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GrandHound
Jun 8, 2013

It Doesn't Matter If You're Alone.

Somethingdumb posted:

We understand that they would have to be, but we were really wondering why and how that could possibly be beneficial to either of them.

Well hey, if I remember right, Sonic Boom is the last game that Sega is required to release as an exclusive due to the agreement, though I could be wrong. If this ends up being legitimately good, they have some hope. I mean, after all, it isn't being made by Sonic Team so who knows.

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Gensuki
Sep 2, 2011

Somethingdumb posted:

We understand that they would have to be, but we were really wondering why and how that could possibly be beneficial to either of them.

Well, for sega it's like a middle school algebra problem. If nintendo gives them such and such an amount of money, it doesn't matter that they only get 1/3rd the sales, they already are making a profit from the contract. Maybe they sell 0 games and still make money.

For nintendo, It is probably a bad idea, but like Kyle said, they have full control over Sonic. If you want to play sonic games, you have to buy a nintendo console, and hen you get the nintendo version- the only version. In theory, both groups are making more money per sale, the problem is, they're not going to sell enough to cover the fact that money is being lost there.

Simsmagic
Aug 3, 2011

im beautiful



God, this game. I wanted to like it. I tried so hard, but it seems like it would just keep giving me new reasons to dislike it the farther I got into it. The controls are awkward and I never got used to them, the level design is bad and they make a lot of weird design decisions (they had to patch in you getting a life for 100 rings, for whatever reason they didn't include that in the game), the level themes themselves fall into the same problems that the NSMB games do, where it's just a generic world after generic world, even the music is pretty subpar compared to what we usually get in a Sonic game. This whole game was just such a let down for me, especially after the series' last two games.

InspectorCarbonara
Jul 2, 2010

Evening, patrolmaaan.
The Deadly Six commentating from nowhere while you play a level isn't going to be a thing for the rest of the game is it?
It's like they realised that the Eggman public service announcements were one of the best things in Sonic Colours, but then didn't realise that it was because Eggman is the best character in the Sonic series and are trying to replicate it with these dumb Saturday morning villains with terrible lines.

BottledBodhisvata
Jul 26, 2013

by Lowtax

InspectorCarbonara posted:

The Deadly Six commentating from nowhere while you play a level isn't going to be a thing for the rest of the game is it?
It's like they realised that the Eggman public service announcements were one of the best things in Sonic Colours, but then didn't realise that it was because Eggman is the best character in the Sonic series and are trying to replicate it with these dumb Saturday morning villains with terrible lines.

It just came out of nowhere too. Maybe when youdon't have commentary it seems less abrupt, but it seemed like just out of nowhere you have villains heckling you and then a boss fight and it's all just really fast-paced and in media res for no drat reason.

Glenn_Beckett
Sep 13, 2008

When I see a 9/11 victim family on television I'm just like 'Given the existence as uttered forth in the public works of Puncher and Wattmann of a personal God quaquaqua'
Is it just me or do the graphics in this game look like dogshit?

Real hurthling!
Sep 11, 2001




Glenn_Beckett posted:

Is it just me or do the graphics in this game look like dogshit?

It looks like just one gamecube instead of the 4 gamecubes that are supposedly crammed into the wii u box

CJacobs
Apr 17, 2011

Reach for the moon!
Weird that a modern-day Nintendo console would have previous-gen graphical capability. That's certainly not a recurring theme. :v:

edit: But really, I've seen some WiiU games that look really really good. This one just looks like Sonic Colors.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
I dunno, I just rewatched some Sonic Colors videos a short time ago and that game actually looked good.

CJacobs
Apr 17, 2011

Reach for the moon!
I didn't mean to imply Sonic Colors looks bad, it's just that it's the most recent previous-gen Sonic game on a Nintendo console.

edit: Unless Generations was on the Wii too? I can't remember.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
That's completely alright. I'm just goonishly saying that Sonic Lost Worlds looks worse to me than the last gen Sonic games.

Glenn_Beckett
Sep 13, 2008

When I see a 9/11 victim family on television I'm just like 'Given the existence as uttered forth in the public works of Puncher and Wattmann of a personal God quaquaqua'

Real hurthling! posted:

It looks like just one gamecube instead of the 4 gamecubes that are supposedly crammed into the wii u box

This poo poo looked like bubsy3d

Chairman Mao
Apr 24, 2004

The Chinese Communist Party is the core of leadership of the whole Chinese people. Without this core, the cause of socialism cannot be victorious.
I like Lost World, I thought it was good for what it was. Sonic Unleashed, Sonic Adventure, and even Sonic 1 were all kind of crap compared to the games that immediately followed them. Lost World has a lot of good ideas but the next game needs to refine those ideas, figure out what works, fix what doesn't, not scrap the whole thing and go another totally different direction again.

samimalsam
Sep 29, 2004

SSNeoman posted:

Out of curiosity, was it a level or a feature that was the breaking point for you/other people?

