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Azerban
Oct 28, 2003



I'm keeping my eye on this because it definitely seems like my poo poo but not at the 40 buck price point. A little more development and $20 and I'll probably end up pulling the trigger.

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Absorbs Smaller Goons
Mar 16, 2006
Got it for 23€. So not 40 bucks but not 20 either.

Name is weedlord bonerhitler on the server, I'll specialise in weedlording and bonerhitlering. In no particular order.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

Azerban posted:

I'm keeping my eye on this because it definitely seems like my poo poo but not at the 40 buck price point. A little more development and $20 and I'll probably end up pulling the trigger.

It's currently $24 on nuuvem at the moment.

Psygnosis
Jul 30, 2003
The game looks kind of interesting but, I'm on the fence about buying it. It claims to be realistic so I'm guessing there isn't going to be any magic (not that it's important, I'm fairy neutral about it).
I sort of like games like Wurm Online, "Heaven and Hearth" as well as old Ultima Online.

Are you organized yet? Have you raided anyone Else's villages or made your own mountian base?

Xibanya
Sep 17, 2012




Clever Betty
We have a base hidden behind a mountain, and OP raided some pubbies solo and gave me some loot. It was rad.

The game does need to work out its permissions though. It kills the idea of everyone being able to specialize when we each need our own forge/furnace/etc.

Xibanya fucked around with this message at 00:11 on Oct 5, 2014

TheSwizzler
May 13, 2005

LETTIN THE CAT OUTTA THE BAG

Xibanya posted:

We have a base hidden behind a mountain, and OP raided some pubbies solo and gave me some loot. It was rad.

The game does need to work out its permissions though. It kills the idea of everyone being able to specialize when we each need our own forge/furnace/etc.

I was pretty sure I had unowned the coop by now. It should be a free-for-all. That said all you need to build a new one is nails, boards and fibre. You can level your mining by smacking the iron vein in the tunnel on the hill a bunch then you can move onto smelting iron lumps and forging for the nails at the forge (which isn't set with permissions like the coop) , but these eat up a lot of points for the skillcap so if you're looking to specialize in something point-heavy like tailoring you need to watch what you're doing (or commit a lot of suicide by wolf to lose points)

Xibanya
Sep 17, 2012




Clever Betty
Hm, I did go ahead and make a forge but I haven't smelted anything yet. I wasn't able to use your coop though so I can't get any animal lore. So I may need to build my own coop then kill myself (or make a new character)

TheSwizzler
May 13, 2005

LETTIN THE CAT OUTTA THE BAG
Coop's unclaimed now, so you can toss them chickens in

TheSwizzler
May 13, 2005

LETTIN THE CAT OUTTA THE BAG
Heads up about crops too, they'll rot in the field if not harvested within about an hour and 15 minutes after being ready (which takes 3 hours from planting)

Psygnosis posted:

The game looks kind of interesting but, I'm on the fence about buying it. It claims to be realistic so I'm guessing there isn't going to be any magic (not that it's important, I'm fairy neutral about it).
I sort of like games like Wurm Online, "Heaven and Hearth" as well as old Ultima Online.

Are you organized yet? Have you raided anyone Else's villages or made your own mountian base?

There's prayer which can be used to recall to your house (and will be further developed in future updates), and potions that can increase stats/heal, so I'd more call it really low fantasy. It's a lot like Haven and Hearth and it's deformed twin brother Salem (minus the part about Salem being hideously unbalanced and broken, this is only sorta unbalanced and broken). The server's a lot of fun and Urby's been really solid on keeping a lot of uptime, but it *is* still in Australia, so the high ping puts a damper on combat, but for building and learning the game it does the job.

We've got a small settlement of about 3 goons building up. There's a pubbie settlement nearby to intimidate/rob blind/enslave/murder, and we have pretty much all the resources we need in a short walk away. We've got most of the build tree up, but haven't started on any big construction projects yet.

TheSwizzler fucked around with this message at 00:52 on Oct 5, 2014

zwdzk
Dec 12, 2012

smug
I was hoping one of these threads would pop up. I've been thoroughly impressed by the gameplay mechanics in such an early release. I'm hoping they eventually put in guild warfare, but I don't know if that was something they're saving for the MMO or not.

