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OGS-Remix
Sep 4, 2007

Totally surviving on my own. On LAND!

MikeJF posted:

What the hell did they do to the launcher. Link account to steam? What?

If you go to "Browse Local Files" on Steam you can run the .exe directly. That takes you back to the usual launcher instead of this linking nonsense.

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Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

are any of this event's options AFK'able?

Eimi
Nov 23, 2013

I will never log offshut up.


Clear the first wave in the space queue and you can successfully afk the rest.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
So if anyone desperately wants the Freedom class, it's now temporarily in the lobi store.

MikeJF
Dec 20, 2003




I might actually do that, it's one of my favourite ships.

Time to go sell a few keys.

MikeJF fucked around with this message at 01:16 on Jul 28, 2021

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Cyrano4747 posted:

are any of this event's options AFK'able?


Eimi posted:

Clear the first wave in the space queue and you can successfully afk the rest.

Update on this: not only can you AFK past the first wave, but the first wave is super easy to solo, which means you can private queue this event.

MikeJF
Dec 20, 2003




Updates to the Scimitar and the D'deridex models, so presumably incoming legendary bundle for them.

https://twitter.com/thomasthecat/status/1420149744710520838/photo/1

Apparently the D'D uses a new material system with double layering textures so it can be weathered properly.

MikeJF fucked around with this message at 01:13 on Jul 28, 2021

Eimi
Nov 23, 2013

I will never log offshut up.


MikeJF posted:

Updates to the Scimitar and the D'deridex models, so presumably incoming legendary bundle for them.

https://twitter.com/thomasthecat/status/1420149744710520838/photo/1

Apparently the D'D uses a new material system with double layering textures so it can be weathered properly.

Well not looking forward to the price it'll be, but a legendary D'dex would pique my interest. Sadly it'll probably still have the worst turn and inertia in the game, no idea what they'll do for it to make it worth buying.

g0del
Jan 9, 2001



Fun Shoe

MikeJF posted:

Updates to the Scimitar and the D'deridex models, so presumably incoming legendary bundle for them.
I really wish we still had someplace like the wesley wiki where spoilers about upcoming stuff could be posted.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
I swear the junior officer particle hunt quest is the least fun ever put in an mmo.

MikeJF
Dec 20, 2003




Eimi posted:

Well not looking forward to the price it'll be, but a legendary D'dex would pique my interest. Sadly it'll probably still have the worst turn and inertia in the game, no idea what they'll do for it to make it worth buying.

Well any huge slow turning cruiser could drat well do with a hanger as compensation, but I said that about the Galaxy and look at that legendary.

Eimi
Nov 23, 2013

I will never log offshut up.


Seems that you can finally customize the Risian cruiser, so now the Yamato sails again! I just need to find a proper Wave Motion Gun.


Eimi fucked around with this message at 04:48 on Jul 28, 2021

Teron D Amun
Oct 9, 2010

Cyrano4747 posted:

are any of this event's options AFK'able?

start a solo queue of AFK over Pahvo, clear the initial wave of ships then fly ~100km away from the stations and afk until it auto completes after ~10 or so minutes

DancingShade
Jul 26, 2007

by Fluffdaddy
I had lobi burning a hole in my pocket from who knows when long ago so I grabbed the JJverse Franklin on time limited sale from the lobi store. Haven't flown it yet.

Why grab an overpriced escort/warship in the first place? Well it doesn't look trash, the movie scene was okay and lastly it can probably get close to the picard synth boat in damage output without being such an eyesore.
(console & trait are both "lol no" though)

Seriously that synth boat deals the business but if it didn't look good on the small screen in the first place it sure doesn't look any better on the slightly smaller screen.

DancingShade fucked around with this message at 10:57 on Jul 28, 2021

Der Kyhe
Jun 25, 2008

Sitrep from soloing the campaign: Cryptic might want to hire a person to do QA on their season mission difficulty spikes. I had to skip the latter part of the Delta Quadrant missions because for some reason the difficulty curved straight up between two missions, and decided that now even the smallest Vaadwaur vessels have 150k+ hitpoints, big ones 180+ or more.

I am currently on lvl 62 and my Tactical escort retrofit with dual plasma cannons, turrets and 4 plasma infusers (totals to 3.3k DPS) can barely put a dent on them going "full weapons", while being basically randomly oneshotted by that large artillery ship.

The start of the Iconian war season has not given me much of a problem, at least yet.

