to the shops, which use the same basic system. Once you're up to 4 characters in your party, the inventory is more than a little nightmarish.

HaB
Jan 5, 2001

What are the odds?

PalmTreeFun posted:

And don't forget that enemies can walk up to your door and throw you out. If anybody who you were saving was in the car, they get out again. :suicide:

Other fun things: aiming up close is really wonky. I've tried to shoot a rocket launcher and had it go 45 degrees upward and to the right of where I was aiming. Using a human shield on accident while trying to get in to a car because they're bound to the same key/button. Some cars randomly sink into the ground and kill you instantly, but you have no idea until you get in. And sometimes, cars blow up when on fire before you can actually react and jump out and instantly kill you.

The best thing is in trafficking missions though. If you're not playing co-op, the game won't let you drive any vehicles, even if the driver AI isn't there. That means you can't drive away temporarily to regenerate health. Also, you can't manually pull your hand back into the car if you shoot at something, so often you die to a helicopter sniper because you had no rocket launcher to shoot it down and got shot in the arm. You can kill them with bullets, but it takes way too many of them to be worth it.

Oddly enough, it took 90% of the challenge out of the game once I had lvl 4 of the default pistol (not the police one, the other one) + dual wield pistols. You can bring down ANYTHING short of a tank before you even empty both clips unless it's an APC, in which case it will take both clips plus a little more. Once you have instant reloads and infinite pistol ammo there's rarely a reason to use anything else. Hell - even before I get infinite ammo, I use pistols and the rocket launcher exclusively. I really only use the RL for tanks because they don't have enough ammo to spray on everything like you can with upgraded pistols. Sniper helis go down before they get a single shot lined up. For stuff like Survival, I don't shoot individual enemies. They rarely get a chance to even hop out of the car because I have turned it into a fireball as it's approaching. Even brutes go down quickly if you can headshot well enough this way.

I'm on my second playthrough of the storyline, and the first thing I did this time was to upgrade the pistol all the way and get dual wield. I'm a menace for all of the early missions, and still a deathdealer later on.

Miijhal
Jul 10, 2011

I am so tired... I am so tired all the time...
I've said it many times before, but pretty much everything post Anor Londo in Dark Souls. The quality of the content takes a major plummet at that point, especially in terms of boss fights. The fact half the covenants are completely useless and are an act of self-gimping if you join them is another problem.

White Knight Chronicles II could really use more enemy types, and none of them should be skeletons. gently caress skeletons.

The Phantasy Star series needs to be marketed by a company that isn't SEGA. Similarly, the Gundam Vs Gundam series needs to be published and developed by a company that isn't Namco Bandai.

Delicious Sci Fi
Jul 17, 2006

You cannot lose if you do not play.
The fact that my Arkam City save files keep getting deleted has really dragged down that game for me and made me want to find whoever was in charge of QAing that part and kill them.

Also the DLC in Mass Effect 2 where you get cut off from your party and have to do a whole bunch poo poo alone is annoying and stupid hard. This might just be me since I usually play the support classes and having to take on a bunch of dudes with big guns by myself when I'm an adept is really hard and frustrating.

Mr. Pumroy
May 20, 2001

Sometimes I think I want to re-play the new Deus Ex game but then I remember the boss fights and I'm like "ehhhh maybe some other day."

Buzkashi
Feb 4, 2003
College Slice

HaB posted:

Oddly enough, it took 90% of the challenge out of the game once I had lvl 4 of the default pistol (not the police one, the other one) + dual wield pistols. You can bring down ANYTHING short of a tank before you even empty both clips unless it's an APC, in which case it will take both clips plus a little more. Once you have instant reloads and infinite pistol ammo there's rarely a reason to use anything else. Hell - even before I get infinite ammo, I use pistols and the rocket launcher exclusively. I really only use the RL for tanks because they don't have enough ammo to spray on everything like you can with upgraded pistols. Sniper helis go down before they get a single shot lined up. For stuff like Survival, I don't shoot individual enemies. They rarely get a chance to even hop out of the car because I have turned it into a fireball as it's approaching. Even brutes go down quickly if you can headshot well enough this way.

I'm on my second playthrough of the storyline, and the first thing I did this time was to upgrade the pistol all the way and get dual wield. I'm a menace for all of the early missions, and still a deathdealer later on.

Legit, this gun gets way, way overpowered very quickly.

The Random Hero
Jan 10, 2012

But me a dianasor
I like Skyrim a lot but the story drags majorly at some points, and it leaves me wanting to just finish the game already. I understand that it's supposed to be an epic adventure, and it definitely acheives this. But in my opinion a lot of those missions could have been left out entirely.