Jack B Nimble
Dec 25, 2007


Soiled Meat
This game looks really cool, the features listed in the OP seem awesome so if the game gets completely developed/finished I'm gonna be all over it.

How do servers work in this game? Are they all privately hosted or does the developer host some? If it's all personally hosted, are they generally open to the public or is everyone just playing with their friends?

From the thread it sounds like it's not a full on MMO, but can I still join a random / public server and mix it up with random people or is this a game you just play with people you know on a server one of you hosts and you never meet anyone new? Also, about how many people are in a server?

This game sounds a little bit like a mix of mount and blade, day z, and eve, which could be amazing. I'll wait to see how the game shapes up over time but I'm excited.

Xibanya
Sep 17, 2012




Clever Betty
I ended up claiming the coop as it wouldn't let me throw a chicken in otherwise, but I'll unclaim if someone else needs it.

TheSwizzler
May 13, 2005

LETTIN THE CAT OUTTA THE BAG

Jack B Nimble posted:

This game looks really cool, the features listed in the OP seem awesome so if the game gets completely developed/finished I'm gonna be all over it.

How do servers work in this game? Are they all privately hosted or does the developer host some? If it's all personally hosted, are they generally open to the public or is everyone just playing with their friends?

From the thread it sounds like it's not a full on MMO, but can I still join a random / public server and mix it up with random people or is this a game you just play with people you know on a server one of you hosts and you never meet anyone new? Also, about how many people are in a server?

This game sounds a little bit like a mix of mount and blade, day z, and eve, which could be amazing. I'll wait to see how the game shapes up over time but I'm excited.

Definitely not an MMO for now, but purchasers will get some credit for a character and some microtransaction funbux if they manage to get the MMO off the ground. It's a similar system like Rust where there's a mix of official dev servers and privately hosted. There's a lot of passworded ones for people who just wanna goof off with their friends, but there's also a lot of public ones where you can hop in with different settings on things like skill caps and the rate at which you gain experience, so it can either be a hardcore grindfest or a fast trip to the endgame gear depending on what server you pick. Urby's server's leaning towards the latter, and usually has 1-3 people on at any given time, but it can increase during peak Aus hours or when a bunch of North American goons brave the lag and work on Ye Olde Detroit

Xibanya
Sep 17, 2012




Clever Betty
So I've played Life is Feudal and Wurm both for a few hours today and my verdict is that for now Wurm is a better overall experience but that Life is Feudal promises to be a better one once they tighten everything up. At the moment Wurm's textures are ever so slightly nicer but Feudal has better animations by far.

here are some screens to compare:

It's fall in Wurm!

This is me and my partner in crime bashing down fences and stealing poo poo.

Interacting with objects is weird. (Also, note horse butt.)


Ok, so here's some Life is Feudal.

My shitshack

OP's shitshack.

More to come. Also a more thorough post to come, but Wurm calls!

Lord Yod
Jul 22, 2009


So I'm a dumb and managed to lose the 'draw weapon' buttons off my hotbar. Any way to get them back?

Xibanya
Sep 17, 2012




Clever Betty
Brief rundown of Life is Feudal vs. Wurm

Both are medieval Europe themed RPGs with no character levels, just skill levels. Both have cooperation and specialization as stated goals. Both take place in open procedurally-genated worlds.

Prettiness:
Winner: Wurm
From changing seasons, to many types of trees and flowers, to the complexity of user-generated structures, Wurm is a feast for the eyes on the right computer.



Look at that poo poo.


Overall interface
Winner: Wurm
In Wurm, in the game world wasd strafe and you use the mouse to click and drag to aim the view of the camera. You also use the mouse to interact with stuff. It's quite intuitive.
In LiF, you have two camera modes. In one you use wasd to strafe and the mouse to interact with stuff menus, or you press tab and point the camera with mouse and you walk toward whatever the camera is pointed at - to use menus you have to hit tab again. Pretty clumsy to be sure.

