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Beat 8 Cesar Grist Life: 4 Discard 1: Unstoppable Drive Discard 2: Phalanx Shot Finisher: Level 4 Protocol Threat Counters: 3 Joal Kalmor Life: 8 Discard 1: Relentless Iron Star Discard 2: Cutthroat Binding Knife Finisher: Neutralizer Stockpile: Grasp, Knuckle Cesar gains 1 threat counter. He has Soak 2 and is stunned. Cancel! Shot returns to Joal's hand. Inevitable Suppression goes into Cesar's Discard 1. Players select new attack pairs, but current ante remains in effect. Cesar has priority 2. Joal has priority 0. Cesar is the active player! Start of beat, Cesar would gain his 5th threat level and loses them all. Start of beat, Joal retreats 1 space. Warder Burst has a range of 2~3. At range 2, it hits! Cesar soaks 2 damage and takes 2. He is at 2 life. His stun guard holds, but he is still stunned from earlier. Sefer fucked around with this message at 05:25 on Sep 15, 2014 |
# ? Sep 13, 2014 16:13 |
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# ? Jun 9, 2024 22:46 |
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Sefer posted:
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# ? Sep 14, 2014 06:22 |
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gently caress, i hosed up, i don't have unstoppable
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# ? Sep 14, 2014 10:40 |
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Bulwark, Fueled, Inevitablequote:Result: Inevitable goes into your discard 1 instead.
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# ? Sep 14, 2014 18:13 |
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Sefer posted:
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# ? Sep 14, 2014 23:29 |
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Retreat 1.
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# ? Sep 15, 2014 04:29 |
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Beat 9 Cesar Grist Life: 2 Discard 1: Fueled Strike Discard 2: Unstoppable Drive, Inevitable Suppression Finisher: Level 4 Protocol Threat Counters: 0 Joal Kalmor Life: 8 Discard 1: Warded Burst Discard 2: Relentless Iron Star Finisher: Neutralizer Stockpile: Grasp, Knuckle Cesar gains 1 threat counter. He has +1 power and stun guard 1. Cesar has priority 7. Joal has priority 4. Cesar is the active player! After activating, Cesar advances 2 spaces. After activating, Cesar advances 3 spaces. Before activating, Joal advances 2 spaces. Dual wield Drive misses due to Dash's effect. After activating, Joal plays Strike, which also misses due to Dash's effect. Sefer fucked around with this message at 16:37 on Sep 15, 2014 |
# ? Sep 15, 2014 05:46 |
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Sefer posted:
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# ? Sep 15, 2014 05:46 |
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Advance 2, then advance 3.
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# ? Sep 15, 2014 07:21 |
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Advance 2. After Activating, Dual Wield into Strike.
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# ? Sep 15, 2014 08:18 |
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Beat 10 Cesar Grist Life: 2 Discard 1: Bulwark Dash Discard 2: Fueled Strike Finisher: Level 4 Protocol Threat Counters: 1 Joal Kalmor Life: 8 Discard 1: Dual Wield Drive, Strike Discard 2: Warded Burst Finisher: Neutralizer Stockpile: Grasp, Knuckle Cesar gains 1 threat counter. He has +2 power and stun guard 2. Cesar has priority 5. Joal has priority -3. Cesar is the active player! Inevitable Grasp has a range of 1. At range 1, it hits! On hit, Joal would be stunned, but he is stun immune. On hit, Joal has -3 power next beat. On hit, Cesar moves Joal into the only open space. Joal takes 4 damage and is at 4 life. Joal is stun immune! Relentless Iron Star has a range of 1. At range 2, it misses.
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# ? Sep 15, 2014 16:45 |
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Beat 11 Cesar Grist Life: 2 Discard 1: Inevitable Grasp Discard 2: Bulwark Dash Finisher: Level 4 Protocol Threat Counters: 2 Joal Kalmor Life: 4 Discard 1: Relentless Iron Star Discard 2: Dual Wield Drive, Strike Finisher: Neutralizer Stockpile: Grasp, Knuckle -3 Power Cesar gains 1 threat counter. He has +3 power and stun immunity. Joal can't dash outside of Phalanx Shot's 1~5 range. Joal takes 6 damage and is KO'd! Cesar wins by KO. Congrats, Tollymain! Sefer fucked around with this message at 22:46 on Sep 15, 2014 |
# ? Sep 15, 2014 16:46 |
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This is a really intense match!
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# ? Sep 15, 2014 16:51 |
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It's really good. All I know is I would have gotten baited so hard in Lvl 4 Protocol after the cancel.
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# ? Sep 15, 2014 17:11 |
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i really wanted to use it but i knew there was literally no downside to gutter bursting there.
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# ? Sep 15, 2014 22:20 |
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So, if César would be defeated by damage during a duel, his life is set to 1 and he's stunned, right? Does that stun ignore stun immunity?
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# ? Sep 15, 2014 22:28 |
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I suspect I've won. Which is funny, because a couple beats ago I was certain of my defeat.
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# ? Sep 15, 2014 22:35 |
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Cesar wins by KO. Congrats, Tollymain! This one went back and forth a lot. The last few beats were particularly tense. Great game, both of you! Tollymain posted:So, if César would be defeated by damage during a duel, his life is set to 1 and he's stunned, right? My understanding is that stun immunity beats stuns from all sources. Unless an ability says it ignores stun immunity, there's no way past it; that's why Fueled specifies that it removes stun immunity before you become stunned. So if you take lethal damage on the right beat with Cesar, you still get to attack back.
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# ? Sep 15, 2014 22:50 |
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Yeah, I was hoping you'd play Unstoppable instead, letting me force you to advance with Cutthroat. The game definer here was Beat 10, when I completely overlooked Grasp as an option. I should have dropped Slayer's Ironstar or Runeblade. Would have let me through grasp, and given me my own grasp to finish it this beat. Good game, Tolly. You've got me two in a row now. Both our streaks are in tatters around us.
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# ? Sep 15, 2014 23:13 |
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# ? Jun 9, 2024 22:46 |
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Yeah, it definitely was your game until that second-last beat. I think I got pretty lucky there! Or maybe it was all of that training in the Hyperbolic Time Chamber, who knows
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# ? Sep 15, 2014 23:18 |