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al-azad
May 28, 2009



Sooooo Prey 2006 is still really awesome and I'm mad as dang heck the concept didn't continue even though I really enjoyed System Shock 3.

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Barudak
May 7, 2007

Plan Z posted:

That, and its storyline was kind of dark in a cool way, and they could have pulled it off so much better. Usually, games like that just go "uh, there was a portal or something." But Battleborn explained the different characters away as everyone being from different solar systems, and were forced into the last remaining one that could support life.

Yeah, its a good idea and there are good jokes throughout, some of which are quite bitter. Even though theres no way to record enough dialog, although they clearly really really tried, I liked the escort mission where you lie to the robot that you wont make it self destruct at the end of the mission to complete your objective and it spends the whole level talking about how fun it is to hang out with you and how its really looking forward to the post mission party. Heck every single character had some dialog too of their awkward responses to it asking about your life cause it wants to get to know its new, long-term, friends better.

God Randy Pitchford is trash.

Twerk from Home
Jan 17, 2009

This avatar brought to you by the 'save our dead gay forums' foundation.

al-azad posted:

Sooooo Prey 2006 is still really awesome and I'm mad as dang heck the concept didn't continue even though I really enjoyed System Shock 3.

I played through the first half-ish of Prey 2006 recently and enjoyed some things, but it's just a shadow of other good FPSes from the era. It came out after FEAR, Painkiller, Quake 4, not to mention the huge-budget blockbusters like HL2.

Prey isn't anywhere near the mobility or speed and constant player control of Quake-likes, it doesn't quite have modern game production values, and once you get over walking on the ceiling the level design wasn't actually any different in my opinion.

I'm more likely to replay Bulletstorm or FEAR than try to finish Prey '06.

al-azad
May 28, 2009



Twerk from Home posted:

I played through the first half-ish of Prey 2006 recently and enjoyed some things, but it's just a shadow of other good FPSes from the era. It came out after FEAR, Painkiller, Quake 4, not to mention the huge-budget blockbusters like HL2.

Prey isn't anywhere near the mobility or speed and constant player control of Quake-likes, it doesn't quite have modern game production values, and once you get over walking on the ceiling the level design wasn't actually any different in my opinion.

I'm more likely to replay Bulletstorm or FEAR than try to finish Prey '06.

It’s not a great or complex shooter but it excels at being its own weird and wonderful thing that continues to delight me with every set piece. HL2’s wonky pacing stands out, Painkiller is mad repetitive, and I want to skip every moment in FEAR where I’m not blasting waves of soldiers which ends up being half the game.

Haven’t played Quake 4 but of the rest Prey is a great revisit because it wasn’t overly ambitious which makes it understandably half-baked in 2006 but in 2020 this is easy breezy afternoon good time.

Now I never looked at the jukebox in my first run but holy poo poo they must’ve spent a million dollars licensing 6 songs you’ll never hear outside of that scene.

E: might replay bulletstorm with the Duke dlc but I my issue with games that have achievement checklists for using abilities is that I feel railroaded into using them which hurts the fun of replaying if I have to start fresh.

Twerk from Home
Jan 17, 2009

This avatar brought to you by the 'save our dead gay forums' foundation.

al-azad posted:

It’s not a great or complex shooter but it excels at being its own weird and wonderful thing that continues to delight me with every set piece. HL2’s wonky pacing stands out, Painkiller is mad repetitive, and I want to skip every moment in FEAR where I’m not blasting waves of soldiers which ends up being half the game.

Haven’t played Quake 4 but of the rest Prey is a great revisit because it wasn’t overly ambitious which makes it understandably half-baked in 2006 but in 2020 this is easy breezy afternoon good time.

Now I never looked at the jukebox in my first run but holy poo poo they must’ve spent a million dollars licensing 6 songs you’ll never hear outside of that scene.

You should play Quake 4, it's a solid game that also isn't overly ambitious but just has good shooting mechanics. Also it's one of the last games Raven got to make before they were sent to the Call of Duty mines for all eternity.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Barudak posted:

God Randy Pitchford is trash.

https://twitter.com/folyqe/status/1267545448186810369?s=19

kinda!