Other feature of Wurm that is better - whatever your mouse is on at the time will have a highlighted outline and a description, starting with a basic one like "grass" and then getting more complex like
"wild grass with orange flowers" as you gain more skills. This makes it much easier to see what you are farming/terraforming/whatever. In LiF you have to right click on an object to highlight it, and even then you aren't told what it is.


Outline feature in action in Wurm -- note my partner in crime, Hempfire the Hateful Tanner (you can get appellations by having levels in certain skills; here Hempfire has levels in a certain evil religion and in tanning. You can also pick which appellation you prefer to have appear if you're eligible for many.)

Farming
Winner: Wurm
In both Wurm and Life is Feudal, your starting seeds are found by foraging in wild grass. Right away however, it becomes apparent that farming is easier in Wurm because in Wurm as you mouse over a tile, the tile's borders are highlighted, making is easy to see the area you're planning to deal with. In LiF, you have to right click the tile just to see where the tile begins and ends.
Due to LiF being in alpha, it shows you options for planting every type of seed that exists, even if you don't have them in your inventory. In Wurm the planting is dealt with with the seed items directly so this is never an issue. In LiF if you don't harvest your plans in time, the tiles turn into barren ground but with no indication of what had been planted there previously. In Wurm if you miss your chance, the crops turn into ruined weedy versions of whatever you planted earlier. Oh yeah, and if you plant something in Wurm and mouse over, you can see what you planted. In LiF once you plant, you have to wait for the texture of the crop to tell you what exactly was planted there, and if you don't know the names to match the image, you just won't know until you harvest.

Wurm also has like a million more crop types, but I expect LiF will have more as time goes by.

Terraforming
Winner: LiF
In Wurm you have to deal with what corner you're standing on and the only way to see if everything is level is to eyeball it. Honestly, it's maddening. LiF has more intuitive terraforming controls and even a tool that lets you know if a tile is level. The one downside is that you can't drop dirt without having a shovel equipped. Wtf. Well, one upside Wurm has is that you can raise or lower any of a square's four corners leading to greater possible customization, but I'll take LiF's terraforming system as it is far less frustrating.

Construction
Winner: Wurm
In Wurm you can construct any shape of building you want except a doughnut (so you can't keep your village token out of reach in pvp). In LiF you can only make prefab house plans and can't make your own. Also LiF is really anal about every tile you build on being perfectly flat, whereas in Wurm it just has to be mostly flat, probably because terraforming in Wurm makes you want to shoot yourself.
Oh yeah, and check out this pretty highway made with half tiles in wurm:


Mining/Forging
Winner: Wurm
When mining in LiF, the game forces you to put all the displaced material in your inventory, meaning you periodically have to run somewhere to dump it out. In Wurm it sits as rubble on the ground for you to pick up later. LiF's system is loving annoying and makes all tunneling a bigger loving chore than it should be. Similarly, as the forge in LiF only holds a wee bit of material, Wurm's system is way more manageable. Oh yeah, and to forge in LiF you have to have a super high level in mining so you can have a super high level in smelting so you can forge, forcing you to take skill levels in stuff you don't actually want to waste skill points in. In Wurm if you were in a village with friends and someone gave you the equipment you needed to smelt, you wouldn't have to have any skill levels at all in mining. In this sense I feel LiF is going against it's stated goal of specialization.

Combat
Winner: LiF

Look at that. Look at that loving combat.
In Wurm I'm fighting a bear. What's going on is both are near each other, standing still, while dps resolves the battle.
loving Wurm.

That said, with so many points to Wurm, why am I bothering with LiF?
1. grinding
Wurm is so so so loving grindy. You literally have to spend at least 40 hrs of unfun grinding before you can do anything remotely fun like making a shitshack. Wurm is loving hard to start with, all the mobs will loving murder you until you've put in like 50+ hrs of grinding.
2. combat
Wurm's combat is rear end. Enough said
3. MMO, not server based
Can't run my own Wurm server, can't set the rate of level gain to avoid lovely grinding, can't avoid pubbie incursion just to dick around with my friends
4. Potential
LiF has the potential to be prettier, better, more intuitive, and more fun than Wurm. I mean the fact that I consider it fair to compare a game in alpha to a game that has existed for more then five years just shows how good this game is already.

