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If RoTT turns out well id should just give them Doom 4.
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# ? Apr 15, 2013 18:48 |
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# ? May 29, 2024 13:35 |
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This might just be what we've waiting for. The prophecy is being fulfilled.
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# ? Apr 15, 2013 18:53 |
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misterdoo01 posted:That right there looks like a great example of what a "modern retro" FPS game should look like. Lots of speed, fun to use weapons with satisfying animations, gnarly gore, EXPLOSIONS, and music. Exactly. Every other attempt at this seems to have missed something vital, but everything about these videos is hitting the right notes for me. I chuckled at the "I have no idea why we put a knife in this game" part. That's the only thing I raised my eyebrow at, but it looked like it might not be terrible.
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# ? Apr 15, 2013 19:04 |
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Seeing as we're on the subject of modern 'old school' FPS, has anyone given Shootmania the run around yet? It looks suitably fast paced and shooty. The ease of use with the level editor can only be a plus too.
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# ? Apr 15, 2013 19:09 |
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Geight posted:I guess I'm missing the joke or something. Painkiller: Black is essentially the perfect action FPS. Cool guns, tons of cool enemies, a mess of cool places to introduce cool enemies to cool guns, and some cool poo poo to find in the vein of classic ridiculous secrets. If someone ever says "they don't make games like Doom/Quake/whatever anymore" and they haven't played Painkiller, I smack 'em upside the head if they're within reach. Also, why does no one understand the endings? In the normal game you kill Satan, which is what Alastor (the second-to-last boss) wanted so he can take over Hell. On the hardest difficulty, you stop at Alastor, killing him for real and maintaining the status quo in Hell, which is what the angels wanted so they let you live Happily Ever After. It's Bad Ending/Good Ending.
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# ? Apr 15, 2013 19:18 |
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Zombie Samurai posted:Painkiller: Black is essentially the perfect action FPS. Cool guns, tons of cool enemies, a mess of cool places to introduce cool enemies to cool guns, and some cool poo poo to find in the vein of classic ridiculous secrets. If someone ever says "they don't make games like Doom/Quake/whatever anymore" and they haven't played Painkiller, I smack 'em upside the head if they're within reach. Really? It's more like a more cramped Serious Sam than anything Doom/Quake. Also sitting around for souls is possibly the worst mechanic you have in a game like that.
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# ? Apr 15, 2013 21:07 |
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Some dumb idiot posted:Really? It's more like a more cramped Serious Sam than anything Doom/Quake. Also sitting around for souls is possibly the worst mechanic you have in a game like that. I would argue that Serious Sam is like a less cramped Doom. Doom challenges you by either ambushing you with monsters or throwing a fuckton at you, usually in close quarters. Serious Sam took the same idea, and exchanged close quarters (for the most part, there are still tight fights in TFE and TSE especially early on) for an even bigger fuckton of guys. To me, classic FPSes are about killing tons of freaky-rear end monsters in hectic, messy firefights. With that in mind, Serious Sam and Painkiller seem like the natural successors of Doom and Quake, with Painkiller in particular carrying on the style and horror overtones.
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# ? Apr 15, 2013 21:34 |
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Zombie Samurai posted:I would argue that Serious Sam is like a less cramped Doom. That would be to fundamentally misunderstand Doom's combat. In Doom, every single enemy is slower than you, and almost every enemy fires bright, easily evaded solid projectiles. Your most powerful weapons are best applied up-close, so it becomes a game about maneuvering between enemies as quickly as possible and picking off specific targets. The better you get, the even more this becomes true; the Spider Mastermind can be one-shot with the BFG, and the cyberdemon is safest when you're within super-shotgun range and controlling its movements. Serious Sam has a multitude of enemies that are faster than you, and some the biggest, beefiest ones have near-perfect-accuracy hitscan weaponry. Your goal in a fight suddenly becomes to backpedal from the swarm as fast as possible (giving you more time to shoot) while either putting cover between you and sniper-type enemies, while trying to return fire with similar hitscan weaponry. Doom, Heretic & Hexen all share very similar gameplay, focusing around evasion and close-quarters combat. Even in more open maps, you're best off closing the range and using other enemies as cover. Serious Sam, while enjoyable, is much more about using those wide open spaces in order to give yourself some breathing room, rather than really revealing options.
