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Baron Fuzzlewhack posted:
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# ? Jun 16, 2014 20:25 |
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# ? Jun 9, 2024 20:32 |
I'll turn on stun guard.
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# ? Jun 16, 2014 20:56 |
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Baron Fuzzlewhack posted:
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# ? Jun 16, 2014 21:19 |
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Move Heatwizard behind me, then push 2 more away. For all my considerations, I didn't consider a shot. This isn't going well for me. I'm making bad decisions it appears.
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# ? Jun 16, 2014 21:45 |
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Baron Fuzzlewhack posted:
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# ? Jun 17, 2014 04:07 |
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On hit, don't I get to deactivate something? I hit, just didn't do any damage. If so, the Autodeflector has to go.
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# ? Jun 17, 2014 05:31 |
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Actually, you did. Channeled forced you to deactivate the Shield Amulet.
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# ? Jun 17, 2014 05:41 |
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ActingPower posted:Actually, you did. Channeled forced you to deactivate the Shield Amulet. Call me a dumbass. I really am one at times.
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# ? Jun 17, 2014 05:57 |
Take down his deflector, turn off my own boots.
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# ? Jun 17, 2014 06:45 |
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Beat 6 The General 12 Life Discard 1: Impact | Grasp Discard 2: Maintenance | Dash Finisher: Artifice Avarice Activated Artifacts: Hover Boots, Phase Goggles Deactivated Artifacts: Autodeflector, Battlefist, Shield Amulet Heatwizard 20 Life Discard 1: Channeled | Shot Discard 2: Impact | Burst Finisher: Udstad Beam Activated Artifacts: Autodeflector, Battlefist Deactivated Artifacts: Hover Boots, Phase Goggles, Shield Amulet --The General plays Channeled Burst, with a priority of 4. Heatwizard plays Explosive Dash, with a priority of 9. Heatwizard has priority this beat. --Heatwizard pulls The General 1 space: --The General activates his Battlefist: --The General retreats 2 spaces: --Heatwizard has no range, therefore he does not hit. Zoom! --Heatwizard moves 3 spaces left: --The General has a range of 2~4. Heatwizard is at range 1: --The General's attack misses! --The General deactivates his Phase Goggles. Beat 6 End Baron Fuzzlewhack fucked around with this message at 20:27 on Jun 18, 2014 |
# ? Jun 17, 2014 17:07 |
Beat 6, you mean.
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# ? Jun 17, 2014 17:46 |
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Yep, sorry. The pitfalls of copy+paste.
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# ? Jun 17, 2014 18:22 |
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Be sure to check the board state prior to these going off:Baron Fuzzlewhack posted:
Baron Fuzzlewhack posted:
Baron Fuzzlewhack posted:
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# ? Jun 17, 2014 20:34 |
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Retreat 2 PhaseGoggles Edit: I am getting smoked.
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# ? Jun 17, 2014 21:13 |
All the forward!
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# ? Jun 17, 2014 21:42 |
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Beat 7 The General 12 Life Discard 1: Channeled | Burst Discard 2: Impact | Grasp Finisher: Artifice Avarice Activated Artifacts: Battlefist, Hover Boots Deactivated Artifacts: Autodeflector, Phase Goggles, Shield Amulet Heatwizard 20 Life Discard 1: Explosive | Dash Discard 2: Channeled | Shot Finisher: Udstad Beam Activated Artifacts: Autodeflector, Battlefist Deactivated Artifacts: Hover Boots, Phase Goggles, Shield Amulet --The General plays Explosive Drive, with a priority of 6. Heatwizard plays Maintenance Tinker, with a priority of 2. The General has priority this beat. --The General pulls Heatwizard 1 space: --The General advances 1 space: --The General has a range of 1. Heatwizard is at range 1: --Explosive Drive hits! --The General deactivates Heatwizard's Autodeflector: --The General declines to deactivate one of his own artifacts. --The General does 3 damage, all of which is soaked. --Heatwizard has a range of 1. The General is at range 1: --Heatwizard hits! --Heatwizard deactivates The General's Hover Boots. --Heatwizard does 3 damage total. The General is now at 9 life. --The General is stunned! --Heatwizard activates his own Hover Boots. --Heatwizard retreats 2 spaces: Beat 7 End Baron Fuzzlewhack fucked around with this message at 17:28 on Jun 19, 2014 |
# ? Jun 18, 2014 00:01 |
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Just found the bookmark for this again
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# ? Jun 18, 2014 12:22 |
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Baron Fuzzlewhack posted:
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# ? Jun 18, 2014 20:26 |
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Kill the autodeflector. I will not deactivate anything. Edit: Fixed. The General fucked around with this message at 00:48 on Jun 19, 2014 |
# ? Jun 19, 2014 00:31 |
The General posted:Kill the autodeflector. If I read the situation correctly, if I deactivate the Battlefist, that'll be enough to stun? If you turn off the fist, you'll do 4 damage, which'll get reduced to 0 because of the armor on Maintenace. If you turn off the other thing, you'll do 1 damage which won't break the stun guard on Tinker.
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# ? Jun 19, 2014 00:38 |
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Heatwizard posted:If you turn off the fist, you'll do 4 damage, which'll get reduced to 0 because of the armor on Maintenace. If you turn off the other thing, you'll do 1 damage which won't break the stun guard on Tinker. Missed the Maintenace. Thanks!
