|
Putting all those screenshots together really reminded me of how pretty Civ 5's UI is
|
# ? May 14, 2016 09:42 |
|
|
# ? Jun 1, 2024 04:42 |
|
Node posted:1UPT is a great idea on paper. However, it's much easier to make an AI that understands how to use a doomstack. With a complicated game like Civ, 1upt is a recipe for disaster. I hope the AI is improved, but AI in general just has not been a priority in games lately, so my hopes aren't up. I'd say 1UPT is superb for multi-player though (when turns are sequential). It really adds to the strategy. That said I never had any experience with MP doomstacks - but I enjoyed using the terrain in 1UPT MP. The AI will always be cripplingly bad at combat, and will therefore need a crutch of some kind, but I had hoped they'd address it by buffing individual units rather than just giving them more units. Carpets of doom were relatively easily kept at bay with a line of fortified troops (because the carpet could only be fed in to battle with a two-unit-deep front-line), but it was just so tedious. If the AI had fewer, more powerful units, the player would have to spend a lot more thought on strategic placements, focus-firing, etc. I have a worrying feeling that the new, combined arms system may actually make it more complex in a way that the AI ends up struggling even more than it already does.
|
# ? May 14, 2016 11:23 |
|
By the way I haven't seen this mentioned yet despite how obvious it is from the screenshots - looks like we get sea cliffs now? That could make embarkation a much more interesting affair.
|
# ? May 14, 2016 11:25 |
|
JeremoudCorbynejad posted:I'd say 1UPT is superb for multi-player though (when turns are sequential). It really adds to the strategy. That said I never had any experience with MP doomstacks - but I enjoyed using the terrain in 1UPT MP. I didn't consider that. Yeah, 1UPT would be amazing for multiplayer, although I don't play Civ games MP myself. Turn based, takes too much time.
|
# ? May 14, 2016 11:33 |
|
The Lord Bude posted:I don't mind the stacking of support units with military units, but I hate the idea of the corps. It's going to be just like the stupid doom stacks of old civ games except you need a separate one for each unit type - it completely undermines the tactical aspect of the game when you're only moving two or three units around. The single unit system in civ5 revolutionised the game and made conquest fun for the first time in the series. FYI doom stacks were sub-optimal in civ4's warfare against human players who understand how to use siege units. Usually you're looking to spread out and choke off your opponent. The AI being able to throw a big stack your way was a big plus in making it marginally threatening.
|
# ? May 14, 2016 12:15 |
|
I would be astounded if a significant percentage of the playerbase ever played civ multiplayer though. Multiplayer civ is horrible - it always becomes a rush to see who can fart out units as quickly as possible and win by conquest as quickly as possible - usually by the end of the classical era. It completely warps the game. And as for single player, the answer is to make the AI better. Marching a couple of doom stacks around the map is an incredibly boring experience.
|
# ? May 14, 2016 13:43 |
|
Doomstacks are strictly worse in every aspect but the AIs ability to understand them IMO. Of course, since the singleplayer experience is so important to civ games that's a pretty massive exception. I can't fault them too hard for trying though. If the AI was better at handling it, things like carpets wouldn't be an issue. Of course, the tactical element of unit deployment is something that the AI is always going to struggle to understand, because the stuff is complicated and requires a certain amount of intuition.
|
# ? May 14, 2016 15:04 |
|
Superior thread title, superior thread. I'm probably gonna pre-order the deluxe edition even though all common sense dictates I shouldn't! Also I hope they've learned their lesson with the DLC stuff, if it's just like four civs and some scenarios that would suck. But since XCOM 2's season pass thing seems to deliver a decent enough value, I'm hoping Firaxis has finally learned a way to package DLC in a way that pleases 2K without ripping off their customers.
|
# ? May 14, 2016 15:23 |
|
I'm so far gone I'm probably going to get whatever DLC is available anyway. Bonus civs? Sign me up.
|
# ? May 14, 2016 15:37 |
|
Disgusting Coward posted:Game will be a buggy, content-free mess on release.
|
# ? May 14, 2016 17:21 |
|
What if there was a happy medium between stacks and 1UPT? Like you could have 3-4 units per tile or artillery, infantry and armor/mounted units could all occupy the same space granted there's no more than one of each type? I could live with something like that.