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# ? Apr 15, 2013 21:42 |
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Painkiller also had bunnyhopping, making you travel super fast on demand (only on big-rear end arenas but hey). Serious Sam (TFE and TSE) is great fun too. They're games from the 21st century with lots of old school gameplay. ROTT remake is also doing this and is looking really great on every aspect and as tooooooo bad said, if they keep the good work, they should do Doom 4 and Quake 5 afterwards
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# ? Apr 15, 2013 21:46 |
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Just gave Enjay Zdoom 2001 a shot after it got mentioned earlier in this thread. The first episode is rather fun, if terribly outdated, but gently caress everything from the second episode. 6 mancubi at the same time, in a cramped, square room? Of course. 20 cacodemons in an even smaller room? Why the hell not! And, best of all: how do you feel about AN ENTIRE CORRIDOR LINED WITH TENS AND TENS OF GUNNERS, WITH HITSCAN WEAPONS? gently caress you, Enjay, gently caress you.
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# ? Apr 15, 2013 22:03 |
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The Rise of the Triad remake will be perfect if the last two episodes don't have atrocious level design, like the original did. The original had a good formula, they just hosed themselves over with the last two episodes (mostly the last one, but episode 3 was bad in the second half).
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# ? Apr 15, 2013 22:08 |
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closeted republican posted:The Rise of the Triad remake will be perfect if the last two episodes don't have atrocious level design, like the original did. The original had a good formula, they just hosed themselves over with the last two episodes (mostly the last one, but episode 3 was bad in the second half). Yeah, the last half of the third episode and fourth episode were pretty hard and annoying. This game being only twenty levels (or so) levels should help with that I think.
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# ? Apr 15, 2013 22:31 |
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So thanks to a certain GOTH FASCISTIC PAIN MASTER I saw that SHOGO is currently three bucks for the next few hours. I never played it back in the day so I thought I'd give it a spin but then I also saw Kingpin is also have off but for five bucks? I never played it but I don't remember Kingpin getting stellar reviews even when it was new. What's it like?
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# ? Apr 15, 2013 23:12 |
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I've played both and I'd pick Shogo over Kingpin, hands-down. Kingpin reminded me a lot of Gore which, if you've never played Gore, is a pretty big insult. Shogo is campy as hell but at least it's extremely fun.
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# ? Apr 15, 2013 23:18 |
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Yeah, Kingpin is decently fun in the first part of the game (which was incidentally also the demo) and then it takes a sharp turn into Bullshit City from there. Hitscan enemies with psychic aiming abilities, really stupid "let's throw three guys with rocket launches in a tight hallway" type traps, blurry browny brown brown textures with extra brown on top and endless key hunting. I bought it the last time Steam had it on sale, for nostalgia's sake. I wish I could get a refund.
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# ? Apr 15, 2013 23:23 |
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DoombatINC posted:I've played both and I'd pick Shogo over Kingpin, hands-down. Kingpin reminded me a lot of Gore which, if you've never played Gore, is a pretty big insult. Shogo is campy as hell but at least it's extremely fun. Oh man loving Gore. I remember seeing ads for that game in magazines but I never played it. Looking at gameplay videos really doesn't make me want to: https://www.youtube.com/watch?v=8W3bBuMTLRI It looks like a lovely version of SiN with bootleg Unreal Tournament multiplayer. e: and neither Steam nor GoG have any of the Soldier of Fortunes. whaaaaat
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# ? Apr 15, 2013 23:24 |
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It's easy to simulate the Gore experience, just imagine playing the most amateurish Quake 2 single player mod you've ever played, then imagine paying sixty dollars for it.