Barudak
May 7, 2007

I really like Prey 2006 and still would play a sequel to it. Itd be a terrible business decision, mind, but Id like it.

al-azad
May 28, 2009



Twerk from Home posted:

You should play Quake 4, it's a solid game that also isn't overly ambitious but just has good shooting mechanics. Also it's one of the last games Raven got to make before they were sent to the Call of Duty mines for all eternity.

Oh wait it’s a Raven game? How haven’t I played it god drat

Idk I’ve had a weird aversion to specifically quake 4 for ten plus years.

The Kins
Oct 2, 2004
Quake 4 is basically Doom 3 with some lessons learned from that game's mistakes (it's brighter, for one!), plus a few of the wrong lessons learned from Half-Life 2 (bad vehicle segments, boring unskippable pseudocutscenes). About the most interesting part of the game is that scene, which was spoiled ten times over in all the pre-release preview coverage. There is one neat touch though, in that after that scene your movement and physics are changed to use the faster and more Quake-y multiplayer settings, which is kinda clever.

MJBuddy
Sep 22, 2008

Now I do not know whether I was then a head coach dreaming I was a Saints fan, or whether I am now a Saints fan, dreaming I am a head coach.

Barudak posted:


Oh and the water healer was 100% broken powerful at launch jeez how did that make it live

She was also cash shop only at launch, could sustain healing and modest dmg against the entire enemy team if they couldn't burst, and was nerfed in the patch that made her purchaseable with in game currency.

I really dug Battleborn though. PvE (not single player, it was a co op mode) and PvP and most of it's dumb humor was a hit for me.

Barudak
May 7, 2007

The Kins posted:

Quake 4 is basically Doom 3 with some lessons learned from that game's mistakes (it's brighter, for one!), plus a few of the wrong lessons learned from Half-Life 2 (bad vehicle segments, boring unskippable pseudocutscenes). About the most interesting part of the game is that scene, which was spoiled ten times over in all the pre-release preview coverage. There is one neat touch though, in that after that scene your movement and physics are changed to use the faster and more Quake-y multiplayer settings, which is kinda clever.

Yeah this is really cool but from a gameplay perspective it makes the pre-stroggification play worse than post strogification and that just makes for a poor first impression.

If you got it on 360 though you got to play Quake 2 so you know, still not all bad.

MJBuddy posted:

I really dug Battleborn though. PvE (not single player, it was a co op mode) and PvP and most of it's dumb humor was a hit for me.

This whole stupid conversation makes me want to fire it back up and do the last PvE stages I never finished.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Due to all this Battleborn talk, now I kinda want to see someone make a similar FPS/MOBA hybrid in a retro FPS engine

weed cat
Dec 23, 2010

weed cat is back, and he loves to suck dick



:sueme:
I would love to somehow play Wolfenstein (2009) and I am gonna hold a grudge against Bethesda until they make it easy to get again. Same with the original Dark Souls: Prepare To Die edition that's now off of steam in favor of a remaster.

The Kins
Oct 2, 2004

weed cat posted:

Same with the original Dark Souls: Prepare To Die edition that's now off of steam in favor of a remaster.
Oh jeez, I'm not sure you want that. That original PC port wasn't fantastic, what with the 30fps cap and hard-locked 1024x720 render resolution unless you used third-party hacks (and even then, unlocking the framerate could cause other physics issues, especially when sliding down certain ladders).

weed cat
Dec 23, 2010

weed cat is back, and he loves to suck dick



:sueme:

The Kins posted:

Oh jeez, I'm not sure you want that. That original PC port wasn't fantastic, what with the 30fps cap and hard-locked 1024x720 render resolution unless you used third-party hacks (and even then, unlocking the framerate could cause other physics issues, especially when sliding down certain ladders).

oh. that's not great. i had heard that the remaster has some unfixed issues from the first port, but 30 fps is... it better be a REALLY good game for me to put up with that. i've only done it for Halo (animations capped at 30) and the original Resident Evil 4 before the HD remaster

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

weed cat posted:

I would love to somehow play Wolfenstein (2009) and I am gonna hold a grudge against Bethesda until they make it easy to get again. Same with the original Dark Souls: Prepare To Die edition that's now off of steam in favor of a remaster.

Well there's always :filez: since it's currently not being sold digitally, that or hunting down a physical copy*

*which makes the console versions the easiest to find

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Oh hey, Prey 2006 chat - I've started on replaying that recently, probably for the first time since it came out.