Hunter Noventa
Apr 21, 2010

Eimi posted:

Seems that you can finally customize the Risian cruiser, so now the Yamato sails again! I just need to find a proper Wave Motion Gun.




Closest thing would be the Mycelial Rift Cannon from the House Mo'kai set from the event a few months back. However it has the disadvantage of making dancing Elachi follow you on the ground after using it.

I suppose there's also the Quantum Destabilizing Beam from from the Quantum Phase Catalysts set too.

Both are nice big blue beams though.

MikeJF
Dec 20, 2003




DancingShade posted:

I had lobi burning a hole in my pocket from who knows when long ago so I grabbed the JJverse Franklin on time limited sale from the lobi store. Haven't flown it yet.

Why grab an overpriced escort/warship in the first place? Well it doesn't look trash, the movie scene was okay and lastly it can probably get close to the picard synth boat in damage output without being such an eyesore.
(console & trait are both "lol no" though)

Yeah I'll pick it up as well, I don't have lobi so I need to shift some keys for EC and also the price seems to be ping-ponging on the exchange right now. Need to wait for it to settle to the lobi:EC standard rate, assuming nobody's gonna try to rig the supply for extra profit.

Pioneer42
Jun 8, 2010

Hunter Noventa posted:

However it has the disadvantage of making dancing Elachi follow you on the ground after using it.
Disadvantage? This is a perk.

It's amazing how polarized that feature has become and double so that Cryptic has never backtracked on it. The vitriol has been entertaining.

Taerkar
Dec 7, 2002

kind of into it, really

Oh, that's where those things came from.

Lorak
Apr 7, 2009

Well, there goes the Hall of Fame...

Der Kyhe posted:

Sitrep from soloing the campaign: Cryptic might want to hire a person to do QA on their season mission difficulty spikes. I had to skip the latter part of the Delta Quadrant missions because for some reason the difficulty curved straight up between two missions, and decided that now even the smallest Vaadwaur vessels have 150k+ hitpoints, big ones 180+ or more.

I am currently on lvl 62 and my Tactical escort retrofit with dual plasma cannons, turrets and 4 plasma infusers (totals to 3.3k DPS) can barely put a dent on them going "full weapons", while being basically randomly oneshotted by that large artillery ship.

The start of the Iconian war season has not given me much of a problem, at least yet.

Within the story, the Vaadwaur are meant to be quite the threat to the Delta Quadrant. I'm actually quite glad they don't cave easily. Regarding other tanky NPCs, you'll encounter the Tzenkethi in a later arc, in some head-on-head battles.

To borrow a few suggestions from Reddit:

"Vaadwaur are meant to be a wake up call. "Welcome to the (then new) endgame; get your poo poo together if you want to survive." Your weapons are too scattered, and I'd bet your consoles and bridge power are similarly so. Moreover you need to stay mobile, as if you hold still they'll hit you with tricobalts and artillery. And theyre going to hit you with subnucs and constriction anchors, so carry sci team and take out the little guys with the super tractor beams first, or theyre gonna leave you easy prey for the bigger ships. Figure out what the enemy is doing, then counter accordingly." - ValidAvailable

"You need to keep moving. Having Polarize Hull will help when getting hit with a Tractor Beam. If it is on cooldown, Evasive Maneuvers will help you pull away from them. Also, having an Engine battery you can pop for extra power to engines can help too. Or you can go with a shield battery for the extra power to shields." - Razar1

"Upping kinetic resists though Brace for Impact, Aux2SI, and Hazard Emitters can help mitigate the incoming damage as well as not sitting in the middle of the barrages by moving or by using Evasive Maneuvers to get the gently caress out." - neuro1g

"Step 1 - Identify priority threats. In this case, you want to look out for the Assault Cruisers. Most often, these are the ones that are most capable of wrecking you quickly with their Light Cannon Barrage (all Vaadwaur ships have this, but Assault or Artillery vessels seem to have a lower cooldown or a higher priority on using it).

Step 2 - Identify tactics being employed. Vaadwaur do primarily heavy Polaron and Kinetic damage - in addition, most of them have Quantum (shield-penetrating) torpedoes fore/aft, and the more dangerous ones have Tricobalt devices aft as well. Constriction Anchor deployables are also extremely dangerous due to Light Cannon Barrage and the fact every ship has both Cannons/Dual Cannons and Rapid Fire - they will lock you down and pound you relentlessly.

