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Al Cu Ad Solte posted:I was thinking about reload animations as one does and remembered one from the 2006 PS2 game Black. When you reload da oozee neinmillimeetah the player character thumbs the eject button and the magazine SPROINGS out of the weapon with enough force to clock a dude upside the head. The best variation are ones where the reload itself is an attack, Battleborn had one of it's characters launch empty clips like a grenade, and Borderlands has an entire gun manufacturer with the gimmick that when you reload you just throw away the whole gun as a grenade and then you get a new gun teleported in
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# ? May 21, 2020 00:51 |
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# ? May 30, 2024 17:22 |
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oh no we've gone too far WHAT DOES THE FUTURE HOLD
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# ? May 21, 2020 01:03 |
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Cream-of-Plenty posted:I love Serious Sam but have come to dislike Painkiller, particularly on a recent replay of it. I think Painkiller has great weapons but everything else is not what I remember it being when I first played it on CD. I'm still cautiously interested in that "Witchfire" game though, which is being developed by a lot of the brains behind (at least the original) Painkiller. Every time I replay Painkiller, I get less and less patient when it comes to unlocking cards or having my momentum completely stopped by some piece of a broken crate.
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# ? May 21, 2020 01:10 |
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ETPC posted:oh no we've gone too far doom infinity is just a qte glory kill simulator interspersed with 60 hours of cutscenes, none of which are scored by mick gordon
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# ? May 21, 2020 01:12 |
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I loved Serious Sam because I paid $5 for it at Walmart and was blown away by the value. The Talos Principle is probably one of the best games of the last decade tho.
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# ? May 21, 2020 01:15 |
Odd Mutant posted:I loved Serious Sam because I paid $5 for it at Walmart and was blown away by the value. Yeah my understanding is that if nothing else, the release of Serious Sam 4 is great because it means they’ll be closer to working on Talos Principle 2. I think preliminary work was already done but the plan is to kick development into full swing post-SS4. Plan Z posted:Every time I replay Painkiller, I get less and less patient when it comes to unlocking cards or having my momentum completely stopped by some piece of a broken crate. That and (we’ve talked about it before) but MAN why does it take so long for souls to spawn on kills? You’d think it would be an instantaneous drop but I feel like there’s a good 3-4 second delay before they appear and it can completely stall the flow of a fight because they don’t stick around forever either.
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# ? May 21, 2020 01:44 |
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Painkiller is a fun game if you just instantly cheat all cards because unlocking them is just a complete gameplay grind that ruins every level. Ideally souls would also hoover themselves into you instantly
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# ? May 21, 2020 02:16 |
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My personal belief is that if you're revisiting an old game and the copycats are almost universally worse then the old game probably holds up in general. Will Rock is like "what if Serious Sam but slower and worse" and Dreamkiller is just the worse, and every other huge-wave-arena-shooter other than the first Painkiller is pretty lame. NecroVision still good, come at me.
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# ? May 21, 2020 02:24 |
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The Kins posted:Serious Sam 4: Planet Musou. I was thinking about what Serious Sam would have to do to be competitive in our modern digital age and I keep coming back to this. If Doom Eternal is supposed to be a FPS/Character action game then Serious Sam could be FPS/Musou. Just go all out with the enemies and weapons that can take out dozens at a time, but you'd have to bring in the plate spinning aspect of musou as well otherwise you're just shooting things for no reason. You'd need to add timed missions and maps that aren't just big arenas so I think the average serious sam aficionado would balk at this idea but I think it would be neat.
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# ? May 21, 2020 02:30 |
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I think FPS Musou is a good idea because it obviates why FPS score attack doesnt work well, while providing a reason for low difficulty foes.
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# ? May 21, 2020 02:44 |
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I've never played a Dynasty Warriors game, what's the deal with the plate spinning? Are there systems to make mowing down enemies that present zero threat interesting? More Quake & Quake 2 mission pack thoughts from me on my first time through them: The Reckoning really does not put its best foot forwards, starting with a maze of sewer levels that are every bad stereotype combined, including a fan that tries to suck you deeper into the water to drown you. Sewers were already a really worn out trope by 1998, there's no excuse.
