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The dog is bullshit, don't bother.
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# ? May 21, 2015 13:23 |
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# ? Jun 12, 2024 22:07 |
Wafflecopper posted:The dog is bullshit, don't bother. But the little girl needs me, man. I don't even remember what the rewards for that quest were because I only completed it once . I guess I'll just go hit 5 in the small cave then do the VD or DD and head out into the game proper.
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# ? May 21, 2015 14:12 |
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GreyPowerVan posted:the rewards for that quest A small boost towards Lawful alignment. That's it. It's basically a challenge quest disguised as babby's first quest to kill new players. I usually just let the dog die and go fetch its corpse for the girl when I've leveled up enough to do it safely. Or pretend I'm Jeremy from Peep Show and eat it in front of her. Wafflecopper fucked around with this message at 14:36 on May 21, 2015 |
# ? May 21, 2015 14:32 |
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GreyPowerVan posted:I'm mostly going in to try to hit level 6 or so really quickly so I can go save the cute dog. I have a feeling that I should leave at level 5 though, cause I always end up ganked by a high level named NPC. You need to save the puppy before the end of day 3 of in-game time. It's...not exactly easy. Otherwise its corpse just sits there and waits patiently for you to go get it. It never rots so you don't even need to turn it in. Hell you could cook it and carry it through the whole game if that struck your fancy. I ate it in front of the little girl one time then told her about it.
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# ? May 21, 2015 14:39 |
ToxicSlurpee posted:You need to save the puppy before the end of day 3 of in-game time. It's...not exactly easy. I mean, I did it once before and I do realize that it's hard to do -- I just want to do it to say that I can. I'm already going to die in the majority of my games, at least they die early in these runs
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# ? May 21, 2015 14:41 |
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btw don't actually eat the dog, I'm pretty sure it curses and/or dooms you.
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# ? May 21, 2015 15:32 |
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ToxicSlurpee posted:You need to save the puppy before the end of day 3 of in-game time. It's...not exactly easy. I usually just dive down to L6 to spawn the pup, then immediately go back up the stairs to lock it to its current state. Then come back later at Clvl 15 with controlled teleportation and save it with style
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# ? May 21, 2015 15:40 |
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You could also just blow a wish for a 'cute dog' instead. She'll never know the difference.
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# ? May 21, 2015 15:42 |
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Wafflecopper posted:btw don't actually eat the dog, I'm pretty sure it curses and/or dooms you. It does. Your point?
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# ? May 21, 2015 16:02 |
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Helical Nightmares posted:Slumberlings are not to be trifled with in general. That looks like a monster. Fighting them is more like gambling than anything, if you have decent ranged attacks. They have something like a 50% chance of falling asleep on any given turn, and they rarely remember that they have a charge attack, so if you have enough HP to tank one charge and attack them from range then you probably won't get pummeled to death.
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# ? May 21, 2015 16:12 |
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Or just take a freezing mutation and slumberlings become stationary XP powerups.
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# ? May 21, 2015 16:19 |
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Helical Nightmares posted:I think both derive from "claw/claw/bite" from Dungeons and Dragons. This is correct. Claw Claw Bite is a tradition, that's why the Triger uses claw claw claw claw claw claw bite bite bite, it's a nod to classic D&D monsters.
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# ? May 21, 2015 21:18 |
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madjackmcmad posted:This is correct. Claw Claw Bite is a tradition, that's why the Triger uses claw claw claw claw claw claw bite bite bite, it's a nod to classic D&D monsters. In Qud that bottom row is just a list of visible equipment. We just implement body-part based attacks with (cursed) items called "Claw" and "Bite"
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# ? May 21, 2015 21:20 |
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Wafflecopper posted:A small boost towards Lawful alignment. That's it. uh excuse me you forgot the most important reward: sometimes when you talk to the little girl she'll give you candy.
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# ? May 21, 2015 21:48 |
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I tend to save a wish just for a puppy right before I leave if I manage to win somehow.