Step 3 - Develop a strategy. You're going to have to outmaneuver the Vaadwaur in order to take them out most effectively. They have limited firing arcs, so do your best to keep both close (to prevent Light Cannon Barrage - not much you can do against groups, sadly, but the closer in you are the less arcs you're going to be in), and out of their back arcs if your shields aren't up to potentially eating a Torpedo Spread or Tricobalt Device. FAW and Scatter Volley (plus turrets) to try and clear the anchors (or AP:Omega or other Tractor Beam cleansers to ignore it) are ideal to keep moving. Anything that boosts your speed and manuverability (Engine Batteries, Aux2Bat, Evasive Manuevers, AP:Alpha/Omega) to stay out of Bombardment is important.

Simple thought pattern you can apply to any enemy type in the game. Reading the damage log to see what hit you and trying to figure out more about loadouts is very important to understanding how the game is trying to beat you with mechanics. Mechanics you can work around." - HappyHateBot

There are also some helpful build guides that you might not have access to the parts for, from DPS League. The link to neuro1g's post also has some lower-end build guide suggestions, but yes, the Vaadwaur can be quite the wake-up call, because previous coasting tactics don't quite work. You might want to upgrade your weapons, tactical consoles, and shields to mark XV, if you have the spare dilithium, though that might be better suggested for fleet Spire Vulnerability Locators and the Discovery shields (reputation). If you aren't trying to skip missions, the Solanae space DES set can be a good stop-gap.

Lorak fucked around with this message at 14:14 on Jul 28, 2021

g0del
Jan 9, 2001



Fun Shoe

Der Kyhe posted:

Sitrep from soloing the campaign: Cryptic might want to hire a person to do QA on their season mission difficulty spikes. I had to skip the latter part of the Delta Quadrant missions because for some reason the difficulty curved straight up between two missions, and decided that now even the smallest Vaadwaur vessels have 150k+ hitpoints, big ones 180+ or more.

I am currently on lvl 62 and my Tactical escort retrofit with dual plasma cannons, turrets and 4 plasma infusers (totals to 3.3k DPS) can barely put a dent on them going "full weapons", while being basically randomly oneshotted by that large artillery ship.

The start of the Iconian war season has not given me much of a problem, at least yet.
The delta quad missions came out in the Delta Rising expansion, which also had the first level increase in the game, moving the max level from 50 to 60. And right after upgrading (and marks above XII) came out. It was intended to be very difficult to give a challenge to end-game players with high end (for the time) builds, and to force players to spend dil on upgrading equipment. Cryptic of course has never revisited the difficulty of the missions.

This is the point that you need to put together an actual ship build. It doesn't need to be expensive or full of the best meta gear and traits, but it does need to be a coherent build. Gear needs to be upgraded past mk XII, preferably all the way to mk XV. Don't worry about gear rarity yet if the gear is at least purple, but mark upgrades are important. Start looking at end-game fleet and rep gear you want to work towards getting. Use good boff abilities and set up a spacebar macro to keep them all up as often as possible.

Your ship is a bit tac-heavy, but T5 ships are often a struggle to build. Cooldown reduction will be hard, but you have enough tac seats to double up on the important tac abilities if necessary. You'll want cannon rapid fire or scatter volley, as high a rank as you can fit. A high rank attack pattern (beta or omega), torp spread if you're using a torp, tactical team I. Engineering seats I'd probably fill both with emergency power to weapons since you have no CDR. Science I'd put hazard emitters and sci team, and just activate them as needed for heals/cleanses.

Do you have any z-store ships for good traits/consoles?

Der Kyhe
Jun 25, 2008

Thanks for the info! I'll look into getting upgrades and making a better build than "all plasma weapons and all tactical +plasma damage consoles", and finish the delta rising later.

And no, I have nothing from the zen store or promotional unlocks, I am not even on a fleet yet. I just started few weeks ago because I was looking for a modern take on the Starfleet command and I also didn't mind the WoW-style ground stuff, although I never really got into Wow after taking one paladin to lvl60 and trying out the horde when the first expansion was released.

Eimi
Nov 23, 2013

I will never log offshut up.


Finding a set of gear you like and getting your weapons to mkxv will alone be a HUGE help for story missions. After that finding a method of cooldown reduction will be good. The most accessible is a build called aux2bat, which uses three technician duty officers and the engineering skill auxiliary to battery. Techs are expensive on the exchange, but you can eventually farm up three purple ones via some duty officer missions at B'tran cluster. Just do all the numbered missions, which could take a while, and then you fish for Support B'tran Colonization Efforts and pray you get a crit which will give you a purple doff.

e: On escorts you can usually only fit one copy of auxiliary to battery, so running photonic officer alongside it should get you to max cooldown reduction.