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# ? May 21, 2020 05:36 |
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Twerk from Home posted:I've never played a Dynasty Warriors game, what's the deal with the plate spinning? Are there systems to make mowing down enemies that present zero threat interesting? Typically theyre more about time management, requiring map traversal and base capture with the chaff acting as friction slowing you from accomplishing your goals rather than a direct impediment. Mixed in will be tougher foes or even boss difficulty enemies who may be objectives themselves or leading counterattacks against positions you need to defend, and the game becomes managing and optimizing your route and improvising
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# ? May 21, 2020 06:12 |
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al-azad posted:My personal belief is that if you're revisiting an old game and the copycats are almost universally worse then the old game probably holds up in general. Will Rock is like "what if Serious Sam but slower and worse" and Dreamkiller is just the worse, and every other huge-wave-arena-shooter other than the first Painkiller is pretty lame. I tried to replay NecroVision back in December and I just couldn't. Nothing on it aged well and I rather fire Painkiller than that. Wondering if it's possible to mod Painkiller to get all cards from the start and souls drop instantly because I'd replay the game right now with these two things.
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# ? May 21, 2020 09:10 |
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Turin Turambar posted:Man, the character art in Daikatana is so sub par Johnny Joestar posted:it's very much a 'the polygons haven't caught up to the textures' issue, it seems like Yeah, you can do a lot better with less polygons and less textures if you have good art direction. Just look at Interstate '76 (1997):
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# ? May 21, 2020 09:55 |
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Nition posted:Yeah, you can do a lot better with less polygons and less textures if you have good art direction. Just look at Interstate '76 (1997): Interstate 76 oozed style in pretty much every regard. I loved that loving game. I should go back and replay it sometime but I fear that it might not hold up so well.
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# ? May 21, 2020 11:06 |
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The first hurdle is getting the game to run
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# ? May 21, 2020 11:33 |
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It's a pretty good car simulator, if you approach it as a simulator. It's utterly awful to run though, because the MW2 engine was a mess and barely ran correctly on the systems at the time.
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# ? May 21, 2020 11:39 |
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might be easier to emulate it on the ps1 i think?
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# ? May 21, 2020 12:00 |
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It and it's direct sequel are Windows only, the spin off vaguely related Vigilante 8 games are way more arcadey.
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# ? May 21, 2020 12:17 |
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Nition posted:Yeah, you can do a lot better with less polygons and less textures if you have good art direction. Just look at Interstate '76 (1997):
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# ? May 21, 2020 12:29 |
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The GOG version worked me on Windows 10, as I recall. Maybe I've hosed around with some OpenGL DLL-s, I don't know. But it did not save my progress for some reason, so maybe it needs to be run as admin or something.
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# ? May 21, 2020 12:30 |
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Dissolution: Remastered is a 4 map remaster of a 2002 wad, and it looks great, one of those wads that show off GZDoom. It has a heavy Quake influence https://forum.zdoom.org/viewtopic.php?f=42&t=68588#p1151470
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# ? May 21, 2020 12:39 |
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Have anyone tried the Halo 2 Remaster thing in gamepass?
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# ? May 21, 2020 14:02 |
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Turin Turambar posted:Have anyone tried the Halo 2 Remaster thing in gamepass? Yeah, I'm about halfway through the campaign. The sounds are good, it looks good. The muzzle flash on some of the weapons is a little aggressive, and the game can really hitch when it autosaves. Otherwise, it runs great and controls great.
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# ? May 21, 2020 17:23 |
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Jim DiGriz posted:The GOG version worked me on Windows 10, as I recall. Maybe I've hosed around with some OpenGL DLL-s, I don't know. But it did not save my progress for some reason, so maybe it needs to be run as admin or something. It doesn't work well out of the box usually (and GOG only lists it supporting up to Vista). The biggest problem is the vehicle physics hate fast CPUs, and the wheels go a bit crazy. There's a user-made custom launcher that fixes everything though.
