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Stanyer89 posted:LOL.
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# ? Aug 16, 2017 19:11 |
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# ? May 30, 2024 13:53 |
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Deified Data posted:Can any experienced modelers help me out? I know he's finecast so this question is kinda moot but the answer is a jewelers saw and it's pretty easy between that and a pin vise to kitbash metal models.
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# ? Aug 16, 2017 19:11 |
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So I ran into a rules problem last night. In matched play can a single pysker cast smite more than once. Played a 3 v 3 campaign game with some guys who i have never played with before and one of them was playing thousands sons with 3 psykers dumping 7 smites a turn. I couldn't find anything in the rule book that said you couldn't do this and the table was split on how they thought it worked. I let it go cause i didnt want to slow down the game but it was brutal and it gave them an edge in a very close match. Anyone know exactly how this works?
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# ? Aug 16, 2017 19:18 |
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Smite is an exception to the normal 'one attempt per power per turn' rule for matched play, but the normal psychic rules restricting individual psykers to one attempt per power apply. It's in 'making a psychic test,' point 2 in the psychic phase rules.
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# ? Aug 16, 2017 19:22 |
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“A psyker cannot attempt to manifest the same psychic power more than once in a turn.” Last sentence in the first column of the psychic phase page.
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# ? Aug 16, 2017 19:23 |
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I wasn't going to do the "new edition new army" thing and then suddenly I woke up and had become a member of the Celestial Lions. Tabletop ready, minus transfers. Sigh. Time to get more marines I guess. e: actually just gonna use this space to talk about this kit. Probably the best kit I've seen come out of Games Workshop in years, straight up. The limbs are almost fully poseable. By just cutting one nib, the knees can be taken out of the default leg pose and reposed any way you want. There are no magnets on my model, but it can still swap weapons without any issue at all. Compared to nightmares like the old Dreadknight, it's a breath of fresh air and wonder. The front plate is removable (also no glue) and could be easily customized or replaced with a 3d print if you don't like the beer paunch look. You could very easily use no glue on the limbs at all and just repose it like an action figure, if you put it together tight enough. About the only things the kit doesn't do is rubberizing the joints and having pre-colored plastic, but GW isn't shy about its pre-colored plastics in the intro sets either. Watching unpainted intro games where the armies actually look like the right colors out of the box is much, much better than the usual sea of grey. I digress. The kit sold me on the model where the beer belly preview pics never would have. A+ experience. Rulebook Heavily fucked around with this message at 19:43 on Aug 16, 2017 |
# ? Aug 16, 2017 19:23 |
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Rulebook Heavily posted:I wasn't going to do the "new edition new army" thing and then suddenly I woke up and had become a member of the Celestial Lions. I've been permanently stuck between purple marines, Doom marines, and Celestial Lions for my Primaris dudes.
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# ? Aug 16, 2017 19:39 |
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Dreadnought plastic missile launcher arms are out of stock on every single bitz site I am aware of. Anyone have one that they woudl accept my firstborn for?
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# ? Aug 16, 2017 19:43 |
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SRM posted:The LVO really doesn't seem like my scene, and I can only afford so many ham trips a year. I've never been though. A shame.
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# ? Aug 16, 2017 19:44 |
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chutche2 posted:Just use kromlech man. I've been using them recently and I like the sculpts. Yeah I'm tempted, especially given how cheap they are. Part of me just really likes the look of the Tarantula. Comedy Option: Buy a spare set of legs and make them all quads.
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# ? Aug 16, 2017 19:46 |
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JoshTheStampede posted:Dreadnought plastic missile launcher arms are out of stock on every single bitz site I am aware of. Anyone have one that they woudl accept my firstborn for? that's because nobody buys the normal dreadnought anymore. sorry guy.
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# ? Aug 16, 2017 19:47 |
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Frobbe posted:that's because nobody buys the normal dreadnought anymore. sorry guy. Yeah, I know. I own like 7 dreads but all my normals are Black Reach ones. Like, apparently, everyone else.
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# ? Aug 16, 2017 19:47 |
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Geoff Zahn posted:I've been permanently stuck between purple marines, Doom marines, and Celestial Lions for my Primaris dudes. There's one other option for a good son of Dorn... http://warhammer40k.wikia.com/wiki/Astral_Knights
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# ? Aug 16, 2017 19:50 |
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JoshTheStampede posted:Yeah, I know. I own like 7 dreads but all my normals are Black Reach ones. Like, apparently, everyone else. the only dread i have with a multimelta is an old metal one. the only plastic dread with a multimelta is the black reach one. the standard dreadnought kit really needs an update. they could also easily condense the 3 box dread kits into a single kit.