Eimi fucked around with this message at 15:49 on Jul 28, 2021

g0del
Jan 9, 2001



Fun Shoe

Der Kyhe posted:

Thanks for the info! I'll look into getting upgrades and making a better build than "all plasma weapons and all tactical +plasma damage consoles", and finish the delta rising later.

And no, I have nothing from the zen store or promotional unlocks, I am not even on a fleet yet. I just started few weeks ago because I was looking for a modern take on the Starfleet command and I also didn't mind the WoW-style ground stuff, although I never really got into Wow after taking one paladin to lvl60 and trying out the horde when the first expansion was released.
Actually, the "all plasma weapons and all tac +plasma damage consoles" is the probably best part of your build. Eventually the tac consoles should be replaced by fleet spire vulnerability locators with +plasma damage and the lorca console from the disco rep, but otherwise that's a good start. Focus on getting a good boff ability setup and getting your gear upgraded a bit.

Lorak
Apr 7, 2009

Well, there goes the Hall of Fame...

Eimi posted:

e: On escorts you can usually only fit one copy of auxiliary to battery, so running photonic officer alongside it should get you to max cooldown reduction.
Given the mentioned Tactical Escort Retrofit, yes, we'd be looking at best at one Aux2Bat I and one Photonic Officer I. The ship already has more Tactical powers than you know what to do with, admittedly.

Without being in a fleet, if you don't mind a slower, bulkier ship and have been doing the Risa daily event, the Risian Luxury Cruiser can be a stand-in for the Assault Cruiser, regarding part 2 of the The Baby Step Series.

Last, for some other paths for Directed Energy Weapon (DEW) escort builds: Sizer714's post.

Lorak fucked around with this message at 16:47 on Jul 28, 2021

Mr. Maggy
Aug 17, 2014

Lorak posted:

I like the Angelou-class, simple as it is. Armstrong-type isn't too bad either,


The warship (heavy cruiser) Viridian was kind of neat, and I'd be happy with a improved Grappler console in the form of its mechanical tentacles.

Oh poo poo it's an Andalite Dome Ship

Teron D Amun
Oct 9, 2010

theyre doing a 40% sale on all Legendary bundles not even a month after they already had one for 30%? Theyre really bleeding money over the Magic fiasco

g0del
Jan 9, 2001



Fun Shoe

Teron D Amun posted:

theyre doing a 40% sale on all Legendary bundles not even a month after they already had one for 30%? Theyre really bleeding money over the Magic fiasco
Cryptic reportedly laid off 44 people when Magic died. That's salary and benefits for 44 people, for however long Cryptic paid for them to work on the game, plus all the regular office space/computer/server expenses to support them. All for a game which made Cryptic no money. Whatever money Magic took in from players got refunded. That had to be a massive loss, and I'm kind of surprised the cryptic survived it at all.

Pioneer42
Jun 8, 2010
Imagine the whales screaming in terror if Cryptic went under.

DancingShade
Jul 26, 2007

by Fluffdaddy

g0del posted:

Cryptic reportedly laid off 44 people when Magic died. That's salary and benefits for 44 people, for however long Cryptic paid for them to work on the game, plus all the regular office space/computer/server expenses to support them. All for a game which made Cryptic no money. Whatever money Magic took in from players got refunded. That had to be a massive loss, and I'm kind of surprised the cryptic survived it at all.

Cryptic survived Atari so Cryptic can survive Cryptic. I would expect a content drought though, for a while.

Der Kyhe
Jun 25, 2008

DancingShade posted:

Cryptic survived Atari so Cryptic can survive Cryptic. I would expect a content drought though, for a while.
IF STO is still a money printing machine, it should be able to survive Cryptic going under. Someone would surely buy the IPR and the existing assets, unless someone like CBS decides to block the license transfer.

EDIT: Now that my Starfleet main is lvl 65 and I am mostly just playing the story missions, doing dailies for event, Fleet, Discovery and Omega rep, I was thinking about making a Klingon/Red team alt. Any suggestions on what would be most interesting? My main is bog-standard TNG-human-starfleet and I just finished the Iconian storyline so there is still several to do.