Also, what is the point of endless quests if tons of them are simply "Go to X and get Y, then bring it back to Z."?

Serious George
Dec 29, 2010

In Britain, it means 'cigarettes'.

Mr. Pumroy posted:

Sometimes I think I want to re-play the new Deus Ex game but then I remember the boss fights and I'm like "ehhhh maybe some other day."

I have similar problems with Alpha Protocol and Vampire: Bloodlines, though it wasn't enough to keep me from finishing them 3 or 4 times. With Alpha Protocol it doesn't get really bad until the endgame (3 terrible boss fights in a row, anyone?), but as for Bloodlines, bosses are mostly out of place and seriously broken.

E: Someone mentioned Prototype, that's a good one too. The final boss is one thing, but when they take away your powers for several missions is just the worst.

Serious George has a new favorite as of 23:06 on Jan 12, 2012

sephiRoth IRA
Jun 13, 2007

"Science is not only compatible with spirituality; it is a profound source of spirituality."

-Carl Sagan
Battlefield 3 is tons of fun, I enjoy the gameplay thoroughly. Besides obvious cheaters (not just dudes who are awesome at the game, I mean the guy who's going 50-0 with a 44 mag, sniping across the map), the only thing that really drags it down is the load times. I'm a slavering manchild who needs to play RIGHT THE gently caress NOW, and I'll be damned if my loving game from the future, which would blow the mind of anyone alive prior to the '90s, makes me wait 60-80 seconds to get into the game.

BigHead
Jul 25, 2003
Huh?


Nap Ghost
Earth Defense Force: Insect Armageddon is a lovely sequel. It's got 12 levels and like four guns. I kept trying to find where they were hiding the other levels. I was very confused as to why I was done playing it in a day and a half. Also all the levels are pretty much the same.

The first game had 50 unique levels of insanely awesome waves of ants and robots.

natedogcool
Jan 3, 2008

Every time we look at the moon, we can know that Willzyx is up there dancing with the other zypods in his castle.

TonTon posted:

In Skyward Sword, ...

I feel your pain. That robot was like an arrow magnet for me. And the motion controls during the final battle with Demise should have been much more accurate, because I was swinging absolutely perfect shots and the wiimote interpreted them as whipping out my shield because my nunchuck wasn't stationary enough. Throughout the game in major battles, I was always whipping out my shield when I meant to be doing special attacks.

Mafia 2 frustrated me - load crates until you're tired of earning an honest living? No problem - I started loading all of the crates manually, but after so many, the game just forces you to stop loading crates. Why put out great potential easter eggs for gamers and then cock block them when they try to spend 5 hours loading virtual crates? I got a gun and killed everyone in the warehouse vicinity for vengeance.

natedogcool has a new favorite as of 23:18 on Jan 12, 2012

Crotchbat
Aug 11, 2003

Flied Lice?

Dirk Digglet posted:

Assassins Creed Revelations Spoilers

I'm not sure how huge these things are to the overall plot, but come on, man! Not everyone has beaten it yet.

Anyway while I loved Saints Row: The Third, there were too many instances, especially towards the end when enemys would spam you with those grenade launchers that did little damage, but brought the game to a screeching halt. I don't think seeing my character bouncing around the screen qualifies as fun.

FRACTURED ASS
Oct 27, 2010

Any RPG that uses random battles instead of "if you touch it you fight it" or an open field deal. I mean, we've had "touch=fight" as early as Earthbound, so gently caress every developer who chooses otherwise.

I've been trying to replay Shadow Hearts: Covenant because of the great LP and its been kind of a chore because I no longer have the patience to stumble through a dungeon at the mercy of RNG. :argh:

Jedrick
Mar 21, 2010

:420: There he goes. One of God's own prototypes. Some kind of high-powered mutant never even considered for mass production. Too weird to live, and too rare to die.
Smoke weed every day.
:420:

Crotchbat posted:

Anyway while I loved Saints Row: The Third, there were too many instances, especially towards the end when enemys would spam you with those grenade launchers that did little damage, but brought the game to a screeching halt. I don't think seeing my character bouncing around the screen qualifies as fun.

This reminds me of my favorite way to grief SR3 co-op. Attach 20 or so satchel charges to your co-op partner, blow one up whenever they do something you don't want them to do. That will teach em for not having the no rag doll upgrade.

