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Hwurmp
May 20, 2005

TIL Quentin's Treasure Rod can eat guards that have been KO'd but not tied up

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ultrachrist
Sep 27, 2008
I picked this up on PS5. Owns. I played the other two games on PC and at first playing with a controller made me feel like I made a hideous mistake, but I got used to it quick. You trade being able to queue a bunch of actions for precision in movement.

It's neat that you get to choose how you unlock characters and who to bring. I picked up Toya and then Pinkus. The latter is obscene. . . I played the prison level almost entirely as Pinkus, popping from one body to the next. On difficulty 3 of 4 and it's a bit on the easy side. That's probably a combo of being familiar with the games and the characters all having super powers now.

gimme the GOD DAMN candy
Jul 1, 2007
it's relatively much easier than the previous two games, though it can get more difficult if you choose a poor team for a given mission. and then there are some really mean badges, like doing a mission solo.

ultrachrist
Sep 27, 2008
I do NOT like how badges are hidden until the end of the game. I like beating a mission and then going, you want me to do what?

Hwurmp
May 20, 2005

ultrachrist posted:

It's neat that you get to choose how you unlock characters and who to bring. I picked up Toya and then Pinkus. The latter is obscene. . . I played the prison level almost entirely as Pinkus, popping from one body to the next. On difficulty 3 of 4 and it's a bit on the easy side. That's probably a combo of being familiar with the games and the characters all having super powers now.

it took me way too long to realize that Pinkus doesn't have to drop his current ride to possess another

gimme the GOD DAMN candy
Jul 1, 2007
toya's upgrade turns the most simple character into one of the most complex. there's a lot of fuckin' shenanigans you can get up to with multiple teleports.

Hwurmp
May 20, 2005

I really like Toya for going in solo, pistoling one dude, then teleporting to safety on the other side of the map

Impermanent
Apr 1, 2010
Estelle and Quentin are a very funny combo together because between the two of them your entire team and get to any location on any map.

gimme the GOD DAMN candy
Jul 1, 2007
you can also just snipe a single dude in a crowd with teresa. the enemies don't know where you were shooting from, just that a guy is dead. then you can retrieve the bolt at your leisure. it's a bit too cheesy for my taste.

even more cheesy is simply killing someone with pinkus and letting the body be discovered. alerts don't break possession! pinkus will wander around and complain for the duration, but it shouldn't matter unless the guy wanders out of possession range. i'm not sure if that's even possible.

gimme the GOD DAMN candy fucked around with this message at 20:15 on Aug 25, 2023

Truga
May 4, 2014
Lipstick Apathy
i just load if i trigger any alarms

ain't nobody got time for waiting 30s if i can instead spend 15 minutes perfecting my plan

ultrachrist
Sep 27, 2008
Same. I know alarms aren’t that bad but I will never trigger one without reloading. Too sloppy.

gimme the GOD DAMN candy
Jul 1, 2007
i prefer to pretend that alerts matter at all, yeah. that level of self-imposed challenge is necessary.

Lichtenstein
May 31, 2012

It'll make sense, eventually.

Hwurmp posted:

it took me way too long to realize that Pinkus doesn't have to drop his current ride to possess another

wait what how

Truga
May 4, 2014
Lipstick Apathy
just use the disguise skill while already disguised

though if you're doing stupid things with prognosticars it might backfire on you

Hwurmp
May 20, 2005

gimme the GOD drat candy posted:

it shouldn't matter unless the guy wanders out of possession range. i'm not sure if that's even possible.

they can, but Pinkus will stay in them and return to his happy place once the alert is over

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Oh, I thought they meant changing hosts without dropping a body.

ultrachrist
Sep 27, 2008
This game is so good, ha. I feel like I should be tiring of the formula now, especially with the ease of difficulty on this one but I just want to play more. Intellectually, I know I'm just solving puzzles but these games make me feel like a tactical mastermind in ways no other games come close.

Letting you choose our team was a brilliant move. I just played this level on the pit and won a badge for not using Quentin or Gaelle(don't have either). I'm assuming they could steal the pearl in some way without having to kill everyone around it. I had Afia/Suleidy/Pinkus and managed a perfectly executed plan with all three at the same time. So good.

I can purchase my first upgrade now. I was sure I was going to do Pinkus since it probably makes it so he can always reach someone new within the radius, but now I'm leaning towards Suleiny because the first version of that skill is already so useful and the biggest downside to it is getting a good angle. Hard to decide!

Hwurmp
May 20, 2005

There are at least two badges that require you to solo a Prognosticar. Has anyone figured out how?

Walh Hara
May 11, 2012

Hwurmp posted:

There are at least two badges that require you to solo a Prognosticar. Has anyone figured out how?

Which badges are these? (I don't have them unlocked yet)

Perhaps some environment kill? Strategic position of dead bodies makes it possible to lure anyone anywhere you want even if you're solo.