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# ? Aug 16, 2017 19:56 |
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JoshTheStampede posted:Dreadnought plastic missile launcher arms are out of stock on every single bitz site I am aware of. Anyone have one that they woudl accept my firstborn for? I think I have a couple of these laying around, you mean just the regular-rear end one?
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# ? Aug 16, 2017 19:56 |
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ANAmal.net posted:I think I have a couple of these laying around, you mean just the regular-rear end one? Yeah, the plastic missile launcher arm. It comes in the standard nonVen nonIron dread kit that no one buys because Black Reach dreads are so cheap and abundant.
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# ? Aug 16, 2017 19:58 |
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Thinking about the following for a 1000 point Primaris force: Space Marine Captain w/ Power Fist and Plasma Pistol 2x Lieutenants with Power Sword and Bolt Pistol 5x Intercessors w/ Bolt Rifles, Sergeant w/ Power Sword and Auxiliary Grenade Launcher 5x Intercessors w/ Bolt Rifles, Sergeant w/ Power Sword and Auxiliary Grenade Launcher 5x Intercessors w/ Bolt Rifles, Sergeant w/ Power Sword and Auxiliary Grenade Launcher 3x Tarantulas with Twin Assault Cannons 3x Tarantulas with Twin Assault Cannons 5x Hellblasters with Plasma Incinerators Total is 1004 points. Mostly it's meant to just be a fun force to paint and try out, but with the added bonus of not sucking entirely. While they would be an Original Chapter Do Not Steal I would use the Ultramarines options and give the Captain the 3+ Halo Relic that also lets him Deny the Witch once per turn. Thoughts?
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# ? Aug 16, 2017 19:59 |
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Beer4TheBeerGod posted:Thinking about the following for a 1000 point Primaris force: You could split that up into 3 squads of 2 tarantulas and use the second Lt to lead an outrider detachment. Maybe give one tarantula a heavy bolter to get the points down. Edit: Scratch that, give one a multimelta. That saves points too and will be more useful. At 1000 a multimelta or two and the hellblasters should be plenty for AT. chutche2 fucked around with this message at 20:07 on Aug 16, 2017 |
# ? Aug 16, 2017 20:00 |
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Beer4TheBeerGod posted:Thinking about the following for a 1000 point Primaris force: I'd swap the asscan turrets for lascannon ones, or else you're gonna have trouble with heavy armor.
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# ? Aug 16, 2017 20:00 |
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Ilor posted:to the first one of you fuckers who takes all of those skulls and assembles them into a throne. Challenge accepted.
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# ? Aug 16, 2017 20:01 |
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chutche2 posted:You could split that up into 3 squads of 2 tarantulas and use the second Lt to lead an outrider detachment. Maybe give one tarantula a heavy bolter to get the points down. I like the Outrider idea. More CP! The problem with multimeltas is that tarantulas only get a 4+ to hit, and IIRC only the Lascannon variant will shoot at the nearest vehicle. JoshTheStampede posted:I'd swap the asscan turrets for lascannon ones, or else you're gonna have trouble with heavy armor. I was thinking of getting three more and doing that for 1500. At least by my preliminary math the Lascannon Tarantula is the third most points-efficient tank killer in the SM codex (behind a Devastator with a Grav Amp and Lascannon).
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# ? Aug 16, 2017 20:17 |
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See, assault cannon and multimelta tarantulas have no targeting restrictions. While a lascannon shoots the closest non-infantry (Which means stuff like scarab swarms can jam them up because they don't have the infantry keyword), the multimelta shoots whatever you want it to.
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# ? Aug 16, 2017 20:25 |
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JoshTheStampede posted:Yeah, the plastic missile launcher arm. It comes in the standard nonVen nonIron dread kit that no one buys because Black Reach dreads are so cheap and abundant. Lemme dig around the bitz box tonight, and I'll get back to you. I'll never use these things, so if I do have it I can send it your way.
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# ? Aug 16, 2017 20:25 |
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ANAmal.net posted:Lemme dig around the bitz box tonight, and I'll get back to you. I'll never use these things, so if I do have it I can send it your way. Sweeeeeeeeeeet.
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# ? Aug 16, 2017 20:26 |
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After giving the Renegade Chaos Space Marine tactic a shot, and since I don't want to field Abaddon, holy poo poo being able to advance then charge is so much fun. Adding Warptime makes the entire army feel so fast. Funny how such a simple rule totally changes the feel of my list.