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# ? Jun 19, 2014 00:48 |
That said you should totally invest in dealing damage, who needs gadgets
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# ? Jun 19, 2014 01:31 |
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Baron Fuzzlewhack posted:
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# ? Jun 19, 2014 03:18 |
Turn off his boots, turn on my boots, back up two. Now that I've stolen his shoes, I can sneak away into the night.
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# ? Jun 19, 2014 05:38 |
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Beat 8 The General 9 Life Discard 1: Explosive | Drive Discard 2: Channeled | Burst Finisher: Artifice Avarice Activated Artifacts: Battlefist Deactivated Artifacts: Autodeflector, Hover Boots, Phase Goggles, Shield Amulet Heatwizard 20 Life Discard 1: Maintenance | Tinker Discard 2: Explosive | Dash Finisher: Udstad Beam Activated Artifacts: Battlefist, Hover Boots Deactivated Artifacts: Autodeflector, Phase Goggles, Shield Amulet --The General plays Maintenance Shot, with a priority of 1. Heatwizard plays Channeled Burst, with a priority of 4. Heatwizard has priority this beat. --Heatwizard activates his Phase Goggles: --Heatwizard retreats 2 spaces: --Heatwizard has a range of 2~4. The General is at range 5: --Heatwizard's attack misses! --The General has a range of 1~4. Heatwizard is at range 5: --The General's attack misses! --The General is in a corner, therefore he cannot retreat! --Heatwizard deactivates his Hover Boots. Beat 8 End Baron Fuzzlewhack fucked around with this message at 05:16 on Jun 20, 2014 |
# ? Jun 19, 2014 17:30 |
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man, you both made weird calls on your early beats. what was up with those
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# ? Jun 19, 2014 17:41 |
Tollymain posted:man, you both made weird calls on your early beats. what was up with those A dash on T1, who even does that? In the world?
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# ? Jun 19, 2014 23:06 |
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I was talking more about the sacrificing of artifacts via styles. Channeled is a bad style to use when you have all your artifacts up.
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# ? Jun 20, 2014 01:10 |
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Tollymain posted:I was talking more about the sacrificing of artifacts via styles. Channeled is a bad style to use when you have all your artifacts up. I'm not a huge Runika fan, and really bad at playing her. Even worse online than in IRL it would appear.
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# ? Jun 20, 2014 01:12 |
Tollymain posted:I was talking more about the sacrificing of artifacts via styles. Channeled is a bad style to use when you have all your artifacts up. I was expecting to trade hits, so my secret plan was to use Channeled to tell him what he's turning off instead of letting him pick.
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# ? Jun 20, 2014 01:24 |
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Baron Fuzzlewhack posted:
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# ? Jun 20, 2014 02:59 |
Turn on goggles, retreat 2.
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# ? Jun 20, 2014 03:08 |
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Heatwizard posted:Turn on goggles, retreat 2. e: More anime, thus more appropriate. Baron Fuzzlewhack fucked around with this message at 03:20 on Jun 20, 2014 |
# ? Jun 20, 2014 03:12 |
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Baron Fuzzlewhack posted:
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# ? Jun 20, 2014 03:17 |
Toss out the boots.
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# ? Jun 20, 2014 05:13 |
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Beat 9 The General 9 Life Discard 1: Maintenance | Shot Discard 2: Explosive | Drive Finisher: Artifice Avarice Activated Artifacts: Battlefist Deactivated Artifacts: Autodeflector, Hover Boots, Phase Goggles, Shield Amulet Heatwizard 20 Life Discard 1: Channeled | Burst Discard 2: Maintenance | Tinker Finisher: Udstad Beam Activated Artifacts: Battlefist, Phase Goggles Deactivated Artifacts: Autodeflector, Hover Boots, Shield Amulet --The General plays Channeled Tinker, with a priority of 4. Heatwizard plays Overcharged Shot, with a priority of 2. The General has priority this beat. --The General activates his Autodeflector: --Heatwizard Overcharges his Battlefist: --The General has a range of 1. Heatwizard is at range 5: --The General's attack misses! --The General activates his Hover Boots. They cannot be deactivated this beat. --Heatwizard has a range of 1~5. The General is at range 5: --Overcharged Shot hits! --Heatwizard deactivates The General's Autodeflector. --Heatwizard does 6 damage total. The General is now at 3 life. --The General is stunned! --The General deactivates his Battlefist. --Heatwizard discards his Battlefist, removing it from the game. Beat 9 End Baron Fuzzlewhack fucked around with this message at 01:16 on Jun 28, 2014 |
# ? Jun 20, 2014 05:18 |
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Baron Fuzzlewhack posted:--Heatwizard must choose an artifact to Overcharge.
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# ? Jun 22, 2014 19:46 |
Charge the fist.
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# ? Jun 22, 2014 22:49 |
Baron Fuzzlewhack posted:--The General activates his Autodeflector. It can't be deactivated this beat: Also, this one must be deactivated this beat; Overcharged is the one that protects its gadget, not Channeled.
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# ? Jun 22, 2014 22:52 |
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# ? Jun 9, 2024 20:32 |
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You're right, yes. I was still half-drunk when I updated, feelin' all smug like I got everything right. Figures!
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# ? Jun 22, 2014 23:03 |