I think the atmosphere on the ship holds up and the body horror aspects in both environment and weaponry is pretty great. I love the little crab grenade things and also the acid shotgun. The vehicle segments are really poor though and control... oddly, is the best way I can describe it.
It obviously pales in comparison to the newer game (is it a reboot if it literally has nothing to do with the original beyond the name?) but it's still worth playing.

Wasn't the sequel shitcanned when it was essentially finished and ready for release?

Turin Turambar
Jun 5, 2011



Restrained Crown Posse posted:


Wasn't the sequel shitcanned when it was essentially finished and ready for release?

Don't trust everything you read on Internet. I never believed that, it doesn't make sense. They would have found external funding to finish it, changing the IP bits that they couldn't use and then release it.

Turin Turambar fucked around with this message at 14:02 on Jun 3, 2020

al-azad
May 28, 2009



drrockso20 posted:

Due to all this Battleborn talk, now I kinda want to see someone make a similar FPS/MOBA hybrid in a retro FPS engine

Isn't there a Doom wad called Stronghold or something that's basically this or is that more of a tower defense?

Convex
Aug 19, 2010

al-azad posted:

Isn't there a Doom wad called Stronghold or something that's basically this or is that more of a tower defense?

Yeah it was loving great, I remember playing loads of it back in 2011 or whenever.

Dave Angel
Sep 8, 2004

Sir Lemming posted:

Thanks to working from home, I've finally managed to finish DOOM (2016) on my lunch breaks. Now I'm looking to tackle something that's been in my queue seemingly forever: Thief: Deadly Shadows. What's the best way to get it tastefully enhanced for a modern Windows 10 machine? (With a Creative Labs EAX sound card, I should also mention)

A relatively recent guide I found by googling suggests a one-size-fits-all solution called "The Sneaky Upgrade". Is that the ticket?
https://www.moddb.com/mods/thief-3-sneaky-upgrade

Yep, Sneaky Upgrade is the way to go. It's basically an all-in-one collection of the available community mods with the option of selecting which ones you want to use. I've got it set up to do a Deadly Shadows replay and played a couple of levels with it, works great. Be sure to enable the 'Thief 3 Gold' option if nothing else, which combines the split mission levels and removes the loading zones in them.

Barudak
May 7, 2007

Turin Turambar posted:

Don't trust anything you read on Internet. I never believed that, it doesn't make sense. They would have found external founding to finish it, changing the IP bits that they couldn't use and then release it.

See: Thrillkill, the only example of a "it was totally finished and ready to launch but got canceled" thats actually true.

al-azad
May 28, 2009



There’s also Gauntlet DS which was well reviewed by multiple publications and inexplicably cancelled only to reappear with a GI Joe reskin that bombed.

Cat Mattress
Jul 14, 2012

by Cyrano4747

al-azad posted:

Isn't there a Doom wad called Stronghold or something that's basically this or is that more of a tower defense?

It had invasion waves, but not much in the way of tower defense mechanisms -- you can place a few turrets if you bought them, but there's no way you can rely on them to do most of the work. And you don't have a variety of turrets with different costs and stats like in tower defense games.

But in the tower defense genre, there's this.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
Just had a supremely badass moment in Deus Ex. In Vandenberg, the bit where you have to go after the turbochad Howard Strong, there's a long hallway you have to go through and Page sends a bunch of MiBs and commandos to you after the lights go out. I lifted up the grate to use it as cover and got ready to let them get close then unload with the assault shotgun. I stand up, and all I see is these goons lighting up the hallway with gunfire as I blast 'em back.

Then some ultimate dipshit pulled out a LAM while I had the Aggressive Defense System aug active and ruined everyone's day. Well, not mine. :allears:

Turin Turambar
Jun 5, 2011



Barudak posted:

See: Thrillkill, the only example of a "it was totally finished and ready to launch but got canceled" thats actually true.

I actually played that game in friend's house!

ookiimarukochan
Apr 4, 2011

Barudak posted:

See: Thrillkill, the only example of a "it was totally finished and ready to launch but got canceled" thats actually true.