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# ? Apr 15, 2013 23:30 |
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DoombatINC posted:It's easy to simulate the Gore experience, just imagine playing the most amateurish Quake 2 single player mod you've ever played, then imagine paying sixty dollars for it. To be fair, it's free now. I should probably get it at some point but... eh... Edit: I am so sad that SiN isn't on Steam any more. catlord fucked around with this message at 23:39 on Apr 15, 2013 |
# ? Apr 15, 2013 23:33 |
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SiN owned hard.
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# ? Apr 15, 2013 23:39 |
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Should have been an OG Steamer and bought Episodes like me.
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# ? Apr 15, 2013 23:48 |
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Yodzilla posted:Should have been an OG Steamer and bought Episodes like me. Pretty sure I did, at least I do have SiN Episodes: Emergence. I'm still annoyed that SiN itself got removed from Steam recently though.
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# ? Apr 15, 2013 23:51 |
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Weird I thought SiN was bundled with all copies of Episodes. I can still download my version through Steam at least which is good. Also SHOGO is some hilarious weeaboo poo poo and I love it already.
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# ? Apr 16, 2013 00:05 |
SHOGO is bullshit hard in single player and is on a really janky engine, but there's nothing inherently wrong with the mechanics and it's pretty unique. I'd be down for some multiplayer sometime.
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# ? Apr 16, 2013 01:18 |
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WickedIcon posted:SHOGO is bullshit hard in single player and is on a really janky engine, but there's nothing inherently wrong with the mechanics and it's pretty unique. I'd argue against 'nothing inherently wrong with the mechanics'. If I remember right, the critical hit system was grade A bullshit. Whether a burst of rifle fire is nearly-useless or an almighty wave of gibbing seemed almost entirely arbitrary. Doesn't help that you're pretty much reliant on critical hits to heal you (!?), among other things. The mechs gameplay is literally identical to the on-foot stuff, too, just with noisier guns.
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# ? Apr 16, 2013 01:57 |
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Noisier, awesomer guns
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# ? Apr 16, 2013 02:04 |
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Thanks to you guys talking about SiN I went to tinker around again and I... I think I just modded a widescreen patch for the original SiN's Steam version. Look at that 1920x1080... - I had it running on 1.11 retail first, btw, so it works there too. It's jaggied, and for some reason it "sweeps" a fuckton sometimes when you move (with the game's icon flashing in the top left), but hey - considering how anywhere I looked there apparently wasn't one at all, I'm pretty happy so far. Tecman fucked around with this message at 02:59 on Apr 16, 2013 |
# ? Apr 16, 2013 02:57 |
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Sweeps? Like screen tearing?
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# ? Apr 16, 2013 03:09 |
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No, the screen is fine - it's as if the game is running on a local server and that server is lagging its rear end off for some reason. It also goes away after a while if you stand still, but at times it gets really bad.
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# ? Apr 16, 2013 03:11 |
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Tecman posted:Thanks to you guys talking about SiN I went to tinker around again and I... I think I just modded a widescreen patch for the original SiN's Steam version. Look at that 1920x1080... - I had it running on 1.11 retail first, btw, so it works there too. Well poo poo dude, hook us up with that patch! I'd love to finally have it in widescreen.
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# ? Apr 16, 2013 03:11 |
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While we're on the subject of SiN: You may be aware that the Steam version has a bunch of edited textures. (If you weren't, this site shows what was changed.) Well, I got my hands on the original disk version of the game and, using that site as a guide, made an un-censor pack. A couple of the bulletin board textures only had typos fixed, so I didn't replace those. Everything edited for content is restored, though.
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# ? Apr 16, 2013 03:27 |
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It took me a while to figure out the difference between the character skins. Also loving censoring the Romero callout and changing "Where's the Beef?" to just "Beef?"
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# ? Apr 16, 2013 03:31 |
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Does SiN still have the horrific vertex swimming issues? I tried to play it years back and it made me want to blow chunks.
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# ? Apr 16, 2013 03:49 |
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DoombatINC posted:Noisier, awesomer guns Oh! Shogo! I remember playing this and ONI around about the same time so alot of that is blurred together. Do remember the mech's tho. And fighting them. And fighting them in a certain way later. Loved that fight.