Or suggestions what reps are better ones to farm? I got into some generic public fleet to see what that is all about and they want 200k fleet marks before you get access to the stores. I am currently sitting in about 100k with them but it mostly looks like a museum fleet from the more active times. They do have some activity and events, though.

Der Kyhe fucked around with this message at 21:44 on Jul 30, 2021

Eimi
Nov 23, 2013

I will never log offshut up.


Der Kyhe posted:

IF STO is still a money printing machine, it should be able to survive Cryptic going under. Someone would surely buy the IPR and the existing assets, unless someone like CBS decides to block the license transfer.

EDIT: Now that my Starfleet main is lvl 65 and I am mostly just playing the story missions, doing dailies for event, Fleet, Discovery and Omega rep, I was thinking about making a Klingon/Red team alt. Any suggestions on what would be most interesting? My main is bog-standard TNG-human-starfleet and I just finished the Iconian storyline so there is still several to do.

Or suggestions what reps are better ones to farm? I got into some generic public fleet to see what that is all about and they want 200k fleet marks before you get access to the stores. I am currently sitting in about 100k with them but it mostly looks like a museum fleet from the more active times. They do have some activity and events, though.

Stories are only barely changed, but from doing the whole story, even though you shoot so many people you'd be drummed out of Starfleet with a summary trial, the game is still really written form the perspective of a Federation character, and playing a Klingon feels out of place.

As for reps, Discovery is where sooooo many goodies are located. It's the number one thing to max out. Competative for it's engines is also very popular. After that it really depends on what your prefered energy type is.

Chortles
Dec 29, 2008

Der Kyhe posted:

EDIT: Now that my Starfleet main is lvl 65 and I am mostly just playing the story missions, doing dailies for event, Fleet, Discovery and Omega rep, I was thinking about making a Klingon/Red team alt. Any suggestions on what would be most interesting? My main is bog-standard TNG-human-starfleet and I just finished the Iconian storyline so there is still several to do.

Or suggestions what reps are better ones to farm? I got into some generic public fleet to see what that is all about and they want 200k fleet marks before you get access to the stores. I am currently sitting in about 100k with them but it mostly looks like a museum fleet from the more active times. They do have some activity and events, though.
To elaborate on what Eimi said:
The console and torpedo from the Lorca's Ambition set are both noteworthy:
  • The Dark Matter Quantum Torpedo applies at least one Physical DoT stack for 10 sec, I believe up to five stacks thereof can be applied at once (e.g. Torpedo: Spread III on a single target), and if the torpedo (or at least the Physical DoT) kills the target then it disintegrates without a warp core breach.
  • The Lorca's Custom Fire Controls console grants +% crit chance, +# weapon power, and +# Starship Shield Penetration.
  • The two-piece set bonus grants you +1% Critical Severity for 20 seconds every time you crit, stacking up to 25 (concurrent?) times.
  • If you also use the dual beam bank (Phaser or Disruptor only) then the three-piece set bonus causes your ship to automatically launch one DMQ torpedo each at any enemies within 10 km who are below 50% health.
In addition, from the Stamets-Tilly_Field_Modifications set:
  • The Discovery rep shield comes with shield capacity modifiers at all rarities ([Cap]x3 at Very Rare, [Cap]x4 at Ultra Rare, and [Cp/Rg] at Epic), grants +10% Hull Capacity, and it causes your weapon attacks to debuff enemy shields ("receive 10% increased damage for 10 sec").
  • The warp core grants +current shield power (more at low shield power) and +5 maximum shield power, and it includes a Shield Capacitor clickie.
  • The two-piece set bonus is a whopping +120% Hull Regeneration, I believe scaled off of your (already increased by the shield) Hull Capacity.
If you're already survivable enough to not need that two-piece bonus then you can run a different warp or singularity core, such as an Elite Fleet Plasma-Integrated Warp Core or an Elite Fleet Thoron-Infused Singularity Core, however the core-and-shield combo is a safe option.

Prevailing Impulse Engines will grant you +350% flight speed and turn rate for 5 seconds, +15 Defense Rating for 5 sec, and +10% faster bridge officer ability recharge for 10 sec when you activate a bridge officer hull heal/shield heal ability (Fortified engines/Engineering boff abilities), a boff control/drain ability (Bolstered/Science), or a boff firing mode (Innervating/Tactical).