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# ? Aug 16, 2017 20:38 |
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Warp time bikers are a blast plus with renegades utility they can threat from a solid 34" then charge. Add a icon of khorne for fun. Nailed a unit of scouts on the other end of the table pre codex doing this.
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# ? Aug 16, 2017 20:48 |
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Gyro Zeppeli posted:After giving the Renegade Chaos Space Marine tactic a shot, and since I don't want to field Abaddon, holy poo poo being able to advance then charge is so much fun. Adding Warptime makes the entire army feel so fast. Funny how such a simple rule totally changes the feel of my list. If my Blood Angels don't get to advance and charge I am going to be completely crushed.
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# ? Aug 16, 2017 20:53 |
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chutche2 posted:See, assault cannon and multimelta tarantulas have no targeting restrictions. While a lascannon shoots the closest non-infantry (Which means stuff like scarab swarms can jam them up because they don't have the infantry keyword), the multimelta shoots whatever you want it to. Holy poo poo, I didn't realize that the targeting restriction was limited to heavy bolters and lascannons. Wow that really does make assault cannons and multi-meltas more appealing. That said doing the math the multi-melta actually isn't all that amazing. Each shot from a Tarantula will, on average, strip away 5% of the wounds of a Land Raider per round of shooting. A TL Assault Cannon Tarantula will strip away 4% per round. If you take points into consideration things get a little further apart; the MM Tarantula is 44% points efficient (meaning every point of MM Tarantula will kill 0.44 points of Land Raider per round) while the AC Tarantula is 33%. Incidentally a Hellblaster firing hot with a RF Plasma Incinerator is one of the most points efficient tank-killers in the SM arsenal at 75%. Meanwhile the AC Tarantula is the most efficient at killing Gaunts, Orks, Marines, and the third most efficient at killing Terminators.
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# ? Aug 16, 2017 21:37 |
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Multimeltas aren't good for efficiency, no. But for raw point value it's easier to find 37 points than 60.
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# ? Aug 16, 2017 21:46 |
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chutche2 posted:Multimeltas aren't good for efficiency, no. But for raw point value it's easier to find 37 points than 60. True. That said I think if I want more anti-tank the Hellblaster is a better choice.
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# ? Aug 16, 2017 22:27 |
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How are you guys running your hellblasters? The guns are crazy powerful but they're an absolutely enormous target. I tried running a squad of five a few times and even in cover they got focused down absolutely without mercy before getting a chance to fire more than a few times. Do bigger squads help? Multiple squads? Is a repulsor necessary?
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# ? Aug 16, 2017 22:36 |
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Pendent posted:How are you guys running your hellblasters? The guns are crazy powerful but they're an absolutely enormous target. I tried running a squad of five a few times and even in cover they got focused down absolutely without mercy before getting a chance to fire more than a few times. Do bigger squads help? Multiple squads? Is a repulsor necessary? If 5 is good 20 is better.
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# ? Aug 16, 2017 22:42 |
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Pendent posted:How are you guys running your hellblasters? The guns are crazy powerful but they're an absolutely enormous target. I tried running a squad of five a few times and even in cover they got focused down absolutely without mercy before getting a chance to fire more than a few times. Do bigger squads help? Multiple squads? Is a repulsor necessary? Run them with an Ancient in the back.
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# ? Aug 16, 2017 22:43 |
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Rulebook Heavily posted:Run them with an Ancient in the back. Getting a free round of shooting really is hilarious.
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# ? Aug 16, 2017 22:48 |
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Especially since there is no reason not to supercharge with an already dead helblaster!
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# ? Aug 16, 2017 22:52 |
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Anyone use any cool and fun apps for micromanaging stuff like who has what relic/trait/icon etc, command point/strategems/VP? I use battlescribe for a quick reference, but I was just wondering if I was missing out on some lesser known but useful 40k apps or something.
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# ? Aug 16, 2017 23:34 |
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Rulebook Heavily posted:Especially since there is no reason not to supercharge with an already dead helblaster! Who doesn't supercharge all their shots? Do people not have faith in The Omnissiah?
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# ? Aug 16, 2017 23:40 |
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Only losers don't overcharge every plasma shot.
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# ? Aug 16, 2017 23:43 |
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Just remember to roll your dice behind a building so your 1s can become 2s before your opponent notices
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# ? Aug 16, 2017 23:48 |
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# ? May 30, 2024 13:53 |
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Alternate between picking up dice that pass or fail depending on what you want to hide. Get used to doing it quickly.
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# ? Aug 17, 2017 00:01 |