I don't know what broke them, but here are a few problems I remember:
-plot was lacking at best, nonsensical and absent at worst (though we weren't given much and were focused on gameplay)
-some of the controls were either super buggy (you'd think that would have been fixed) or straight unintuitive
-the wisp thing felt really forced as did the use of the dumb WiiU screen
-the game often felt slow, which felt wrong for a Sonic game. In fact, there were many sections where the best/only way to progress was to go slow so as not to die or lose ground or something equally frustrating
-precision platforming in an environment not conducive to precision platforming. There were a lot of places where I felt like I only progressed thanks to luck, not skill
-horrible boss battles (this is something I'm really looking forward to seeing if they fixed)
-nearly impossible sections, often not because it was "hard" but because it was buggy or because the layout was not well designed
-poor wayfinding/level design in general (a few levels only allowed progress through heavy exploration, to an extent where it felt like you were looking for a secret rather than the simple way forward)
-the overworld was a totally broken gimmicky pointless thing, but it already looks like they've made it a little more flushed out (we'll see)
-music that at times was decent and at times childish and boring (most of the group did not have a problem with it, though). I told them something along the lines of Bonobo would have been perfect for Sonic
-as has already been pointed out, the complete style copping of Super Mario Galaxy through much of the level design
-the rings were poorly implemented. If you got hit, 1. I think only about 10 or so rings came out of you, even if you had 10+, and even though you were reduced to 0. 2. There was not enough time to pick any of them up, and there were no invincibility frames, so often if something hit you, regardless of ring collection, you were bound to die instantly.

There may have been more, but this is already quite the list.

samimalsam fucked around with this message at 19:24 on Mar 1, 2014

Arsonist Daria
Feb 27, 2011

Requiescat in pace.

Mehuyael posted:

That's completely alright. I'm just goonishly saying that Sonic Lost Worlds looks worse to me than the last gen Sonic games.

I think this has a lot to do with art direction. Colors had a very coherent and consistent art style, despite all the different places you went. Sonic characters interacted with aliens all game, but even the aliens looked natural next to them.

Just look at the Deadly Six and you'll see Lost World is lacking in this department.

Sally
Jan 9, 2007


Don't post Small Dash!
I missed the earlier 20 years of Sonic thread and usually ignore Sonic at the best of times, and my god, seeing this terrible, lovely looking game just reinforces that aversion. This game looks all kinds of awkward to play. Thanks for playing it for us so we don't have to suffer.

Chairman Mao
Apr 24, 2004

The Chinese Communist Party is the core of leadership of the whole Chinese people. Without this core, the cause of socialism cannot be victorious.
Doesn't Nintendo have a history of requiring developers to include certain features of the console in a lot of their games? That's why you had stuff like Mii minigames shoehorned into Wii ports of sports titles. It's probably why you have touchscreen and motion controls with wisp powers here, it was the least obtrusive way they could find to include the controller features.

Also I'm gonna just throw out a guess here and say that the reason Nintendo might be paying for some exclusive content is because the WiiU is in desperate need of some exclusive content, particularly third-party stuff. Sega was probably just the easiest catch. It also doesn't hurt that Nintendo already has one popular platformer series on their system and the Xbox One and PS4 have essentially none. They're going for the "brightly colored things that jump on other things" market right now, probably because they're looking for any kind of edge they can get.

Gensuki
Sep 2, 2011
So the normal homing attack (The one you discovered mid-fight with the boss) conserves your momentum? Otherwise, the homing attack you use in the beginning is super disappointing...

Monkey Fracas
Sep 11, 2010

...but then you get to the end and a gorilla starts throwing barrels at you!
Grimey Drawer
Goddammit, they should have just made Generations 2. I would have bought that! I'll still buy it!

drat you Segaaaaaaa

CJacobs
Apr 17, 2011

Reach for the moon!
I still want another Sonic game where Sonic doesn't control like a fuckin' race car. Don't get me wrong, it's fun to play that way, but every Sonic game Sega has made since Secret Rings has used that same style of gameplay and it's getting really old.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

CJacobs posted:

I still want another Sonic game where Sonic doesn't control like a fuckin' race car. Don't get me wrong, it's fun to play that way, but every Sonic game Sega has made since Secret Rings has used that same style of gameplay and it's getting really old.