|
# ? May 14, 2016 17:29 |
|
Handsome Ralph posted:What if there was a happy medium between stacks and 1UPT? That's kinda the idea behind the corps and army mechanic, from what they've said thus far. Auxiliary equipment (artillery, etc.) would be available as support units, which can merge with military units for defensive or offensive purposes. e.g., a cannon would stack with a musketman.
|
# ? May 14, 2016 17:32 |
|
I wonder if units will auto-upgrade or if you'll be able to have ancient ones stick around. Tanks supported by catapults
|
# ? May 14, 2016 17:37 |
|
I imagine attaching artillery to normal units is a way to get rid of ranged units which were a serious problem for the AI. That bein' said, while I think civ4's tactical combat isn't the most interesting, I don't think civ needs interesting tactical combat. I'd probably rather see war more abstract, not less, but I think going for even more abstract warfare would have to be in a different game series. It's too bad every loving 4x decides to do sci-fi/fantasy. In Through the Ages, while you can use obsolete units to fill out your tactics combinations, your tactic bonus is hugely less when you're mixing catapaults and tanks. Panzeh fucked around with this message at 17:47 on May 14, 2016 |
# ? May 14, 2016 17:45 |
|
I am glad cities are no longer the single tile fortress chokepoint that explodes into barbarian spawning grounds.Handsome Ralph posted:What if there was a happy medium between stacks and 1UPT? Scalding Coffee fucked around with this message at 18:20 on May 14, 2016 |
# ? May 14, 2016 18:17 |
|
The Lord Bude posted:I would be astounded if a significant percentage of the playerbase ever played civ multiplayer though. Multiplayer civ is horrible - it always becomes a rush to see who can fart out units as quickly as possible and win by conquest as quickly as possible - usually by the end of the classical era. It completely warps the game. Civ 4 came out over 10 years ago. I would hope that if doomstacks are back, the AI will know how to deal with them now. Because yeah, against a human, doomstacks just become target practice for siege weapons that hit like 6 units at once without taking any damage themselves. And since trebs were so good at taking cities, you always had plenty of them sitting around for wiping out enemy stacks. Imagine rolling up to a city and the AI doing that to you.
|
# ? May 14, 2016 18:42 |
|
Handsome Ralph posted:What if there was a happy medium between stacks and 1UPT? Guess what. That is what Civ6 is doing.
|
# ? May 14, 2016 19:16 |
|
I just hope that archery units don't have any range. That was the dumbest poo poo for me.
|
# ? May 14, 2016 19:43 |
Looks like a good game to buy bundled with the core DLC in like 3-4 years
|
|
# ? May 14, 2016 20:01 |
|
Ok there's this german video on youtube https://www.youtube.com/watch?v=H-VvGkRTieQ&t=621s No way I'm gonna listen to that, but I've gathered from some forums that: Civ VI will have less technologies, around 50, but it will be "compensated by some system they can't talk about yet." Roads will form by caravans travelling trade routes Engineer may build roads for your soldiers We just need more info now, anyway I'm glad they let Ed Beach loose on this one.
|
# ? May 14, 2016 20:26 |
|
I have to admit I'm really curious about what the possible new victory condition could be. The only one I can really think of that would make sense would be to have a Religion Victory, but with the way Civ5's systems worked it'd be way too similar to BNW's Culture Victory. I know they said they're revamping most of 5's systems, just not outright removing anything, so I wonder if there's both a Culture Victory and a Religion Victory how they could be different enough to justify it. I can't really think of any other ideas for a new way to win.
|
# ? May 14, 2016 20:28 |
|
i played some civ clones in the 90s and all the total war shoguns and alpha centauri am i gonna be ok
|
# ? May 14, 2016 20:41 |
|
Lawrence Gilchrist posted:i played some civ clones in the 90s and all the total war shoguns and alpha centauri am i gonna be ok This games a bit more obscure but I think you'll figure it out.
|
# ? May 14, 2016 20:44 |
|
it woulda been cool if we got an actual sequel to alpha centauri.
|
# ? May 14, 2016 20:45 |
The Lord Bude posted:I would be astounded if a significant percentage of the playerbase ever played civ multiplayer though. Multiplayer civ is horrible - it always becomes a rush to see who can fart out units as quickly as possible and win by conquest as quickly as possible - usually by the end of the classical era. It completely warps the game. As opposed to single player doing the same...?
