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Bhodi posted:Tons, but most are free. Here is what I currently have installed and maybe one or two are on oculus home but most aren't Awesome, thanks for the list! It looks like I'll be pretty well covered with free stuff to start off. I do plan to buy Superhot first thing, since I've been waiting to play it until I had a headset. I'll probably pick up Elite Dangerous pretty soon too.
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# ? Mar 23, 2017 03:39 |
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# ? Jun 11, 2024 10:26 |
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So I hear the performance on Obduction is horrible even on low settings with a GTX 1080. Also it used the deferred renderer with Unreal Engine so everything shimmers and anti aliasing doesn't function right. Nice work Cyan.
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# ? Mar 23, 2017 14:11 |
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Enos Cabell posted:I do plan to buy Superhot first thing, since I've been waiting to play it until I had a headset. Superhot VR is a totally separate product and purchase from Superhot. Superhot VR is awesome although very short. No opinion on Superhot.
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# ? Mar 23, 2017 15:35 |
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Enos Cabell posted:Any must-haves on Steam that aren't on Oculus Home? Also: Destinations Hot Dogs, Horseshoes & Hand Grenades The Cubicle.
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# ? Mar 23, 2017 15:37 |
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Stick100 posted:Superhot VR is a totally separate product and purchase from Superhot. Superhot VR is awesome although very short. No opinion on Superhot. Superhot non-VR is also an extremely good product, if you can tear yourself away from VR.
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# ? Mar 23, 2017 15:37 |
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Rectus posted:Also: Also: Holopoint Swordmaster VR And Until a week ago Raw Data
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# ? Mar 23, 2017 15:39 |
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Stick100 posted:Also: Maybe it was just my personal preference but I didn't like Holopoint at all. Felt very low quality & crashes every time I close it.
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# ? Mar 23, 2017 16:30 |
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iceaim posted:So I hear the performance on Obduction is horrible even on low settings with a GTX 1080. Also it used the deferred renderer with Unreal Engine so everything shimmers and anti aliasing doesn't function right. Nice work Cyan. Hey, they managed to program the most popular cdrom game of all time in loving Hypercard, show some respect!
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# ? Mar 23, 2017 17:35 |
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iceaim posted:So I hear the performance on Obduction is horrible even on low settings with a GTX 1080. Also it used the deferred renderer with Unreal Engine so everything shimmers and anti aliasing doesn't function right. Nice work Cyan. Is this new with the controller update? When I played it before (from the Oculus store) with a gamepad I don't remember any particularly bad performance, and I've got a 970.
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# ? Mar 23, 2017 17:46 |
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I played with a gamepad in VR when it came out. It had a lot of slowdown that seemed to be saved by ATW but it still started to make my head swim. I have a 1070.
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# ? Mar 23, 2017 18:11 |
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I probably pre-emptively set all the display options to minimum also, but I don't remember clearly. Was that an option?
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# ? Mar 23, 2017 18:18 |
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Yeah I'm interested as well, as some people were saying there's better performance in this update.
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# ? Mar 23, 2017 21:28 |
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I keep being tempted to get Obduction until I remember that it's actually a hardcore puzzle game that I would never finish and not just a neat walking simulator. PS, can we get some more VR walking sims pleeeease
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# ? Mar 23, 2017 21:40 |
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AndrewP posted:I keep being tempted to get Obduction until I remember that it's actually a hardcore puzzle game that I would never finish and not just a neat walking simulator. They should combine photogrammetry and Google Street View to create a "go outside and walk" simulator... I'd play that.
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# ? Mar 23, 2017 21:51 |
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Zero VGS posted:They should combine photogrammetry and Google Street View to create a "go outside and walk" simulator... I'd play that. I have been wanting that for my Virtuix Omni. That and the ability to walk around with proper hand tracking of stuff in games like Skyrim or Fallout. Hopefully Fallout VR gets done correctly to allow that.
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# ? Mar 23, 2017 21:52 |
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Zero VGS posted:They should combine photogrammetry and Google Street View to create a "go outside and walk" simulator... I'd play that.