Chortles fucked around with this message at 18:45 on Jul 31, 2021

g0del
Jan 9, 2001



Fun Shoe

Der Kyhe posted:

Or suggestions what reps are better ones to farm? I got into some generic public fleet to see what that is all about and they want 200k fleet marks before you get access to the stores. I am currently sitting in about 100k with them but it mostly looks like a museum fleet from the more active times. They do have some activity and events, though.
Ideally you'll want to farm at least 1225 marks for every rep, because that's how much it costs to hit T5 on a new account. Doing that will get you 30k dil for each one, and usually enough marks to buy one piece of rep equipment. It also sponsors the rep, so that all the other chars you create will get double rep points from projects, meaning they'll only need 625 marks to get to T5. As for useful gear, Chortles and Eimi covered the standard rep gear used on most DEW builds. Other useful rep gear is going to be more dependent on what kind of weapons and damage type you use. And of course sci builds will be very different too.

Chortles
Dec 29, 2008
Addendum: You can also use the Elite Fleet Intervention Protomatter Deflector Array from a Fleet Dranuur Colony World Holding with your choice of either [ColCrit] [DrainX]x2 [EPS] or [ColCrit] [CtrlX]x2 [EPG] as starting modifiers, depending on whether your main damage dealing method is DEW or sci (Control Expertise/Exotic Particle Generators-based) abilities, and ColCrit here being a modifier exclusive to these deflectors which increases crit chance and severity based on your hull. Intervention deflectors increase crit chance and shield penetration, Preservation deflectors increase hull and shield capacity.

Finally, for tactical consoles besides Lorca's Ambition for damage-dealing via weapons, you'll want either Vulnerability consoles from a Fleet Spire or Protomatter Matrix Infuser consoles from a Fleet Colony World. Take the former if you need more crit chance (Vulnerability Locators) or severity (Vulnerability Exploiters), and take the latter if you instead need more survivability via hull/shield heals-over-time when activating firing modes for energy weapons (Energetic Protomatter Matrix Infusers) or for projectiles (Kinetic Protomatter Matrix Infusers). The Protomatter Matrix Infusers also boost both energy weapon and projectile damage, but I wouldn't count on that outweighing the increase in crit chance or crit severity from a Vulnerability console, so the choice should be about damage vs. survivability-via-HoTs.

Chortles fucked around with this message at 20:48 on Jul 31, 2021

BombermanX
Jan 13, 2011

I'm afraid of other people's opinions when they differ from my own. Please do not hurt my feelings.
eh gently caress it ill download again, see whats changed

DancingShade
Jul 26, 2007

by Fluffdaddy
I saw someone today in an STF / task force with an interesting take on multi boxing. They had their main character's ship (which was obviously under actual human control) and their second account's ship on follow. The second account only existed to cast buffs & heals on their main character's ship, basically a personal healbot.

Thought that was a bit high effort for STO to be honest. This is a game where your traits can reset and you might not even notice.

Also I don't think it was yet another case of X and X's totally real internet waifu as we have seen many times before. Then again I only saw the spacships so who knows what the avatars look like.

BombermanX
Jan 13, 2011

I'm afraid of other people's opinions when they differ from my own. Please do not hurt my feelings.
Wait, I can only use 1 account? What is this heresy steam


edit: Just had to launch outside of steam and its back to my old account (original is still banned)

BombermanX fucked around with this message at 05:43 on Aug 1, 2021

Eimi
Nov 23, 2013

I will never log offshut up.


DancingShade posted:

I saw someone today in an STF / task force with an interesting take on multi boxing. They had their main character's ship (which was obviously under actual human control) and their second account's ship on follow. The second account only existed to cast buffs & heals on their main character's ship, basically a personal healbot.

Thought that was a bit high effort for STO to be honest. This is a game where your traits can reset and you might not even notice.

Also I don't think it was yet another case of X and X's totally real internet waifu as we have seen many times before. Then again I only saw the spacships so who knows what the avatars look like.

There are nanny builds, but they are more like carriers with a bunch of debuffs and not a healer. Like if you want to tank you can be invincible and deal solid damage if you want, no friend needed.

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DancingShade
Jul 26, 2007

by Fluffdaddy

Eimi posted:

There are nanny builds, but they are more like carriers with a bunch of debuffs and not a healer. Like if you want to tank you can be invincible and deal solid damage if you want, no friend needed.

Yeah I think a truly enthusiastic healbot'r multibox'r would use the dominion support carrier or similar. Instead they were just flying a couple generic fed cruisers.

You'd think I would know which ones but really they're all fairly interchangable ot me.

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