Conclusion: Wurm is better now. LiF will be better soon.

Ziggy Starfucker
Jun 1, 2011

Pillbug
Bought this with a discount for $30. Joined Urby's server specializing in herbalism and eventually alchemy, assuming that it's implemented. I can make flux, if anybody needs that.

Xibanya
Sep 17, 2012




Clever Betty
Finally unlocked the tailoring skill. me and Ziggy are being awesome at Ye Olde Detroit. The skill trees in this game are pretty annoying though. As is getting flax. gently caress that poo poo. NightVis, I borrowed a flax seed but I promise to repay you!

Already found some awesome griefing opportunities. There are barely any ownership permissions so stealing is a piece of cake. It's also impossible to remove fences, so you could lay them all over someone's village. Oh yeah and once you grab water it's impossible to dump it out, so one could theoretically blanket a pubbie village with dropped item sacks of water

TheSwizzler
May 13, 2005

LETTIN THE CAT OUTTA THE BAG

Xibanya posted:

Finally unlocked the tailoring skill. me and Ziggy are being awesome at Ye Olde Detroit. The skill trees in this game are pretty annoying though. As is getting flax. gently caress that poo poo. NightVis, I borrowed a flax seed but I promise to repay you!

stealin my flax? that's a shovelin'

Poil
Mar 17, 2007

Xibanya posted:

It's also impossible to remove fences, so you could lay them all over someone's village.
A shame it's so easy to jump over them however. That could've been even funnier otherwise.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Is the server down or something? I can't seem to find it in the list and it's not like there's a search.

Xibanya
Sep 17, 2012




Clever Betty

NightVis posted:

stealin my flax? that's a shovelin'

I'll remember that when you need to borrow something from me. :v:

And it was a flax seed, not a flax.

Poil
Mar 17, 2007

Is there a good way to get your construction skill up? Putting up wickerfences out in the wood really REALLY sucks. Especially the part of gathering tens of sticks.

Xibanya
Sep 17, 2012




Clever Betty

Poil posted:

Is there a good way to get your construction skill up? Putting up wickerfences out in the wood really REALLY sucks. Especially the part of gathering tens of sticks.

Stick on 9 sticks then tear it down, repeat.

Equate
Nov 11, 2011

I might need to join this, how is the lag from the good ol' US of A?

Xibanya
Sep 17, 2012




Clever Betty

Equate posted:

I might need to join this, how is the lag from the good ol' US of A?

Not laggy on my gaming rig, will be laggy on a laptop for sure. If it's bad we can revolt and start a USA server. Right now me and Ziggy are probably the most active and we're filthy Americans.

Also if anyone joins Ye Olde Detroit, I can totally hook you up with tools and a shitshack of your own!

Xibanya fucked around with this message at 18:56 on Oct 7, 2014

TheSwizzler
May 13, 2005

LETTIN THE CAT OUTTA THE BAG

Xibanya posted:

Stick on 9 sticks then tear it down, repeat.

I can also make mallets for people to pave roads now, since I can make wood glue (I think you can too if you're a tailor)

Xibanya
Sep 17, 2012




Clever Betty

NightVis posted:

I can also make mallets for people to pave roads now, since I can make wood glue (I think you can too if you're a tailor)

Yep, Ziggy fetched me a moose so we'll soon be awash in bone glue. The trick is, we need a "just in time" production model (lol) because all valuables have to be housed in our personal inventory to prevent theft.

TheSwizzler
May 13, 2005

LETTIN THE CAT OUTTA THE BAG

Xibanya posted:

Yep, Ziggy fetched me a moose so we'll soon be awash in bone glue. The trick is, we need a "just in time" production model (lol) because all valuables have to be housed in our personal inventory to prevent theft.