As far as dragging the game down, I would have to say it's how bland the city is compared to SR2. Outside of the zombie island, everything is the same. I want to go off sweet jumps in a trailer park drat it.

Private Eye
Jul 12, 2010

Don't be so bloody gay, Cambo
GTA IV Three Leaf Clover when you rob the bank. Hardest Mission ever.

Spent days trying to do it. Then, got within metres of the safehouse after having lost the police. Take a corner too hard and flip the car, exploding it.

My wall only recently got re-plastered where I put my hand through it. Goddamn mission.

The Amen Break
Jan 14, 2010

natedogcool posted:

Mafia 2 frustrated me - load crates until you're tired of earning an honest living? No problem - I started loading all of the crates manually, but after so many, the game just forces you to stop loading crates. Why put out great potential easter eggs for gamers and then cock block them when they try to spend 5 hours loading virtual crates? I got a gun and killed everyone in the warehouse vicinity for vengeance.
This reminds me of the infamous Race level from Mafia which introduces you to the most difficult vehicle to drive in the game... Only to immediately throw you into a long do or die race against fiendishly unforgiving opponents with full car damage and otherworldly physics. The game was eventually patched to make this particular level easier, apparently during development it was playtested with driving wheels.

For those lucky enough to have missed it, here's a Let's Play.

fleshy echidna
Apr 11, 2010
Agreeing with the repeated hate for sewer missions, escort quest, infinite enemies, and Deus Ex Human Revolution bosses.

However I have another thing to throw in the pile, and that's just playing first person shooters on consoles as opposed to PCs. Now I'm terrible at first person shooters, even on my pc but :drat: are they hard on consoles. I mean, the configuration of the controller is so much less precise than on a pc that I can barely hit anyone unless it's absolutely point blank. And at that point I'm usually already dead by people who actually know what they are doing.

Nucular Carmul
Jan 26, 2005

Melongenidae incantatrix
I finished the fourth dungeon in Skyward Sword and have not progressed any further because I know I'll have to go back to the Spirit Realm for a collectathon which they ripped almost wholesale from Twilight Princess (except now you have no weapon and have to not get hit! hooray!) and it wasn't fun then and it isn't fun now. MAYBE the one in Kakariko Village where you accidentally burn a house down, but that was the only bright spot in that tub of annoying poo poo.

Justin Godscock
Oct 12, 2004

Listen here, funnyman!

Private Eye posted:

GTA IV Three Leaf Clover when you rob the bank. Hardest Mission ever.

Spent days trying to do it. Then, got within metres of the safehouse after having lost the police. Take a corner too hard and flip the car, exploding it.

My wall only recently got re-plastered where I put my hand through it. Goddamn mission.

At least that mission was fun (most people I've seen have referred to it as the highlight of vanilla GTA4), Snow Storm was much much worse because not only was it incredibly difficult but it was really tedious to boot.

Crystal Lake Witch
Apr 25, 2010


The Amen Break posted:

This reminds me of the infamous Race level from Mafia which introduces you to the most difficult vehicle to drive in the game... Only to immediately throw you into a long do or die race against fiendishly unforgiving opponents with full car damage and otherworldly physics. The game was eventually patched to make this particular level easier, apparently during development it was playtested with driving wheels.

For those lucky enough to have missed it, here's a Let's Play.

I'm pretty sure I only ever beat this mission by using some exploit that forced the game to spawn you at the finish line if you flipped at the right corner, or something like that.

gently caress that race.

PalmTreeFun
Apr 25, 2010

*toot*

HaB posted:

Oddly enough, it took 90% of the challenge out of the game once I had lvl 4 of the default pistol (not the police one, the other one) + dual wield pistols. You can bring down ANYTHING short of a tank before you even empty both clips unless it's an APC, in which case it will take both clips plus a little more. Once you have instant reloads and infinite pistol ammo there's rarely a reason to use anything else. Hell - even before I get infinite ammo, I use pistols and the rocket launcher exclusively. I really only use the RL for tanks because they don't have enough ammo to spray on everything like you can with upgraded pistols. Sniper helis go down before they get a single shot lined up. For stuff like Survival, I don't shoot individual enemies. They rarely get a chance to even hop out of the car because I have turned it into a fireball as it's approaching. Even brutes go down quickly if you can headshot well enough this way.

I'm on my second playthrough of the storyline, and the first thing I did this time was to upgrade the pistol all the way and get dual wield. I'm a menace for all of the early missions, and still a deathdealer later on.