They tried to change it here.

CJacobs
Apr 17, 2011

Reach for the moon!

MonsterEnvy posted:

They tried to change it here.

I know they did don't remind me :smithicide:

Pungry
Feb 26, 2011

JUST PICK ONE. ANY ONE.
if you like anime comment on what your fav anime is

ThatPazuzu
Sep 8, 2011

I'm so depressed, I can't even blink.
Sonic X.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

This is my favorite anime

https://www.youtube.com/watch?v=MiEwmiPSmto

Monkey Fracas
Sep 11, 2010

...but then you get to the end and a gorilla starts throwing barrels at you!
Grimey Drawer

CJacobs posted:

I know they did don't remind me :smithicide:

They finally refined down a style of gameplay for a 3D Sonic game that didn't control like absolute dogshit and they decided to throw it out in lieu of... this. It's baffling.

Dr. Buttass
Aug 12, 2013

AWFUL SOMETHING
Wow, I've heard conflicting reports of how good this game was but I was hoping they wouldn't throw the answer at us that fast, this game does not look like a good follow up to Generations at all. Like I'm kind of digging the Skeevy Six's designs but gameplay-wise they took some definite steps backwards. I mentioned this over in the Sonic Chronicles thread but I think it bears repeating; the problem with Sonic games of late is the way Sonic Team keeps experimenting with each game. Not that they're experimenting at all; Double Fine is also experimenting with their games near-constantly and it's something I've praised them for. Specifically the manner in which Sonic Team experiments.

When Double Fine experiments they're very deliberately experimenting. They go for it all the way. They know what they want to try and do with this game, they make sure everything about the game is as polished as possible, they stay nights and weekends to get it done and have everything as as well-crafted as they can get it, because they really believe in this game. Job one is that this game is the best It that it can be. Even if the thing they were experimenting with doesn't really work out they want you to walk away liking something about the game, to go, "It's okay little guy, you tried your best," when it's all over. Obviously they want to make a lot of money on it as well but they have decided that the best way to make a lot of money is to make a high quality product everyone on the team is proud of.

When Sonic Team experiments it's because they're not really sure what it was about any given game that did or didn't work in the first place. Since this means they end up redesigning the wheel from scratch every time, it's never clear where they're actually experimenting and where they're bumblefucking around in the dark trying to find where they put something they already used. Anything explicitly new that they use is kind of cringing and half-hearted; they're not 100% sure it's going to be a failure, so they can't just not try something new, but they can't be 100% sure it's going to be a success, so they're not really willing to fully commit the way they need to. People stay nights and weekends because the boss says they're fired if they don't voluntarily give up their free time because they really believe in the game. None of the grunts really know what they want you to think when you're done with the game, and no one higher up the food chain actually cares as long as you spend money on it.

Arsonist Daria
Feb 27, 2011

Requiescat in pace.

Dr. Buttass posted:

Wow, I've heard conflicting reports of how good this game was but I was hoping they wouldn't throw the answer at us that fast, this game does not look like a good follow up to Generations at all. Like I'm kind of digging the Skeevy Six's designs but gameplay-wise they took some definite steps backwards. I mentioned this over in the Sonic Chronicles thread but I think it bears repeating; the problem with Sonic games of late is the way Sonic Team keeps experimenting with each game. Not that they're experimenting at all; Double Fine is also experimenting with their games near-constantly and it's something I've praised them for. Specifically the manner in which Sonic Team experiments.

When Double Fine experiments they're very deliberately experimenting. They go for it all the way. They know what they want to try and do with this game, they make sure everything about the game is as polished as possible, they stay nights and weekends to get it done and have everything as as well-crafted as they can get it, because they really believe in this game. Job one is that this game is the best It that it can be. Even if the thing they were experimenting with doesn't really work out they want you to walk away liking something about the game, to go, "It's okay little guy, you tried your best," when it's all over. Obviously they want to make a lot of money on it as well but they have decided that the best way to make a lot of money is to make a high quality product everyone on the team is proud of.

When Sonic Team experiments it's because they're not really sure what it was about any given game that did or didn't work in the first place. Since this means they end up redesigning the wheel from scratch every time, it's never clear where they're actually experimenting and where they're bumblefucking around in the dark trying to find where they put something they already used. Anything explicitly new that they use is kind of cringing and half-hearted; they're not 100% sure it's going to be a failure, so they can't just not try something new, but they can't be 100% sure it's going to be a success, so they're not really willing to fully commit the way they need to. People stay nights and weekends because the boss says they're fired if they don't voluntarily give up their free time because they really believe in the game. None of the grunts really know what they want you to think when you're done with the game, and no one higher up the food chain actually cares as long as you spend money on it.