|
|
# ? May 14, 2016 20:48 |
|
I just got Civ 5 for 13 bucks on Steam with all the DLC. Haven't played this game since Gods and Kings. Did they ever add a Canadian Civ?
|
# ? May 14, 2016 20:48 |
|
Harmonia posted:Ok there's this german video on youtube https://www.youtube.com/watch?v=H-VvGkRTieQ&t=621s I hope populations will be mobile. No reason to suck it down while an artificial cooldown prevents a taken city from expanding.
|
# ? May 14, 2016 20:49 |
|
I stopped checking in with Civ:BE a long time ago but right from the start I remember modders promising a concerted effort to do an alpha centauri total overhaul mod. Did anything come of that?
|
# ? May 14, 2016 20:50 |
|
Harmonia posted:Ok there's this german video on youtube https://www.youtube.com/watch?v=H-VvGkRTieQ&t=621s Scalding Coffee posted:The tech rate will be heavily influenced by availability of appropriate resources. Naval techs will take a long time if you are landlocked. Yeah, that ties in with one of their stated main goals. They want to move away from an game dynamic where there's basically one mathematically optimised ideal build/action order that will carry you to victory. They want to make sure there's much more variety between one round and the next, with your circumstances having a greater effect on your overall playstyle and development. Another big thing from that interview was that they're planning to allow two units to stack per tile each. So armies will still need to maneuver around, but it's not quite as cramped anymore.
|
# ? May 14, 2016 20:58 |
|
Like to thank the new thread title for getting that song stuck in my head and watching the music video over and over again (Such a catchy song).
|
# ? May 14, 2016 21:11 |
|
Samu posted:Did they ever add a Canadian Civ? lmao
|
# ? May 14, 2016 21:12 |
|
JeremoudCorbynejad posted:I wonder if units will auto-upgrade or if you'll be able to have ancient ones stick around. Tanks supported by catapults It's not exactly the most farfetched thing, though IRL the closest thing would be Artillery supported by Mounted Cavalry Samu posted:I just got Civ 5 for 13 bucks on Steam with all the DLC. Haven't played this game since Gods and Kings. There's a Mod for that.
|
# ? May 14, 2016 21:16 |
|
Perestroika posted:Yeah, that ties in with one of their stated main goals. They want to move away from an game dynamic where there's basically one mathematically optimised ideal build/action order that will carry you to victory. They want to make sure there's much more variety between one round and the next, with your circumstances having a greater effect on your overall playstyle and development. Civilization is going to be caught up with Total War agent/general bonuses.
|
# ? May 14, 2016 21:33 |
|
Groovelord Neato posted:it woulda been cool if we got an actual sequel to alpha centauri. Hey look its the game that started the trend of papering over trash mechanics with writing.
|
# ? May 14, 2016 21:52 |
|
Panzeh posted:Hey look its the game that started the trend of papering over trash mechanics with writing. Whoa, let's not say anything we can't unsay here.
|
# ? May 14, 2016 22:04 |
|
Handsome Ralph posted:What if there was a happy medium between stacks and 1UPT? You could just have army vs army combat, like every other loving 4X game ever.
|
# ? May 14, 2016 22:16 |
|
How about every military unit is represented by a customizable percentage of ranged/artillery, Melee/grunts, logistics/support and the personnel strength of a unit has a nearly limitless upper end that increases the build time. Each civ is expected to have 4 to 6 later 8 to 12 "armies" active at a time. Keep combat simple for both the AIs sake and as an abstraction for the player to balance against, infrastructure, culture, wealth, science etc.
|
# ? May 14, 2016 22:31 |
|
Harmonia posted:Roads will form by caravans travelling trade routes This is going to be amazing for MP games. "Why the gently caress are you trading with me, dude? I've got like 8 composite bows, seriously, gently caress off."
|
# ? May 14, 2016 23:22 |
|
Xelkelvos posted:There's a Mod for that. Civilization V: There's a Mod for that. Civilization VI: The first Mod will be to replace the menu music with Bata Yetu
|
# ? May 14, 2016 23:30 |
|
|
# ? Jun 1, 2024 04:42 |
|
How about Firaxis go back all the way to Civ 1 for the menu music, whatcha say? https://www.youtube.com/watch?v=IYJC2fkLshw (Yeah it's CivNet but it's an arranged version of Civ 1 opening)
|
# ? May 14, 2016 23:56 |