Of course I did the same thing, but escort missions are still a bitch even with exploding bullets. I found out that SMG's are actually decent for holding off groups of enemies until the hos/contacts get into the car, which is pretty much the only thing they're good for. I still have no idea why you would ever use shotguns, they do poo poo damage and pistol headshots kill instantly on everything but specialists and brutes anyway. Rifles are basically "woops, I ran out of pistol ammo" guns. Now, infinite rockets and invincibility to everything, that's overpowered.

Something that really brings the game down: if you wait to do the vehicle theft missions until later in the game, when STAG occupies the city, some of the vehicle missions become almost impossible without using police forgiveness. Bringing a limo across town (takes about five seconds to turn a corner, is slow even with nitrous boosts, has poo poo armor) while being fried by an unavoidable VTOL laser isn't exactly doable. Then there's that tank mission, where you either have to remote control it across town or deal with the SWAT or STAG again, because just being in a tank gives you maximum police notoriety.

E: gently caress the mission where you have to land a biplane on a crowded dock with a bunch of crates on it. If you gently caress it up you have to drive all the way back across the map to try again.

Crotchbat posted:

I'm not sure how huge these things are to the overall plot, but come on, man! Not everyone has beaten it yet.

Anyway while I loved Saints Row: The Third, there were too many instances, especially towards the end when enemys would spam you with those grenade launchers that did little damage, but brought the game to a screeching halt. I don't think seeing my character bouncing around the screen qualifies as fun.

There's an upgrade that stops you from being ragdolled from explosions. You should probably get it.

PalmTreeFun has a new favorite as of 02:05 on Jan 13, 2012

Physical
Sep 26, 2007

by T. Finninho

Private Eye posted:

GTA IV Three Leaf Clover when you rob the bank. Hardest Mission ever.

Spent days trying to do it. Then, got within metres of the safehouse after having lost the police. Take a corner too hard and flip the car, exploding it.

My wall only recently got re-plastered where I put my hand through it. Goddamn mission.

Thats what the whole game should be. That should be some sort of co-op mode. Finding banks and robbing them. Or stores. Or supermarkets. The holding up and the driving.

Young Freud
Nov 26, 2006

PalmTreeFun posted:

There's an upgrade that stops you from being ragdolled from explosions. You should probably get it.

No, it's the Luchadores specialist's 'nade launcher. Even with no ragdolling active, you get caught in this "duck and roll" animation loop if you're in the middle of them, causing all your movement from stopping until the loop finishes. And it resets if you're in the blast radius.

It's like when the flamethrower Brutes come out and set you on fire, you can't move until it finishes. It's even worse when the flamer Brutes and the Luchadores specialists catch you in a crossfire.

At least you can turn the fire damage off, which weakens those Brutes considerable.

Dirk Digglet
Aug 17, 2009

When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline
Like a third of Skyrim's population cannot be killed. Ever. Unless they are one of my followers, then they cant wait to be killed by me. poo poo, they'll line up. Outstanding programing Bethesda. The only NPC I can readily kill is the one who works for me.

Seriously I understand having MAJOR PLOT characters take a knee when I slaughter them but is that old woman sitting at the table really going to crash the game if I bash her brains in? No, she's not. At the very most I'll lose out on some sidequest and a POS dagger or something that i'll never use. Im not a homicidal maniac by any means but between this kind of poo poo and the loving mountains which, due to invisible walls, are motherfucking impossible to cross without doing a weird combination of jumping and strafing (real good idea filling your game with textures you have to break the game to overcome)Skyrim breaks me out of immersion more often than id like.

Shoe of all Cosmos
Dec 31, 2008

Oh god
How do I reboot Wandows
I love Disgaea 4 so much, but like its previous titles, most of the game content is shrouded in secrecy, so after you complete the main story it becomes a burden to just figure out what new direction will reveal progress. All I want is a list of vague guidelines for unlockables, NIS. :(

Cuntellectual
Aug 6, 2010
Saint's Row: The Third's activity missions. They're all lazy. The Guardian Angel ones are the worst, because you need to protect car, which has 2-3 guys in it shooting out with pistols at most, vs enemy vehicles, including APCs with rocket launchers. Your only defence is a rocket launcher, but the other cars try to ram the car you need to protect, and if you destroy them close enough, it takes off a third or so of your escort's health.

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Thepossiblelight
Jul 2, 2007
shut up.

elitebuster posted:



Also, gently caress the instakill jet attack. The drat thing isn't even pointing at me! It's flying away! How the gently caress can it kill me?!?!?

this is actually pretty close to realistic :cry: :negative:

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