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# ? May 22, 2015 00:56 |
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4 loving agility mods in the space of 2 levels ive found like 9 so far
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# ? May 22, 2015 14:55 |
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TWIST FIST posted:4 loving agility mods in the space of 2 levels So that's where all mine went. I got all the way to halfway through episode 3 yesterday with Steel Boots (A) I have seen like 2 power mods total in my last 8-9 games. It sucks having to move to pump the shotgun.
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# ? May 22, 2015 15:15 |
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Dross posted:So that's where all mine went. I got all the way to halfway through episode 3 yesterday with Steel Boots (A) You can actually pump the shotgun in place by hitting the reload key. Moving is still probably better because it lets you dodge, though.
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# ? May 22, 2015 15:42 |
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Got my first win final count was 12 agility mods I went with a melee build with Vampyre on HNTR, the chainsaw carried me through the entire run. The highlight of the run was when I found a berserk pack and an invincibility sphere right next to a red staircase and charged down it without checking to see what it was. Turns out it was the Mortuary The invincibility ran out halfway through but I managed to wade through all the enemies anyway. Vampyre is really strong
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# ? May 22, 2015 16:04 |
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Floodkiller posted:You can actually pump the shotgun in place by hitting the reload key. Moving is still probably better because it lets you dodge, though. Yeah, in later levels you pretty much want to spend as much time as possible running if you're shotgun built.
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# ? May 22, 2015 16:25 |
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TWIST FIST posted:Got my first win final count was 12 agility mods Nice! I skipped the Mortuary on my AoB run; gently caress that place entirely. The run I did for the LP thread got Limbo, though, which is much more tractable. Hopefully I'll be able to post the first episode this weekend.
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# ? May 22, 2015 16:35 |
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TWIST FIST posted:Got my first win final count was 12 agility mods Ironically, a well-equipped and well-stocked Vampyre melee ogre is one of the few character builds I feel reasonably confident entering the Mortuary with, since Berserker's damage reduction and lethality boost coupled with Vampyre's health recovery makes you loving near impossible to kill if you're in a big mob of chaff enemies. Incidentally, the Arch-Viles in the Mortuary also constantly resurrect those chaff enemies, which can make it even easier to recover a bunch of health and max out your berserk duration if you position and prioritize targets well. Clearing the Mortuary on Angel of Berserk is absurdly metal and feels pretty kickass Melee builds are hard as gently caress to get off the ground sometimes, but once they get rolling, holy poo poo they just flat out do not stop for anything or anyone.
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# ? May 22, 2015 18:18 |
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So, Curious Expedition EA is out. I bought in on their website a month or so ago, and played it for a few hours. It's not really a roguelike in any classic sense of the world, because the combat is very straightforward, and you can skip it almost entirely (but it is actually well designed), and the biggest challenge comes from the resource management. Basically, you need to collect as many trinkets as possible and find the pyramid before starving and/or going insane. To do that, you have to go through the jungles, climb mountains, spelunk the caves, etc.. Most of this can be done very slowly and at great mental cost, but there are different kinds of consumables that allow you to do it quicker/cheaper. It's very difficult to hoard them, so you're always weighing the risk of killing another elephant for the sweet tusk money/prestige or making a run for the pyramid. The levels very quickly get harder (there are 6 parts in all, so you'll be done in an 60-90 minutes), and all the stuff you have carries over. It means that the early levels aren't a walkover as you want to get through them with as little spending as possible. I like the game but it's not well balanced at the moment, there's some content lacking (namely, special challenges for expeditions, different biomes), there's some wiki-ing needed if you don't want to get locked out of victory the first times you play, and sometimes you can get simply locked out of completing a map, and you don't have an option to bail out yet. The devs are aware of fall this, and they're promising to get it sorted out before the final release. The updates have been steady and meaty, and there are lots of good ideas in already that work together well, it just needs a couple more layers of polish.
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# ? May 23, 2015 08:17 |
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After having watched Mad Max: Fury Road (which is awesome, go see it) I find myself wishing there was a "Mad Max" Roguelike. Something like Caves of Qud (which I have been playing more of, and enjoying) blended with the vehicle customization and other elements of Cataclysm DDA.