There's at least a few others out there - the B5 game that was cancelled after it went gold, and had a couple of hours of FMV with the show's cast written by JMS none of which has leaked for instance

Mordja
Apr 26, 2014

Hell Gem
I haven't played it yet, but someone made a Spaceballs mod for Doom.
https://www.moddb.com/games/doom-ii/addons/dbp24-spaceballs-the-sequel-the-search-for-more-dbp-maps

The Kins
Oct 2, 2004
I believe the counter-rumor to the "Prey 2 was practically done" rumor was that it hadn't really gotten much further than the heavily-scripted E3 demo. Given the utter loving mess that was how Human Head handled Rune 2, I'm leaning towards that side.

Apparently Obsidian did a pitch to do their own Prey 2 after Human Head's got axed, with grappling hooks and parkour and RPG dialog mechanics, but it never really went anywhere, likely because Arkane Austin were roped in to do their thing.

al-azad
May 28, 2009



While I would’ve enjoyed an Obsidian bounty hunter RPG I definitely don’t want to play something by them with gameplay more complex than pointing and clicking.

ETPC
Jul 10, 2008

Wheel with it.
https://twitter.com/MuscleCakeSolid/status/1268250273505574912?s=20

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

:hmmyes:

Turin Turambar
Jun 5, 2011



There is a new roguelite FPS thingie that is getting positive word of mouth
https://www.youtube.com/watch?v=sF1gncQDGpo

Someone try it for me.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Barudak posted:

See: Thrillkill, the only example of a "it was totally finished and ready to launch but got canceled" thats actually true.

How could you forget Half-Life for the Dreamcast, which was entirely finished except for a weird save game bug that they probably could have fixed after another week.

Solaris 2.0
May 14, 2008

Karasu Tengu posted:

How could you forget Half-Life for the Dreamcast, which was entirely finished except for a weird save game bug that they probably could have fixed after another week.

Iirc it was “finished” but ran at like 10fps at least that leaked version does on PC.

WeedlordGoku69
Feb 12, 2015

by Cyrano4747

Solaris 2.0 posted:

Iirc it was “finished” but ran at like 10fps at least that leaked version does on PC.

it ran kinda bad and had absolutely nuts load times, but that was more or less average for console FPS at the time :shrug: people put up with Turok 2 and Perfect Dark, so HL Dreamcast would have gone over fine at the time too

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Yeah, I don't know how well you remember games of that era but 10-15fps is pretty good for a console shooter and honestly about on par with the PS2 port it eventually morphed into.

https://www.youtube.com/watch?v=-EiFLfT41iM

https://www.youtube.com/watch?v=bZH0EQs_31k

Linguica
Jul 13, 2000
You're already dead

I found my old cart of Faceball 2000 (Game Boy) in an old box and stuck it in a GBA to see if it still works and it does. I remember getting most of the way through that game on an original Game Boy screen at the glorious 10 FPS or whatever. Kids these days don't even know...

WeedlordGoku69
Feb 12, 2015

by Cyrano4747

Karasu Tengu posted:

Yeah, I don't know how well you remember games of that era but 10-15fps is pretty good for a console shooter and honestly about on par with the PS2 port it eventually morphed into.

https://www.youtube.com/watch?v=-EiFLfT41iM

https://www.youtube.com/watch?v=bZH0EQs_31k

also "10fps" is seriously overplaying how bad it runs, iirc from the Digital Foundry video HL on Dreamcast actually manages to hold down 30fps like 75% of the time with dips into the 20s happening semi-frequently and dips into the 10s happening rarely

the way, way bigger problem was the load times, and even those aren't, like, Neo Geo CD level bad, they're just annoying

would it have been an amazing port that blew everyone's socks off? no, not really, but it's a perfectly cromulent and releasable version of Half-Life on dreamcast, and if it had officially come out, it'd probably be fairly well-remembered.

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cuc
Nov 25, 2013
"The Untold History of Arkane":
https://www.youtube.com/watch?v=h4kdqwdbZZ8

Featuring:

- What Arkane was doing in the intervening years between Dark Messiah and Dishonored;
- The Crossing, the FPS where you move between our world and a parallel Paris of gothic skyscraper ruled by Templars;
- LMNO, Spielberg's story-heavy game;
- Raveholm, Half-Life Episode 4 with an electric trap gun.

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