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# ? May 21, 2020 23:34 |
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Gotta say been thinking about a FPS Musou game and someone’s gotta make Devil Daggers with level design, cmon it doesn’t even have to be much.
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# ? May 22, 2020 04:26 |
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Turin Turambar posted:Have anyone tried the Halo 2 Remaster thing in gamepass? I haven't touched the campaign yet, but have been dipping into the multiplayer. I never realized how pivotal Halo 2 was to console-style FPS. It's cool that there's actually two Halo 2 multiplayer queues, one for classic and one for remastered. I've just been queuing for both but mostly ending up in remastered matches. It's still fun, and the remastered art style seems fine.
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# ? May 22, 2020 05:24 |
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Halo 2 is also super important for online, because it introduced the concept of trueskill to consoles and the idea to a lot of people that online multiplayer should be balanced by the game, not random chance/server skill level
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# ? May 22, 2020 05:47 |
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I finished System Shock 2 and it's still a good-rear end game. Things got dicey in the Body of the Many when my resources were drying up until I opened my inventory and realized I'd been carrying around a grenade launcher and like 40+ rounds of each type for several decks and forgot to use it. Turns out disruption grenades do a number on psychic abominations. It was also really surprising and refreshing to play a Shock game with no clumsy moral choices. Does System Shock 1 still do ghosts? The ghosts never felt like they fit the settings of System or Bioshock.
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# ? May 22, 2020 05:57 |
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CoD: Big Red One's war footage is from Military Channel and is presented as such. Post 9/11 was wild.
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# ? May 22, 2020 06:20 |
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SS1 has no ghosts. It also has no psychic powers, to our great lament.
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# ? May 22, 2020 06:26 |
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On the topic of Halo 2 in MCC: An important hotfix has just been released to fix a serious issue that popped up in Halo 2 Classic Multiplayer where projectiles like rockets and grenades had a nasty tendency to teleport around, waste your teammates and get you kicked from the match for excessive teamkilling. Apparently this bug was introduced after the public test flight by an innocuous interpolation fix. Games are weird.
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# ? May 22, 2020 07:35 |
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al-azad posted:Gotta say been thinking about a FPS Musou game and someone’s gotta make Devil Daggers with level design, cmon it doesn’t even have to be much. Isn't this just Doom with Oblige set to maximum enemy numbers?
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# ? May 22, 2020 09:51 |
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The Kins posted:On the topic of Halo 2 in MCC: An important hotfix has just been released to fix a serious issue that popped up in Halo 2 Classic Multiplayer where projectiles like rockets and grenades had a nasty tendency to teleport around, waste your teammates and get you kicked from the match for excessive teamkilling. Apparently this bug was introduced after the public test flight by an innocuous interpolation fix. Games are weird. In a way I feel bad for 343 because Halo 2 was apparently such a goddamn mess of a development and it's coding an absolute horror show. So porting that to PC and fixing the bugs that pop up must be a nightmare. On the other hand, goddamn this is why multiple flights or beta tests would have been so important??? Instead they had just one?
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# ? May 22, 2020 15:59 |
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They. Still. Haven't. Fixed. Reach's. AUDIO!!!!
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# ? May 22, 2020 16:09 |
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# ? May 22, 2020 17:01 |
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The Kins posted:
I have tried very, very hard to give Daikatana a fair play many times over the last twenty years but I can never get past that first level. It's that bad. And as the years go on the game just ages even worse It's a shame because some of the enemy design looks rad as hell and the game as a cool Quake II-era look retro-future look to it.
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# ? May 22, 2020 17:06 |
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Szymanski's a goddamn troll. Why yes, this game with fan fixes and turning off the biggest advertised feature that it's directly balanced around still plays like a worse version of Strife and is totally worth your time.
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# ? May 22, 2020 17:17 |
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Wait, are you telling me I can leave without my buddy Superfly?
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# ? May 22, 2020 17:18 |
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# ? May 30, 2024 17:22 |
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Project Warlock isn't an all-time great like Dusk, but I enjoyed playing through it.
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# ? May 22, 2020 17:22 |