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# ? Apr 16, 2013 03:55 |
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So I checked out Painkiller on Steam and there seems to be 4 million versions (about 5). Are there any must have / must avoids, or is it safe to get the whole shebang on sale?
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# ? Apr 16, 2013 08:26 |
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Tecman posted:Thanks to you guys talking about SiN I went to tinker around again and I... I think I just modded a widescreen patch for the original SiN's Steam version. Look at that 1920x1080... - I had it running on 1.11 retail first, btw, so it works there too. Playing old games in huge fuckoff resolution with massive AA and AF is so awesome. I'm currently playing my way through the original CoD at 1920x1200, 16xAF, 32xAA, every setting completely maxed in-game and in the nVidia control panel, runs smooth as glass. It's glorious.
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# ? Apr 16, 2013 08:28 |
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I actually like Kingpin, but I do play it on Easy just because of the ridiculous gameplay. For it's time it was really atmospheric and probably one of the first games to aim for a more realistic art-style. It does look ridiculous now but it I rememberer playing it not long after it was released and being blown away by the graphics. SiN though is one of my favourite games - If you can try and grab the expansion pack Wages of Sin as well, it's just as good if not better than the base game. It was also made by 2015, who went on to make Medal of Honour Allied assault.
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# ? Apr 16, 2013 08:41 |
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maev posted:So I checked out Painkiller on Steam and there seems to be 4 million versions (about 5). Are there any must have / must avoids, or is it safe to get the whole shebang on sale? What you'll want is the Black Edition, since it comes with the original game and Battle out of Hell, the only good expansion. The other expansions are hilarious crap, and the recent rerelease cuts out some of the best levels. Black gives you the most bang for your buck.
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# ? Apr 16, 2013 08:47 |
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Zombie Samurai posted:Painkiller: Black is essentially the perfect action FPS. Cool guns, tons of cool enemies, a mess of cool places to introduce cool enemies to cool guns, and some cool poo poo to find in the vein of classic ridiculous secrets. If someone ever says "they don't make games like Doom/Quake/whatever anymore" and they haven't played Painkiller, I smack 'em upside the head if they're within reach. I understood the endings, it's just that the Good one just doesn't... count, cause of the expansion and stuff. I think it was cool to have the happy ending be the non-canon one. Also I love Doom and Quake and Painkiller just doesn't begin to compare! It's fun in its own way, but there's not nearly as much enemy variety in terms of what they actually do, and the weapons never really felt that satisfying to use for me outside of the stake gun. e: Also is every weapon in the new RoTT an explosive? I haven't played the original but it looked like everything exploded in that deathmatch video. Not that I'd be complaining about that, mind! Geight fucked around with this message at 14:28 on Apr 16, 2013 |
# ? Apr 16, 2013 14:25 |
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Geight posted:e: Also is every weapon in the new RoTT an explosive? I haven't played the original but it looked like everything exploded in that deathmatch video. Not that I'd be complaining about that, mind! In the original RoTT, most of the weapons are explosives. The only non explosive weapons are the pistols and submachine gun.
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# ? Apr 16, 2013 14:36 |
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# ? May 29, 2024 13:35 |
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Good news! I've fixed the "lag" issue by reducing the max FPS count, since apparently SiN runs on a client/server combo and having a fast computer capable of actually rendering 1k frames per second absolutely destroys the server part of things, so limiting it to 100 or 200 makes the problem go away! Now to figure out how to distribute this / get a test subject or two... The reason for that is that my first "fix" did set the game to 1080p, but the aspect ratio was still 4:3. Then I figured out how to do it another way and it instead just cuts off a bit off top and bottom, but the game randomly picked the hosed aspect ratio or the cutaway method. So I re-applied just one of the fixes and so far so good, but like I said, I'd much rather have it tested by someone first and make sure the fix "sticks" before I try to figure out how to make something that applies the changes without writing a tutorial on how to hexedit the executable.
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# ? Apr 16, 2013 14:52 |