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# ? Mar 23, 2017 22:00 |
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AndrewP posted:I keep being tempted to get Obduction until I remember that it's actually a hardcore puzzle game that I would never finish and not just a neat walking simulator. If you cheat and look up all the answers it's a walking simulator. Speaking of walking simulators, Eagle Flight's free flight mode is pretty great.
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# ? Mar 23, 2017 22:12 |
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Has anyone hacked MS Flight Sim or another real world flight sim to work in VR yet?
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# ? Mar 23, 2017 22:47 |
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Enos Cabell posted:Has anyone hacked MS Flight Sim or another real world flight sim to work in VR yet?
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# ? Mar 23, 2017 22:50 |
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That looks promising! Anyone here use it? I should probably search for the flight sim thread and ask about it there. Enos Cabell fucked around with this message at 23:00 on Mar 23, 2017 |
# ? Mar 23, 2017 22:57 |
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I keep forgetting to give that a try. Figure it might take a good bit of setup but I could be wrong. That paired with one of the apps that make the ground textures actual map data from Google/Bing really makes flying great in FSX.
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# ? Mar 23, 2017 22:58 |
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Enos Cabell posted:That looks promsing! Anyone here use it? I should probably search for the flight sim thread and ask about it there.
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# ? Mar 23, 2017 23:01 |
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Does it support motion controls now? Last I looked at it I wanted to use it with the Leap Motion, but I have yet to get a good way to mount the thing on a CV1. Need to build a CV1 compatible mount and 3D print it, but yea.. Time and design skills need to be obtained. *well looks like there are 2 on Thingverse that I might need to try. Hmm. EdEddnEddy fucked around with this message at 23:09 on Mar 23, 2017 |
# ? Mar 23, 2017 23:06 |
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EdEddnEddy posted:Does it support motion controls now? Last I looked at it I wanted to use it with the Leap Motion, but I have yet to get a good way to mount the thing on a CV1.
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# ? Mar 24, 2017 00:14 |
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EdEddnEddy posted:Does it support motion controls now? Last I looked at it I wanted to use it with the Leap Motion, but I have yet to get a good way to mount the thing on a CV1. https://www.amazon.com/dp/B00CC46XY4/ Double-sided tape from hell, this will work.
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# ? Mar 24, 2017 00:17 |
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I've used Flyinside with both FSX and Prepar3D. Works great, was really awesome flying a Cessna and being able to lean out the window. Also neat to start sitting and then stand - you clip above the roof of the plane and can look all around. (maybe don't try it if you get nauseous) I haven't tried the Leap Motion integration (although I own one). Leap Motion sells a VR mount: https://store-us.leapmotion.com/products/universal-vr-mount-pre-order The Flyinside dev is working on Touch support, it's mentioned on their News page: https://flyinside-fsx.com/News
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# ? Mar 24, 2017 02:54 |
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Lemming posted:Is this new with the controller update? When I played it before (from the Oculus store) with a gamepad I don't remember any particularly bad performance, and I've got a 970. This is new with the Touch controller update. Works with both Vive Motion Controls and Oculus Touch. Basically both Vive users and Oculus users are reporting bad performance after the update. iceaim fucked around with this message at 05:18 on Mar 24, 2017 |
# ? Mar 24, 2017 05:14 |
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I have FSX on Steam, how complicated would setting it up be? And are the planes even detailed enough to flip all the switches?
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# ? Mar 24, 2017 10:24 |
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iceaim posted:This is new with the Touch controller update. Works with both Vive Motion Controls and Oculus Touch. Basically both Vive users and Oculus users are reporting bad performance after the update. In that reddit post I linked above someone with a 1080 said one of the new Nvidia options was slowing things down a lot, maybe that's contributing to some peoples' poor performance.
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# ? Mar 24, 2017 10:27 |
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hannibal posted:I've used Flyinside with both FSX and Prepar3D. Works great, was really awesome flying a Cessna and being able to lean out the window. Also neat to start sitting and then stand - you clip above the roof of the plane and can look all around. (maybe don't try it if you get nauseous) You should, all you need is some double sided tape or velcro.