Luckily most "valuable" objects (weapons, armour) are unusable by most people because of the weirdness of the combat skill tree so even if they make off with some arrows or a nice bow, its unlikely they can use it against us

Also, really needing a US server. I haven't had much luck on Urby's with the lag lately

Xibanya
Sep 17, 2012




Clever Betty

NightVis posted:

Luckily most "valuable" objects (weapons, armour) are unusable by most people because of the weirdness of the combat skill tree so even if they make off with some arrows or a nice bow, its unlikely they can use it against us

Also, really needing a US server. I haven't had much luck on Urby's with the lag lately

Main valuables at this point are the items that are a bitch to get (flax, linen, etc).

Justin Tyme
Feb 22, 2011


Just got it, I played the gently caress out of Wurm several years ago and this game looks basically like the game I have been hankering for since then (Wurm but made in a real engine and with M&B combat).

It'd be nice if the devs went the Space Engineer route of updating the game EVERY week, even if it is a minor hotfix or just adds a single piece of furniture or something. It helps keep the game interesting. Right now they seem a bit behind-the-scenes.

TheSwizzler
May 13, 2005

LETTIN THE CAT OUTTA THE BAG

Justin Tyme posted:

Just got it, I played the gently caress out of Wurm several years ago and this game looks basically like the game I have been hankering for since then (Wurm but made in a real engine and with M&B combat).

It'd be nice if the devs went the Space Engineer route of updating the game EVERY week, even if it is a minor hotfix or just adds a single piece of furniture or something. It helps keep the game interesting. Right now they seem a bit behind-the-scenes.

The trickles of information coming in hint that most of the patching right now is aimed at performance and stability improvements, since they've got enough content right now to consider much of the game complete enough to be a workable alpha. The next patch (expected in the next week or so) will allow furniture in "indoor" locations like houses and tunnels (goons will become mole people)

Xibanya
Sep 17, 2012




Clever Betty
If there is high demand for a US goon server I'll see what I can do, but given that I'm sure our hard earned progress will be reset by the time this reaches beta, is might be better to just arbitrarily pick out someone else's US server and invade them.

Edit: NightVis, I took one flax seed, I gave you back one flax seed. I'm as good as my word :patriot:

Xibanya fucked around with this message at 00:40 on Oct 8, 2014

TheSwizzler
May 13, 2005

LETTIN THE CAT OUTTA THE BAG

Xibanya posted:

If there is high demand for a US goon server I'll see what I can do, but given that I'm sure our hard earned progress will be reset by the time this reaches beta, is might be better to just arbitrarily pick out someone else's US server and invade them.

Edit: NightVis, I took one flax seed, I gave you back one flax seed. I'm as good as my word :patriot:

if you have a linen industry up and working, take the flax and the seeds and start turning out padded armour so we can start skewering fuckers on pike squares :getin:

Xibanya
Sep 17, 2012




Clever Betty
Oh yeah, and I got the science of crops -- you math is slightly off above.

Crops become ready to harvest after 8 growth periods and then rot and are lost to the player after 1/3rd of the maturation period. On Urby's server one plant growth period is a half hour.


That means it takes 8 half hours, in other words, 4 hours, for a crop to become ready to harvest. It will go bad in one third of 4 hours, so 1.333 hours, or one hour and twenty minutes.

So on Urby's server, from the moment you plant a crop, you cannot harvest it before 4 hours have passed and you cannot harvest it after 5 hours and 20 mins have passed.

I have used this knowledge to time my crop planting such that I can plant at lunch time and harvest after work. Aw yiss.

Kimsemus
Dec 4, 2013

by Reene
Toilet Rascal
So this game seems right up my alley but in incredibly rough shape -- worth getting now, or waiting?

Xibanya
Sep 17, 2012




Clever Betty

Kimsemus posted:

So this game seems right up my alley but in incredibly rough shape -- worth getting now, or waiting?

If you plan to play by yourself, wait. For now though, it's still really fun to do with a friend.

Throwdini
Aug 2, 2006

Kimsemus posted:

So this game seems right up my alley but in incredibly rough shape -- worth getting now, or waiting?

Don't buy games that aren't even half finished its goddamn crazy.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Im bought this game on a whim and will probably join in soon as Reydo

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Xibanya
Sep 17, 2012




Clever Betty
For all you following along at home, Ye Olde Detroit is located in the light green clearing just northwest of the big lake.

(press m to bring up map, you can walk and have it up at the same time)


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