Hwurmp
May 20, 2005

I'm dumb and misread one of them, it's actually a Magistratus and two other guards, should be simple enough

The other one I'm thinking of is for completing a mission on Calamity Reef with John Mercury, alone. There is only one mission where soloing with John is even an option: Small Crew, Big Plans, which requires you to take a shrunken ship off a table where a Prognosticar is studying it. I can't get him away from that table with any amount of bodies or alarms.

This wouldn't be an issue at all if only you were allowed to solo Lighthouse Locutions.

gimme the GOD DAMN candy
Jul 1, 2007
i once killed a prognosticar with a single pistol shot without alerting him first. i've never been able to reproduce it. there was no special context for it. i was just experimenting with them to see what works.

Your Brain on Hugs
Aug 20, 2006
One little trick I found was that if you take the first hit on a prognosticar with anchor up, John won't actually pop up, but it will initiate the prognosticar's stun thing, so if you have someone ready to take the second hit, John can immediately pop up somewhere else. I took down a prognosticar and a commissarius looking right at each other - without setting off the alarm - with this trick using only John and pinky.

Those two together can go almost anywhere, it kind of discourages using a third.

Hwurmp
May 20, 2005

Kindred tell jokes to each other

Hwurmp
May 20, 2005

:ssh: when Pinkus is possessing a guard, he can use coins & ladders without failing no-ladder or no-distraction badges

no idea if this is an unintended bug that'll be patched out someday

Hwurmp
May 20, 2005

Teresa and Pinkus can slaughter an entire garrison with distressing ease. Teresa's job is to sit up in a nice cozy tower and shoot indiscriminately; Pinkus's job is to run around out of control and hopefully stumble over Teresa's soul-bolt to keep the rampage going. If you want the Face the Maiden's Wrath badge for an alarm lasting five minutes, that's the way to do it--just keep killing as the alarm timer drops to 5 seconds or so, and as long as you're lucky with Pinkus it should be a piece of cake. Try to massacre everyone on narrow walkways where Pinkus is most likely to touch the bolt, and a little away from Teresa's sniper nest.

Hwurmp fucked around with this message at 15:10 on Aug 27, 2023

ultrachrist
Sep 27, 2008
Pinkus is OP as all hell. I got his upgrade but started using him less after a few levels because he makes the game too easy and samey. Wild choice to make it so the enemy has no way to break his disguise.

Walh Hara
May 11, 2012

ultrachrist posted:

Pinkus is OP as all hell. I got his upgrade but started using him less after a few levels because he makes the game too easy and samey. Wild choice to make it so the enemy has no way to break his disguise.

I think the order you unlock the characters really influences who you think is strongest

I quite like Pinkus, but I got John first and they're a bit similar: both are functionally invulnerable unless caught during their attack animation and both ignore enemy sight lines w.r.t. movement. Obviously coin toss is way better than the fish, but John also has some advantages (corpse cleanup, no range restriction thingy).

On the other hand I got Suleimy really late, so I don't quite get why others in this thread find her so strong. She probably is, I just have less experience with her.

Hwurmp
May 20, 2005

Suleidy's tactical landscaping is a free hiding place for everybody, anywhere, anytime, plus it can do a lot of the same sight line blocking & body disposal

the direction limit means her zombie plant drugs aren't quite as good as the gold skull, bird's voice, or the almighty firecracker, but then what is

Truga
May 4, 2014
Lipstick Apathy
suleidy has the short 2 second attack animation, and can destroy bodies and hide herself and others almost as well as john. she can also make guards go directly away or towards her, which is ridiculously strong in combination with the bush. is nowhere near as mobile as john's below tho that poo poo's broken

gimme the GOD DAMN candy
Jul 1, 2007
the thing about wander dust is that it overrides other behaviors. so you can do a lure, then a wander dust and move an acolyte or kindred just about anywhere you like.

gimme the GOD DAMN candy
Jul 1, 2007
oh, and with the bushes john can climb stairs. that was useful in several tricky spots in the final mission.

thebardyspoon
Jun 30, 2005
I have a weird bug that's persisted through a couple different restarts now, I played like 20 hours without it happening once and now can't do a single mission without it happening so pretty sure it's new, basically if I order someone to jump down a ledge, they run up to the edge of it and then judder in a sprinting stance against it endlessly without hopping down, I have to order them to stop and then order them to jump down again while they're on the ledge to actually make them jump down. It's quite odd and irritating, just adds a lot more micromanagement to what was a pretty painless thing before.

Walh Hara
May 11, 2012
My guess is that because I got Suleidy later, the missions I've used her in are more difficult than the first missions in which I used the others. So the experience of playing with her seems more difficult than how I remember playing John and Toya who had a really easy time in the earlier maps. Probably others have the same bias.