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# ? May 24, 2015 01:56 |
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Galaga Galaxian posted:After having watched Mad Max: Fury Road (which is awesome, go see it) I find myself wishing there was a "Mad Max" Roguelike. Something like Caves of Qud (which I have been playing more of, and enjoying) blended with the vehicle customization and other elements of Cataclysm DDA. Have you checked out Convoy? It's an FTL-like/inspired roguelike and it might scratch your itch for vehicular mayhem as you carve enemy vehicles apart with lasers, blow them up, or just equip chansaws and ram them into the terrain.
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# ? May 24, 2015 02:16 |
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Yeah, I saw that, but its pretty different from a "normal" RL such as CoQ or Cata:DDA, plus goons in this thread and the steam thread have made it sound rather mediocre, though not bad.
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# ? May 24, 2015 03:11 |
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Galaga Galaxian posted:Yeah, I saw that, but its pretty different from a "normal" RL such as CoQ or Cata:DDA, plus goons in this thread and the steam thread have made it sound rather mediocre, though not bad. I would go so far as to say it's good but commits the biggest sin a roguelike can do: it lacks really good re-playability. The combat is fun and such, but the choices you make and the builds you create don't quite feel different enough to really be worth it. The big problem I feel is that weapons are just a bit too weak so you end up plinking away at enemy HP pools unless you can ram them into an oncoming cliff or off a bridge and be done with them. Because of this combat and weapons start to feel same-y really fast.
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# ? May 24, 2015 03:38 |
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Yeah, that sounds pretty much like a "no sale" to me. Maybe on a good sale, I dunno.
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# ? May 24, 2015 03:50 |
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The 1.45 update to Elona+ seemed to have finally done away with the absurd grind on spending platinum coins. What took 20 plat now takes 4. That leaves fame grinding as the most demanding amount of work if you don't abuse the system.
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# ? May 24, 2015 05:40 |
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I'm kinda getting the urge to get back into elona lately. What exactly is elona+? Some kind of fan fork?
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# ? May 24, 2015 06:03 |
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Sergeant_Crunch posted:I'm kinda getting the urge to get back into elona lately. What exactly is elona+? Some kind of fan fork? It's one of the more stable forks. There's an Elona thread around here somewhere that has links to it.
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# ? May 24, 2015 06:19 |
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Scalding Coffee posted:What took 20 plat now takes 4. Jesus christ. Now that's tempting. The links in the thread are wildly out of date but I'll see if I can fix it up.
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# ? May 24, 2015 06:32 |
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Sergeant_Crunch posted:I'm kinda getting the urge to get back into elona lately. What exactly is elona+? Some kind of fan fork?
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# ? May 24, 2015 06:46 |
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It also more or less triples the amount of content, but none of the new stuff is in English.
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# ? May 24, 2015 06:51 |
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dis astranagant posted:It also more or less triples the amount of content, but none of the new stuff is in English. the ultimate in roguelike difficulty for a good chunk of the world, honestly
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# ? May 24, 2015 08:40 |
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dis astranagant posted:It also more or less triples the amount of content, but none of the new stuff is in English. And that's why I still haven't tried Elona+. Goddamned moon language.
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# ? May 24, 2015 09:41 |
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RickVoid posted:And that's why I still haven't tried Elona+. Goddamned moon language. It's almost all after the old endboss, so you can still just play to there like normal but with all the improvements.
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# ? May 24, 2015 09:49 |
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RickVoid posted:And that's why I still haven't tried Elona+. Goddamned moon language. Seems okay to me.
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# ? May 24, 2015 10:28 |
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This Serious Sam Rogue is hard... Scalding Coffee fucked around with this message at 22:15 on May 24, 2015 |
# ? May 24, 2015 22:12 |
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# ? Jun 12, 2024 22:07 |
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Scalding Coffee posted:
Screen isn't filled with a continuous "AAAAAAAAAAAA", 4/10.
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# ? May 24, 2015 23:00 |