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# ? Mar 24, 2017 11:58 |
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Is there any studies on the effectiveness of ginger root/extract on reducing VR motion sickness ? I know in general it works for motion sickness, however I feel I will likely need it once I get my setup up and running. I'd rather use something like ginger over Benadryl or whatever.
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# ? Mar 24, 2017 15:58 |
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SwissCM posted:You should, all you need is some double sided tape or velcro.
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# ? Mar 24, 2017 16:06 |
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jonathan posted:Is there any studies on the effectiveness of ginger root/extract on reducing VR motion sickness ? I know in general it works for motion sickness, however I feel I will likely need it once I get my setup up and running. I'd rather use something like ginger over Benadryl or whatever. Ginger has been shown to be effective at treating motion sickness. Not sure if there's been any super stringent double blind medical trials or anything, but the VR community seems to be in agreement, and there's been a good amount of casual research: http://www.nytimes.com/2007/08/21/health/21real.html I'd say try it out and see if it works for you! Worst case scenario is you have some pretty good hard candies on hand.
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# ? Mar 24, 2017 16:08 |
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App13 posted:Ginger has been shown to be effective at treating motion sickness. Not sure if there's been any super stringent double blind medical trials or anything, but the VR community seems to be in agreement, and there's been a good amount of casual research: there was that mythbusters episode that seemed pretty conclusive. On the plus side, I'm mostly interested in racing sims which apparently are the least puke inducing.
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# ? Mar 24, 2017 16:32 |
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Oh drat, just saw that Oculus shipped the headset with signature required for delivery. Guess I'm taking the afternoon off! Just glad I noticed now and not when I got home to a note on my door.
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# ? Mar 24, 2017 16:39 |
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Oculus did also have Bowls of Ginger Candy Chews on hand at the Oculus Event last year in SF right before the launch of CV1 and Vive.
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# ? Mar 24, 2017 16:44 |
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jonathan posted:Is there any studies on the effectiveness of ginger root/extract on reducing VR motion sickness ? I know in general it works for motion sickness, however I feel I will likely need it once I get my setup up and running. I'd rather use something like ginger over Benadryl or whatever. You might be surprised, people seem to develop VR Legs pretty quickly. Also we are starting to get games with multiple locomotion options. I've personally very rarely had any significant motion sickness even with low frame rates and doing incredibly stupid things.
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# ? Mar 24, 2017 17:31 |
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I went through a kilo of ginger chews this year working past my VR sickness. I can't say if it was placebo or not but it does make me feel a little better. I don't really feel bad any more but I don't know if it's because have have "VR legs" or I have roomscale options now and avoid the worst offenders.
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# ? Mar 24, 2017 19:12 |
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DrBox posted:I went through a kilo of ginger chews this year working past my VR sickness. I can't say if it was placebo or not but it does make me feel a little better. I don't really feel bad any more but I don't know if it's because have have "VR legs" or I have roomscale options now and avoid the worst offenders. I think its a little bit of having 'VR legs' and a little bit of avoiding the worst offenders. I can (and frequently) play Onward and Pavlov, both of which have full joystick movement, for long periods of time and they have no effect on me, its just like playing a regular 2D FPS. Onward has both snap joystick/roomscale turning, and Pavlov only has roomscale turning (irl turning). However, I play 30 minutes of Pulsar: Lost Colony, which has smooth joystick turning / roomscale turning and two things can set me off towards feeling a little funny. One is smooth joystick turning, the other is when the starship is doing a roll (also smooth) while I am piloting or manning a turret. I had a similar issue with Elite Dangerous and doing a roll. Getting the kind of motion, especially yaw or roll rotations, seems to be critical towards preventing issues. If there any developers out there working on a VR game that has smooth joystick turn/roll, you are a bad person, stop doing that. If you still think you aren't a bad person, at least put in a configurable option for snap turning.
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# ? Mar 24, 2017 20:29 |
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# ? Jun 11, 2024 10:26 |
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So, uhh, VR is pretty loving cool. e: I have to go shopping for a new light fixture now. I've punched the ceiling fan in my office half a dozen times already. bye bye ceiling fan. Enos Cabell fucked around with this message at 17:30 on Mar 25, 2017 |
# ? Mar 25, 2017 04:41 |