Welcome to Sonic Team! Don't worry, they won't be around much longer at this rate.

I mean poo poo if they couldn't stick to Colors or Generations then they're so hosed. That was the closest to how 3D Sonic should be and they gave up on it because it was too hard to make levels. It's not that I don't believe it was time-consuming, but if they're that willing to totally scrap the concept because of something like that it's obvious their priorities are completely out of line with how to make games most people are going to have positive feelings about.

Arsonist Daria fucked around with this message at 08:52 on Mar 2, 2014

Kabanaw
Jan 27, 2012

The real Pokemon begins here
I really don't think this game is as bad as some people in this thread seem to think. The level design can be pretty hit or miss, but once you get used to the controls there are some legitimately fun levels. It's not a great game but a sequel could be really promising if they stick with what worked and dropped what didn't.

Also, I think that Sonic Team decided to try something new not just because designing one level takes a huge amount of man hours, but because they were afraid the gameplay would get stale. Which could be correct, after three games of boost-to-go-fast gameplay I don't know how much design space is left.

Real hurthling!
Sep 11, 2001




Sonic games are obsessed with long linear levels full of instant death pits. gently caress pits! the levels should be giant battlefield maps full of half pipes and loops that you need to run fetch quests through. Make it 90's looking as gently caress and thats your GOTY

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
I know nothing about this game. Much excitement

EDIT: Also, "touch the touch screen". :frog: This looks promising so far.

WaltherFeng fucked around with this message at 18:10 on Mar 2, 2014

Scaly Haylie
Dec 25, 2004

Pungry posted:

if you like anime comment on what your fav anime is

Sonic X is actually pretty decent if you can get past the whole Sonic-among-humans thing, and while I hate to be "that guy", the subs are way better if only because the English VO work is, well, not excellent.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Lizard Wizard posted:

Sonic X is actually pretty decent if you can get past the whole Sonic-among-humans thing, and while I hate to be "that guy", the subs are way better if only because the English VO work is, well, not excellent.

It was pretty bad even then. Especially with that annoying clingy kid Chris.

Scaly Haylie
Dec 25, 2004

Geostomp posted:

It was pretty bad even then. Especially with that annoying clingy kid Chris.

It's no Fullmetal Alchemist, but I don't think it's the worst.

TwoPair
Mar 28, 2010

Pandamn It Feels Good To Be A Gangsta
Grimey Drawer
It seems weird that they put bunches of enemies in rows because it reminds me of how they did the same thing in Unleashed/Colors/Generations' Modern stages, but there's no dash feature here to let you just blast through them. I wanted to get this game but honestly the demo just put me off of it because I just couldn't get used to the controls at all.


Also Kyle please either turn off hints or start hitting them so I don't have to see a question-marked gamepad on-screen so much.

midwat
May 6, 2007

Pungry posted:

if you like anime comment on what your fav anime is

The Sonic CD opening cinematic, played on repeat for 20 hours

Dr. Buttass
Aug 12, 2013

AWFUL SOMETHING

TwoPair posted:

Also Kyle please either turn off hints or start hitting them so I don't have to see a question-marked gamepad on-screen so much.

Yeah that was bugging the hell out of me too, I couldn't understand how it wasn't also bugging you.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

Lizard Wizard posted:

Sonic X is actually pretty decent if you can get past the whole Sonic-among-humans thing, and while I hate to be "that guy", the subs are way better if only because the English VO work is, well, not excellent.

https://www.youtube.com/watch?v=dXxIVb4Pixk

StevenM
Nov 6, 2011

Geostomp posted:

It was pretty bad even then. Especially with that annoying clingy kid Chris.

How can you hate a series with such a fantastic opening theme

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Bricoleur
Feb 1, 2012

Because of Chris. He kept butting in. The audience loves Sonic, the audience wants to see Sonic, what the audience doesn't want to see is some rich kid with a loving family and friends at school mope about how Sonic is the only good thing in his life. They even took parts of other Sonic games and supplanted Chris in major scenes instead of the actual characters.

Anyway, the art style in Sonic Lost World is throwing me off. It's like they painted over the sprites from the Genesis games, and I guess they were going for nostalgia but it ends up looking really fake to me. Like a Minecraft skin or something. I really don't like how blobbish the grass and trees look.

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