That said, do we at least all agreee that Avia is the worst character (even despite above bias)? Blink's range is pretty bad and time stop is neat but still one of the weaker distractions.

gimme the GOD DAMN candy
Jul 1, 2007
time stop isn't a very good distraction, no. because it barely is. rather, it is a multiplier. hit a commisarius with a distraction and then stopwatch and this doubles the duration. freeze someone who has been lured with a distraction multiple times and you can have them out of commission for a solid minute. freeze one member of a group to expand the three kill limit to four. freeze someone in sound range of a noisy kill. freeze a kindred to delay the revival.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Also stopwatch is instant, with a generous range and no line of sight requirements. Avia's pretty solid.



Personally, I found Pinkus to be least useful crewmember, but it seems not many people share this opinion.

Your Brain on Hugs
Aug 20, 2006
Probably shows that they did a really good job giving everyone different but useful abilities, the order you unlock them probably has a lot to do with well you like best. Personally I love John and Pinkus because they can just bypass so much stuff and get to the objective without having to take out tons of guards.

gimme the GOD DAMN candy
Jul 1, 2007
pinkus is completely worthless in the final mission, though.

ultrachrist
Sep 27, 2008
Afia is my least favorite. She usually follows around the other 2 for times I really need 3 people. The stopwatch is situationally useful for sure, but her kill is so slow, she has the slow body carry, and blink rarely solves a problem a regular stab wouldn't.

I did Suleidy's quest and got the badges for killing both kindred with Suleidy as well as killing the prognosticar with her. I'm glad I got them but I was just lucky. It would have been annoying to have to play the mission again to do something very lightly different had I used someone else to kill them. Don't like how long they stay hidden.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Tbh I find the crouch body carry advantageous more often than not.

I think Afia is a strong jack of all trades: her kit is versatile and she fits everywhere as a force multiplier, but any single aspect of her is probably outdone by a more dedicated specialist. Like, Blink murders are often more of a QoL thing to ensure a instant synchronized kills, but you can also utilize it for mobility: Blink + Stopwatch can enable some real wild dives into the enemy lines. Can you just achieve the same with John with a single button? Yeah, with a body hide to boot, but he doesn't have the stopwatch and (somewhat situational) vertical mobility.


Anyway, having beaten the game I think my favorite/strongest team composition is Toya, Quentin and Teresa. Quentin might seem like an odd choice, being a very support/utility character, but a) he's pretty much got the only visual-based distraction and I greatly value having both viewcone and sound-based options to crack different situations, b) he's got great synergies with both. Teresa is the primary beneficiary here: her limited mobility makes repositioning with the rod much more useful, and getting to pull sniped bodies (together with the bolt!!!) from safety is just incredibly good. For Toya (aside from combining the guard pulling skills), the body hiding does a lot to shave off the margins on those 3 second kill dives, as now he can teleport out immediately without worrying about lugging the body.

(The above assumes treating any alarms as failure states)

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Bemused Observer
Sep 21, 2019

Oh, I missed that Quentin can pull in bodies with Teresa's bullet, that *does* make for a great synergy!

Quentin has a lot of great combos in general, but I think the absolutely strongest partnership is Quentin + Gaelle, since not only do they offer the great combo of visual and audio distractions, but also the kanul + fishingpole lets you get the pair of them (plus any third character) past almost any obstacle.

Also I agree there's something about your evaluation of characters being proportional to how early you got them - I unlocked Toya and John last, and I struggle to find good uses for them in teams. Generally my list of characters in order of how much I use them would be:

* Quentin, Gaelle, Pinkus - that's my default team, and I've already gushed about the Quentin/Gaelle synergy above. Although reading this tread I'm coming to realize that I might be overrating Pinkus: the ability to walk anywhere regardless of enemies *is* good, but he can't do much on his own so he needs other people nearby either way. I might try replacing him with other characters.

* Suleidy - the magic bush is extremely versatile, the quick kill helps out in a lot of places, and the magic dust is just icing on top. She might creep above Pinkus in my ratings.

* Teresa - she's my favourite character in non-gameplay terms, but I feel she's a bit too niche: when she has the scope (no pun indended) to take full advantage of her sniping abilities, she's incredibly good, but she doesn't offer much beyond that, so her usefulness is either very high or very mediocre, and I felt the characters I mentioned above are more balanced. Again, Quentin/Teresa is a combo I must try out more.

* Afia - as discussed in earlier replies, the timestop is a great multiplier on other characters' abiltiies (especially the distractions), but other than that all she has is the blink, and I feel most other characters bring more to the table.

* John and Toya - I don't really consider them bad, I just got stuck in the rut of using Gaelle/Quentin/Pinkus/Teresa/Suleidy, so I haven't had the time to get any experience with these last two (and develop a solid opinion)

Edit: with that in mind, I'd welcome any recommendations on how to get the most out of John and/or Toya (teammates/maps/situations you'd particularly recommend for them)

Bemused Observer fucked around with this message at 13:39 on Aug 28, 2023

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